Curse of Monkey Island Special Edition.

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Comments

  • edited July 2010
    Curse's Guybrush definitely is not my favorite design.
  • edited July 2010
    Farlander wrote: »
    BTW, how many people hate CMI's design of Guybrush? I know I'm not the only one, but it's kind of interesting to look at aproximate procentage... maybe create a poll or something?

    Make a poll.
  • edited July 2010
    Irishmile wrote: »
    I doubt they will do it and if they do my bet is that they will not bring him in doesnt seem like a move LEC would do even if it would be cool

    I don't know, they brought back the 3 major dudes for LeChuck's Revenge, and that was a shorter session mostly because of how hard it is to get three major dudes in the same place at the same time. Not to mention all the voice actors. With Bill so enthusiastic, and with the project leader on these remakes so nostalgic, I think there's a shot. But yeah, I'm guessing CMI is a lot lower on their remake priority list so I wouldn't expect it for a while.
  • edited July 2010
    I expect it around 2017. On CMI's 20th anniversary.
  • edited July 2010
    From Bill Tiller's Twitter:

    "No CMI SE for me. Not sure there will even be one. Bummed."
  • edited July 2010
    Another thing about curse is that it gave Guybrush a big nose...he never really had one before.
  • edited July 2010
    It's called cartoon proportions. Your statement would have been valid if were in the same style as the first two games.
  • edited August 2010
    I know it would be controversial, but I would like a CMI:SE in keeping with the first two special editions' art styles. Perhaps you could switch between the classic mode, a HD version of the original graphics/style and a third mode with all of the level designs and models the same style as MI:SE and MI2:SE.

    I think then if they were to do an EMI:SE it would be good if they revamped it using the Telltale engine, again including three different modes - the classic style, HD update of classic style and a revamped style closer to TMI.

    Therefore, the 2D games would share the same style and the 3D games would also share the same style.
  • edited August 2010
    Lolz, people would switch to classic mode and stay there.
  • edited August 2010
    As others have said, the only thing they'd really have to do for a "special edition" is give us high-resolution versions of the existing graphics. The first two games needed a complete graphical overhaul as many re-releases of games get these days. Curse of Monkey Island's art already stands the test of time due to art style and hand-drawn animation, so there's no real point in redoing all the art from scratch. (Now the 4th game on the other hand....)

    I'm hoping they have lossless scans of the original cells somewhere, because I do have to admit I've seen the cells on sale at Comic Con before. (Before I ever even played a monkey island game. Sad, eh?) That said, it'd be stupid of them *not* to have lossless scans of all that art on a drive somewhere.

    I expect it next year, mostly because it would be rediculously easy for them do. It's like free money. :P
  • edited August 2010
    I'd be all up for a touch up, resolution upgrade and a re-release.
  • edited August 2010
    i heard it is to cartoony looks
  • edited August 2010
    seibert999 wrote: »
    i heard it is to cartoony looks

    What is it to cartoony looks?
  • edited August 2010
    there is no way the can do COMI:SE
  • edited August 2010
    Polychrome wrote: »
    As others have said, the only thing they'd really have to do for a "special edition" is give us high-resolution versions of the existing graphics. The first two games needed a complete graphical overhaul as many re-releases of games get these days. Curse of Monkey Island's art already stands the test of time due to art style and hand-drawn animation, so there's no real point in redoing all the art from scratch. (Now the 4th game on the other hand....)

    I'm hoping they have lossless scans of the original cells somewhere, because I do have to admit I've seen the cells on sale at Comic Con before. (Before I ever even played a monkey island game. Sad, eh?) That said, it'd be stupid of them *not* to have lossless scans of all that art on a drive somewhere.

    I expect it next year, mostly because it would be rediculously easy for them do. It's like free money. :P

    I don't know about the character animations or cutscenes, but I know Bill Tiller has posted that the in-game backgrounds were colored at 800x600. So at the very least they'd need to recolor stuff.

    Personally I'd be fine if they just rerelease the game at its original resolution. The game doesn't really need upgrading, it just needs to be made available.
  • edited August 2010
    LuigiHann wrote: »
    Personally I'd be fine if they just rerelease the game at its original resolution. The game doesn't really need upgrading, it just needs to be made available.

