On the other hand, the pointer, while still mainly gimmicky, has had a few very satisfying applications. Again, I point to Resident Evil 4. Mmmmmmmmmmm...
Believe it or not, while I hated the Gamecube and PS2 version of it, the Wii version of RE4 finally is what I would consider "playable". Also don't get me wrong, I never said that the pointer is a bad thing! I love the little fella.
I'm just saying that the motion sensoring part feels kind of gimmicky in the most games.
Also Geist for the Gamecube was the worst bugfest I have EVER played on a console without internet connection.
You make me sad. Also, you didn't really answer my question about the peripheral. Well, you might've, it's sort of ambiguous whether you did or not.
I thought I did. Okay, to be 100% clear:
Game Boy games look almost universally horrible when put onto a decent-sized screen, because they were made for the small Game Boy's screen. The Game Boy's main point is to be portable. Also, the thing was ugly.
I can't stand to play the older games on anything but the SP. The DS doesn't feel right playing Advance games.
I prefer the DS, my hands aren't as close to each other so I don't cramp as fast. I've got some arthritis so it's not like I'm a typical example though. Holding something too tightly hurts (as does keeping a key pressed. I'm looking at your, direct control).
On the other hand, the SP closes so I like it better than the original GBA.
Oh, and guru, as far as nintendo handhelds go, I have the original GB, a GB colour (my brother had the GB pocket), a GBA, a GBA SP, an original DS and a DS Lite.
The original DS is now thechnically my husband's, and he also has a separate GBA SP.
I also have a game gear, but that's SEGA.
As far as non handheld consoles go, I'm afraid I couldn't take any of them along with me since they're not compatible in North America, but I had all the Nintendo ones as well.
This being said, I have them all here too since I have my husband's (and we've finally bought a new Wii).
Anyway, using the GBA SP to play isn't that bad. I don't know why it annoys me so much that they removed backward compatibility. I'm much happier with the fact that the 3DS has is, for instance (since it will play DS and DSi games). I guess it's the principle of the thing. It annoys me how they expect people to have to buy and keep all of their consoles (sure I do it, but I don't want to be forced to).
Oh, losing backwards compatibility bothers me too. It's my biggest annoyance with the DSi and my biggest disappointment in the other two DS models. However, I enjoy having such a large collection of nostalgic items, so it's not being forced to keep the older stuff that bothers me so much as the inconvenience of not being able to use my newer systems and having to use the old ones to play the older games.
Of course, since I have everything on that shelf hooked up all the time, the biggest annoyance there is either plugging in an old AC adapter or taking an old portable out of the drawer.
Game Boy games look almost universally horrible when put onto a decent-sized screen, because they were made for the small Game Boy's screen. The Game Boy's main point is to be portable. Also, the thing was ugly.
To each his own, I guess. I loved the thing. On the other hand, I'm a sprite artist and have a certain appreciation for pixelated graphics at larger sizes, so maybe I'm the weird one. Also, after so long, my GameCube actually looks weird to me without the attachment.
To each their own, I suppose. The SP has the perfect form factor as far as I'm concerned, and I'm happy using it to play any of the Game Boy line of games. The DS just feels awkward when playing something that just feels like it should be played on a machine with one 4:3 screen and two buttons.
To each his own, I guess. I loved the thing. On the other hand, I'm a sprite artist
I've actually always wanted to get into making sprites, but never had any idea where to start with it all.
The Gamecube was just a big disappointment for me, or rather a long series of disappointments that led to the thing mostly being useful as a controller donor for the Wii.
I was disappointed in the gamecube at first... When it came out it only had Pikmin, which I could never get into, and that Luigi ghost game. I love Luigi and a game focused on him sounded neat but not only does it make him look completely ridiculous (which in itself is okay, I guess, but kinda weird. He was part of the previous games and wasn't such a whiny coward at the time) but it's the some thing over and over again.
But later on, the gamecube had fantastic games. I loves both Windwaker and Twilight Princess, the two gamecube Zeldas, and Paper Mario 2 was a great sequel. Actually, come to think of it, even after I got a Wii three years ago (not the same one I bought a few weeks ago, obviously, the one I got in France), I used it more often to play gamecube games than Wii ones.
