About how TT handled Nick and Sarah

2

Comments

  • You took "but its the absolute truth and you know it" out of context.

    I was referring to her being a risk to the people around her. You think her running off at the end of the last episode helped? You think her having to be carried by Luke to get away from the herd of zombies helped? You think her unwillingness to escaped the trailer delaying everyone helped? I went on to blame Carlos for that anyway, so it's not like I'm saying its all her fault for that.

    but its the absolute truth and you know it No, it's "the truth" as you personally see it. Every player has their own interpretation

  • Look, Nick's evil twin brother was killed. Good Nick is going to come back and form #teamsaltlick with Kenny and go ham on those Russians

  • Yeah... I don't really know if the problem here is that I just got used to how the game goes or if the character development is indeed a bit lacking in this season, but I don't feel anything when the characters from season 2 die. In season one, most deaths had some sort of impact on me - I felt on edge with Lilly around after Larry gets killed by Kenny; I felt shocked and sad for Doug taking a bullet for Ben; I felt bad for Kenny having to deal with both his son's and wife's death at the same time; I felt really sad for not being able to pull Ben out of that metal bar;

    And on Season 2, I can't find myself caring as much as I did on Season 1 for ANY of the characters. For instance, taking the latest examples from Episode 4: seeing Nick stuck on the fence merely made me think "Oh well, he's finally dead. Too bad he didn't really get to do anything on episodes 3/4". And I actually got a bit pissed off because Clem kept missing his brain with the hatchet and I wanted to check on Sarah and Luke ASAP; and after Sarah falls down the Balcony I just thought "Ugh. Well, at least I tried to save her". NO FEELS AT ALL D:

    TL, DR; - For some reason it feels like characters are dying just for the sake of it, character deaths lost the impact they had on Season 1.

  • I have to agree - Especially with Sarah falling in the observation deck

    observation deck falls

    Sarah is pinned HALP MEH!!!!

    Clementine looks worried SAVE SA... OH A BIRD!

    Clementine helps bring Jane back up Where was I again? OH YAH THE BABY

    The show has the problem where it drags too fucking much. Telltale is trying cram 3 plots into one.

  • I can't say about Star Trek because I never watched the show. But I do think some shows kill extras for shock value. In Season 4 they apparently couldn't keep a night watch or a patrol in the prisons so it seems odd that one zombie could reek havoc from 1 in the morning to early morning and none of the protagonists can stop it. And then we're supposed to feel bad about a Woodbury mom bent over her child who is implied dead. Also the guy getting his throat eaten was squicky, and once again I just felt like this was mostly done for shock value. I got pretty fed up with the season so I didn't even bother to stick around until Hershel.

    I also thought Season 3 was pretty bad too.

    damkylan posted: »

    So was Star Trek also trying to be "edgy" when it killed off its redshirts? When I think of some desperate attempt to be "edgy", I think of

  • With Sarah, I felt that even those who may have coddled her in the first few episodes were more or less forced into submitting to the realisation that she was weighing the group down. That, ironically, is what made her death scene all the more tragic: there was a hopelessness about it. Nick, on the other hand, wasn't written too well after the second episode.

  • Why even give us choices if they don't change anything?

  • Okay, my two cents...

    I feel like Nick and Sarah weren't adding anything to the story. Luke, Clem, Kenny- they're the idea folks, the people of action that make the decisions. Sarah wasn't doing anything but following and neither was Nick. Nick could have been a bit more useful perhaps at times but Sarah? I'm not sure what the plan was for her all along but I have a suspicion the writers had some ideas for her that never came to fruition. OR it's possible that this was the plan all along- that no matter what you do there's always going to be some people who just can't hack it in this new world. Maybe Sarah is supposed to be a reminder to Clem of what she could have been had she not toughened up a bit. My Clem, really this episode, has turned into a "enough of this BS" kinda character. Nick too can be thought of as a character that just can't cut it. He is/was this season's Ben.

    In the end though I think both had to die and maybe we could debate about how and why that should have happened but Nick was always going to be the weak screw up and Sarah wasn't going to just undergo some miraculous change either. It wouldn't be realistic for that to happen to her when she's clearly spent the whole episode in a state of damn near utter shock. There's already too many leaders in this group as it is. Jane (until she left), Kenny, Luke, Clem. These are all strong voices. Nick couldn't all of a sudden grow a pair and Sarah sure as hell wasn't either.

