I know they don't use pre-rendered or drawn backgrounds, but if they're using 3D, they need to do this RIGHT. If they can't do it properly, why deliver us a mediocre-looking game? To make money on people's nostalgia and release one rushed product after another?
You know, look at games being recently released... Also made by small studios that are probably much more poor than Telltale.
Except all of those games were mediocre at best, sure, they used nice 2d rendered backgrounds, but that only makes the 3d characters look extremely out of place for most of the time, and the actual games were not that good at all.
No, man, it isn't. The Curse of Monkey Island is a cartoon.
Monkey Island 1 and 2 aren't. I think the box art of those 2 games kills every doubt.
But, again, the games themselves look totally cartoon. I again reference you to the mask-talking cannibals of Monkey Island and the Governor of Phatt Island as well as that huge (unrealistically large) guard on Phatt Island with the beard and helmet covering his eyes. And just look at some character's proportions. Like the guy with the spin the wheel game in the alley on Phatt Island. Totally a cartoon. And what about Guybrush's eyes that constantly open as wide as saucers when he's surprised in MI2. There's no way that's not cartoon. The box art doesn't always have to represent the way the game's graphics look. Look at The Dig's box cover compared to its graphics (totally cartoon). And even Indiana Jones and the Fate of Atlantis. I don't really consider that a realistic game either, even though the cover art is even more realistic than the first to Monkey Island covers.
The original Monkey Island games have always had a lot of color to them. I've always cared more about "art direction" than technical aspects of graphics when I play, or at least consider that first and the technology second.
LeChuck looks amazing to me, honestly. The rest of the characters pale in comparison, they're a bit too plastic, but the colors are nice and as far as what we've been shown they're very active and animated. Really though, they work for me and I think it'll overall be very pleasant to look at in the end.
But, again, the games themselves look totally cartoon. I again reference you to the mask-talking cannibals of Monkey Island and the Governor of Phatt Island as well as that huge (unrealistically large) guard on Phatt Island with the beard and helmet covering his eyes. And just look at some character's proportions. Like the guy with the spin the wheel game in the alley on Phatt Island. Totally a cartoon. And what about Guybrush's eyes that constantly open as wide as saucers when he's surprised in MI2. There's no way that's not cartoon. The box art doesn't always have to represent the way the game's graphics look. Look at The Dig's box cover compared to its graphics (totally cartoon). And even Indiana Jones and the Fate of Atlantis. I don't really consider that a realistic game either, even though the cover art is even more realistic than the first to Monkey Island covers.
We have some communication issues, I think
In reply to your references, I reference you to the close-ups in MI1. They look EXACTLY as in the box art.
As for Atlantis, the fact that it's full of beautiful colors doesn't make it a cartoon. I understand "cartoonish", due to the colors and all of that, but Atlantis is totally realistic in his style, in no way it could be a cartoon.
Another example: Broken Sword 1 is totally cartoon styled, but it's clear that it's meant to have a realistic style which fits better a movie than a cartoon.
That's exactly the way I see Monkey Island, and that's why I don't like the deformated characters of CMI.
I mentioned in a previous post that the close-ups from MI1 are like the box covers (but only for the VGA version) but the rest of the game really isn't.
Wow. This forum sure has become hostile. (poor Jake and Emelie )
I just wanted to pop in and say that I like almost everything, exept maybe the lightning in a few of the shots. And as they just seem to be quick rendetions, I don't think we should analyze them too much.
The design of Guybrush is fabulous. A very awesome mix of Curse and Revenge, and he seems to be able to both look silly and quite serious, which makes me really happy inside.
I think your biggest mistake was to anounce the game a month before release as it seems to have made a lot of people here nervous
No, the covers are cartoons too. Fairly realistic cartoons in style, but cartoons all the same.
They are cartoons.
I think it's great that each game has a style of it's own.
Oh, man, you can say that about the in-game characters (and I wouldn't agree, but I'd understand), but NOT about the box covers!
C'mon, it's A DRAWING, not A CARTOON.
Lemme ask you something: do you think Mona Lisa looks like a cartoon? Really, I wanna know
Man, how we've come from basically all believing the franchise is dead and rotting somewhere in the LucasArts vault, sighing and saying "I wish someone would just take the franchise and do SOMETHING" and moved on toe "What? That's not enough polygons for MY Guybrush."
Art and art direction are always going to be something people won't agree on. I wasn't too fond of the new looks either. Personally I'm just glad I'm getting a new game with good writing behind it (and I don't even mean puzzles). The fact that it is Monkey Island themed just makes it sweeter.
