Anyone else feel like ****** was a wasted potential?

Disclaimer: I have already flagged this post for Season 2 Episode 3 spoilers, but be warned that it will also contain spoilers for the Walking Dead TV series.

Now, let's talk William Carver. Anyone else feel like his was a wasted potential? And I'm not just talking about the fact that he was killed off too early- although, despite the awesomeness of his death, I think he was. No, this has more to do with his personality (that ultimately got him killed).

Let's go back to Episode 2. When it left off, I was under impression that Carver was by no means a nice guy- that much was clear. But he was developed just enough for me to assume that he MIGHT be a character of a darker shade of grey for morality. But the Episode 3 went straight down the black road and completely antagonized him. While I found a lot of truth in his speech to Clementine, otherwise the guy was a nutcase, a cruel dictator whose motivations for both sheltering people, seemingly caring for them and simultaneously antagonizing them, are at best, tough to understand or relate to. Ultimately, that sort of behavior got him killed and rightfully so.

This brings me to another disappointing comparison- the Governor from the TV series. Same kind of story- they spent two whole episodes on him, developing him into a morally dark, but still a character you might understand, relate to on some point, agree with maybe- then suddenly went and antagonized him, ruining any and all character development that happened before and taking away any potential the character might have had- shortly before killing him.

In many ways I feel like Carver became the Governor 2,0, They could have gone down a more subtle path- the series doesn't need a clear villain, in my opinion. To me, it would have been so much more interesting if he was kept around longer and wasn't straight up antagonized, like he was. Like, not spending his every on-screen second either beating, killing or otherwise hurting the other characters. I wish they instead gave us more scenes as the one with Carver and Clementine at the office. Where it made me doubt that hey, maybe this guy might have the right idea after all. Hell, I would have absolutely loved it if Carver was more ambiguous and the Episode ended with him and Clementine escaping together (not by choice, perhaps), where later we would have a chance to either have Clementine adopt some of his philosophy about survival, or have them clash. I don't know, maybe that's too extreme, but it would have been preferable to the way it ended now.

What do you people think? Am I alone with such doubts? Humor me.
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Comments

  • Nah i thought he reached full potential when he made fun of Kenny's eye at the end, I don't honestly fucking know why but i just laughed HARD at that moment :)


    Nah but i think he would last the full episode
  • The problem is - what now? :D
    We've just lost a main villain here and keeping in mind that there are 2 episodes left to go I wonder what TTG has in stock for us
  • edited May 2014
    I couldn't have said it better myself. As I said in another thread, his actions seemed forced to me so that the player will hate him. Right from the start of the episode when he slaps Clem I thought it was completely unnecessary and I certainly wouldn't have expected that happening so soon after I finished ep 2.

    I also hoped we would get more meaningful dialogues with him, understand his reasons and make the player somewhat relate to him. When he threw Reggie of the balcony I knew that won't happen and I felt pretty disappointed. And I would've also loved a way that Clem might escape with him(by choice).

    Also, at least The Governor had some development as a character, while Carver had none in my opinion. That is pretty much what I'm sad about.
  • I think telltale is becoming too much like the tv show. And Carver should have stuck around at least for another episode.
  • EVERYONE is a villain. In this case, it looks like the biggest villain to Clementine is going to be her self. More specifically, it looks like some of the characters are going to try to convince Clementine to become darker and abandon her group, and on top of basically having to be the leader and mediator of her group, she's probably going to have some serious mental conflicts.
    BobJackson posted: »

    The problem is - what now? :D We've just lost a main villain here and keeping in mind that there are 2 episodes left to go I wonder what TTG has in stock for us

  • edited May 2014
    Well the first season of the walking dead did pretty well without a main villain and who says were done with carver who knows maybe clem well have a dream were carver is trying to get her to be like him and lee shows up and try's to make clem remember her old self yeah it sounds stupid but whatever.
  • edited May 2014
    No, you're not alone. I had high hopes for Carver becoming what the Governor never was, and I was disappointed by the time I finished EP3. He was violent simply for the sake of it and none of his morals could possibly be righteous or justified. You don't weed out the "weak" once they show incompetence or slight you, you help them grow stronger. That's like tearing up a plant when all it needs is pruning. Odd metaphor, but basically it's a waste of potential. I much prefer his EP2 characterization where at least a little bit of his advice and morals make sense. There was SO much potential for a great antagonist there.

