Fallout Thread

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  • BigBlindMaxBigBlindMax Banned
    edited December 2015

    Beds are bourgeois nonsense, we don't bother with such frivolous luxuries in my sanctuary. The ground is good enough for dogmeat and it's good enough for them, god dammit. Also, I wish I could move Marcy.

    Seriously though, all my other settlements have great amenities, I just really hate sanctuary. I'd send her to an empty settlement and never look back.

    See, that's because you're spoiling them. I give my settlers the barest minimum they require, sometimes even less than that - slap some beds

  • Ha! Yup.

    'Twould seem that being the General constitutes as being a glorified errand boy.

  • enter link description here

    Am I the only one who thinks of Fallout when listening to this song?

  • Yup, this song works pretty well actually when you listen to the lyrics.

    ZapThroat posted: »

    enter link description here Am I the only one who thinks of Fallout when listening to this song?

  • Too bad Bethesda only puts 50s songs in the game,or this would've been one badass song to add :')

    Yup, this song works pretty well actually when you listen to the lyrics.

  • edited December 2015

    I actually feel pity for Marcy Long. Her behaviour hints that she has some sort of stress/anxiety disorder (maybe even PTSD). Between the wasteland, losing her son and watching her husband descend into a deep depression, she has had it rough.

    BigBlindMax posted: »

    Beds are bourgeois nonsense, we don't bother with such frivolous luxuries in my sanctuary. The ground is good enough for dogmeat and it's g

  • Just so long as it was not on the radio and utilised cleverly, yes.

    ZapThroat posted: »

    Too bad Bethesda only puts 50s songs in the game,or this would've been one badass song to add :')

  • edited December 2015

    That seems to be the case whenever you're given the option to become a leader. You'd think the Minutemen and the Institute would want to keep their leader protected at all times.

    Ha! Yup. 'Twould seem that being the General constitutes as being a glorified errand boy.

  • "Hey Paston! Here's an idea. How about you go to the settlement yourself? I have enough shit to do already." - My very annoyed protagonist.

  • -

    bloop posted: »

    Here's a question: What do you guys think would be a good intro song for a Fallout game? For me, I would go with Unforgettable by Nat King Cole.

  • Here's the a question that'll spark some debate. Which ending leaves the Commonweath in the best stability? AKA which ending is the "good" ending

  • The 'most' good ending is the Minutemen without doubt imo. Most stable is debatable.

    bloop posted: »

    Here's the a question that'll spark some debate. Which ending leaves the Commonweath in the best stability? AKA which ending is the "good" ending

  • edited December 2015

    .

    Flog61 posted: »

    Anyone else think Curie looks disturbingly like Cass from Dragon Age? Side by side comparison:

  • I'd vote the Railroad because at least the and the Minutement seem to form a kind of kinship. Two factions looking out for the Commonwealth = better than one.

    Chilled posted: »

    The 'most' good ending is the Minutemen without doubt imo. Most stable is debatable.

  • I think the Minutemen is the best ending because they seem to be the only ones who dont want to go:

    "YO LETS GO KILL THOSE OTHER FACTIONS BECAUSE WE CAN!"

    bloop posted: »

    Here's the a question that'll spark some debate. Which ending leaves the Commonweath in the best stability? AKA which ending is the "good" ending

  • BigBlindMaxBigBlindMax Banned
    edited December 2015

    I find the question interesting. Let's compare, where the four endings leave us, government wise.

    Institute : Won't allow a central government to form, presence causes infighting an instability. For claiming to "drive humanity forward", the institute is really doing a good job at holding humanity back. Basically Tribalism, turning into Transhumanism when/if the Institute decides to share their innovations.

    Brotherhood : Hands off government that tithes farms, confiscate tech in exchange for providing protection against existential threats. Minutemen could still exist as a peacekeeping force, but the BoS probably won't be keen on a civilian government. The result is a fairly libertarian vision of Feudalism.

    Railroad : Liberation, but not much else. No serious obstacles to a central government, but still not likely if the Minutemen aren't well developed. This is Anarchy, the absence of a state, or state imposed hierarchies.

    Minutemen : Good shot at forming central government. Network of allied settlements, protected by the Minutemen on the principle of Mutual Aid. This is a primitive form of Mutualism or Syndicalism. If a central government forms, it would most likely be a minarchy. The continued existence of the Brotherhood could prove very dangerous, and a Minutemen-Railroad alliance solves that problem by blowing up the Prydwen.

    If you couldn't tell, I prefer the Minutemen.

    bloop posted: »

    Here's the a question that'll spark some debate. Which ending leaves the Commonweath in the best stability? AKA which ending is the "good" ending

  • If you want stability for the Commonwealth then the Brotherhood is the best choice, since they're the only faction concerned with and capable of bringing some order to the wasteland by dealing with the supermutant and feral ghoul threats.

    If humanity is who you want the best outcome for, then it's the Institute, as they possess the knowledge and ability to eventually help the human species recover, as opposed to just survive, but the current surface citizens of the Commonwealth will be doomed to die out.