    Also, there's only room for one tough kid in this group. Sarah dying also drives home the unpleasant point of what Jane was trying to tell Clem earlier- that there's going to come a time when you can't help her. And it does prove true.

    Perhaps people were hoping for more substance to Sarah's character but really- I didn't think Clem and Sarah were all of a sudden going to become BFFs and she's not going to become another tough as nails kid then what purpose does she really serve.

  • At least saving Alvin led to him saving your life and sacrificing himself

    You know, I really wouldn't mind determinant characters ultimately dying if only they impacted the story somewhat. The Carley and Doug choic

  • They way you kill Walker Nick in episode 4 made me think of Lee's brother in ep.1 of season 1 and It was really depressing for me to kill him like that.

    TWDavid posted: »

    Okay, my two cents... I feel like Nick and Sarah weren't adding anything to the story. Luke, Clem, Kenny- they're the idea folks, the peo

  • After finishing this episode, I'm really disappointed in how they were so casually killed off.

    Nick and Sarah were my favorite members of the new group. Neither was a skilled survivalist, but they actually connected with Clem and brought some humanity to her plight; struggling to rely on each other despite their flaws. But after they're gone, they're both barely mentioned again. Pete and Carlos died asking Clem to look after their loved ones and now it rings emotionally hollow. We yell at Luke for endangering the baby, and not for his contribution to Sarah's death? Dear lord I was peeved.

    Also, you want to have an emotional scene about the miracle of birth? Please don't have it thirty seconds after watching another kid get eaten alive...

  • It's honestly not occurred to me to blame Luke for Sarah at all. I mean even if he WAS looking out for walkers they weren't going to kill all of them- there were too many. They still would have run to the observation deck, the walkers still would have followed them and climbed the stairs. Really it's Clems idea, not that we have a choice, to move the cannon that, even though it's been sitting there forever, somehow chooses now to break the deck.

  • Nick's death was the worst. It was dull. If you're going to kill off a character with actual "potential", at least make the death meaningful. And don't forget about them right then and there. Lee dies, Clem mentions him a million times. Nick dies, Luke pouts for a second and Rebecca cries for like, a minute or two. Then they're never mentioned again. Same with Sarah, except no one gives a shit about it if she died under the rubble. If she died at the trailer park, Luke blames himself for a bit until Jane says "ohno who cares it was gonna happen". Then mentions he's not going to forget it. Fffff.

  • Don't know whats with the downvotes on your comment, its just your opinion, also Nick did kinda die a hero, well failing at a heroic act, he gave his life in an attempt to save Luke and Sarah, and he faced all those walkers head on with no weapon just for his friends, when he easily could have gone all depressed and suicidal and just cried in the corner of the trailer like before when they were in the celar but he didn't and instead sacraficed his life which i think is pretty brave

    I was fine with Sarah's death I felt it hit hard. The only reason clem didn't really react was because shes already seen so much death. N

  • Exactly, I was getting emotionally attactched to Nick untill Telltale shoved him all the way back behind everyone, for fucks sake the baby had more lines than Nick -_-

    Nick was truly wasted potential, it not that he needed a heroic death or anything it just sad that he became irrelevant after Episode 2. And thus the impact was lost.

  • I think that Sarah's first death was beautifully written, because you're right; it was hopeless and tragic and drove home how "we can't be kids anymore". Her second one, not so much. Full of gaping plot holes and completely meaningless.

    With Sarah, I felt that even those who may have coddled her in the first few episodes were more or less forced into submitting to the realis

  • edited July 2014

    Despite the potential that either characters had, I think there might be a reason that they died before it could be fulfilled. The fact that deaths this season are more frequent and less built up to is possibly TT trying to make a statement. People are dying, and without even time to contemplate it. Just because more people have died, doesn't necessarily mean there is less meaning. The meaning is coming from the bigger picture now. How much more fragile life is becoming.

  • The group was in a panic with little to no plan. A forewarning before the horde was right on top of them could have helped in any number of ways.