Although I liked the Twilight Princess port on the Wii, I found extremely disappointing that they mirrored it all, making Link right-handed rather than at least give the option to play him left handed (way to tell the left-handed people they don't matter, Nintendo), plus they didn't even change all the dialogues, so often it tells you to go left when it means right.
Anyway, the only thing that I didn't like with the gamecube was the cases. I always felt they should have made cases more around the size of DS cases, with manuals to match. Having these huge boxes for a tiny CD is ridiculous.
Anyway, I found the gamecube to be a significant progress over the N64 (even if I still miss the N64 controllers.)
The Wind Waker and The Thousand-Year Door were both fantastic. I can't say much about Twilight Princess, though, having only played the Wii version, but I can say this. Nintendo seems to have a similar feeling about the left/right handed thing, and they're correcting it in the new Wii Zelda. I get the feeling that the game was only flipped because they were rushing to get the port done, though that decision also confuses me. I can't see any reason that it wouldn't have been possible to flip Link without flipping everything else in the game...
As for the cases, I actually like them better the way they are. That's actually one annoyance I have with PS3 cases. They're shorter than standard DVD cases but thicker than Blu-Ray cases, so they don't really fit in certain types of racks.
I get the feeling that the game was only flipped because they were rushing to get the port done, though that decision also confuses me. I can't see any reason that it wouldn't have been possible to flip Link without flipping everything else in the game...
I'm not sure but I'm guessing things like the horse fights, the horse ran so you could hit things on the left. So that all needed to be flipped to. Things like that?
But yeah, I definitely think they originally wanted it on the gamecube only and then the Wii was ready to be released, and they though they should release the game for the Wii too, and rushed it.
It's good if future games will be different
I can see how having them the shape of DVD cases could be useful, although I never mix my games with my DVDs. It just feels so weird every time I open the case, and it's a huge case with a tiny disk in it. But I like keeping the cases, and most of all the manuals. If they were smaller I could store more of them (all my shelves are adjustable in height so that much isn't a problem for me).
I can see how having them the shape of DVD cases could be useful, although I never mix my games with my DVDs. It just feels so weird every time I open the case, and it's a huge case with a tiny disk in it. But I like keeping the cases, and most of all the manuals. If they were smaller I could store more of them (all my shelves are adjustable in height so that much isn't a problem for me).
It doesn't really matter to me either, but I've considered that type of DVD rack just for my games in the past, before I had this solution, and it would bother me if I'd had to go that way.
Guess I won't be getting a DSi after all, I'd rather wait for the new handheld. I suspect the next generation of Pokemon games will be for the new one rather than the current DS/DSi, and I needs me my Pokeymans. Even if the PokeDex count is nearing 500 these days.
Guess I won't be getting a DSi after all, I'd rather wait for the new handheld. I suspect the next generation of Pokemon games will be for the new one rather than the current DS/DSi, and I needs me my Pokeymans. Even if the PokeDex count is nearing 500 these days.
The DSi is kind of pointless anyway. Dsiware for the most part so far has been disapointing, the added internet security settings (WPA support) only work with the browser and the store, and the camera is very grainy. I regret my purchase.
As for the 3DS, i'll probably wait for the second iteration of the console (3DS lite). I doubt they'll have many decent games in the first 6 months for it, other than Pokémon.
Anybody else still have the original fat DS? *raises hand*
I saw a video of the 3DS last night and the effect looked really cool, but I can't figure out how it'll be used for anything other than making games look really cool. I'm sure it will print money like everything Nintendo makes, though.
The fact that you can see the 3D in this video suggests that they're using a slightly different type of technology to display it than "traditional" 3D displays (i.e., ones which require glasses). I've got no idea if this is correct or not, but it seems like rather than use a physical external filter (glasses) to determine the image a person sees, they might have some way of making each pixel project several different colours at once, in multiple directions. This means that a person standing to the left of the screen could see an entirely different image to a person standing to the right (I'm not sure how this is achieved - tiny slanted screens? magic? :S). They're employing this technology to show a different image at every angle which attempts to be consistent with the perspective one would perceive at said angle. In order to fully understand it, one must wear a lab coat and say "one" a fair bit. It's pretty complicated.
