The only reason why the 2.5D in the SE looks awefull, is because it had to work with switching between the old and new version.
Next time, I rather have them do 2 games in 1 without the switching, so that the animation can be smoother.
That and voices in the old graphics version as an extra option.
Here is what I would have done differently.... His forehead was too high... his hair is all wrong.. Something odd about his eyes and lighting between them... and he had elf ears.
I'm a 3D fan. I think, when done well, it makes for a more immersive, fun-to-explore world.
If ToMI was originally released in 2D, and then someone posted shots of a 3D project they were doing of it everybody would go ga-ga over them. I've seen that happen all the time with Secret and Curse , and most recently Lechuck's Revenge.
Unfortunately no game has looked as good as it could in 3D. The technology wasn't advanced enough in EfMI. There were too many visible pixels on the character models, but the pre-rendered backgrounds looked awesome.
Telltale is running in an old graphics engine, but you can tell they're pushing its capabilities to the max. The ocean scenes don't looks so fine, but the buildings look as good as the pre-renderd Escape ones, and the character models aren't quite so blocky.
Things look a bit plasticy in parts, so it would probably help if the environment textures were dirtied up a little.
Comments
Next time, I rather have them do 2 games in 1 without the switching, so that the animation can be smoother.
That and voices in the old graphics version as an extra option.
That... looks... GREAT!
If ToMI was originally released in 2D, and then someone posted shots of a 3D project they were doing of it everybody would go ga-ga over them. I've seen that happen all the time with Secret and Curse , and most recently Lechuck's Revenge.
Unfortunately no game has looked as good as it could in 3D. The technology wasn't advanced enough in EfMI. There were too many visible pixels on the character models, but the pre-rendered backgrounds looked awesome.
Telltale is running in an old graphics engine, but you can tell they're pushing its capabilities to the max. The ocean scenes don't looks so fine, but the buildings look as good as the pre-renderd Escape ones, and the character models aren't quite so blocky.
Things look a bit plasticy in parts, so it would probably help if the environment textures were dirtied up a little.