    TWDavid posted: »

    It's honestly not occurred to me to blame Luke for Sarah at all. I mean even if he WAS looking out for walkers they weren't going to kill al

  • Yeah you're not wrong- again I'm not saying what Luke did was fine and dandy- it wasn't, but if they had all made it up to the observation deck fine and dandy with no worry they still would have had no plan when the walkers showed up. And again- it's Clem's idea to move the cannon that breaks the deck. This DIRECTLY leads to Sarah falling and dying... but I don't blame Clem either.

    Mikejames posted: »

    The group was in a panic with little to no plan. A forewarning before the horde was right on top of them could have helped in any number of ways.

  • edited July 2014

    ...Since it's been almost two years after apocalypse, Sarah could not run away from zombies, could not barely do anything but stand like a wood on a falling deck.... she was not an incorrigible child, she just seems anomalous to me, either she is psycho or she has brain damage, in either way she is not a normal human being .....Clem is lucky to have Lee to teach her how to survive, but even if you gave Sarah 10 Lee, she won't probably make it.
    Even Duck is an annoying child but he knew when zombie came for you, you should run. Even Ben was useless at the beginning and keep mess things up, he was growing up and at least tried to prove that he can. It can be seen that TT want get rid of this character and put us in hard choices dilemma in order to make her death more reasonable, it just makes me sad that characters are less connected both on spirits and souls, and neither their story nor death make me feel related, and every one was becoming heartless and selfish people like Carver ......

  • edited July 2014

    The problem with this kind of reasoning it that Sarah didn't die because of her failure to grow up. She died because of a total accident - she was standing in the wrong place when the balcony fell off. So, if they were trying for a message "you need to grow up", it wasn't executed very well.

    Telltale Games handled Sarah perfectly. Sarah failure to grow would realistically doom her and anyone else. It would have sent a bad messag

  • I was fine with Sarah's death (I left her in the trailer park). Nick's on the other hand was awful, it was just very random and I didn't get upset at all

  • You almost have to wonder why Nick was even created in the first place.

  • edited July 2014

    #teammulletandbaseballcap

    remorse667 posted: »

    Look, Nick's evil twin brother was killed. Good Nick is going to come back and form #teamsaltlick with Kenny and go ham on those Russians

  • As "Luke's freind" whom he had next to no contact with after episode 2.

    You almost have to wonder why Nick was even created in the first place.

  • Sarah's was the best...after bonding with her in episode 2 and 3,for some reason Clem didn't want to know her and got misty eyed when her long lost friend Jane said she's going forgetting all about Sarah who died less than a minute ago.

    As "Luke's freind" whom he had next to no contact with after episode 2.

  • I don't have many issues with Sarah dying because it was pretty much inevitable, the group now was in no shape to start teaching her, her father should have done it from the start.

    Nick's death was still bullshit, though. He was all depressed in EP2, then we give him a reason to live "The cabin people are still your family", and he just dies the most stupid death ever. Ugh, Telltale.

    "What's the point anyway. We'll just march to a new place and more people will die. Eventually, it'll be our turn."

  • My only hope is that episode 5 is written well and unanswered questions are answered nicely. The ending better be worth the wait too! Ahah

    Pride posted: »

    I don't have many issues with Sarah dying because it was pretty much inevitable, the group now was in no shape to start teaching her, her fa

  • edited July 2014

    That is some messed up reasoning. Sarah had a TON of potential to grow from Clementine's influence and maturity. hence what teaching her to shoot was. Not EVERYONE can be a leader, and when that happened you get Luke and Kenny fighting. Or Lee, Kenny and Lilly fighting.

    Sarah had a ton of potential and she was thrown away. She could have overcome her grief or atleast tried to shoot a gun to defend herself even a little. Nick as well, we saw nothing.
    What does Luke have to give us exactly storywise aside from fighting with Kenny and failing again?

    It's a writer's responsibility to write a good character development. And just because the world is survivalist and bleak, doesn't mean relationships should be rendered completely meaningless. your best friend who survived WITH you for 20 years gets killed and you don't even blink twice? That's a load of bull.
    And clem is still a child. If she was happy about a child being born and cared so much for Rebecca giving birth safely she sure as heck should care when Sarah, someone who was once innocent as she was dies and no one even mentions her.