    Also the scene where he backhands Clem for "listening in" on his open conversation with a guard is total bullshit. And then tossing Reggie off the roof when technically he wasn't to blame? That was bullshit too. Felt contrived into making us hate him. I also don't get why he has such a fixation on Rebecca (disregarding the unborn baby), and I was kind of annoyed that their relationship was never explained.

    One-dimensional psychopath antagonists are getting so overdone.
  • I laughed too. And then I realized it was supposed to be a serious moment and went... "Oh, wait.... Yeah.'
    MultiRienzi posted: »

    Nah i thought he reached full potential when he made fun of Kenny's eye at the end, I don't honestly fucking know why but i just laughed HARD at that moment :) Nah but i think he would last the full episode

  • Even more tedious is when the character starts out as seemingly multi-dimensional and realistic and then ends up a completely one sided antagonist with next to no explanation at all.

    I think I do understand his fixation on Rebecca, he does explain his point rather well in the office scene- he believes Rebecca is with his child and wants to raise him to be strong, to be able to survive. THAT part I can get behind. Also, that might somewhat justify his attack of the ski-lodge and his behaviour there.

    However, as you mentioned, his other acts throughout the episode felt unnecessary and only put there so even the most machiavellian players would be compelled to hate Carver. And it worked- several scenes into the episode I already saw him as an unredeemable, one dimensional asshole. Which felt like a waste of what might have been the most interesting character in Walking Dead to date.
  • edited May 2014
    I have to agree. Carver was evil for the sake of being evil in Episode 3, and had little to no depth in him before his death. His appearance was promising in Episode 2, he had charisma, he only killed as an act of vengeance and not out of spite, and he was intimidating without the need to be overly violent.

    Here? He hits Clementine for eavesdropping, orders Carlos to smack Sarah for speaking out of turn, kills Reggie for being too soft, tortures Alvin off-screen over this 'George' we never got to hear of (unless I missed a scene somewhere), and bashes Kenny's skull in for stealing a walkie talkie. Considering how he did nothing but antagonise everyone on every scene he shows up, I'm surprised no-one killed him long before he even thought about trying to bring people back to him camp after they fled from him.
  • edited May 2014
    In a sense yes in a sense no. During episode 2 it gives the impression that while he is no saint he is in the morally gray area. Like how he shoots Walter for one of his own being killed, and in contrast having him torture someone in order to find what he believes is his child inside Rebecca. Then comes episode 3 where I feel they were really trying to make him a morally gray character. A good example is when Clem speaks back to him he slaps her, which while to the player seems blasphemous to others might have seemed justified, in a sense of learning not to talk back to your superiors.

    The same thing happens with Sarah how she talks to Clem interrupting Carver's speech. This makes Carver mad as he feels it is impolite and not good to interrupt others (Him in particular), so he has Carlos discipline her in way that to some would seem harsh to others would seem like normal physical punishment. The thing with episode 3 is that while I do think if you look hard Carver is still in the moral gray area, it's a lot harder to see. What do I mean by this. Well it's obvious Carver sees strength in numbers which is why he's willing to forgive the cabin group over time, but hates weakness as to him it will lead to death. This can be seen first hand with Reggie, who he felt was now wasted potential. To us as a protagonist this would seem at first unjustified as Clam put it "Your a murderer despite what you call yourself." But at the same time he might have had validation because who knows maybe Reggie was no longer useful (Not saying this is what I think). This is what makes it morally gray.

    Another example of this moral Grayness can be seen with Alvin if he survived. As a player who got o know Alvin we think it's wrong to beat the crap out of Alvin, but what makes it morally gray is the fact that Alvin killed someone apparently before this so to /Carver this was vengeance, and understanding this gives a different moral perspective on the situation To put this is into perspective imagine if Carver actually lived, and Rebecca captured him, and then outright tortured him. To someone new who didn't know the back story this would just be moral black rather than gray.