And to those who's trying to tell me MI4 looked better, I just replayed it a month ago and, uhm, yeah... no.
Hehe man, we're all extremely happy, believe me
It's just fun to speak again with an alive all new Monkey Island community!
One or two years ago I've filled this very forum with MI threads, and it was almost like speaking alone.
Sharing ideas ain't being ungrateful, or nervous, or cold reactive.
MONKEY ISLAND IS BACK!
I love the new art style, including the Guybrush and LeChuck-designs, but if this screenshot is indicative of the final product, the Telltale engine needs a serious graphical upgrade.
I think the graphics are just fine. They have lots of color and the designs are distinct. People must realize that PC gaming is not done on desktops anymore. I myself love Telltale's games because they actually run on my three year old laptop, which has an intel gma. In fact nearly all computers sold don't have an integrated graphics card. The intel cards do not have transform and lighting, meaning DirectX 8 technology. Companies are smart enough nowadays to realize that if the game won't run on normal computers then the game will not sell. I think Telltale does a great job on style and character.
Remember the game is not released yet. They probably still have a majority of placeholder textures.
While I agree that the game doesn't look next gen I think it looks OK and better than Escape. We must consider that it is full 3d, not a game with static backdrops.
I even think that animation will make it or break it and S&M had brilliant animation. Also keep in mind that this must be an alpha or beta version. So please Telltale, just add a few more textures to the polygon and it will be better.
And I think that there's more to it that TT doesn't want to spoil us. There must be some creepy places like those of MI2. Also S&M got better art design with each episode, so it must be the same here.
I know they don't use pre-rendered or drawn backgrounds, but if they're using 3D, they need to do this RIGHT. If they can't do it properly, why deliver us a mediocre-looking game? To make money on people's nostalgia and release one rushed product after another?
You know, look at games being recently released... Also made by small studios that are probably much more poor than Telltale.
This post is dead on. the first linked pic is amazing, if that's how this game looked i'd be ecstatic 100% zero complaints. look how much more ART is in that one scene than in any MI5 scenes we've seen. you can just sit back and stare at it and discover things for a long time. with MI5 it's like a few plastic props strewn around with no details. Monkey Island should be teaching those games how it's done. Instead it's the other way around, there's just no excuse. People are saying "well graphics aren't that big a deal, i'd rather have a good game" well that's true, but i'd rather have BOTH which is what monkey island deserves.
i just really hope telltale and lucasarts is reading this stuff.
As I've played games like Jack Keane, Ankh and Sam&Max I know that these kind of games will work using a 3D Engine (at least they work better than the stupid Grim Fandango oder MI4 Games did) - but I don't like the new MI-Graphic Style too.
Guybrush doesn´t look like Guybrush anymore and his look doesn´t fit to Elaines or LeChucks apperance. Please - dear Telltale Designers - change that!
People are happy 'cause the game looks "better than EMI"...
C'mon guys, EMI was released 9 years ago...
I don't think it's a great merit, if it didn't look better after 9 years then it would have been a shame. Looking better is really the least they could do.
I'm not. I don't like the backgrounds. You already know it.
Anyway when I said "people" I wasn't referring to you, you've never told anything about EMI.
I'm not. I don't like the backgrounds. You already know it.
Anyway when I said "people" I wasn't referring to you, you've never told anything about EMI.
Well that might be because I try to forget it ever existed.
I'm not crazy about the art, but I can handle it. I kinda wish they had made it toon-shaded...
I still wonder why adventure game companies just don't go with cel-shading for their creations. It always seemed like a perfect match to me. Oh, well...
As for the visuals of Tales..., it's been a mixed bag, so far. Some of the images are prettygood, but some are just plainhorrible. Even the trailer looks just half-decent. I hope this disparity issue is resolved when the game is released (less than a month from now).
The game's artwork does look great, btw. The problem (for me, at least) has been the transition from 2D to 3D.
To be perfectly honest, the graphics don't look all that great - BUT they don't look that bad, either. They look alright.
I don't see this is a big issue at all, I'm sure I would still enjoy the games very much, even if the graphics aren't 'cutting edge'. Graphics never mattered that much to me.
just to post my first message...
i've signed up and pre-buyed this 5-episodes game. I'm sure excited to play a new Guybrush's adventure but i simply don't expect too much from this game.
I'm an old adventures player since AV Games had a text area where to type commands into (that made me learn english or so hehehe).
in all of my life i've never seen a 3D adventure with a winning style user interface. Simply i don't think that 3d is suitable for adventures unless you have 360° sphere-shape monitor and even in that case i'm still in doubt.