The fact that you can see the 3D in this video suggests that they're using a slightly different type of technology to display it than "traditional" 3D displays (i.e., ones which require glasses). I've got no idea if this is correct or not, but it seems like rather than use a physical external filter (glasses) to determine the image a person sees, they might have some way of making each pixel project several different colours at once, in multiple directions. This means that a person standing to the left of the screen could see an entirely different image to a person standing to the right (I'm not sure how this is achieved - tiny slanted screens? magic? :S). They're employing this technology to show a different image at every angle which attempts to be consistent with the perspective one would perceive at said angle. In order to fully understand it, one must wear a lab coat and say "one" a fair bit. It's pretty complicated.
That's not a video of the 3DS, its just a DSi XL playing a special 3D game that is Japan only that uses the camera to track your head. I don't know who made that video but their facts are seriously lacking.
The fact that you can see the 3D in this video suggests that they're using a slightly different type of technology to display it than "traditional" 3D displays (i.e., ones which require glasses). I've got no idea if this is correct or not, but it seems like rather than use a physical external filter (glasses) to determine the image a person sees, they might have some way of making each pixel project several different colours at once, in multiple directions. This means that a person standing to the left of the screen could see an entirely different image to a person standing to the right (I'm not sure how this is achieved - tiny slanted screens? magic? :S). They're employing this technology to show a different image at every angle which attempts to be consistent with the perspective one would perceive at said angle. In order to fully understand it, one must wear a lab coat and say "one" a fair bit. It's pretty complicated.
Thats not a 3Ds. Thats the DSiXL, playing the japanese only dsiware title Rittai Kakushi E Atta Koreda (translation: 3D Hidden Images: Found it! Here it is!) Video
*edit* Darn! I should learn to refresh a page after reading before posting!
Guys, it's not new that small screens are capable of true 3D. I've heard the same thing is coming out (or already is out) for video cameras. The video screen (only, not the videos you record) will be in 3D. Makes sense that it would come to the DS. I wonder if it'll work with old DS games...
Guys, it's not new that small screens are capable of true 3D. I've heard the same thing is coming out (or already is out) for video cameras. The video screen (only, not the videos you record) will be in 3D. Makes sense that it would come to the DS. I wonder if it'll work with old DS games...
It's not really new(Hitachi had screens to demo back at CES in 2004), but it's really uncommon in consumer-oriented gadgets(at least, outside of Japan), and unheard of in video games.
I know. It just seems like everyone is very pessimistic about the technology itself, which clearly exists. But I see now that I missed a couple posts where someone pointed that out already, so my bad.
Guys, it's not new that small screens are capable of true 3D. I've heard the same thing is coming out (or already is out) for video cameras. The video screen (only, not the videos you record) will be in 3D. Makes sense that it would come to the DS. I wonder if it'll work with old DS games...
That's impossible... you can't have a screen that produces a 3D image without the video itself also being recorded in 3D. In order to get the 3D image, the video recorder would need two lenses which means that the video would be recorded in 3D (or it would at least be optional).
Unless you mean it isn't saved as a file that remembers 3D data (like an .avi or practically any other common video format), but then what would be the point of spending money on developing and producing a camera that records in 3D but then forgets the 3D data upon output?
That's impossible... you can't have a screen that produces a 3D image without the video itself also being recorded in 3D. In order to get the 3D image, the video recorder would need two lenses which means that the video would be recorded in 3D (or it would at least be optional).
Unless you mean it isn't saved as a file that remembers 3D data (like an .avi or practically any other common video format), but then what would be the point of spending money on developing and producing a camera that records in 3D but then forgets the 3D data upon output?
You don't read closely enough. The camera screen would be in 3D for UI elements. Things like a battery meter, menus, etc.
The video screen (only, not the videos you record) will be in 3D.
What you were supposed to read were The video screen only and not the videos you record. Kind of conveys the message that it's not a 3D camera, but a camera that uses a screen for a 3D UI.
What you were supposed to read were The video screen only and not the videos you record. Kind of conveys the message that it's not a 3D camera, but a camera that uses a screen for a 3D UI.
Well I was thinking about this sort of video screen:
I didn't even consider that the UI might be in 3D. Do you actually know of a camera with this sort of technology or are you just assuming that's what he meant (I'm not trying to catch you out or anything, I'm just curious)?