    No that being said Carver's personality was easily deciphered from his conversation with Clem in his office as well as his actions. He sees weakness as a hindrance. He has a strong sense of family and keeping what is his (In the case of Rebecca's baby), He is ruthless and has no problems using violence to do what needs to be done. He believes the best form of punishment is physical, and he will kill if he determines someone to be a threat and or hindrance. His thought process is very Darwinistic in the sense he that it feels very much "Survival of the fittest, and those not fit to survive won't"

    Now with all this in mind I will say his death was needed at this point. He had already shown his determination to get what he wants and his sense of retribution. Because of this it's a no brainer if he didn't die this episode he would have chased the cabin group to the ends of the Earth if need be. Which i's pretty easy to spell out what would happen then. He finds them, kills 1 or 2 then dies. Keeping him alive would have done nothing other than that. We already saw his character quite clearly and his time was up. Nothing more would have been gained from his character if he lived.

    Well that's my overall opinion of Carver an interesting character to say the least.
  • edited May 2014
    I agree that there is a bit of wasted potential. We never really learn much about him, other than the fact that he's a self-righteous psychopath. That's the problem with TT though, they never spend more than one episode in a single location, and the villain is usually killed within the same episode they're introduced. I also felt that Carver's attitude was a bit of a departure from episode 2. He was very calm and collected then, yet menacing. It was odd to see him flip off and kill Reggie in the way that he did. Anyway, I hope they'll spend a little more time developing villains next season, instead of cycling through them every other episode or so. If we can have a companion last through an entire season, there's no reason they can't have a villain that does so too.
  • edited May 2014
    > I think I do understand his fixation on Rebecca, he does explain his point rather well in the office scene- he believes Rebecca is with his child and wants to raise him to be strong, to be able to survive. THAT part I can get behind. Also, that might somewhat justify his attack of the ski-lodge and his behaviour there.

    Yes—that's why I didn't immediately write him off as a tyrannical despot (something which he ultimately proved to be) in EP2. While his methods were brutal, his morals made sense, and he certainly wasn't killing people just for the sake of it or because he perceived them to be weak.

    I'm generally not impressed with the character development in EP3, every new character introduced seemed so flat and one-dimensional. The only characters I think who became more established were the already established female characters—Rebecca, Sarah, Bonnie, and Sarita. Which I am glad about. Maybe Luke too since he regarded leaving people behind and seemed to lose hope a few times, which is something of a flaw.

    Even more tedious is when the character starts out as seemingly multi-dimensional and realistic and then ends up a completely one sided anta

  • At first I was horrified, but after looking back, I had no choice but to laugh.

    Kenny: Fucke-
    *RADIO*
    MultiRienzi posted: »

    Nah i thought he reached full potential when he made fun of Kenny's eye at the end, I don't honestly fucking know why but i just laughed HARD at that moment :) Nah but i think he would last the full episode

  • I feel that he died a bit too early as well. I'm glad he's gone for the group's sake, and he had to die, but I wish he would have stuck around for another Episode at least. He had the potential to be a good villain for the entire Season, but he was killed a little over halfway through.
  • Yeah, I felt the same way. It was first time I was really disappointed in how Telltale developed some character.

    I loved Carver's introduction in episode 2. Cabin scene was so well written and executed that it really stood out as one of the best scenes in all of the episodes. He wasn't violent, though he was really intimidating, I really felt powerless and scared even though he wasn't hurting anybody. In the final scenes of episode 2 he came back, this time more violent, ready to do much to get what he wanted but it didn't make psychopath of him. Yes, we knew at that point he was no good news, after all he killed Walter, tortured Carlos, but he had clear goal in it. We knew his purpose and what made him do it. At that point I felt that he was going to be great villain, 100 times better than Governor or Negan. He was intimidating, scary, intelligent, ready to do what he had to do in order to get what he wanted but not in a way that made him look like a psychopath.

    Then in episode 3 it all started going downhill. First he hit Clem which was shocking but really stupid scene. I thought that scene where he makes Carlos slap Sarah would have been excellent if it wasn't ruined by the rest of his violence this episode. I mean, I think that by this he wanted to hurt Carlos more than Sarah. After we saw how much Carver and Carlos hate each other in episode 2, it would only make sense to make Carlos suffer. And how can he make suffer Carlos more than hurting his daughter? Making Carlos hurt his daughter. It was absolutely cruel but really justified story-wise why he would do it. I mean, how did Carlos have to feel after doing it? Of course even worse than after being tortured back in ski lodge.
    So I really liked that. And I think it would be great if he punished the group by hard labour or something like that. Even hit Kenny or Carlos or something like that. But I just think that how he treated all the other people this episode showed him as a psychopath. That's why I can't really understand how no one rebelled against him.
  • edited May 2014
    I agree with you on the Carlos slapping Sarah scene, though I thought his reasons for making him do so were petty. Had it been over a more legitimate reason I could see it working very well.

