No more room for character Development?
Is there no time for character Development in telltale HQ anymore? Instead they throw in the wasted potential that is Carver. They built Carver up to be this horrible scary man. Episode 3 comes around Carver dies and Kennys fans get fanservice - when rebecca should've done it.
Have any of you actualy cared when someone died? I think I teared up with Alvins episode 3 Death and thats it.
I dont think that anyone really got hit with feels when Carlos died either.
Compare season 1 to season 2.
You had characters not do much at all and still be effective during their deaths ( Katjaa )
You had people which you know almost nothing about still be as effective as Carlos.
People were left crying when Kenny ' Died '. When people die now I dont cry. I think the only character I would cry with is Sarah.
You were in a camp. There was room for hubs and develepment? We did have a hub when you were searching, you couldnt talk to anyone.
We're too late in the season to have any character development as its impossible to fit all that in and have a story in episode 4-5. Telltale ruined it as they're taking on like 4 projects. This also cuts the episodes down to extremelly short times, leaving no time for development. If Telltale could notice the difference between Season 1 and Season 2. Season 2 wont be winning any GOTY awards.
I doubt there will be a season 3.
Comments
I feel like I'm beating a dead horse by mentioning this but reintroducing hubs would really fix the development problem. But who knows. The first three episodes could be buildup for two fantastic episodes where we get to learn about the characters. Rebecca will soon have her baby, Kenny will be dealing with possibly losing another loved one, Luke may have to deal with Nick's death. Kenny's presence is a contrast to Luke's and the conflict set up between them will definitely be touched on in the next episode. This could also serve for some development for Luke.
We'll also have Sarah who is dealing with the loss of her father. How she responds to this tragedy and major change in her life is one of the biggest questions right now.
I got to talk to Pete enough to where I felt the feely feels when he died, but that was it. I didnt care about anyone else
I kinda felt sorry when Pete died, and when Carver shot Walter, but apart from them I didn't give two shits when Carlos died, or any of other people who died, or any of the other characters. Now that the 3 episodes are out, Telltale can't go back to add character development.
Yeah I look back and remember saying "we've still got three episodes left. Episode 3 seems like it's going to be mainly hubs because it's a camp"
I teared up there as well but that's because the voice actor did an amazing job and not because of the character.
Telltale can't survive without TWD and they know this.
It's kinda hard to pinpoint what the exact issue is over at Telltale. Sometimes i think the drop of quality is because Sean Vanaman and Jake Rodkin left Telltale and none of the people who stayed there learned anything while they were making Season 1. Other times I think it's because of the constant shift of designers/writers/directors between all the games they're working at. Only time will tell.
When there's no more room for character development....everyone will get pissed the fuck off
Wait for the season to wrap up before bashing it. It's the least you can do for the group thy brought us season 1.
Except the writers for season 1 were different.
The lead writers were. If I'm correct the two current lead writers worked with them, the overall people are the same minus the two who left.
Yeah minus the two that basically made the story for season 1, if they were not there the story would have been completely different.
400 days will make a HUGE impact on the outcomes of EP 3 !!
Remember when we all believed that?
Yes but look at all the other games made very well by telltale. The games aren't made by two people, it's a group effort. Not to mention, as I said, I believe the two who replaced them worked with the original two so they know the process. I'm just saying if you read the first three fifths of Romeo and Juliet you'll never know the true tragedy at the end. Finish something before you judge it.
Actually I really like season 2, but I think it's not as good as season 1 and I think it would be impossible for it to at this stage.
And what other great games have Telltale made? None that got GOTY awards.
It did! If you brought Vince, Tavia gets told on for smoking! Game breaking.
No, because like all the other choices in TWD they are all meaningless.
They arent ' Meaningless ' If you chose to save doug, carley dies. If you chose to save Carley, Doug dies. But yeah, I see what you mean.
Ok so lets say you do save Doug, he has a limited role in the second episode and then dies at the start of the third, the same goes for Carley.
Plus they both die at the same spot.
TTG don't have the resources to split the paths too much which is fine for me but I know that my choices won't have much of an impact.
You never know, these next 2 episodes might end up being amazing with loads of character development. I agree that carver was a little wasted but there's still some good characters like Sarah and Nick left.
You say good characters and then name the two worst ones...
XD I think Nick and Sarah are the most interesting this season. Nicks had to kill his mum and then accidently kills Mathew on the bridge when he thought Clem and Luke were in trouble. Sarah sort of reminds me of Clem from season 1 but even more innocent. I think it would be cool if she survives and we get to see her develop into a tougher character.
Yeah I guess it seems like they have been done before, but I did save Nick so he can't be that bad.
Weird thing though, I didn't accept Nick's apology and then in episode 2 he randomly says it, like I didn't know she was btten or anything so it sounded like he just killed her for no reason in my game.
i felt really sad when walter died and stil it is not the same as season 1..but still pete alvin and walter were really sad deaths
Haha that would make him even more interesting. His dark secret is that he accidently killed his mum too.
I don't think he is bad but I think almost everyone else is a bit more interesting than he is.