That's not a video of the 3DS, its just a DSi XL playing a special 3D game that is Japan only that uses the camera to track your head. I don't know who made that video but their facts are seriously lacking.
Oh, whoops, that was the video I saw. So I guess I haven't seen the 3DS in action yet. Nevermind!
Actually, I meant the video itself would be 3d but you wouldn't be able to watch them in 3D once you take them off the camera. But perhaps I misunderstood or heard wrong from my source and Rather Dashing's explanation is actually the correct one.
Actually, I meant the video itself would be 3d but you wouldn't be able to watch them in 3D once you take them off the camera. But perhaps I heard wrong from my source and Rather Dashing's explanation is actually the correct one.
Huh. Do you still have the source?
I know I heard about single-camera systems for 3D a few years back, but I have no idea if they were theoretical, experimental, or expensive. On the other hand, 3D user interfaces have been a pretty big thing in terms of 3D screens, so that's just what I assumed.
hey guys i just fount out how to do 3d on ur own computer if u open up paint and make 2 cercles but 1 of them is rly small it looks like the 1 one the left is rly far away!!! cool huh.
I realize this isn't a 3DS, but it looks fun. Are there any games like this in the U.S. (even for different systems)? I would like to see the Apple iPad do this.
Comments
Believe it or not, while I hated the Gamecube and PS2 version of it, the Wii version of RE4 finally is what I would consider "playable". Also don't get me wrong, I never said that the pointer is a bad thing! I love the little fella.
I'm just saying that the motion sensoring part feels kind of gimmicky in the most games.
Also Geist for the Gamecube was the worst bugfest I have EVER played on a console without internet connection.
http://www.penny-arcade.com/comic/2010/3/24/
Game Boy games look almost universally horrible when put onto a decent-sized screen, because they were made for the small Game Boy's screen. The Game Boy's main point is to be portable. Also, the thing was ugly.
I prefer the DS, my hands aren't as close to each other so I don't cramp as fast. I've got some arthritis so it's not like I'm a typical example though. Holding something too tightly hurts (as does keeping a key pressed. I'm looking at your, direct control).
On the other hand, the SP closes so I like it better than the original GBA.
Oh, and guru, as far as nintendo handhelds go, I have the original GB, a GB colour (my brother had the GB pocket), a GBA, a GBA SP, an original DS and a DS Lite.
The original DS is now thechnically my husband's, and he also has a separate GBA SP.
I also have a game gear, but that's SEGA.
As far as non handheld consoles go, I'm afraid I couldn't take any of them along with me since they're not compatible in North America, but I had all the Nintendo ones as well.
This being said, I have them all here too since I have my husband's (and we've finally bought a new Wii).
Anyway, using the GBA SP to play isn't that bad. I don't know why it annoys me so much that they removed backward compatibility. I'm much happier with the fact that the 3DS has is, for instance (since it will play DS and DSi games). I guess it's the principle of the thing. It annoys me how they expect people to have to buy and keep all of their consoles (sure I do it, but I don't want to be forced to).
Of course, since I have everything on that shelf hooked up all the time, the biggest annoyance there is either plugging in an old AC adapter or taking an old portable out of the drawer.
To each his own, I guess. I loved the thing. On the other hand, I'm a sprite artist and have a certain appreciation for pixelated graphics at larger sizes, so maybe I'm the weird one. Also, after so long, my GameCube actually looks weird to me without the attachment.
I've actually always wanted to get into making sprites, but never had any idea where to start with it all.
The Gamecube was just a big disappointment for me, or rather a long series of disappointments that led to the thing mostly being useful as a controller donor for the Wii.
But later on, the gamecube had fantastic games. I loves both Windwaker and Twilight Princess, the two gamecube Zeldas, and Paper Mario 2 was a great sequel. Actually, come to think of it, even after I got a Wii three years ago (not the same one I bought a few weeks ago, obviously, the one I got in France), I used it more often to play gamecube games than Wii ones.
Although I liked the Twilight Princess port on the Wii, I found extremely disappointing that they mirrored it all, making Link right-handed rather than at least give the option to play him left handed (way to tell the left-handed people they don't matter, Nintendo), plus they didn't even change all the dialogues, so often it tells you to go left when it means right.
