A flaw in 302 [spoilers]
I got the three blocks in the burial chamber and placed them in the spell cue card thing and stopped the protection spell.
Quite a bit later I asked (I think) the molewoman what three hands meant and she told me it reversed the spell before, but somehow sam had known to put in three hands.
I felt like I'd taken an accidental shortcut somehow. Am guessing there were a few of these, given the difficulty in working in all possible pathways through the 3 reels. Was a bit disappointed with that though.
Anyone else come across any?
Quite a bit later I asked (I think) the molewoman what three hands meant and she told me it reversed the spell before, but somehow sam had known to put in three hands.
I felt like I'd taken an accidental shortcut somehow. Am guessing there were a few of these, given the difficulty in working in all possible pathways through the 3 reels. Was a bit disappointed with that though.
Anyone else come across any?
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Really, it's not that much of a flaw. Sam gets three blocks and just assumes that he can jinx the mechanism by adding them. The episode's riddles were dialogue-based more than enough.
Good catch. In the original design for this game there WAS a puzzle that required you to learn the "undo code" and arrange the blocks accordingly. It was trimmed out after the first playtest.
There were plenty of times Sam talked about things that "had happened" that I hadn't done yet after all.
As for me, I saw the anti-vampire thing and figured adding the hands would cancel the spell. Didn't realise you could ask the molewoman about it, and now that you tell me it sounds more like a hint than something necessary. It's not like you need to know that in order to put the three blocks you have in the three holes there are.
So when I first saw the
I really don't see any flaws in this game, actually it's all perfect.
I am not to sure if you are saying you dont get the flaw or not but i will point it out just in case. I didnt even see the reverse curse before I got the code broken, yes I also thought that it naturally would screw it up. That in reality was the only flaw everything else perfect.
Hey, out of curiosity, is it possible to make Max move as a cow? Both times he turned back into a human the first thing I did (click on max icon in reel 2, use glass on him in reel 3).
And no. You can't make him move as a cow.
Oh, and WHO WROTE THE NOTE ON THE SKELETONS?!!
If you listen to the random things the newspaper elf says in Little Arctic Circle, he says something about some random person filmling everything with a camera in the shadows.
This. Non-linear stotytelling with a little psychic astral projection help/influence from Sam and Max in the future.
I also never asked the
Edit: But even if I hadn't discovered the
Inconsistent - the very first puzzle (shown in the beginning of Reel 3, when Sam starts it before the player gets to do anything) was to read the writing above the gate. Sam & Max don't remember it unless you go to reel 1 and find out.
Possibly impossible - if you finish Reel 1 and never asked her (like I did), how would they have found out?
say a bats head and a goblins tooth and a rats tail creats a life potion or something like that, adding anything else in the mix and the potion wouldn't work and the chances of creating another potion at random would probably be somewhere in the millions
But yeah, I agree with your post.
Add in some gibberish, and the result will surely will not be what the original formula intended...
No im not new to sam and max at all. just saying those are the odds. you could have casted a different spell but that just didn't happen
Equipment malfunction?
It is required to learn the Reverse Wumpire Curse spell to complete reel 2, so Sameth could have just assumed the three hands are what reverses the spell.
I'm cool with accepting that. It was an awesome game.
Dangeresque, the probability of doing it right would be 1 in 216. 3 blocks. 6 faces. =(1/6)^3
When you can trick
Another involves the fight in slide 3.
You defeat`
So in reality that last part shouldent have happened to me.
However, when I first played 302 I had finished Reel 1 long before I got the blocks in Reel 2 and tried to thwart the tomb's protection spell. So I couldn't have gone back to Reel 1 and asked the Mole Woman what to do, even if I'd wanted to. This is probably why the puzzle was removed, as it would've made for a nasty dead end in that case.
That is one of the story-based mysteries that we are not supposed to know about. If I had to guess, I would guess that it was put there by Papier Waite. He escaped The Devil's Toybox, and is trying to bring Yog Soggoth back to this dimension, and a distracted Max is a Max that is safe(er) to mess with. At this point, Max seems to be the only one with the power to control the Toys of Power and The Devil's Toybox.
I was disappointed that Sameth just put the blocks in the right way, would have been nice to have to remember what you'd been told earlier in the game. Also there was potential hilarity to be had with other spell combinations.
No i wasn't stating the odds of it happening to this case with the cubes. it was with the satement i made later with the potion thing
(Not seen anyone mention it, but what about the news elf on straight & narrow? Was there originally supposed to be another puzzle there?)
But, I found myself not caring in the slightest because the episode was overall just too awesome to worry about it
I thought it was just because of what you see on reel 3, but I guess not. The timeline also doesn't work on its own that way, since the tomb is reel 2. Huh. Oh well. Makes sense in my game at least . I still figured any combination would work.
For a good while, I was convinced I had to buy (or otherwise acquire) a newspaper so I could use it on the giant snowballs. At least one of the other snowmen was using one as a hat after all, and Sameth's interactions with them left me thinking that I needed to build one to act as a distraction for the elves.
Sure glad I didn't put too much time in that now .