So, forgive me for being a little uninformed... but there was a relatively decent silence from Telltale around the end of last year, right? I remember reading something about re-writes, is that right? Given that, does that mean some of the writers were switched out? That's probably a good explanation for all we have been seeing. Perhaps the people who said the 400 Days characters had a large role in Season 2 aren't and haven't quite been responsible for the writing and storytelling as of late. I am aware a lot of the title screens changed for TWAU, and while the title screens haven't changed (I don't think), they suggest that there was a different story in mind.
I have mixed feelings for what to expect for Episode 5, but I'm personally hoping for a fresh start with new characters. I can't necessarily agree with where they are going with this.
It's not the greiving we want (expecially during Sarah's death scenes) it's some sort of recognition from the other charecters that someone has gone and they aren't coming back. Think about it, Rebecca says to Sarah when they get back for the motorhome site, "I'm just glad you're here" but after Sarah dies and Rebecca has her baby there is absolutly no recognition that she's not there... No, "where's Sarah" from any of the charecters. It makes me quite angry! ahah
You don't have time to grieve anymore. Why does everyone want to grieve for characters that die?? Given the situation that they were in they had no time or chance.
I mean if i was a woman that just gave birth, me atleast, i really wouldn't give much of a shit about another kid just wanting to know if my own is alive. But again i feel they have been living in that world for over two years so i guess some are like less to get to emotional. And also Hell the baby living gave them some light, kinda, i mean what would've happened if the kid died??
It's not the greiving we want (expecially during Sarah's death scenes) it's some sort of recognition from the other charecters that someone … morehas gone and they aren't coming back. Think about it, Rebecca says to Sarah when they get back for the motorhome site, "I'm just glad you're here" but after Sarah dies and Rebecca has her baby there is absolutly no recognition that she's not there... No, "where's Sarah" from any of the charecters. It makes me quite angry! ahah
Nick could die in episode 2 depending on how your answered that bald guys question at the ski lodge. For all intent, he is dead right there… more regardless of your choices. That's why he did not have a line of dialogue after that. Telltale writes out determinate characters even if your choice saves them. It's too difficult to program scenarios for them to be involved in the plot of the story over the course of a whole season of their games. The download files would be several gigs instead of 4-500 megs and would take 4-5 months a piece to produce. Just for a handful of characters.
I mean if i was a woman that just gave birth, me atleast, i really wouldn't give much of a shit about another kid just wanting to know if my… more own is alive. But again i feel they have been living in that world for over two years so i guess some are like less to get to emotional. And also Hell the baby living gave them some light, kinda, i mean what would've happened if the kid died??
It feels like they're expendable. Like there isn't a core group. I thought that S2 would center around the cabin group but nope, only one member left now and we're a different group. If you add main characters that far into the season how are they supposed to have as much character development as the original cast?
But why would you do that if it ruins the experience? In Season 1, most people actually cared about the characters dying. Now, it seems ther… moree's fewer and fewer people giving a damn about ANY characters other than Clem. And I hate how I'm one of them I can't bring myself to care for any of the new characters because they just feel weak - I don't feel like I know any of them enough to care (except for Kenny, but in my case I just don't like him very much), and I know Telltale is just gonna send them off unceremoniously like they did with Nick
Sarah's death I get it, Nick's one I don't...Its just I wish there was some diversity with Nick's death...like, ANYTHING! does not have to be heroic..but like a frutation..I don't know..maybe if Nick is there then he helps Clementine to calm down the fighting between Luke and Nick..or maybe if Nick is there than the get to see the walkers coming before hand...but I feel like the game punishes the player more when you rescue these characters..
You rescued Sarah? watch her get eaten while she is traped under huge woods!
You rescued Nick and kept your promise to Pete? oh boy, looks like you have to put him down because he became a zombie!!
I think some of you aren't understanding the meaning behind each of most of the deaths so far. There are some notable deaths meant to have a specific impact on Clementine.
Omid - Hope and Security - Things look pretty OK... Clementine is with Christa and Omid and they're happy, and they have a somewhat promising future with the baby on the way. They're in relatively good spirit and health and although Clementine is still mourning the loss of Lee, she still has two people to protect her. After getting lost, Clementine is really on her own and has to truly become her own person to survive.
Sam (the dog) - Trust, Loyalty - Dogs are the most loyal of animals so it's no secret why Telltale chose to have one betray you. The entire point was to show how even the most loyal of creatures can turn on you in an instant in the interest of their own survival. That's foreshadowing something big, I'm sure... but at the very least, it's a lesson: Do not fully trust anyone for any reason.
Pete - Leadership - Killing Pete meant that everyone in the group would have to make hard choices now that they're leader has gone. This meant allowing several people to step up and try to take charge, causing many conflicts - and also puts Clementine in the position to make her own decisions. Thinking back to Lee, Lee didn't follow anyone - Lee was practically the leader, and even when Kenny challenged him, everyone still had trust in Lee. Clementine never had to worry about making decisions because she just had to follow Lee, because she trusted him, because he was smart. Now there's no certain answer to any predicament, no one person to say YES or NO or RIGHT or WRONG.