    I don't understand why no one rebelled against him either, except for the cabin group, sorta. You might argue that with how well they have it made there it's possible for them to just turn a blind eye, but it's not really safe at his camp if people from their own group are being killed and tortured by the one person they should be able to trust to make rational decisions. I guess it *could* just be that they're all extremely brainwashed and emotionally manipulated, but I find that hard to believe.
    Kordas posted: »

    Yeah, I felt the same way. It was first time I was really disappointed in how Telltale developed some character. I loved Carver's intro

  • Glad I'm not the only one to believe Carver was wasted potential. I thought there would be a conflict where the cabin group was not as good as they seemed while Carver wasn't as bad as he seemed but Ep3 pretty much ruined any gray he had.
  • All of season 2 has been lots and lots of wasted potential.
  • That's exactly what happened with The Illusive Man on Mass Effect 3.
  • edited May 2014
    In ep2 he was way more threatening when you first meet him at the cabin and he didn't had to hit Clem, threaten to kill her or even swear to do that. Also when he found out she was lying he just went away, he could have kidnapped her or something but he didn't. He also didn't seem to enjoy violence but used it to get what he wants. Now in ep3 he did everything for us to hate him, his attitude reminded me of Comedian from The Watchmen just 10x worse, he enjoyed torturing people and used every excuse to do it, like with Reggie where he encouraged him to work for the community and earn back his place, said how good he is doing and then just killed him for being incompetant all the time. At that point he threw out of the window any idea of earning a place back at the group. He just showed that he likes to torture and brake down people before he kills them and its either them or he. Some of the important things of why where never addressed, like whos George and what did the cabin guys like Carlos really do to him, he and Rebecca and so on.
  • I'm a bit mixed on Carver. On the one hand, an overarching villain would be something that we haven't had in this story so far, so that might have been interesting. On the other hand, it probably would have meant dragging things out longer and might not have made for much development in the last two episodes.

    I do think it might have been a bit much for him to solve literally everything with violence when he first gets on the speaker and preaches about forgiveness and rehabilitation. I was with him on the idea that a lot of people need leaders to look out for them, but it's hard to take him as seriously when he tells Reggie that he is nearly ready to rejoin the group and that he has been doing well, and then he kills him and says he was a constant screw up.
  • No, TIM was even worse, TIM went full shane.
    iorek21 posted: »

    That's exactly what happened with The Illusive Man on Mass Effect 3.

  • Ditto.

    All of season 2 has been lots and lots of wasted potential.

  • You know, there at least it had some sort of explanation (indoctrination) that kind of made sense story-wise.

    Here it just happened that he suddenly became psychopath...
    iorek21 posted: »

    That's exactly what happened with The Illusive Man on Mass Effect 3.

  • Anyone ever seen a movie called The Proposition?

    There's a character in it named Arthur Burns, a bandit living in the wilderness in 19th century Australia. Arthur Burns loves his family and his friends. To them, at least for most of the film, he is polite and kind and gentle, as good a brother and friend as you could hope for. To anyone who isn't one of his family or friends, he is a wild animal, a rapist and a murderer and a monster. To him, no one outside of his little group of family and friends really counts as human, so he is free to do whatever he likes to them without guilt. In the backstory, he is wanted for having raped and murdered a pregnant woman. Nothing is beyond him if you aren't connected to him.

    That's kind of how I was hoping Carver would be. His little community is everything to him. If you're in the community, he is a fair-minded leader and a pleasant friend, affable and reasonable. If you aren't in his community, you're nothing more than prey and he'll do whatever horrid thing he feels like to you without the slightest shred of guilt. That's how he wins the loyalty of his followers, but its also what drives the cabin group to abandon him. That abandonment, to him, felt like the worst kind of betrayal. That's why he pursued them so relentlessly.

