I can't imagine having to wait another day for the release... O___O You are a brave soul. I don't get it until this afternoon, and I probably won't have time to play it because I have to study for an AP exam tomorrow - but I'll still have it in case I do get the chance... Good luck avoiding spoilers, haha. (I personally have already been spoiled for a TON of stuff posted without spoiler tags... maybe I should stay off the forums.)
I can't imagine having to wait another day for the release... O___O You are a brave soul. I don't get it until this afternoon, and I probabl… morey won't have time to play it because I have to study for an AP exam tomorrow - but I'll still have it in case I do get the chance... Good luck avoiding spoilers, haha. (I personally have already been spoiled for a TON of stuff posted without spoiler tags... maybe I should stay off the forums.)
Whatever it is still short! Why it taking them too much time to make 1 episode no body give a f*** about the other games why don't they stop completing the other series and work on the walking dead after they finish it they can do whatever they want--I know I not their director or anything but seriously we are fans we deserve better
The length was my main disappointment about the episode, i think the episodes should be longer (2 hours plus would be great) but Telltale seem to think that people don't want a game longer than 90 minuets as they want to finish a episode in one sitting.
Here is a quite from a staff member "It was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting."
Whatever it is still short! Why it taking them too much time to make 1 episode no body give a f*** about the other games why don't they stop… more completing the other series and work on the walking dead after they finish it they can do whatever they want--I know I not their director or anything but seriously we are fans we deserve better
The length was my main disappointment about the episode, i think the episodes should be longer (2 hours plus would be great) but Telltale se… moreem to think that people don't want a game longer than 90 minuets as they want to finish a episode in one sitting.
Here is a quite from a staff member "It was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting."
Telltale really does code the releases as they go, rather than developing them first and then releasing them, so they can incorporate feedback into the releases. The reason this takes longer to develop than Telltale's games without choices is because of all the branches. All of the branching storylines require code to hook them together. Then you add in the story choices that require different characters to show up based on choice, and you have to hook them together too. It's a very complicated code system that requires more time than something that's not choice based. Coming from the perspective of having written code myself,considering all of the branches in these games (including the story branches), two months is actually a pretty impressive feat.
I knew Reggie was going to die quickly... because it's clearly him in the achievements. Although, I just didn't like Reggie's voice much. I feel like it might be telltale's fault for not giving some direction on what he should sound like... the voice didn't match the character.
I felt like Reggie was very under utilized. The only things i remember about him are his story about starbucks and the fact that he died. His voice wasn't bad but it felt a little... out of place. Like in the first Left 4 Dead the survivors didnt sound like real people. They sounded more like voice actors trying to be dramatic or funny. I kinda got that vibe with Reggie.
I knew Reggie was going to die quickly... because it's clearly him in the achievements. Although, I just didn't like Reggie's voice much. I … morefeel like it might be telltale's fault for not giving some direction on what he should sound like... the voice didn't match the character.
7/10
Short, Feels rushed. But if you ask me story was perfect and it blows you away. I hope it will get better in the last 2 episodes but it is a well done episode.
I say I have a hard time because while I enjoyed myself a lot and was engrossed by what was going on, I think so much more could have been done with Carver and his community.
I also want to lodge a continuing and relentless protest against Telltale's ongoing decision to have no hubs and little freedom. I almost get the feeling Telltale is now embarrassed to admit they ever made anything resembling old-school adventure games. I guess this is just the way its going to be, but whoever decided it should be like this is short-sighted in the extreme.
If you don't have hubs, at least give us more chances to interact with characters OFF THE RAILS. We care more about characters we know things about, and we get more chances to know more things about characters if we are taken OFF THE RAILS.
(Gosh, that doesn't read like a 9/10 rating, but I really did like the episode otherwise...)
Comments
[HYPE INTENSIFIES]
A few flaws here and there but I ignored them.
Short..short...and short. 1 hour and 40 minutes isnt that long. But it was worth the months wait :D
why?
cause i expected someone from season 1 ..idk like Molly ! or Lily , and Glenn , ...
Here is a quite from a staff member "It was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting."
It, to me, was short and boring.
best episode for me so far
I expected Carlos didn't die like that ...
It was amazing, but this one felt really rushed to me :/
Short, Feels rushed. But if you ask me story was perfect and it blows you away. I hope it will get better in the last 2 episodes but it is a well done episode.
9/10
I say I have a hard time because while I enjoyed myself a lot and was engrossed by what was going on, I think so much more could have been done with Carver and his community.
I also want to lodge a continuing and relentless protest against Telltale's ongoing decision to have no hubs and little freedom. I almost get the feeling Telltale is now embarrassed to admit they ever made anything resembling old-school adventure games. I guess this is just the way its going to be, but whoever decided it should be like this is short-sighted in the extreme.
If you don't have hubs, at least give us more chances to interact with characters OFF THE RAILS. We care more about characters we know things about, and we get more chances to know more things about characters if we are taken OFF THE RAILS.
(Gosh, that doesn't read like a 9/10 rating, but I really did like the episode otherwise...)