Nick - Uncertainty - Now I know a lot of people are upset about how Nick died, but remember, he was slated to die two episodes ago depending on how your encounter with Walter went, so you should have known that his time was limited. That aside, Nick's sudden death in Amid the Ruins serves as a reminder that it can happen to anyone at any time, on screen or off, and that is supposed to give you uncertainty of just what is coming. NOBODY saw Nick's death in this episode coming, and it stands to reason that it probably left you thinking that anybody could go at any time, POSSIBLY even the "main" characters like Kenny or Luke.
Sarita - Choice - Sarita's situation was meant to put you in charge of someone's life in that very instant - is it your choice to put her down in the interest of the group? Or should you leave that choice to someone else? Stand up and be a leader and do what you think is the right thing to protect others in your group, or stand back and let whatever is going to happen, happen?
Sarah - Choice - Ideally you've built some form of relationship with Sarah by this point. Even if you haven't, hopefully you're not heartless and don't wish for people to die just because you don't like them. Either way, you can give up on Sarah immediately, or you can try to preserve her life even in the event that she may not want it preserved. That's your choice. You can become a Jane, or you can stay a Clementine. Do you survive just to survive, or do you survive to help others survive?
Rebecca - Choice - Seeing a theme here? Telltale have started moving Clementine into somewhat of a leadership role, taking charge and making the big decisions - of course, you don't HAVE to follow the leadership path, you can let others make the decisions if you so choose. Rebecca's death was tough, and choosing to put her down when she reanimated meant firing your weapon in a volatile situation... so, you shoot her and save the baby and ignite a gun fight, or don't shoot her, let her eat the baby, and give everyone the chance to witness what's going on so that it's understood when someone shoots her. Obviously scenario B doesn't happen because either you shoot her or Kenny does, but still, the point is, are you stepping up and making the hard choices or are you falling back and keeping people like Kenny, who is quite likely completely unhinged, in charge?
If you can't see what Telltale is driving at, play through the whole season and really let yourself get into the role of Clementine. You'll see that they're setting her up for some BIG decisions in the finale. This is all "training".
It seems meaningless when you can't even know a little about the characters in the first place... TT shouldn't be making useless characters whose main purpose are to die to set up for Clementine's decisions
I think some of you aren't understanding the meaning behind each of most of the deaths so far. There are some notable deaths meant to have a… more specific impact on Clementine.
Omid - Hope and Security - Things look pretty OK... Clementine is with Christa and Omid and they're happy, and they have a somewhat promising future with the baby on the way. They're in relatively good spirit and health and although Clementine is still mourning the loss of Lee, she still has two people to protect her. After getting lost, Clementine is really on her own and has to truly become her own person to survive.
Sam (the dog) - Trust, Loyalty - Dogs are the most loyal of animals so it's no secret why Telltale chose to have one betray you. The entire point was to show how even the most loyal of creatures can turn on you in an instant in the interest of their own survival. That's foreshadowing something big, I'm sure... but at the very least, it's a lesson: Do n… [view original content]
Nick would have not died so easily, at the house when he with Clem was stuck in the shed, he fought all those zombies so Clem would escape and he didn't die, this just proves that Nick would have not died. Also, how would he die crossing a fence ??? There were no zombies around him, and no part of his body was eaten, just injured from that shot at Carver's in the arm, he would have not bleed to death so fast anyway, also no blood near him, so that death was just to get rid of him, maybe the Nick's voicer quit ? If so, TT did what they had to.
Nick dies in Episode 2 if the encounter with Walter doesn't go well. Nick was never intended to make it to the end. I'm surprised he lived through Episode 3 at all.
Comments
So, forgive me for being a little uninformed... but there was a relatively decent silence from Telltale around the end of last year, right? I remember reading something about re-writes, is that right? Given that, does that mean some of the writers were switched out? That's probably a good explanation for all we have been seeing. Perhaps the people who said the 400 Days characters had a large role in Season 2 aren't and haven't quite been responsible for the writing and storytelling as of late. I am aware a lot of the title screens changed for TWAU, and while the title screens haven't changed (I don't think), they suggest that there was a different story in mind.
I have mixed feelings for what to expect for Episode 5, but I'm personally hoping for a fresh start with new characters. I can't necessarily agree with where they are going with this.
poor nick,saved him at the ski lodge only to die like that
im glade sarah is dead,only feels of joy came out of me
It's not the greiving we want (expecially during Sarah's death scenes) it's some sort of recognition from the other charecters that someone has gone and they aren't coming back. Think about it, Rebecca says to Sarah when they get back for the motorhome site, "I'm just glad you're here" but after Sarah dies and Rebecca has her baby there is absolutly no recognition that she's not there... No, "where's Sarah" from any of the charecters. It makes me quite angry! ahah
I mean if i was a woman that just gave birth, me atleast, i really wouldn't give much of a shit about another kid just wanting to know if my own is alive. But again i feel they have been living in that world for over two years so i guess some are like less to get to emotional. And also Hell the baby living gave them some light, kinda, i mean what would've happened if the kid died??