    Yeah, I feel the same way. It's available to people who are already fans of the series or the genre and are willing to a) spend the money for a physical copy (it can be expensive these days), and b) take the time to make it work properly on a new computer. Releasing an affordable, compatible version would put the game in the hands of a lot more people who would enjoy it.
  • edited September 2010
    seibert999 wrote: »
    there is no way the can do COMI:SE

    Would you like to back that up or add a little more? Anyway, I think that I disagree with you. Assuming that, by 'the' you meant 'they', and by 'they' you meant 'LucasArts', there is actually a way that LucasArts can make a Special Edition of 'Curse of Monkey Island'. There could be smoother graphics, there could be high[er]-def graphics, there could be deleted scenes inserted into the game, there could be more easter eggs put in the game, and there could be more detail added into the backgrounds. There are many things that could be improved/changed/inserted/updated. For sure, 'Curse' is a damn good game - good in almost every aspect, but there is still room for some improvement.
  • edited September 2010
    Hayden wrote: »
    Would you like to back that up or add a little more? Anyway, I think that I disagree with you. Assuming that, by 'the' you meant 'they', and by 'they' you meant 'LucasArts', there is actually a way that LucasArts can make a Special Edition of 'Curse of Monkey Island'. There could be smoother graphics, there could be high[er]-def graphics, there could be deleted scenes inserted into the game, there could be more easter eggs put in the game, and there could be more detail added into the backgrounds. There are many things that could be improved/changed/inserted/updated. For sure, 'Curse' is a damn good game - good in almost every aspect, but there is still room for some improvement.

    This.

    I completely agree that, while CMI is great and has held up quite well considering its age, there are definitely ways that they could clean up/improve things.

    I'd love to see the dropped scene which showed Elaine getting away from LeChuck and gaining access to the roller coaster controls finally make its way into the game, but that's just me.
  • edited September 2010
    mgrant wrote: »
    I'd love to see the dropped scene which showed Elaine getting away from LeChuck and gaining access to the roller coaster controls finally make its way into the game, but that's just me.

    Actually, it's not just you - there are actually plenty of people who have talked about and discussed this idea, and a lot of people who have said that they'd love to see it in the game.

    By the way, here's the storyboard of that scene for anyone who hasn't seen it.
  • edited September 2010
    I think it needs a 4th option, which is MI 1 and 2's pixellated art style.

    MI3 doesn't fit the first two. If this existed, the game would work better as the third in a trilogy (Forget Escape).
  • edited September 2010
    I think it needs a 4th option, which is MI 1 and 2's pixellated art style.

    MI3 doesn't fit the first two. If this existed, the game would work better as the third in a trilogy (Forget Escape).

    Check this out.
    http://lucasforums.com/showthread.php?t=203368
  • edited September 2010
    Check this out.

    *link*

    I really hope that this game doesn't get ceased & desisted. I love the way it's looking so far. Though, shouldn't we keep any links off of an actual developer forum?
  • edited September 2010
    Wow, they've done a fantastic job with that. Love the idea of a de-make. I'm saddened to think that pretty soon it'll be gone.
  • edited September 2010
    as I mentioned in an earlier post, I recently played MI1SE and MI2SE and Tales, in a row, end-to-end, just last month, before playing Curse, and it didn't feel outdated at all.

    So my opinion would be: No, there's no need for an SE of Curse, really.

    Although a Vista/7-compatible update of Curse in a compilation bundled together with the Special Editions for 1 & 2 would be perfect.
  • edited November 2010
    Papa Pishu wrote: »
    as I mentioned in an earlier post, I recently played MI1SE and MI2SE and Tales, in a row, end-to-end, just last month, before playing Curse, and it didn't feel outdated at all.

    So my opinion would be: No, there's no need for an SE of Curse, really.

    No, I wouldn't say that the game is outdated either - it doesn't look outdated, the gameplay doesn't feel outdated. The game does, however, have elements that certainly feel dated, and can certainly be improved. For sure, the art style is (debatably) superb and the graphics are sufficient, but they (the graphics) do let down the overall look somewhat. If you'll take a look at this screenshot, you can see that the graphics are still a little pixel-y and some of the black outlines are a little jagged. You compare it to a random screenshot from 'A Vampyre Story', and you can see the difference almost instantly. The edges are much smoother, the graphics are much cleaner; it's the same art style (as they're both from the mind and hand of Bill Tiller), yet AVS looks significantly better. There's room for improvement in 'Curse of MI'. It's not perfect as it is, as some have been saying. It's a brilliant game with a brilliant visual experience, but it is let down by the graphical limitations of the time.

