Which is the technical term of chewing on something.
I know what masticating means, and I'm not doing it when I'm drinking, eating something that doesn't get chewed (soup, apple sauce, ice-cream), petting my cat, etc. So there.
Soup sucks. Why consuming something salty that either won't satisfy your hunger or don't go with better meals anyway?
Why should it be salty? I never make mine salty.
I just have the habit of starting meals in winter with soup. That's the first dish. Starts filling you up while warming you up, and sometimes it can be the full meal, too.
In summer, cold soups fill the opposite role. You cool down eating them, and they awaken your appetite (I'm never ever hungry in summer. Too hot to get hungry. But if I have a cold soup, I'm ready for the "meal". Which is usually a salad because I won't be hungry for more than that).
I love soup. And I never chew it (not the ones I make). Even when I make leeks & potatoes soup, I always blend it.
My husband makes these "soups" that I personally call "stews". Like soup, but with stuff in it you can chew. I don't usually like these as much. It's like, are you a soup or a dry dish? Make up your mind, stew!
Soup sucks. Why consuming something salty that either won't satisfy your hunger or don't go with better meals anyway?
I have to disagree strongly. Few things compliment a meal better than a crock of French onion soup, or a bowl of clam chowder. Or cream of crab. Or cream of broccoli. Or split pea. Or tomato.
Why should it be salty? I never make mine salty.
I just have the habit of starting meals in winter with soup. That's the first dish. Starts filling you up while warming you up, and sometimes it can be the full meal, too.
In summer, cold soups fill the opposite role. You cool down eating them, and they awaken your appetite (I'm never ever hungry in summer. Too hot to get hungry. But if I have a cold soup, I'm ready for the "meal". Which is usually a salad because I won't be hungry for more than that).
I love soup. And I never chew it (not the ones I make). Even when I make leeks & potatoes soup, I always blend it.
My husband makes these "soups" that I personally call "stews". Like soup, but with stuff in it you can chew. I don't usually like these as much. It's like, are you a soup or a dry dish? Make up your mind, stew!
If something has any salt in it, it's salty for me. Uh... Let's call it a mere "dish".
I don't really want to warm myself up for some weird reason. Even in the coldest day I prefer really cold drinks and such. Of course I like my meal warm, but this is not the case. The thing is, I want something to chew. No no no, my entire meal must be entirely chewable. Even stew is out of questions. I want beef at its purest, dry form. I want a steak. That's what I can call, a meal. If I can chew it, it's my meal. If I can't chew it, then it's a drink, and drinks' entire purpose is to help the main meal go down the throat. If they MIX my beef with some weird "salty juice", then it's not for me. If they give ONLY give me that weird salty juice...
If something has any salt in it, it's salty for me. Uh... Let's call it a mere "dish".
You realise that bread, cakes, pastries, etc have salt in them, too? Would you say cookies are salty?
Of course I'm the opposite, I call anything with sugar in it "sweet" (or, usually "too sweet"). Still haven't processed why people here put sugar in spaghetti sauces and in bread. Crazy, I'm telling you. (Fortunately since I make my own I put whatever I want in them).
I guess you meant savoury, maybe?
Anyways, I see what you mean. But I just love soup, so I have to disagree.
Surprise: Not even playable. (Finger reach the border before the guy is in position ;-) (i know i could rest a finger somewhere on screen, but if i wouldn't move the finger to the border, my hand is over a larger part of the screen) )
hm.. my cellphone can let Sam'n'Max (yep the old one) via ScummVM. Another advantage of point and click.
Okay, brilliantly stupid idea here, but how about, wait for it...
Click-and-drag-a-path?
Basically you draw your path. You hold the guy you want to brush to the other side, and draw a path. A quick calculation then translates it to how the character should move, kind of like regular click-and-drag, but also more like replaying a replay.
What I mean is, you draw a path, for example, to the right, and then at the crossroad, up. Now, after smoothing out the path a little, straightening it, the character will follow the path. It really doesn't matter where you click on the character, it will interpolate from that height of the character. So, when clicking on the head, it will draw the path at head height. That way it wouldn't matter if it would be top view or side view. Heck, side view should work way easier now than point-and-click.
And, as an added bonus, each game can have a themed path, like in Sam & Max, it can be floating neon arrows, heck, if it's an original IP which is centered around music, have floating musical notes, or if it's about fairy tales, have it follow a path of pixie dust or something.
Also, to give you a sort of idea of what I meant, here's an example of a well-known game which has a sort of similar way of movement...
Except, not exactly. It would be more like, following the path with the same mindset as click-and-drag, meaning, it does follow the track, but only uses it as a guide to see where to point towards. As in, just move straight to the right, until the angle of the path shifts to up, where we then move up. Or something. Give me some sleep and I might explain it better.
Not really. You have various options with that. Either the person walks while you draw the path, or it only walks until you have stopped drawing, although the former does have its preference. If you want the person to stop, just click on the person, to sort of draw a stop path. Lastly, right mouse button decides whether or not the character still runs.
Basically you have more control over the character, because at least you now see where the character is going. And, if you decide the character goes in a wrong direction halfway through the path, you can always redraw the path from that point instead of letting the character walk it through.
Seriously though, there are too many reasons why voice control wouldn't be practical.
1) If you're mute.
2) If you need to play quietly (you can use headphones, but how do you speak silently?)
3) If your accent isn't recognized by the game
4) If you speak the language well enough to understand what you read, but not enough to know what to say
And I'm probably missing some. I was suggesting it as a joke. Although that would allow Guybrush to make jokes about hearing voices in his head, I guess.
