Ep 1 graphics/framerate on Mac?
Hi, I'm Chris and I downloaded episode 1 of season 3 today; my main computer that I played all previous telltale games on with an 8800 GTX card is currently out of commission, so I downloaded it on my new macbook pro (first time apple user) to give it a test run. However, it looks very aliasy (especially the shadows which have tons of zbias artifacts and jaggies) even at high resolutions and max settings, and it runs like a slideshow unless I crank everything all the way down so I'm looking at a postage stamp. This surprises me since it has an nvidia 9600m in here which according to some benchmarks I found show runs COD4 at around 60Hz and Doom3 at over 100Hz on this same model of computer, and offhand the visuals looked worse than previous telltale games because of all the aliasing. I assumed it would be drivers, which I assume are taken care of by the software update function on the task bar, and after running that the visuals sharpened up a fair bit but the performance on the street was actually even much worse. I'm new to using Mac OS, and I don't have a reference system available, so I'm not sure if it's drivers, user error, an OS issue, or if the hardware I've got on here just isn't fast enough to run the game at a decent detail level/framerate. Anyone else having similar issues?
Thanks,
Chris
PS: From what I've been able to play of the game, its excellent.
Thanks,
Chris
PS: From what I've been able to play of the game, its excellent.
This discussion has been closed.
Comments
TOMI was fine with my hardware, though...
Whereas, Tales of Monkey Island ran absolutely fine on the same hardware.
> I'm having very slow framerates too here. My MacBook Pro is a bit older (Core 2 Duo 2,16 GHz, Radeon > x1600 Mobile). I set the graphics quality to lowest settings (1). On the street it is reaaaally slow. I
> haven't played it much by now. At Stinky's Diner, the framerates seeom better, but also not perfect.
>
> TOMI was fine with my hardware, though...
I tried it with Bootcamp with WinXP. It runs smoothly even with higher graphics details. So it seems to be less of an hardware problem than a problem with the MacOS version of the game engine...
Based on the fact no-one with a PC has had any frame rate issues, but 3 mac kids have
Strangely enough, I am able to play it without lag on my 2008 iMac (128MB HD2400XT) at level 4-5.
Correct, it's an OS problem, not a hardware problem. I've run the demo in both Leopard and Windows 7 on an early 2008 Macbook Pro, and there's almost no lag at all in Windows on the highest resolution and graphics quality, but in Leopard I have to use the bottom settings to play the game.
I get frame drops in some places with a 5850. 60 stable all the time, but there's just times when it dips to 50's for no reason.
My framerate is down everytime i start the game and after every video sequence.
but when I change to lowest resolution, and then back to max, it runs perfectely smooth (MacBook Pro 2008).
Plays great under windows but is absolutely unplayable on the Mac, using the same hardware!
I would love to hear any suggestions from the folks at TTG. A little help here.
My system specs:
Hardware Overview:
Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number Of Processors: 2
Total Number Of Cores: 8
L2 Cache (per processor): 12 MB
Memory: 8 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05
SMC Version (system): 1.25f4
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
64-bit Kernel and Extensions: No
Time since boot: 3:04
NVIDIA GeForce 8800 GT:
Chipset Model: NVIDIA GeForce 8800 GT
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0611
Revision ID: 0x00a2
ROM Revision: 3233
Displays:
DELL 2407WFP:
Resolution: 1920 x 1200 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Display Connector:
Status: No Display Connected
1: Let corner of the traigt and narrow
2: Max' View on Bosco Tech
3: Max' View on Toystore
Playing at 1440*900 graphics level 1, problem untested at higher levelt atm
specs:
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per processor): 4 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP31.0070.B07
SMC Version (system): 1.16f11
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
64-bit Kernel and Extensions: No
Time since boot: 1 day 2:20
NVIDIA GeForce 8800 GT:
Chipset Model: NVIDIA GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color-LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Integrated: Yes
Display Connector:
Status: No Display Connected
CPU: AMD Phenom 9950 Quad-Core
GPU: ATI Radeon HD 4600
RAM: 6GB
I'm running Windows 7, 8GB ram, 2.67 GHz Quad-Core, Radeon HD 4350. Changing the resolution and running in windowed mode seem to have no effect. I'll be really disappointed if I can't play games on my fancy new rig...
I have a 2008 17" Macbook Pro, 2.4Ghz Core 2 Duo, with 3GB RAM and 256MB GeForce 8600M GT
Playing the same at level 9 on Windows is just fine.
Unfortunately I'm not sure if you can fix it before the intro sequence though, as the menu is unavailable at that point. I just had to sit through it with extreme lag.
Hardware Overview:
Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number Of Processors: 2
Total Number Of Cores: 8
L2 Cache (per processor): 12 MB
Memory: 4 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05
NVIDIA GeForce 8800 GT:
Chipset Model: NVIDIA GeForce 8800 GT
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0611
Revision ID: 0x00a2
ROM Revision: 3233
Displays:
Apple Cinema HD Display:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Dell E193FP:
Resolution: 1280 x 1024 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Rotation: Supported
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Not Enabled
64-bit Kernel and Extensions: No
Time since boot: 33 minutes
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP31.0070.B07
SMC Version (system): 1.16f11
NVIDIA GeForce 8600M GT:
Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 128 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 17:26
Model Name: MacBook Pro
Model Identifier: MacBookPro5,5
Processor Name: Intel Core 2 Duo
Processor Speed: 2.26 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP55.00AC.B03
SMC Version (system): 1.47f2
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3427
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 2 days 1:45
Model Name: MacBook Pro
Model Identifier: MacBookPro5,3
Processor Name: Intel Core 2 Duo
Processor Speed: 2.66 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3448
gMux Version: 1.8.8
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Macintosh HD
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
The frame rate ir so slow that's really hard to play..
Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number Of Processors: 2
Total Number Of Cores: 8
L2 Cache (per processor): 12 MB
Memory: 8 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05
SMC Version (system): 1.25f4
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
64-bit Kernel and Extensions: No
Time since boot: 13:10
Chipset Model: NVIDIA GeForce 8800 GT
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0611
Revision ID: 0x00a2
ROM Revision: 3233
Displays:
DELL SP2309W:
Resolution: 2048 x 1152 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Rotation: Supported
DELL SP2309W:
Resolution: 2048 x 1152 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
I've got the choppy framerate issue as well.
I was able to play Monkey Island at 1920x1200 full-screen with maxed graphics just fine; this game is basically unplayable right now.
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 4 GB
Bus Speed: 800 MHz
NVIDIA GeForce 8600M GT:
Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
SyncMaster:
Resolution: 1920 x 1200 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Rotation: Supported
Nome do Modelo: Mac mini
Identificador do Modelo: Macmini2,1
Nome do Processador: Intel Core 2 Duo
Velocidade do Processador: 2 GHz
Número de Processadores: 1
Número Total de Núcleos: 2
Cache de L2: 4 MB
Memória: 2 GB
Velocidade do Bus: 667 MHz
Versão da ROM de Inicialização: MM21.009A.B00
Versão do SMC (sistema): 1.19f0
Número de Série (sistema): G874317QYL4
UUID do Hardware: 00000000-0000-1000-8000-0016CBAB2ADD
Intel GMA 950:
Modelo do Grupo de Circuitos Integrados: GMA 950
Tipo: GPU
Barramento: Integrado
VRAM (Total): 64 MB de Memória Compartilhada do Sistema
Fornecedor: Intel (0x8086)
ID do Dispositivo: 0x27a2
ID da Revisão: 0x0003
MacBook Pro Late 2008
Intel Core 2 2.4ghz
4gb RAM
NVIDA 9600M GT 256 Mb
There is no difference when using the 9400M...
UPDATE: Ok, there definitely is something wrong with the Mac version. I installed and played the first bit of the game (up to the street scene) in Windows on the same hardware, at 2560x1440 with graphic quality set to 9 and everything is perfectly smooth, no lag whatsoever. The same settings on the Mac are definitely slower, and it's obvious that it's not an hardware problem as I just switched OS on the same computer...
MacBook
Macbook 1.1
2 GHz Intel Core Duo
2 GB 667 MHz DDR2 SDRAM
OS 10.6.3
Chipset Model: GMA 950
Type: GPU
Bus: Built-In
VRAM (Total): 64 MB of Shared System Memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
The game is unplayable when graphics quality is set to anything other than 1.
I also am having problems playing the game... the cut scenes play ok.. but only if i have the quality setting on 4 - i'm playing at native resolution of 1400x900 and as soon as the game begins (the street scene after the intro) it's completely unplayable.
specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 4 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP31.0070.B07
SMC Version (system): 1.16f11
Chipset Model: GeForce 8600M GT
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1440 x 900
Depth: 32-Bit Color
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Built-In: Yes
System Version: Mac OS X 10.5.8 (9L31a)
Kernel Version: Darwin 9.8.0
Boot Volume: Akkiri
Boot Mode: Normal
I had no problems playing the Mac version of monkey island at native resolution at full quality settings.
I hope this will be resolved soon I really want to play the game!!!
Thanks,
Ricky
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP51.007E.B05
SMC Version (system): 1.41f2
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Not Enabled
64-bit Kernel and Extensions: No
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3437
gMux Version: 1.7.3
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
I'll also add that I can play this on the same hardware in WinXP in VMware in an encrypted volume (which puts the CPU usage > 50% for any heavy reads and writes) and the game is playable - sometimes stuttery, but playable!
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 4 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP31.0070.B07
SMC Version (system): 1.18f5
NVIDIA GeForce 8600M GT:
Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
Specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3437
gMux Version: 1.7.3
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected
Again I've had no problems with ToMI or Sam and Max season 2 on Parallels Desktop.
From what else I read in this thread, something is definitely wrong with the Mac port. I really hope telltale is able to fix this.
Hardware Overview:
Model Name: MacBook
Model Identifier: MacBook5,2
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB52.0088.B05
SMC Version (system): 1.38f5
Serial Number (system): W8903HSH4R1
Hardware UUID: 7A1E5C56-6F7A-5C0C-836A-208318FA0408
Sudden Motion Sensor:
State: Disabled
System Software Overview:
System Version: Mac OS X 10.6.3 (10D573)
Kernel Version: Darwin 10.3.0
Boot Volume: Justin's Macbook
Boot Mode: Normal
Computer Name: Justin Benjamin Fontaine’s MacBook (3)
User Name: Justin Fontaine (Justin)
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 6:39
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0866
Revision ID: 0x00b1
ROM Revision: 3384
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
I can't play above graphics level 6, but any resolution I want (my max is 1920x1200 on my 24" external, and my MBP is 2.4Ghz with the 8600M GT) is fine.
If I encounter this kind of stuttering, the worst places being the main street and outside Momma Bosco's, I switch to windowed mode, which usually gets rid of the stutter, and then I can switch back to full screen.
Often, it wouldn't affect me again during that play session, but if it did, switching in and out of windowed mode usually did the trick.
It's a work around, but does seem to imply that this should be a fairly simple bug to fix.
Won't help with graphics 7-9, though...