The "whatever's on your mind" thread

1947948950952953962

Comments

  • edited May 2013
    The ability to get lost? Hey, just like Demons/Dark Souls.

    But those are such shitty games. Games like that and Super Metroid shouldn't even exist. They're archaic.

    Nobody does that anymore....

    2.3 million players? They should die and make way for the non-archaic design master race. After all, that's academic. Rails are good.
  • edited May 2013
    In any case, your point is that people have become increasingly easy to become bored, intolerant of difficulty, and nigh incapable of independently experimenting with more than basic gameplay and controls.

    To such a degree that (re)introducing these expectations on them has become a novel idea.


    And you contend that such as Telltale Games foster this attitude, rather than merely catering to it.
  • edited May 2013
    Not all people. But a lot of people, yeah. You summed it up better than I was able to. I'm bad at words and too eager to be a dick when I'm mad.

    But I value critical thinking and problem solving skills very highly, and DAISHI tears that down as "archaic" every chance he gets. I'm completely fed up with it this time. I audibly started yelling in anger when I read his post. I've been struggling to think straight enough to write coherent responses ever since.

    Pretty soon, gamers won't even know how to fucking jump in a Mario game, and DAISHI'll be right there to praise the removal of that archaic remnant of old platforming.
  • edited May 2013
    I think Daishi's point was that there are gameplay elements which we took for granted about games made back in the day, which wouldn't occur to a gamer who is now new to them.

    This says nothing to whether or not he thinks those games are superior, or whether we ourselves are better gamers for not having to be mollycoddled by unskippable, persistent tutorials.
  • edited May 2013
    Chyron8472 wrote: »
    edit: If you disagree, you will die.

    Happy bir

    *dies mid sentence*
  • edited May 2013
    I just beat Starship Damrey.

    Not particularly hard, and quite short, but it was still a fun game. And great to figure everything out in.
    But its a good example of games not always needing so much hand-handholding.

    Control tutorials in almost every game? That should have stayed in the manual tbh.
  • edited May 2013
    Remember when video games used to be hard Petrich Farms remembers.
  • edited May 2013
    Wait, somebody thought SotN fell short? The fuck is this sorcery?
  • edited May 2013
    Conflating my argument on the end of particular tropes and their replacement with new ones, with an argument for an end to critical thinking... Look, I'm trying not to be insulting. But don't replace my argument with one I didn't make.
  • edited May 2013
    you thought that was bad. Get a load of this.

    FqQE1YI.png

    y can't metroid crawl?

    Went back and played the beginning of Super Metroid last night. Turns out the issue is that most of these people had played long enough to survive a couple tough fights and make good use of the Morph Ball, then picked up the Ball Bomb and never bothered to figure out what their shiny new item was.

    The next guy was just stuck at the Torizo fight and probably would've had an easier time if he'd opened the red door right after getting missiles and found the missile expansion behind it. I certainly had a tough time without a full 10 missiles.

    Next, we have a couple guys who either didn't know missiles open red doors, or didn't know how to switch to missiles.

    The last guy there is the best. He managed to get down to Brinstar, went right instead of left (a forgivable enough mistake if you've never played Metroid), managed to figure out that he needed to shoot down through the floor to get to where he is, but then never thought that maybe he needed to go back and go the other way if he didn't have what he needed to continue.

    Oh, and all of these people managed to survive long enough to reach the end of the first Ridley fight and then escape the Ceres Space Colony in under a minute.
  • edited May 2013
    tumblr_mmx8ewDfEP1qe4b3ao3_500.png
  • edited May 2013
    The Venga bus is coming.
  • edited May 2013
    Friar wrote: »
    The Venga bus is coming.

    Whoah! We're going to Ibiza!
  • edited May 2013
    Whoah! We're going to Ibiza!

    You're so 90s.

    Vengaboys-Were-Going-To-Ibi-141551.jpg
  • edited May 2013
    der_ketzer wrote: »
    You're so 90s.

    Vengaboys-Were-Going-To-Ibi-141551.jpg

    C'est La vie! ;)
  • edited May 2013
    Giant Tope wrote: »
    tumblr_mmx8ewDfEP1qe4b3ao3_500.png

    Because they didn't have the memory for the animation cycles in the 1980s.
  • edited May 2013
    Are the two Vengagirls showing their underwear? Huh.

    Selling a bunch of Assassins' Creed games on eBay. Hope they go for more than they're currently at!
  • edited May 2013
    I think technically they're wearing bikini bottoms.
  • edited May 2013
    Finished drawing my sideways walking cycle. Now I'm working on my forward and away walking cycles.
  • edited May 2013
    DAISHI wrote: »
    Conflating my argument on the end of particular tropes and their replacement with new ones, with an argument for an end to critical thinking... Look, I'm trying not to be insulting. But don't replace my argument with one I didn't make.

