Telltale to Make Sam and Max Cursor-less?!
Link.
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I have a lot to say abut this.
- Why?
- Why do you need it on Xbox 360 when you could port it to Wii at the end of the season?
- These games are partially about simplicity. So while this will no doubt be simple, it won't be as simple as clicking something!
- What does this mean for Strong Bad? It worked great on Wii as a Pn'C, but why make a Wii version if it doesn't have pointer controls?
- I thought Telltale was the number One Pn'C game creator right now!
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Comments
I'm not particularly thrilled with this news, but I'll live. Frankly I'm more concerned about keeping my unlimited save slots.
Oh, and Dextro? Read reviews for Grim Fandango. Personally I think it is one of, if not THE greatest game ever made. However, you'll find the only consistent criticism of it was for it's controls.
It sounds like that might be likely.
However, that's not really an excuse, is it? Games should be optimised and geared towards the platforms they are released on. Mass Effect was an excellent example of this. Bioware spent a lot of time redesigning the interface to work better with a PC, rather than just doing a straight port.
The excuse "to save time on multi-platform development" (at the expense of player experience) is not ever acceptable. To be clear though, I'm not saying that's what's happening in this case.
I've had discussions with one of the designers/programmers ("Yare") in the W&G forums, and worked out a system that would work in almost all cases for both point and click, and direct control, without setting up complicated click targets for every scene, and restricting camera angles (it's a complex technical issue, go look in the W&G subforum and check the thread if you're interested). I really hope they do something like that.
I can't stand adventures where you can use the mouse. I loved everything about grim fandango except the control system (and it was damn hard lol) but i had to give up playing it as it was so annoying to control...
Maybe a use for Warp Drive at last?
I'm hoping the game will include both options, personally.
I haven't played Wallace and Gromit, but I don't think cursorless adventure gaming is a bad idea. Grim Fandango's controls were pretty good. As long as the camera angle dosen't keep changing and there is the right amount of shortcuts it works pretty well.
I like change. Change is good.
Why not?
Only because most of us are accustomed to point & click?
The world goes round every day.
Time to learn something new and to open your mind for new possibilities.
I don' t understand these whiner.
I also don't understand the "Money rules Telltale" kind of arguments. Let's face it, if Telltale wasn't so efficient at putting their money where it was worth, they would probably have ceased to exist years ago, such is the unfriendliness of the business environment they're operating in. With their cross-platform engine, it only makes sense to bring these games to the wide Xbox audience, and I'm sure winning this audience is quite high on their priority list. It would be definitely a top 3 for me if I was in their position.
So in a nutshell, if I have to make a few not-too-painful compromises in S&M Season 3 to make sure there will be a Season 4 (or another high quality series in its place), then I'm not hesitating.
I didn't like the controls in the Wallace & Gromit Demo, but now after playing the first episode I really hate them and don't even want to start with the second episode.
I could not have said this better myself.
Come on, games like Sam & Max are made for point & click! They appeal to those of us who are casual gamers who may not own those fancy "game pad" things.
If you must have a non-mouse interface, please consider making it a user setup option to alternatively use the mouse. Or allow both at the same time (assuming there aren't two users at the computer fighting over what to do next).
You mean Demiurge Studios surely.
Kevin did never hide Telltale's intentions about that.
Since we cannot do anything to overcome this decision, I have just one thing to say:
SUPPORT MORE GAMEPADS!!!!!!
Yep, controls are so secondary that unless they're completely botched, I don't see how they would matter.
However, I wish there actually was an option for a cursor on PC version. (and maybe Wii, as well. ) The other consoles I can understand, but.. yeah.
Have to agree, the dialogue and the story are #1 for me too. So if that at least stays as top-notch like it has always been, I'll be happy.
Charlie
Its amazing in this gold era, game developers feel the need to change all the stuff that doesnt need changing.
Someday hopefully they will Learn, removing cursor, is like removing the strategy from a RTS.
Another is consoles, all controllers are inferior to how you control on pc, stop making worse stuff. Make it better or dont at all.
next thing he are gonna have sam & max with realism graphics, aka Brown, Black and Grey colors.
This is the very important part, if you wanna change something, and you really desire change, drop the episodic format, and making full lenght games. Now that would be a welcome change
So you want them to drop the very thing that their entire company is based around and built around? Well that makes sense..
Hmm.
Thirded. Granted, I'm much more of an animation/film/book geek than a gamer. I'm always going to be more bothered by a drop in writing quality while quirks that don't bork the gameplay will prove an minor annoyance at best. To me, if all the best things about Sam & Max -- the humor, the characters, etc. -- remain in top form, the experience will be totally worth it so long as the controls are playable. And no, I don't think the W&G controls are borked. Not perfect, but not even close to a deal-breaker.
I have now tried your green eggs and ham. I did not like it.
In the end it's quite simple. If they really remove mouse point&click steering for some second class solution like in W&G then i don't buy it anymore.
Sometimes it's really interesting to see how developers enjoy fiddling around with already working mechanisms (regarding the steeering i guess Grim Fandango was one of the most hated adventures). I wonder how great the games could be if all this energy would be put into fields like gaming depth, challenging riddles, weird characters, interesting dialogues and a great story in a fascinating unique world instead.
Nah, okay, just an idea, scrap it, let's just care more about cuts, camera angles, animations and similar really important adventure relevant stuff.
I liked Grim Fandango's control scheme. The areas were suitable for it, and I felt a far greater sense of immersion. It just doesn't do it for me in W&G, and I like my ultra-comfortable adventure game position, where I sit side-on to my desk, lean back in my chair and just game with my mouse. Sometimes I take my mouse to bed and play there. I like having that ability.
You've just described how I like playing adventure games. Word for word. Amazing
As long as both are used and the keyboard/controller is kept to things such as the car and minigame type action then I can only see this as a great thing to have.
I won't be one of the ones saying they won't buy Season 3 at all if there's no mouse control, but it's not going to be an automatic yes anymore, and I'm not going to buy it right away. I'll wait until the whole season gets done and the DVD goes out before deciding. Maybe you'll reconsider mid-way through the season and retrofit the earlier episodes with mouse control, and that will make my decision easier.
Got to appease the masses I guess.