    It drags my mind back to 'Beyond Good & Evil', which I have just finished re-playing. I love this game, I truly do. I think I'd even go as far to say that it's my favourite game outside of the adventure genre. I think that this game is either good or great in every aspect. Now, I recently heard that Ubisoft were working on an HD version of the game which will be released in 2011, and when I heard this I thought "Why is there any need for this? That game looks brilliant as it is, why tamper with it at all? It's an absolute classic!". But, after I'd finished replaying the original, I went and took a look at some of the screenshots of the upcoming HD version and was shocked at how much better they looked! It was at that point when I thought "Yeah, this game had graphical flaws. This HD update is worth it after all." This game looked terrific in its day (back in 2003), and it still is a pleasure to look at today, but these screenshots of the hi-def version really showed that there was room for improvement in this game.

    So, if 'Beyond Good & Evil' - another game that doesn't look outdated - can still benefit greatly from a graphical update, then why not 'Curse of Monkey Island'? Sure, it looks good, and it mightn't be in need of an update as much as MI 1 & 2 (which were more complete overhauls rather than 'updates'), but it could still do with one. So, if Bill Tiller is willing to be a part of a 'Curse of Monkey Island: Special Edition', if LucasArts have been willing to invest in two SE's already, if it would improve the look of the game, and if there are fans out there who would like to see it, then why not produce a CoMI:SE with a graphical update? The game may not need it, no - BG&E didn't need it either - but Curse would benefit from is, just as BG&E will/does.
  • edited November 2010
    Hayden wrote: »
    If you'll take a look at this screenshot, you can see that the graphics are still a little pixel-y and some of the black outlines are a little jagged.

    Not to mention the colossal amount of dithering present in the entire game.
  • edited November 2010
    I played a bit of A Vampyre Story, and I actually thought even that looks a bit low-res and outdated. And it's not because it's 2D, because the MI1 and 2 Special Editions are proof that 2D can still look gorgeous.
  • edited November 2010
    That's because it doesn't support very high resolutions. :)
  • edited November 2010
    I hope if they make a SE they don't change the original cover art I don't know why but I could stare at it for ages :P
    51GV476314L._SL500_AA300_.jpg
  • edited November 2010
    Agreed. Curse probably has one of my favorite game covers ever.
  • edited November 2010
    mgrant wrote: »
    Agreed. Curse probably has one of my favorite game covers ever.

    How about hanging it on your wall then? ;)

    mi3gif.gif
  • edited November 2010
    awesome I should do that!!
  • edited November 2010
    How about hanging it on your wall then? ;)

    Done. :p
  • edited November 2010
    StarEye wrote: »
    That's because it doesn't support very high resolutions. :)


    Exactly. But even so I liked the out-to-date - nostalgic feeling it gave me. I even think it might be lost when it had a high-res.
  • edited November 2010
    Mermaid wrote: »
    Exactly. But even so I liked the out-to-date - nostalgic feeling it gave me. I even think it might be lost when it had a high-res.

    Then there's always the option of playing the original, isn't there. Both a special edition and the original can co-exist peacefully :D. It would just be nice to have a high-res version - it would be a novelty. And if it doesn't work out, as I've mentioned, then we all have the option of playing the original.
  • edited November 2010
    How about hanging it on your wall then? ;)

    mi3gif.gif

    done and done.
  • edited November 2010
    Hayden wrote: »
    Then there's always the option of playing the original, isn't there. Both a special edition and the original can co-exist peacefully :D. It would just be nice to have a high-res version - it would be a novelty. And if it doesn't work out, as I've mentioned, then we all have the option of playing the original.

    Actually, I was referring to AVS only here.
  • edited November 2010
    AVS was a good game.
  • edited November 2010
    doodo! wrote: »
    AVS was a good game.

    Agreed. Technical flaws but beautiful nontheless.
  • edited November 2010
    I would love to play both this and EMI. I've only been able to play the first two thanks to special editions. I read up on the stories for playing ToMI. I feel like I've missed out on a lot in those games (even though the others are generally considered better) and there is no official way to play them as of now.
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