So, why people feels the need to switch to a 3D engine for such games i don't really know. The only thing i can think of is to "enroll" newbies. There will be other reasons, maybe.
Quoting "Armakuni" graphics is the last factor for a good adventure. Using 3D it's just the thing now.
just to post my first message...
i've signed up and pre-buyed this 5-episodes game. I'm sure excited to play a new Guybrush's adventure but i simply don't expect too much from this game.
I'm an old adventures player since AV Games had a text area where to type commands into (that made me learn english or so hehehe).
in all of my life i've never seen a 3D adventure with a winning style user interface. Simply i don't think that 3d is suitable for adventures unless you have 360° sphere-shape monitor and even in that case i'm still in doubt.
So, why people feels the need to switch to a 3D engine for such games i don't really know. The only thing i can think of is to "enroll" newbies. There will be other reasons, maybe.
Quoting "Armakuni" graphics is the last factor for a good adventure. Using 3D it's just the thing now.
Of course this is just my opinion.
Ciaoooo!!!
Hi latin pal, and welcome to the forums!
The fact that 3D is preferred to 2D, which is a painful thing to me, is not only due to the fact that market requires it. It's cheaper.
Comments
No, man, it isn't. The Curse of Monkey Island is a cartoon.
Monkey Island 1 and 2 aren't. I think the box art of those 2 games kills every doubt.
Except all of those games were mediocre at best, sure, they used nice 2d rendered backgrounds, but that only makes the 3d characters look extremely out of place for most of the time, and the actual games were not that good at all.
But, again, the games themselves look totally cartoon. I again reference you to the mask-talking cannibals of Monkey Island and the Governor of Phatt Island as well as that huge (unrealistically large) guard on Phatt Island with the beard and helmet covering his eyes. And just look at some character's proportions. Like the guy with the spin the wheel game in the alley on Phatt Island. Totally a cartoon. And what about Guybrush's eyes that constantly open as wide as saucers when he's surprised in MI2. There's no way that's not cartoon. The box art doesn't always have to represent the way the game's graphics look. Look at The Dig's box cover compared to its graphics (totally cartoon). And even Indiana Jones and the Fate of Atlantis. I don't really consider that a realistic game either, even though the cover art is even more realistic than the first to Monkey Island covers.
The original Monkey Island games have always had a lot of color to them. I've always cared more about "art direction" than technical aspects of graphics when I play, or at least consider that first and the technology second.
LeChuck looks amazing to me, honestly. The rest of the characters pale in comparison, they're a bit too plastic, but the colors are nice and as far as what we've been shown they're very active and animated. Really though, they work for me and I think it'll overall be very pleasant to look at in the end.
We have some communication issues, I think
In reply to your references, I reference you to the close-ups in MI1. They look EXACTLY as in the box art.
As for Atlantis, the fact that it's full of beautiful colors doesn't make it a cartoon. I understand "cartoonish", due to the colors and all of that, but Atlantis is totally realistic in his style, in no way it could be a cartoon.
Another example: Broken Sword 1 is totally cartoon styled, but it's clear that it's meant to have a realistic style which fits better a movie than a cartoon.
That's exactly the way I see Monkey Island, and that's why I don't like the deformated characters of CMI.
Either way we can just agree to disagree lol.
Nice nick, anyway!
No, the covers are cartoons too. Fairly realistic cartoons in style, but cartoons all the same.
They are cartoons.
I think it's great that each game has a style of it's own.
I just wanted to pop in and say that I like almost everything, exept maybe the lightning in a few of the shots. And as they just seem to be quick rendetions, I don't think we should analyze them too much.
The design of Guybrush is fabulous. A very awesome mix of Curse and Revenge, and he seems to be able to both look silly and quite serious, which makes me really happy inside.
I think your biggest mistake was to anounce the game a month before release as it seems to have made a lot of people here nervous
Oh, man, you can say that about the in-game characters (and I wouldn't agree, but I'd understand), but NOT about the box covers!
C'mon, it's A DRAWING, not A CARTOON.
Lemme ask you something: do you think Mona Lisa looks like a cartoon? Really, I wanna know
Art and art direction are always going to be something people won't agree on. I wasn't too fond of the new looks either. Personally I'm just glad I'm getting a new game with good writing behind it (and I don't even mean puzzles). The fact that it is Monkey Island themed just makes it sweeter.
And to those who's trying to tell me MI4 looked better, I just replayed it a month ago and, uhm, yeah... no.