    The Minuteman are a temporary solution to local problems, but stand no chance against larger threats, and will probably fall apart due to internal squabbles the moment they lose - or lose faith in - whoever leads them at the time.

    The Railroad is concerned with synths only.

    But of course this is all just how I see it. In either case, I think Bethesda tried pretty hard this time around to not give us any blatant 'good' and 'evil' choices.

    bloop posted: »

    Here's the a question that'll spark some debate. Which ending leaves the Commonweath in the best stability? AKA which ending is the "good" ending

  • edited December 2015

    The Will of the People reigns supreme!

    BigBlindMax posted: »

    I find the question interesting. Let's compare, where the four endings leave us, government wise. Institute : Won't allow a central gove

  • edited December 2015

    I don't know, the Minutemen seem very capable of dealing with ferals and mutants from what I have seen in my playthrough. Sure, the Brotherhood has the best chance, but to imply that they are the only ones capable is unfair and an underestimation of the Minutemen's abilities.

    In my playthrough, they single handedly took down the Institute AND the Brotherhood without any - not even the Railroad's - assistance. Ghouls and mutants are not too much of a jump from that.

    The Minutemen fell apart from infighting, yes, but that was because they became too secular and unorganised after the fall of their headquarters at Fort Independence: something that would do (and in my case, has done) similar things to the Brotherhood with the destruction of the Prydwen and the death of Maxson.

    If you want stability for the Commonwealth then the Brotherhood is the best choice, since they're the only faction concerned with and capabl

  • edited December 2015

    Alright, it seems that the Minutemen should ally themselves with the Railroad if you go with them, thus resulting in the destruction of the Brotherhood of Steel and the Institute. With me, however, I never allied with the Railroad when I went with the Minutemen, and still took on the Institute, and destroying the Brotherhood didn't come until after the main quest was complete and I had become enemies with the Brotherhood well amd truly after that by killing Maxson. If I wanted, the Brotherhood could have remained indefinitely.

    What did I do differently for this to happen?

    Edit: Okay, here is what I did with my playthrough concerning the factions, just for clarification.

    COMMONWEALTH MINUTEMEN: I followed through on all of their quests (obviously) and put them into power.

    RAILROAD: I only went to them when I had to - with the courser chip. I completely left them alone after having given them the chip.

    INSTITUTE: I straight out refused to join the Institute.

    BROTHERHOOD OF STEEL: I stuck with them until I got aboard the Prydwen and heard Maxson's little speech. Once he promoted me to Knight, I took my T-60 and left straight after that. Once the Institute was destroyed, I decided that Maxson was a threat and a douchebag and killed him. I went to Preston thereafter and he proposed that we destroy the Prydwen, and disable the Brotherhood by extension.

  • So this christmas my brother got THIS

    enter image description here

    MMMM im so jealous

  • That's awesome!

    Duck_Hunt posted: »

    So this christmas my brother got THIS MMMM im so jealous

  • I know it has sound effects and everything

    That's awesome!

  • At least it's not raining.

  • Me playing Fallout 4 like:

    enter image description here

  • You wanna know what I hate? Being called a "Beth-drone" by mostly everyone (not this forum), simply for saying "I like Fallout 4".

  • You're a Beth-drone.
    Kappa

    Gary-Oak posted: »

    You wanna know what I hate? Being called a "Beth-drone" by mostly everyone (not this forum), simply for saying "I like Fallout 4".

  • This had me crying from laughing so hard ...

    enter link description here

  • Jump off mountainside.
    Open your eye's to pearly gates.
    Saint Peter be like "Your purpose in life hasn't been fulfilled. Imma send you back to that settlement."

  • edited January 2016

    Don't listen to those schools of COD fish.

    Gary-Oak posted: »

    You wanna know what I hate? Being called a "Beth-drone" by mostly everyone (not this forum), simply for saying "I like Fallout 4".

  • Minutemen/Railroad alliance all the way.
    It's a shame you can't sway the ideals of the Brotherhood like you could in New Vegas.

    BigBlindMax posted: »

    I find the question interesting. Let's compare, where the four endings leave us, government wise. Institute : Won't allow a central gove

  • Im just gunna

    enter image description here

  • I just bought Fallout 4, it'll arrive here by Saturday. This is my first Fallout game and I hope it's as good as some say it is!

  • I like how the game says adhesive is the rarest component to find in the game. No it's not they're everywhere! Duct Tape and glue are all over the place. You could get them cheap at any vendor.

    Aluminum is a different story.

  • Have you found the factory that has sooooooo many aluminium trays? forgot the location but they have - (3) Aluminium ea

    I like how the game says adhesive is the rarest component to find in the game. No it's not they're everywhere! Duct Tape and glue are all over the place. You could get them cheap at any vendor. Aluminum is a different story.

  • Imma go look for that factory now. Is it the Corvega one?

    Have you found the factory that has sooooooo many aluminium trays? forgot the location but they have - (3) Aluminium ea

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