Also I told Walter he was a good guy as well.
You think Nick's a bad character? Only 15% of people let him die in episode 2. He's currently my favorite this season.
I have to admit that the only death that made me cry until now was Lee's death.
About the character development, I think you're right by the way, I'm afraid that telltale just kills Sarita and we won't get the opportunity to talk with her about what she thinks about Kenny, also we never get to know what happened for Alvin to kill George.
I think the problem is having so many characters, they can't give the character development to every character we see without having hubs, in Season 1 hubs, we could talk to everyone, talk about what they were feeling, what they were thinking, now, we can't talk to them, at least not like Season 1. We can't choose what to ask them, we can't interact with them enough to "know" them, and that's what is also making episodes of S2 smaller.
In Episode 3, all happened to fast! In a moment we were talking with a guy named Reggie, in the other day he was already killed because of berries, BERRIES! Also Carver's death was to fast, I was waiting for them to escape and then Carver wanting revenge in episode 5, I guess I was wrong, also 400 days characters were so throw away, Bonnie was the only one that we could know better, the other's just appeared for 5 seconds and then goodbye.
I hope Episode 4 really surprise us in a good way...
Yes, I was expecting them to join our group and try to escape with us.
Just after his dad mysteriously disappeared...
None that were recognized. They were too small a company at that point. It wasn't until they got a title like TWD that people took notice. If you go play their old games you can tell the quality is still there. I agree on an episode by episode basis that s1 is better. I would expect nothing less though, season one was as close to perfection in a game as I've ever seen.
Yeah, there are other Telltale games there besides TWDG and I played those games and I like them. True, they're not GOTY material but they are fun and have lots of puzzles, humor and such.
Yeah I'm not a big fan of the stuff they did before, I would have got Back to the future but I don't own a platform that I can play it on.
Other than that though, meh. Maybe they just need to hire some really good writers again, but like I said I am enjoying season 2 so they obviously have got good writers still.
I haven't gotten emotional over any of the deaths yet. Some of my favorite new characters this season were Pete, Walter and Reggie, but they all died so quickly after being introduced that my only reaction was "Aw, that's too bad. They were cool."
Unfortunately, at the moment, I think the only character deaths I would cry over are Clem's (doubt she'll die, tho) and Kenny's. I do like the cabin group, but I don't think I care enough to get emotional over their deaths. I'm really hoping that episode 4 and 5 will make me love the new group more, though! crosses fingers for hubs
No, you cannot cram a Season's worth of character development into Act 3.
Exactly, I mean is not that I don't like them, but is really hard to express emotion since I just knew them for like 10 minutes ago.
I totally agree with the OP here, and tbh im more than a little disappointed..
I dont feel engaged in the story like I was in S1, by ep3 S1 I was emotionally connected to several characters and so far in S2 my only emotional connection is with kenny.
I feel im being wisked away and im getting no time to bond with the characters, I mean ep1 we get a few mins with crista and omid and before we really know anything.... boom gone .... total waste of 2 characters, if your going to that then make it so those 2 people on the hill we see at the end of S1 were totaly knew characters and at least keep the player guessing what became of crista and omid, then I find im stumbling around the forest for the rest of ep1 for waaaaay to long with little to none human interaction which makes me emotionally detached from the game fidling about with there new "upgraded" clicky control system, I want to be engaged telltale games, not working out how you want me to pull a hammer out of zombies head for god sake.
If this had been S1 the game would have never seen a series 2 imo, pretty disappointed to be honest.
heres a question....do TWAU have the same credits roll as TWD? minus the voice actors ofc,then we can see if it really is seperate teams working on different projects![:D :D](https://community.telltalegames.com/resources/emoji/lol.png)
I really felt for Pete and Alvin when it was their time to go. Also, I was actually pretty happy that Carver got what was coming to him (but that's only because he was the villain, I suppose). And I know this doesn't really count, but I was pretty heartbroken when Carlos said Kenny might have brain damage (which I guess he still could have....). Oh, and I definitely felt something when Carlos died, but that's mainly because of how out of nowhere it seemed and also because I was curious about Sarah's reaction and her life after her father's death. I hope she lives for at least another episode. Her character probably has more potential than anyone at this point.
Jake and Sean were crucial in designing the story of Season 1, but I see their work as more central in designing the mechanics that now define Telltale's games.
As for being lead writers – even if Jake and Sean had not left Telltale, they probably wouldn't have been Season 2 lead writers again. That too is a rotating function in Telltale's episode model. They have, however, stated that they WERE involved with shaping Season 2 in one way or another before they left.
Really I think that's why season 2 will never be as good as 1 was,none of the others could carry it on as well and maybe they couldn't either but I guess we will never know.
I've stated this in several other posts, but I do think that the lack of hubs and less opportunities to actually talk to the people we are with is why some of us feel this way. I mean, don't get me wrong, I'm enjoying season two very much so, but I do find that I'm not nearly as invested in the people we are with as I was in season one, which I mainly attribute to the fact that, even three episodes into the season, we still really don't know all that much about them, which I think is a shame.