The successor to the Nintendo DS is announced!

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Comments

  • edited March 2010
    Katsuro wrote: »
    http://www.youtube.com/watch?v=Jd3-eiid-Uw
    I have seen the "tracking" thing here first.

    Did you know that Microsoft hired that guy to work on Natal?
  • edited March 2010
    ^What the f[bleep]?!

    This part blew out my brain cells:http://www.youtube.com/watch?v=Jd3-eiid-Uw#t=2m30s

    That's pretty amazing.
  • edited March 2010
    Friar wrote: »
    Did you know that Microsoft hired that guy to work on Natal?

    Yeah
    Though I'm seriously impressed with his "Beamer Auto Adjust" programm.
    The idea is so simple that even I get it! But he (or at least his team) was genius enough to apply it at the right place.

    His website (adress I forgot) is so worth checking out.
  • edited March 2010
    Katsuro wrote: »
    Yeah
    Though I'm seriously impressed with his "Beamer Auto Adjust" programm.
    The idea is so simple that even I get it! But he (or at least his team) was genius enough to apply it at the right place.

    His website (adress I forgot) is so worth checking out.

    johnnylee.net i think. I'm just watching his other videos now. Using the wiimote to turn any surface into an interactive whiteboard is pretty amazing!
  • edited March 2010
    Friar wrote: »
    johnnylee.net i think. I'm just watching his other videos now. Using the wiimote to turn any surface into an interactive whiteboard is pretty amazing!

    Hehe yeah!
    I like to think that it was him who gave other people the idea of using the tracking to created a more immersive 3D enviroment without the use of hardware like a VR-Helmet or something
  • edited March 2010
    It says on the wikipedia page that there using a parallax barrier for the 3D effects. Apperantly several different types of phones have this technology in Japan.
  • edited March 2010
    I wonder if this will even work for me. When I was younger I could only see out of one eye at a time, and even now my eyes struggle to focus properly in the opening moments of a 3D film before I get that sense of depth. this is obviously a situation where I'll have to demo the thing. And, since it's a Nintendo handheld, I'm likely better off snagging the DSi and waiting for the third or(ugh) fourth hardware revision, anyway.

    My fat old Launch DS is looking pretty pathetic.
  • edited March 2010
    I know a kid who has the same problem, so I kinda know what you mean. I wouldn't risk buying it without testing it first.
  • edited March 2010
    I wonder if this will even work for me. When I was younger I could only see out of one eye at a time, and even now my eyes struggle to focus properly in the opening moments of a 3D film before I get that sense of depth. this is obviously a situation where I'll have to demo the thing. And, since it's a Nintendo handheld, I'm likely better off snagging the DSi and waiting for the third or(ugh) fourth hardware revision, anyway.

    My fat old Launch DS is looking pretty pathetic.

    Hmm...
    The technology will be different to that used in cinemas, due to the lack of glasses. The glasses work by effectively sending different signals to each eye, so if one eye is weaker, it's understandable that you struggle with it. The 3DS doesn't use that technolgy, and both eyes recieve the same image, so hopefully it should be just as easy as focussing on a standard screen!
  • edited March 2010
    I wonder if this will even work for me. When I was younger I could only see out of one eye at a time, and even now my eyes struggle to focus properly in the opening moments of a 3D film before I get that sense of depth. this is obviously a situation where I'll have to demo the thing. And, since it's a Nintendo handheld, I'm likely better off snagging the DSi and waiting for the third or(ugh) fourth hardware revision, anyway.

    My fat old Launch DS is looking pretty pathetic.

    This reminds me of an ex co-worker from the company I was in germany!
    He did not have any depth perception. Though he could watch 3D movies ("So thats what its like").
    Funny enough, he was our main 3D guy and he did an awesome job at it :D

    Also my Nintendo DS Fat (thanks to Will for that name) kind of broke down, so the only logical update was the DS XL... which is quite awesome so far.
    And SO HUGE!
  • edited March 2010
    Friar wrote: »
    Hmm...
    The technology will be different to that used in cinemas, due to the lack of glasses. The glasses work by effectively sending different signals to each eye, so if one eye is weaker, it's understandable that you struggle with it. The 3DS doesn't use that technolgy, and both eyes recieve the same image, so hopefully it should be just as easy as focussing on a standard screen!
    The basic idea of having each eye see a different image is used here as well. It's not a hologram, it's a trick with the layer over the LCD screen that forces both eyes to see different pixels.
  • edited March 2010
    That actually sounds closer to what I was talking about earlier.
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