    Basically, Kenny taken to the absolute extremes of darkness, utterly oblivious to anyone who isn't one of his. I think that would have been more intriguing than what we got.
  • edited May 2014
    It might be a bit of wasted potential, but honestly, while Carver was an interesting character he seems like he was more of a vehicle to reveal Clem's developing dark side.
  • I agree that there is some wasted potential. When you first meet him at the house, it's almost a game of psychology. You are both trying to pry information out of each other while simultaneously protecting your own information. He seemed socially intelligent in this scene.

    At the lodge, he realizes just how much of an upper hand he has in the stand off with the group. Killing Clem's group brought the party to tears, while his ruthlessness gave him complete disregard for the safety of his own people. He understood the psychology behind the entire situation, and new he won in the end.

    Suddenly, when he makes it back to his camp, he goes off the deep end. Forcing Carlos to hit Sara was a very "Carver-like" thing to do. It broke Carlos even more, put Sara in her place, and showed the group just how serious he was.

    Then suddenly he kills Reggie over some berries. And beats Kenny nearly to death.

    Cut to the scene in the office with Clem and Carver. He talks to Clem and tries to relate them to each other. He knows what Clem is capable of. He also knows that her mentality is extremely similar to his. He has another brilliant moment of psychological awareness.

    Had he not had the villainous moments of hitting Clem, Kenny, Reggie, I would have loved Carver as a bad guy. Breaking people psychologically.

    Agreed. Wasted potential.
  • Yeah they really made Carver into the quintessential "bad-guy" in this episode. For all intents and purposes, I'm half shocked Telltale did not have Carver twirling a mustache when he acted out some of these scenes.
    He slaps Clem, orders Carlos to slap Sarah, throws Reggie off a building, and then go's on a stereotypical mad-man rant about "How the weak cannot hold down the strong".
    I was just kind of left shaking my head sometimes. So much for Carter being this morally grey kind of antagonist...it really is a shame Telltale decided to turn him into this sort of Saturday morning cartoon villain.
    Can you say wasted potential? I can.
  • I agree. the entire "turning Cerberus into straight up villains" seemed done just so the player would have some human enemies to shoot at throughout the game.
    iorek21 posted: »

    That's exactly what happened with The Illusive Man on Mass Effect 3.

  • If we have one villain chasing us around the whole season it makes the story hard.. Lets just move on from Carver..
  • To be completely honest, I would have gladly given up all the other characters we currently have (yes, even Kenny) and instead have Clementine and Carver traveling together episode in a hateful, but necessary relationship- much like Arya and the Hound in Game of Thrones, currently. It would be nice for Clementine to have a mentor figure who is on the opposite end of the moral spectrum than Lee (at least the way I played him).
  • edited May 2014
    This season needed an antagonist. The Bandits/Stranger all got dealt with in the span of about one episode.
  • agree wasted potential, in ep two carver seems to be that smart type of villain, not a violent psycho like he is in ep 3. big mistake again by ttg. shame because i wanted to be given an option where at some point i could choose between carver's group (plus 400 days) and kenny/luke group.
  • Yeah terrible writing from ttg.

    What a waste.
  • I agree. He was different in episode 2, he was much more interesting and calm but in episode 3, he is a violent fuck and downright evil! Oh yeah, and then he got killed off so early. So much potential wasted, hell Winston and the Stranger were much more interesting than Carver.
  • exactly, but i dont understand why they changed him (the writters i mean)

    I agree. He was different in episode 2, he was much more interesting and calm but in episode 3, he is a violent fuck and downright evil! Oh

  • I feel like Carver was the personification of a flawed ideology.
    I also feel that I'm glad they didn't keep running with Carver, he was too similar to The Governor for my liking. He was well used as a device for giving another layer to Clementine that we hadn't considered: what is she capable of, who is she really.
    When Carver told Clementine in his office that they were alike, I was adamant in my defiance of that observation. Though my choices and the potential of other, more desperate choices in the following episodes has led me to question that.
  • See I didn't think the Stranger was a very good villain at all. It felt to me like he was shoehorned in to the story.

    I agree. He was different in episode 2, he was much more interesting and calm but in episode 3, he is a violent fuck and downright evil! Oh

  • Kenny seems enough to corrupt Clem now. Maybe that was Carver's plan. He knew Clem won't let him corrupt her, so he used Kenny for it.
    alliebee posted: »

    It might be a bit of wasted potential, but honestly, while Carver was an interesting character he seems like he was more of a vehicle to reveal Clem's developing dark side.

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