It's just fun to speak again with an alive all new Monkey Island community!
One or two years ago I've filled this very forum with MI threads, and it was almost like speaking alone.
Sharing ideas ain't being ungrateful, or nervous, or cold reactive.
MONKEY ISLAND IS BACK!
The other characters are cool... very cool. This Guybrush inspired in MI2 kicks ass!!!
Remember the game is not released yet. They probably still have a majority of placeholder textures.
next he should get bongos and act like chester cheeto..chill chill daddy ooo..
Probably not as this game is only a month away, with a episode every month they probably already finished the first episode.
I even think that animation will make it or break it and S&M had brilliant animation. Also keep in mind that this must be an alpha or beta version. So please Telltale, just add a few more textures to the polygon and it will be better.
And I think that there's more to it that TT doesn't want to spoil us. There must be some creepy places like those of MI2. Also S&M got better art design with each episode, so it must be the same here.
We should just wait for more videos before we decide if it looks bad, but right now I think it looks OK.
The sea could look much better if it had sun reflections like the recently released The Sims 3. That's how the sea should look.
A few more detailed textures wouldn't make harm either.
But the most important thing for me is script and gameplay.
This post is dead on. the first linked pic is amazing, if that's how this game looked i'd be ecstatic 100% zero complaints. look how much more ART is in that one scene than in any MI5 scenes we've seen. you can just sit back and stare at it and discover things for a long time. with MI5 it's like a few plastic props strewn around with no details. Monkey Island should be teaching those games how it's done. Instead it's the other way around, there's just no excuse. People are saying "well graphics aren't that big a deal, i'd rather have a good game" well that's true, but i'd rather have BOTH which is what monkey island deserves.
i just really hope telltale and lucasarts is reading this stuff.
Guybrush doesn´t look like Guybrush anymore and his look doesn´t fit to Elaines or LeChucks apperance. Please - dear Telltale Designers - change that!
Nah they've said in a couple of places that the finished game will look a bit better than the screenshots, due to lighting and effects
The character models feel a bit "toyish", but it's the horrendous backgrounds that are getting on my nerves.
They are just too bland, too plain, without any of the atmosphere that is characteristic to the Monkey Island series.
I have already pre-ordered it, but Monkey Island was much about the atmosphere, and there is little to none in the "Tales"
C'mon guys, EMI was released 9 years ago...
I don't think it's a great merit, if it didn't look better after 9 years then it would have been a shame. Looking better is really the least they could do.
I'm not. I don't like the backgrounds. You already know it.
Anyway when I said "people" I wasn't referring to you, you've never told anything about EMI.
Don't bee too tough with EMI, it's Monkey Island anyway.
I hope you won't have to try forgetting other chapters in the series.
I still wonder why adventure game companies just don't go with cel-shading for their creations. It always seemed like a perfect match to me. Oh, well...
As for the visuals of Tales..., it's been a mixed bag, so far. Some of the images are pretty good, but some are just plain horrible. Even the trailer looks just half-decent. I hope this disparity issue is resolved when the game is released (less than a month from now).
The game's artwork does look great, btw. The problem (for me, at least) has been the transition from 2D to 3D.
I don't see this is a big issue at all, I'm sure I would still enjoy the games very much, even if the graphics aren't 'cutting edge'. Graphics never mattered that much to me.
I am also working on forgetting the look of Guybrush on the artworks for the remake from Lucas Arts.
The reason I try to forget EMI is the controls. The rest is fine. I don't think there will be another MI I will have to try to forget.
i've signed up and pre-buyed this 5-episodes game. I'm sure excited to play a new Guybrush's adventure but i simply don't expect too much from this game.
I'm an old adventures player since AV Games had a text area where to type commands into (that made me learn english or so hehehe).
in all of my life i've never seen a 3D adventure with a winning style user interface. Simply i don't think that 3d is suitable for adventures unless you have 360° sphere-shape monitor and even in that case i'm still in doubt.
So, why people feels the need to switch to a 3D engine for such games i don't really know. The only thing i can think of is to "enroll" newbies. There will be other reasons, maybe.
Quoting "Armakuni" graphics is the last factor for a good adventure. Using 3D it's just the thing now.
Of course this is just my opinion.
Ciaoooo!!!
Lol, we seem to disagree on everything
I like the SE Guybrush, except maybe for that strange hair.
Oh, and I like TOMI Guybrush a lot as well.
Hi latin pal, and welcome to the forums!
The fact that 3D is preferred to 2D, which is a painful thing to me, is not only due to the fact that market requires it. It's cheaper.