It worked for Doug, Carley and Ben
That's nice
It feels like they're expendable. Like there isn't a core group. I thought that S2 would center around the cabin group but nope, only one member left now and we're a different group. If you add main characters that far into the season how are they supposed to have as much character development as the original cast?
Sarah's death I get it, Nick's one I don't...Its just I wish there was some diversity with Nick's death...like, ANYTHING! does not have to be heroic..but like a frutation..I don't know..maybe if Nick is there then he helps Clementine to calm down the fighting between Luke and Nick..or maybe if Nick is there than the get to see the walkers coming before hand...but I feel like the game punishes the player more when you rescue these characters..
You rescued Sarah? watch her get eaten while she is traped under huge woods!
You rescued Nick and kept your promise to Pete? oh boy, looks like you have to put him down because he became a zombie!!
urgh..
I think some of you aren't understanding the meaning behind each of most of the deaths so far. There are some notable deaths meant to have a specific impact on Clementine.
Omid - Hope and Security - Things look pretty OK... Clementine is with Christa and Omid and they're happy, and they have a somewhat promising future with the baby on the way. They're in relatively good spirit and health and although Clementine is still mourning the loss of Lee, she still has two people to protect her. After getting lost, Clementine is really on her own and has to truly become her own person to survive.
Sam (the dog) - Trust, Loyalty - Dogs are the most loyal of animals so it's no secret why Telltale chose to have one betray you. The entire point was to show how even the most loyal of creatures can turn on you in an instant in the interest of their own survival. That's foreshadowing something big, I'm sure... but at the very least, it's a lesson: Do not fully trust anyone for any reason.
Pete - Leadership - Killing Pete meant that everyone in the group would have to make hard choices now that they're leader has gone. This meant allowing several people to step up and try to take charge, causing many conflicts - and also puts Clementine in the position to make her own decisions. Thinking back to Lee, Lee didn't follow anyone - Lee was practically the leader, and even when Kenny challenged him, everyone still had trust in Lee. Clementine never had to worry about making decisions because she just had to follow Lee, because she trusted him, because he was smart. Now there's no certain answer to any predicament, no one person to say YES or NO or RIGHT or WRONG.
Nick - Uncertainty - Now I know a lot of people are upset about how Nick died, but remember, he was slated to die two episodes ago depending on how your encounter with Walter went, so you should have known that his time was limited. That aside, Nick's sudden death in Amid the Ruins serves as a reminder that it can happen to anyone at any time, on screen or off, and that is supposed to give you uncertainty of just what is coming. NOBODY saw Nick's death in this episode coming, and it stands to reason that it probably left you thinking that anybody could go at any time, POSSIBLY even the "main" characters like Kenny or Luke.
Sarita - Choice - Sarita's situation was meant to put you in charge of someone's life in that very instant - is it your choice to put her down in the interest of the group? Or should you leave that choice to someone else? Stand up and be a leader and do what you think is the right thing to protect others in your group, or stand back and let whatever is going to happen, happen?
Sarah - Choice - Ideally you've built some form of relationship with Sarah by this point. Even if you haven't, hopefully you're not heartless and don't wish for people to die just because you don't like them. Either way, you can give up on Sarah immediately, or you can try to preserve her life even in the event that she may not want it preserved. That's your choice. You can become a Jane, or you can stay a Clementine. Do you survive just to survive, or do you survive to help others survive?
Rebecca - Choice - Seeing a theme here? Telltale have started moving Clementine into somewhat of a leadership role, taking charge and making the big decisions - of course, you don't HAVE to follow the leadership path, you can let others make the decisions if you so choose. Rebecca's death was tough, and choosing to put her down when she reanimated meant firing your weapon in a volatile situation... so, you shoot her and save the baby and ignite a gun fight, or don't shoot her, let her eat the baby, and give everyone the chance to witness what's going on so that it's understood when someone shoots her. Obviously scenario B doesn't happen because either you shoot her or Kenny does, but still, the point is, are you stepping up and making the hard choices or are you falling back and keeping people like Kenny, who is quite likely completely unhinged, in charge?
If you can't see what Telltale is driving at, play through the whole season and really let yourself get into the role of Clementine. You'll see that they're setting her up for some BIG decisions in the finale. This is all "training".
It seems meaningless when you can't even know a little about the characters in the first place... TT shouldn't be making useless characters whose main purpose are to die to set up for Clementine's decisions
Nick would have not died so easily, at the house when he with Clem was stuck in the shed, he fought all those zombies so Clem would escape and he didn't die, this just proves that Nick would have not died. Also, how would he die crossing a fence ??? There were no zombies around him, and no part of his body was eaten, just injured from that shot at Carver's in the arm, he would have not bleed to death so fast anyway, also no blood near him, so that death was just to get rid of him, maybe the Nick's voicer quit ? If so, TT did what they had to.
Nick dies in Episode 2 if the encounter with Walter doesn't go well. Nick was never intended to make it to the end. I'm surprised he lived through Episode 3 at all.