    TWDavid posted: »

    Okay, my two cents... I feel like Nick and Sarah weren't adding anything to the story. Luke, Clem, Kenny- they're the idea folks, the peo

  • Nick was positioned as such a potentially important supporting character in the first two episodes with all his pent up angst but after the conclusion to however one handled the situation with Walter, he became anonymous. I do think his death and the ensuing reactions were rather lazily written. Sarah, however, is a bit more understandable: after the death of Carlos, the immediate impression is that she was never going to cut the grade as a survivor and you could feel the mood towards her darken. Her second death at the gift shop is again lazily written but her first in the trailer is absolutely gut wrenching for both she and Clementine.

    Scarlette posted: »

    Nick's death was the worst. It was dull. If you're going to kill off a character with actual "potential", at least make the death meaningfu

  • I feel like Sarah still had a chance, though. Of course she was gonna act the way she was, her father was eaten alive right in front of her, barely a few hours ago. She wanted to live. And she still had a chance to prove herself as useful. Jane's constant "oh she's exactly like Jamie" didn't help either. She wasn't anything like Jamie. That's what truly bothers me.

    Nick was positioned as such a potentially important supporting character in the first two episodes with all his pent up angst but after the

  • But why would you do that if it ruins the experience? In Season 1, most people actually cared about the characters dying. Now, it seems there's fewer and fewer people giving a damn about ANY characters other than Clem. And I hate how I'm one of them D: I can't bring myself to care for any of the new characters because they just feel weak - I don't feel like I know any of them enough to care (except for Kenny, but in my case I just don't like him very much), and I know Telltale is just gonna send them off unceremoniously like they did with Nick :\

  • For me, the overwhelming feeling of doom and hopelessness permeated the group so that, finally, survival had become animalistic. Sarah might have been considered the baby of the group that they once endeavoured to protect, but that all changed once Rebecca's baby was now on its way and Carlos had died. The group didn't have time to deal with Sarah's understandable state of shock. Again, this is why her death (which felt like it was telegraphed right from the beginning) is so painful and sad.

    Scarlette posted: »

    I feel like Sarah still had a chance, though. Of course she was gonna act the way she was, her father was eaten alive right in front of her,

  • Sarah dies

    30 seconds later everybody's happy that the baby is alive

    Such good writing it is...

    Mikejames posted: »

    After finishing this episode, I'm really disappointed in how they were so casually killed off. Nick and Sarah were my favorite members of

  • Yes season three was shit compared to four. Idk why people shit on 4 and say 3 was better

    damkylan posted: »

    So was Star Trek also trying to be "edgy" when it killed off its redshirts? When I think of some desperate attempt to be "edgy", I think of

  • Alright, now that our frustration hopefully is out, lets talk about the GOOD things about this episode.

  • You don't have time to grieve anymore. Why does everyone want to grieve for characters that die?? Given the situation that they were in they had no time or chance.

    Scarlette posted: »

    Nick's death was the worst. It was dull. If you're going to kill off a character with actual "potential", at least make the death meaningfu

  • It's not that we want to grieve over them, we, or at least I, wanted to at least put them out of their misery faster, honestly. Idk.

    jamex1223 posted: »

    You don't have time to grieve anymore. Why does everyone want to grieve for characters that die?? Given the situation that they were in they had no time or chance.

  • Nick could die in episode 2 depending on how your answered that bald guys question at the ski lodge. For all intent, he is dead right there regardless of your choices. That's why he did not have a line of dialogue after that. Telltale writes out determinate characters even if your choice saves them. It's too difficult to program scenarios for them to be involved in the plot of the story over the course of a whole season of their games. The download files would be several gigs instead of 4-500 megs and would take 4-5 months a piece to produce. Just for a handful of characters.

    Nick was positioned as such a potentially important supporting character in the first two episodes with all his pent up angst but after the

  • -Finding Rebecca and seeing how happy she was to be with her in the herd.
    -I'd eat the shit outta that raccoon.
    -Mike trying to impress Bonnie.
    -Bonnie's character development in general since 400 Days.
    -I'd eat the shit outta that raccoon.

    Rylee posted: »

    Alright, now that our frustration hopefully is out, lets talk about the GOOD things about this episode.

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