Seriously though, there are too many reasons why voice control wouldn't be practical.
1) If you're mute.
2) If you need to play quietly (you can use headphones, but how do you speak silently?)
3) If your accent isn't recognized by the game
4) If you speak the language well enough to understand what you read, but not enough to know what to say
And I'm probably missing some. I was suggesting it as a joke. Although that would allow Guybrush to make jokes about hearing voices in his head, I guess.
Yeah, but it would be cool, you have to admit that...
Comments
I know what masticating means, and I'm not doing it when I'm drinking, eating something that doesn't get chewed (soup, apple sauce, ice-cream), petting my cat, etc. So there.
Why should it be salty? I never make mine salty.
I just have the habit of starting meals in winter with soup. That's the first dish. Starts filling you up while warming you up, and sometimes it can be the full meal, too.
In summer, cold soups fill the opposite role. You cool down eating them, and they awaken your appetite (I'm never ever hungry in summer. Too hot to get hungry. But if I have a cold soup, I'm ready for the "meal". Which is usually a salad because I won't be hungry for more than that).
I love soup. And I never chew it (not the ones I make). Even when I make leeks & potatoes soup, I always blend it.
My husband makes these "soups" that I personally call "stews". Like soup, but with stuff in it you can chew. I don't usually like these as much. It's like, are you a soup or a dry dish? Make up your mind, stew!
I have to disagree strongly. Few things compliment a meal better than a crock of French onion soup, or a bowl of clam chowder. Or cream of crab. Or cream of broccoli. Or split pea. Or tomato.
Now I'm starving.
I don't really want to warm myself up for some weird reason. Even in the coldest day I prefer really cold drinks and such. Of course I like my meal warm, but this is not the case. The thing is, I want something to chew. No no no, my entire meal must be entirely chewable. Even stew is out of questions. I want beef at its purest, dry form. I want a steak. That's what I can call, a meal. If I can chew it, it's my meal. If I can't chew it, then it's a drink, and drinks' entire purpose is to help the main meal go down the throat. If they MIX my beef with some weird "salty juice", then it's not for me. If they give ONLY give me that weird salty juice...
You realise that bread, cakes, pastries, etc have salt in them, too? Would you say cookies are salty?
Of course I'm the opposite, I call anything with sugar in it "sweet" (or, usually "too sweet"). Still haven't processed why people here put sugar in spaghetti sauces and in bread. Crazy, I'm telling you. (Fortunately since I make my own I put whatever I want in them).
I guess you meant savoury, maybe?
Anyways, I see what you mean. But I just love soup, so I have to disagree.
I support the recipe thread idea.
Most likely. I don't pay that much of an attention as you can see. I just eat and drink and that's all about it
Surprise: Not even playable. (Finger reach the border before the guy is in position ;-) (i know i could rest a finger somewhere on screen, but if i wouldn't move the finger to the border, my hand is over a larger part of the screen) )
hm.. my cellphone can let Sam'n'Max (yep the old one) via ScummVM. Another advantage of point and click.
Click-and-drag-a-path?
Basically you draw your path. You hold the guy you want to brush to the other side, and draw a path. A quick calculation then translates it to how the character should move, kind of like regular click-and-drag, but also more like replaying a replay.
What I mean is, you draw a path, for example, to the right, and then at the crossroad, up. Now, after smoothing out the path a little, straightening it, the character will follow the path. It really doesn't matter where you click on the character, it will interpolate from that height of the character. So, when clicking on the head, it will draw the path at head height. That way it wouldn't matter if it would be top view or side view. Heck, side view should work way easier now than point-and-click.
And, as an added bonus, each game can have a themed path, like in Sam & Max, it can be floating neon arrows, heck, if it's an original IP which is centered around music, have floating musical notes, or if it's about fairy tales, have it follow a path of pixie dust or something.
Also, to give you a sort of idea of what I meant, here's an example of a well-known game which has a sort of similar way of movement...
http://www.youtube.com/watch?v=H6dgiMig8Bk#t=54s
Except, not exactly. It would be more like, following the path with the same mindset as click-and-drag, meaning, it does follow the track, but only uses it as a guide to see where to point towards. As in, just move straight to the right, until the angle of the path shifts to up, where we then move up. Or something. Give me some sleep and I might explain it better.
Basically you have more control over the character, because at least you now see where the character is going. And, if you decide the character goes in a wrong direction halfway through the path, you can always redraw the path from that point instead of letting the character walk it through.
It's good for your soul.
And mind control! That would be the sweetest. Or voice control.
hmm, we better call mattle for the mind control one... they did make the popular mind flex toy.
Not I, I shout at the screen too much as it is
"Throw Baby" "Get a Cold One" "Go Bonkers" it could work...
"IT'S AN MG42!!"
Between Band of Brothers and CoD2 when I think of World War II that's the first thing that comes into my head
1) If you're mute.
2) If you need to play quietly (you can use headphones, but how do you speak silently?)
3) If your accent isn't recognized by the game
4) If you speak the language well enough to understand what you read, but not enough to know what to say
And I'm probably missing some. I was suggesting it as a joke. Although that would allow Guybrush to make jokes about hearing voices in his head, I guess.
Yeah, but it would be cool, you have to admit that...
The amount of times i've been shouting "Yella!" at brain training only for it to go "DON'T BE A FOOL!"
Then you could imagine what happen if i were to shout "Throw baby" in a Mario Game!