Will TT Engine be capable to render photorealistic graphic?

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  • edited July 2010
    551_jpGBp.png

    Quick hack (OSX x86) for JP audiophiles...now even a slightly bit pimped..:...hoppla, nicht stolpern!
  • edited July 2010
    No real-time renderer created to date is "photorealistic"

    Whatever example you can show is always distinguishable from photos.
  • edited July 2010
    843_jpGBp2.png

    Quick hack 2, just had to do it in the nur-mal-kurz-nach-Luft-schnappen-Pause.

    Obviously with advanced and approved photorealistic rendering, just for your very own stimuli. No need for porn sites anymore!
  • edited August 2010
    If Jurassic Park had high standards, they wouldn;t have royally messed up on their palentology fact checks.

    My rig is old & overheats, so if it's realistic it will naturally hammer on my rig. I wouln't be able to buy it until I could get a new CPU, graphics card, & an extra fan (cheaper than getting a whole new rig).

    Stop demanding state of the art graphics & start demanding better stories & gameplay. Most of the developers (& even animators) are putting too much of their budget into how it looks & pointless celebrity voice acting & not enough into how it works or how fun it is. Do like Bathesda & leave the improved graphics to the modding commuunity.

    If some other company was doing JP, then I would expect realistic graphics, but when I think of TellTale or Spicey Horse/American McGee, I think of "interactive cartoons" & I like it to look like a cartoon. I'm expecting JP & BttF to look like the rest of their games do.
  • edited August 2010
    I'm not worried about photorealistic graphics. I've never been picky about graphics. As long as the story and gameplay was fun the graphics didn't have to be over realistic.

    As long as there no major bugs. It's one to thing to complain that the characters don't look real. It's another to complain about pop-ins or framerates. The look of the characters doesn't effect the gameplay as much as pop-ins.
  • edited August 2010
    Well, the in-game images from the new CSI game trailer give me hopes for the look of the Jurassic Park game. It seems they have hugely improved their "photorealistic" rendering since the last CSI game.
  • edited August 2010
    Well, the in-game images from the new CSI game trailer give me hopes for the look of the Jurassic Park game. It seems they have hugely improved their "photorealistic" rendering since the last CSI game.
    The graphics are awesome but telltale tool still needs some work on the rendering to reach the photorealistic graphics
  • edited August 2010
    The graphics are quite decent, but the cast models...yuck. All the other character models are good though.
  • edited August 2010
    phaedon wrote: »
    The graphics are quite decent, but the cast models...yuck. All the other character models are good though.

    Yeah, it looks like they're reusing the models from their earlier CSI games, which looks a little jarring in their new engine. That angry-looking looking guy who appears in the trailer after the caption "Work with the FBI" I think is a new model, and he looks pretty good.
  • edited August 2010
    Nah, it's not that. I have been playing the CSI series since the very first games (the ones that weren't developed by TTG), and these models are from CSI: Deadly Intent, the previous game in the series.

    It's that it's difficult to make a real person's 3D model look like the real person. But still, the 3DoM or the HE models were better, compare this guy: Nick%20Stokes%20(George%20Eads).JPG

    To this guy (Hard Evidence/3 Dimensions of Murder): md_25463.jpg
    And this guy (Fatal Conspiracy/Deadly Intent): csi-deadly-intent-20090717051350325_640w.jpg

    Over on YouTube people will scream, 'ololol bad graphix suk rainbow 6 vegas 3 ftw'
    Appart from failing to distinguish the difference between "graphics" and "models" or "textures", they have obviously not played an adventure game lately.

    Here are a few pics from some of the best lately (imo):

    sherlock-holmes-vs-jack-the-ripper-20090212081318664_640w.jpg
    still-life-2-20090617032904071-000.jpg

    To sum up, the CSI:FC graphic engine (Sam and Max's engine) is very good for a adventure game, and most models (apart from the cast and the SWAT models) are very nice. Now, you should start worrying for the animation which looks a bit awkward in the trailer :D
  • edited August 2010
    It's not that much about the graphics. It's the lighting that does the trick.
    Just look at the original JP scenes. Most of the scenes that featured dinosaurs are at night. Why? Because it looks so damn better. If those scenes would have been shot with day light the T-Rex would have looked fake.
  • edited August 2010
    I have to dissagree with you on that. I'll admit that lighting goes a long way when dealing with special effects but the scene where the T-Rex attacks a gallimimus in daylight looks very convincing.

    Infact, it's amazing how well the special effects still hold up even today. A lot of movies that come out now look less convincing than Jurassic park.

    Anywho, I'm sure Telltale will go all out when making the dinosaurs and other character modles for this game.
  • edited August 2010
    Yeah, all the flocking, running dinosaurs and the big sauropods look amazing from when Dr Grant first explores the island, and they're all in bright daylight.
  • edited August 2010
    Yes, I agree that practically every scene looks perfect, but I was just saying that if Telltale can't afford better graphics, they can always trick the lights to make it look better :)
  • edited August 2010
    Ah, okay. You're right.

    A bit off topic but one of the current games I'm playing is Doom 3 on my computer. That game is crazy dark but it really adds to the atmosphere to the game and it also hides some of the imperfections in the character modles.

    Telltale could take the same approach if need be.
  • edited August 2010
    Do remember that they work on their engine and improves it for every release. Like with Sam & Max: Season 3.. Have you looked at the detail level everywhere??

    Links: http://ve3dmedia.ign.com/images/06/53/65334_orig.jpg
    http://buttonbasher.files.wordpress.com/2010/07/header.jpg

    compared to the first one:
    http://images.gfx.no/366/366402/SamMax1.jpg

    At least I put my faith in Telltale. They are known not to disappoint fans :)
  • edited September 2010
    that disk would never fit in a computer
  • edited September 2010
    that disk would never fit in a computer

    I think I'm lost here...

    As for the graphics, they will be awesome in every sense.
  • edited September 2010
    I think they'll do just fine (check the 1:35 mark)...

    http://www.youtube.com/watch?v=wHFZ-Ecd_ek

    ;)
  • bubbledncrbubbledncr Telltale Alumni
    edited September 2010
    I think ya'll will be psyched when you see the first screenshots from the game. Not that I have any idea when that will be.
  • edited September 2010
    bubbledncr wrote: »
    I think ya'll will be psyched when you see the first screenshots from the game. Not that I have any idea when that will be.

    Better show em' soon! :cool:
  • edited September 2010
    After watching that "Create a Scene" video, i'm hyped!

    As much as I love TT for reviving the adventure game genre (specifically Monkey Island), I always felt a bit let down by the graphics.

    I don't mean that in a "everything must look like Crysis" way. One of the things adventure games such as MI have always been known for is brilliant artwork (especially scenery), and although a lot of the modelling and animation from TT have been great, I felt the lack of modern day shaders let some of those games down.

    One example is the earlier mentioned CSI games. For a long while I actually preferred the older pre-rendered games over the newer ones as they were a lot more detailed, and the characters looked a lot closer to their live action counterparts. The latest CSI screenshots however look bloody good!

    Then there was ToMI. Although I loved the art direction, I felt the plastic-like shading made a lot of the characters look a bit awkward, especially when compared to MI2:SE (and by extension, the fully animated CGI teaser). With that said, the model for Tycho looks amazing! The cel-shading was done really well. Here's hoping ToMI2 take advantage of that and go for a more toony/painterly route.

    In short, i'm a lot more hopeful about the upcoming JP games. It's quite obvious by now that the TT engine is maturing at an alarming rate, so I feel there's no need to worry about the art direction. :D
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