Anyway, the only thing that I didn't like with the gamecube was the cases. I always felt they should have made cases more around the size of DS cases, with manuals to match. Having these huge boxes for a tiny CD is ridiculous.
Anyway, I found the gamecube to be a significant progress over the N64 (even if I still miss the N64 controllers.)
As for the cases, I actually like them better the way they are. That's actually one annoyance I have with PS3 cases. They're shorter than standard DVD cases but thicker than Blu-Ray cases, so they don't really fit in certain types of racks.
I'm not sure but I'm guessing things like the horse fights, the horse ran so you could hit things on the left. So that all needed to be flipped to. Things like that?
But yeah, I definitely think they originally wanted it on the gamecube only and then the Wii was ready to be released, and they though they should release the game for the Wii too, and rushed it.
It's good if future games will be different
I can see how having them the shape of DVD cases could be useful, although I never mix my games with my DVDs. It just feels so weird every time I open the case, and it's a huge case with a tiny disk in it. But I like keeping the cases, and most of all the manuals. If they were smaller I could store more of them (all my shelves are adjustable in height so that much isn't a problem for me).
It doesn't really matter to me either, but I've considered that type of DVD rack just for my games in the past, before I had this solution, and it would bother me if I'd had to go that way.
As for the 3DS, i'll probably wait for the second iteration of the console (3DS lite). I doubt they'll have many decent games in the first 6 months for it, other than Pokémon.
I saw a video of the 3DS last night and the effect looked really cool, but I can't figure out how it'll be used for anything other than making games look really cool. I'm sure it will print money like everything Nintendo makes, though.
The fact that you can see the 3D in this video suggests that they're using a slightly different type of technology to display it than "traditional" 3D displays (i.e., ones which require glasses). I've got no idea if this is correct or not, but it seems like rather than use a physical external filter (glasses) to determine the image a person sees, they might have some way of making each pixel project several different colours at once, in multiple directions. This means that a person standing to the left of the screen could see an entirely different image to a person standing to the right (I'm not sure how this is achieved - tiny slanted screens? magic? :S). They're employing this technology to show a different image at every angle which attempts to be consistent with the perspective one would perceive at said angle. In order to fully understand it, one must wear a lab coat and say "one" a fair bit. It's pretty complicated.
That's not a video of the 3DS, its just a DSi XL playing a special 3D game that is Japan only that uses the camera to track your head. I don't know who made that video but their facts are seriously lacking.
Thats not a 3Ds. Thats the DSiXL, playing the japanese only dsiware title Rittai Kakushi E Atta Koreda (translation: 3D Hidden Images: Found it! Here it is!)
Video
*edit* Darn! I should learn to refresh a page after reading before posting!
...what?
That's impossible... you can't have a screen that produces a 3D image without the video itself also being recorded in 3D. In order to get the 3D image, the video recorder would need two lenses which means that the video would be recorded in 3D (or it would at least be optional).
Unless you mean it isn't saved as a file that remembers 3D data (like an .avi or practically any other common video format), but then what would be the point of spending money on developing and producing a camera that records in 3D but then forgets the 3D data upon output?
Ah, I see. I'm not sure how reading it any more closely would give me such insight, though, since it was never mentioned.
Well I was thinking about this sort of video screen:
I didn't even consider that the UI might be in 3D. Do you actually know of a camera with this sort of technology or are you just assuming that's what he meant (I'm not trying to catch you out or anything, I'm just curious)?
Oh, whoops, that was the video I saw. So I guess I haven't seen the 3DS in action yet. Nevermind!
I know I heard about single-camera systems for 3D a few years back, but I have no idea if they were theoretical, experimental, or expensive. On the other hand, 3D user interfaces have been a pretty big thing in terms of 3D screens, so that's just what I assumed.
More please.
I realize this isn't a 3DS, but it looks fun. Are there any games like this in the U.S. (even for different systems)? I would like to see the Apple iPad do this.
I have seen the "tracking" thing here first.
This part blew out my brain cells:http://www.youtube.com/watch?v=Jd3-eiid-Uw#t=2m30s