8/10. I really liked it, but I still miss the exploration and the opportunity to talk to the people we are with. I really wish they would bring that back from season 1.
I don't like to be forced to watch credits each time I play an episode, that's all. Being able to skip is simply state of the art and a customer friendly feature. Imagine playing all five episodes in a row and having to watch unskippable credits at the end of each one. Maybe you like that. I don't.
"Telltale really does code the releases as they go, rather than developing them first and then releasing them, so they can incorporate feedb… moreack into the releases."
The Walking Dead is my first Telltale experience, and I noticed that in Season 1. I play on PC using an xbox 360 controller. The controls in the first three episodes are rather clunky and I was forced to move my left hand on the right analog stick to be able to make the proper cursor movements with the "A" button as the trigger. This feels completely unnatural and slightly broke immersion.
With Episode 4, RT becomes an alternative, so I don't need to move my left thumb off of the left analog stick.
I also like the "red arrows" for movement in action scenes in Episode 2. This makes the action scenes more fluid :)
When this episode first came out i gave it 9.5 out of 10, after thinking about it for a few days and playing through again i am going to change it to 9 out of 10 for a few reasons.
First i would like to say i really enjoyed the episode, despite its flaws and i loved the cliffhanger ending which will make the wait slightly harder for me.
The things i didn't like about the episode where that the 400 days characters only has cameos, I would love to have had the option to even say one line to them or be able to give Becca a evil glare while we walked past her. Carver's death was also way too short and easy, the whole showdown with him should have been longer or even extended into the next or final episode, the danger of surviving while being chased my a mad man could have been good.
I can sort of see why they killed him off early so that it doesn't become a rehash of season 1 where you have a final showdown with a villain again but at the same time i have no idea of what could happen next. I presume the ultimate goal will be getting to Wellington like the boat plan in season 1 while building Clementine up to be a good survivor or leader.
I still have faith in Telltale to give us two more good episodes but at the same time i am really worried that they could fall short of great story telling due to their instance to stick to 90 minuets.
I'd rate this episode 7/10 for 3 reasons.
1. Hardly any actual gameplay. Felt like i was just occasionally clicking.
2. Length of … morethe episode wasn't enough.
3. Not much character development for the cabin group. Only characters i felt developed were Kenny, Clem and Sarah.
Pros:
+ Interaction between Clementine and Sarah is good
+ Captures the feeling of imprisonment in a camp
+ Bonnie develops from submissive lackey to a more assertive one
+ Stealth sections were tense and well done
+ Shocking finale
+ Villainous characters getting their just desserts
Cons:
- 400 Days characters used as cameos, aside from Bonnie.
- Carver turning from affably evil archetype in Episode 2 to psychopathic maniac in Episode 3
- Lack of character focus from cabin group aside from Sarah, Carlos, and Rebecca. Worst offender is Alvin.
- Luke still not getting character development despite being the deuteragonist, supposedly.
- Lacklustre teaser trailer for Episode 4 (seriously, Luke is missing AGAIN?)
Comments
I play on PC with an Xbox controller too btw.
1. Hardly any actual gameplay. Felt like i was just occasionally clicking.
2. Length of the episode wasn't enough.
3. Not much character development for the cabin group. Only characters i felt developed were Kenny, Clem and Sarah.
First i would like to say i really enjoyed the episode, despite its flaws and i loved the cliffhanger ending which will make the wait slightly harder for me.
The things i didn't like about the episode where that the 400 days characters only has cameos, I would love to have had the option to even say one line to them or be able to give Becca a evil glare while we walked past her. Carver's death was also way too short and easy, the whole showdown with him should have been longer or even extended into the next or final episode, the danger of surviving while being chased my a mad man could have been good.
I can sort of see why they killed him off early so that it doesn't become a rehash of season 1 where you have a final showdown with a villain again but at the same time i have no idea of what could happen next. I presume the ultimate goal will be getting to Wellington like the boat plan in season 1 while building Clementine up to be a good survivor or leader.
I still have faith in Telltale to give us two more good episodes but at the same time i am really worried that they could fall short of great story telling due to their instance to stick to 90 minuets.
400 days characters didn't have a big role :/
I really enjoyed the plot and all the action scenes and it even made me like Kenny. But those inconsistencies and plot holes ugh.........
Pros:
+ Interaction between Clementine and Sarah is good
+ Captures the feeling of imprisonment in a camp
+ Bonnie develops from submissive lackey to a more assertive one
+ Stealth sections were tense and well done
+ Shocking finale
+ Villainous characters getting their just desserts
Cons:
- 400 Days characters used as cameos, aside from Bonnie.
- Carver turning from affably evil archetype in Episode 2 to psychopathic maniac in Episode 3
- Lack of character focus from cabin group aside from Sarah, Carlos, and Rebecca. Worst offender is Alvin.
- Luke still not getting character development despite being the deuteragonist, supposedly.
- Lacklustre teaser trailer for Episode 4 (seriously, Luke is missing AGAIN?)