    I wasn't replacing your argument with that one. They go hand in hand, and it's not the leap you're pretending it is. Dunno why we're talking about this archaic game anyway, though. It's not even relevant: nobody makes games like that anymore.
  • edited May 2013
    Selling a bunch of Assassins' Creed games on eBay. Hope they go for more than they're currently at!
    An extra 50p isn't quite what I had in mind, but I'll take what I can get!
  • edited May 2013
    I wasn't replacing your argument with that one. They go hand in hand, and it's not the leap you're pretending it is. Dunno why we're talking about this archaic game anyway, though. It's not even relevant: nobody makes games like that anymore.

    Ok Señor Butthurt.
  • edited May 2013
    My butt hurts pretty bad, man, I have to admit. The salt is insane.
  • edited May 2013
    For the record, I agree with Fawful.


    I gave SOMI:SE (with the fan-made background fixes) to my nephews, and they got stuck at buying a ship from Stan and haven't bothered to play past that point.
  • edited May 2013
    Don't give the MI 2 SE then! That game is merciless! I just wish the ending felt satisfying for solving all those puzzles.
  • edited May 2013
    Monkey Island is too hard. You guys should get your money back.
  • edited May 2013
    Monkey Island is too hard. You guys should get your money back.

    I wana for CMI!..since I didn't pay for it and the price has inflated on ebay.
  • edited May 2013
    enhanced-buzz-10314-1368670929-0.jpg
    enhanced-buzz-3532-1368669894-3.jpg
    enhanced-buzz-5857-1368669652-2.jpg
    enhanced-buzz-wide-8557-1368669177-5.jpg
    1c9G1cj.jpg
  • edited May 2013
    Can't you just restore your last save game?

    Something on my mind: A lot of the blogs in my RSS feed that had been idle for months and months, to the point that I thought they'd been abandoned, have been suddenly coming alive this week. All people unrelated to each other, and for different reasons. Is there something about Spring?
  • edited May 2013
    Chyron8472 wrote: »
    For the record, I agree with Fawful.


    I gave SOMI:SE (with the fan-made background fixes) to my nephews, and they got stuck at buying a ship from Stan and haven't bothered to play past that point.

    Understandable considering that most gamers don't finish games, across the board. I think the statistic is 20%, and I'd venture a guess that was true even back in the 1980s. But even more to the point, a much wider selection of games is available these days. You reach a point where something is too difficult, you're not having fun anymore, you play a new one. Most gamers don't play to play to completion.
  • edited May 2013
    I have gotten really dang good at animating. It's hard to animate someone going directly sideways for me, but at isometric angles, forward, backward, I seem to have a really good grasp of it.
  • edited May 2013
    See, when I got stuck, I went and found a walkthrough!

    Yeah, I know. I suck. However, I did play through all of Tales without assistance, so I like to think that I've improved slightly. Of course, when I played it, there wasn't any assistance to be had...
  • edited May 2013
    Nothing wrong with walkthroughs. The old games used to have tip books and info phone lines.
  • edited May 2013
    601915_10100861715676925_1709053135_n.jpg

    Forward walking animation cycle in progress.
  • edited May 2013
    I like that a lot. I also like that you're doing it traditionally.
  • edited May 2013
    I appreciate it. IT TAKES A LONG LONG TIME lol.

    Good a time as any to tell people to buy my game when it comes out DECEMBER 2013 PEOPLE.
  • edited May 2013
    I used to hate Vulcan Raven as a kid. For some reason that boss fight filled me with dread knowing I was gonna die 100 times. Now It's a peace of piss.
  • edited May 2013
    tumblr_li4l4d3N9L1qbih67.giftumblr_li4l4d3N9L1qbih67.giftumblr_li4l4d3N9L1qbih67.giftumblr_li4l4d3N9L1qbih67.gif
  • edited May 2013
    See, when I got stuck, I went and found a walkthrough!

    That was the only way for me to solve MYST.

    I still remember playing Secret of Monkey Island for the first time ... we didn't have broad internet access those days, so my friends and I talked about the games we played mostly during recess at school. We could always give each other some tips while avoiding spoilers and it was great to see how everybody seemed to have a slightly different approach to solving the puzzles.
    I liked those moments where we went "Wait ... in MY game I did that, but it didn't work." "Did you use the [...] with the [...] first?" "There's a [...]???".
    There were lots of those.

    Oh great, now my body is shivering with nostalgia. :(
  • edited May 2013
    So, Eurovision. Yeah. Going to watch it now. Mostly for entry number 13. Because 13 is a former lucky number of mine.

    2013 so far has been great for the Netherlands as a whole. I mean, a lot of festivities around the coronation of our current king, and now actually being in Eurovision this year.
This discussion has been closed.