Monkey Island slow Fps
Guys i have a Dual core 6600, 4Gb, and 8800GTS OC not the worst PC and after playing some minutes the fps go down from 60fps to 30/40fps (in the same area!) and i'm still i don't understand why! i play at 1680x1050 quality 9... (if i go down it's the same...). I also don't understand why when i change a scene sometime the game start to save the game... and then my fps go very very low!
I tried all change resolution, change quality but it's always the same... any helps?
Thanks
I tried all change resolution, change quality but it's always the same... any helps?
Thanks
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Same for me Mad... i tried to resolve to adjust the control panel of my Nvidia card but nothing i think that it's a big problem of the game...
I also contacted Talltales about it and i hope that they will do something very very soon cos i want play the game!
In a month I'll go home to my desktop which should be able to run the game fine, but of course I don't want to wait that long.
Core 2 Quad Q9300 @ 2.5 GHz with
3.25 GB of usable RAM, and a
GeForce 8600 GT with 256 MB of RAM running on
Windows XP SP2.
From the info in this thread, the problem could come from the graphic card (so far a 8800 and a 8600 are problematic). I'll try to update the drivers, and will report after that.
Ok please let me know... at the moment i have the very latest version of Forceware 190.15, please let me know if you will find a solution...
I updated the drivers, but that didn't do anything to remedy the situation. I hope somebody from telltale can address this soon: it may not be the greatest graphics card but I see no reason why it can't run a game like TOMI at 1440x900 properly when stuff like Fallout 3 runs fine.
Makes me wonder if it's ram related or something
b) Could you try playing it in, say, 1024x768 or 800x600 (whatever's most comfortable) in a Window? Aspect ratio may play a bigger part from reading some of the earlier threads.
I can't get it up on anything past a 7400 Mobile at the moment, so I can't say for sure, but I'm getting mildly better FPS on that in an 800x600 Window.
I will try it in windowed mode though. First I gotta go to class.
Same for me... it's not a temperature problem...
I contaceted the Telltales support and they told me that they know about that and they hope to resolve this problem soon...
I hope that it will be soon because i really can't play iin this condition... If someone find a solution please post it here...
I tried to reduce the resolution but the problem it's not the resolution but the quality... i think there are some conflicts with some effects, so with the same resolution (1680x1050) i turned the quality to 5/6 and it's seems to go well... for the moment of course... but i can go directly to quality 9 cos i went at 60 Fps before... that's so strange...
I think that should optimize the engine of the game with same effects and video card...
I still have the slowdowns you guys mentioned after a while, though. It's especially noticeable on the wheel atop the printing press, or guybrush's walking animation when you walk across the docks. It'll animate, slow down briefly, then resume to normal, every other minute or so, like it's going over a speed bump or something. The only solution is quitting and restarting the game.
It's good to hear Telltale are aware of the issue, at least that means they'll be able to look into it.
If i quit the game and restart go fine but i can do that everytime!
Now that i have finished the game i really hope that telltales have the time to put online a new patch because we really can't continue play in this condition... what u think?
I too am experiencing this problem. First off specs:
Intel Pentium Core 2 - 2.16
3Gb Ram
GeForce 8700m GT 512Mb x2 with SLI
I have done some fiddiling, and it seems that I can put it down to quality 1 when the 'speed bump' problem happens and then put it back up to quality 9 afterwards and it runs fine again for a while.
If they can fix this I will be such a happy man
Well i think that they have a very serious problems with the Gforce 8 series...
Please Telltales give us a patch or optimize the engine in the next episode...
It also seems like it will stay normal for a little longer, so my issue may well be a cpu bottleneck issue.
I don't think it's a problem about the new drivers too... i tried with otrhers and it's the same...
However, I'm also not sure that the autosave is the problem, the couple of times I have noticed it autosaving the problem has not occurred, also the times when it has slowed down, and I just Alt+F4 to quit, there was not a recent save...
I wish Telltale would weigh in on this thread.
Here's hoping the problem gets fixed, as the game is not very playable for me in it's current condition.
Same for me... the only game that i want on PC is MI... i'm out of Pc gaming for your reasons... but i really hope that they willresolve this tremendous bug... SOON!
I have a 2Ghz duo core lappy with 2GB of RAM and 256MB dedicated DD3 VRAM in my 7800GO. I've closed all background apps, "let application decide" for vsync, disabled triple buffering, and turned on numerous performance enhancements (like trilinear optimization).
Even if I run the game in low res windowed mode with the graphics turned down to 7, I can't break 20fps in the opening scene. :eek:
Specs:
Intel Core2 Duo 4400 @ 2.0 GHz
4G of RAM
NIVIDIA GeForce 7600 GS
Windows Vista Home Premium 32bit
I can't bring myself to play past the opening ship scene because the lips on the characters desync so fast. Please fix the game soon TellTale, I've been a Monkey Island fan since back when you could still get MI 1&2 for DOS!
On another note, I have completed it, but, I played it on a very low resolution changing up and down using the quality slider whenever it went a bit weird. Not a perfect solution but just put quality back down past three then back up again. It should reset the problem for a little while. If not change the resolution down or up by 1 so if you are playing on 800x600 then turn it up to 1024x768 and then back down again.
Anyone else who is experiencing this problem also have it with Wallace and Gromit? You can of course download the demo if you don't have it.