Dr. Nucleus's assitent: Finally, we've succeeded and as expected we can confirm that also adventure gamers can be turned into visual dependants!
Don't give me that crap, I just played a regular old gameboy game an hour ago for craps sake.
I just want the game to be as good as it can be.
And as I've said I think these new properties lend themselves to a realistic art style. If you want a crappy looking game then by all means wish for that.
I think Jurassic Park deserves something more than the dated graphics of the CSI games.
Maybe there indeed exist people who think it's reasonable beeing kind of afraid of that an upcoming game will have the same gfx like a more than 2 years old product.
You're kidding yourself if you expect to compare anything Telltale produces to Crysis.
That's not what Telltale is about.
I never said that. I was just stating a possibility. I fully expect them to catch up to at least 2006-2007 graphics sometime soon with these games....or at least it's certainly possible for them to attain that level of detail. There's nothing to prevent it.
I somehow doubt the engine is the problem, its rather their target audience, if you look with past release, They target people with mid / low end pc.
I mean afterall if we want photorealistic, i mean Telltale can properly borrow Crysis engine. But i think that will someone narrow their target audiences quite a bit xD
If the episodes are downloadable, which seem almost certain, there are considerations with model polygons and texture compression to keep the file size down.
Also depends, as a) an engine's capabilities don't add much to the filesize and b) generative algorithms for the rescue in terms of tiny media sizes like for instance textures and music. Remembering the meanwhile over six year old .kkrieger?
Reminds me, that i'm still addicted to the .detuned song. :O)
I don't think file size is that big of an issue anymore. Steam games can come to 9GB+ to download them completely. But of course, there's that targeted audience problem. Some of these guys still run on dial-ups, for crying out loud.
I would less count on Steam but all the movie sites. Those Blu-Ray rips in MKV containers aren't this small as well. Anyway with the proper technology it is possible to deliver large content also with a reasonable filesize.
Actually, I kind of think it'd be more fitting for LucasArts to make a new Maniac Mansion game themselves. As a way to reintroduce the genre to fans (and reintroduce themselves as well), seeing as Maniac Mansion was LucasArts' first adventure hit. This would also work out with my theory more that it would be better to have a Maniac Mansion 3 than a Day of the Tentacle 2.
Marketing a title called "Day of the Tentacle 2" would be a whole lot easier / more effective than with "Maniac Mansion 3".
Oh, numbers in the title are bad. People don't like sequels. I'd say keep the brand name "Maniac Mansion", but add another title for each game: "Day of the Tentacle", etc. Sort of what they did with "Star Wars". But I don't want them to make a new game before they make special editons of the first two and introduce them to the younger audience.
Oh, numbers in the title are bad. People don't like sequels.
Hollywood would tend to disagree. And the gaming community for that matter.
Though I see your point with this many years between DOTT and a potential new game. Still, if there was a DOTT Special Edition first, that would work in the favour of a new game in that franchise.
I still think "Live Free or Die Hard" is a hilarious title, especially since the movie had nothing to do with New Hampshire. (New Hampshire's state motto is "Live Free or Die" for the six billion of you who had no idea that each state in the US has its own motto.)
I still think "Live Free or Die Hard" is a hilarious title, especially since the movie had nothing to do with New Hampshire. (New Hampshire's state motto is "Live Free or Die" for the six billion of you who had no idea that each state in the US has its own motto.)
Did you know that Riven: The Sequel to Myst was actually rendered on the computers used for Jurassic Park?
To be honest I don't know if it just means they were the same kind of computers, but I like to assume that they actually bought those very computers (I mean really, how many computers like that were around in the 1990s?). Either way it was definitely the same software.
To be honest I don't know if it just means they were the same kind of computers, but I like to assume that they actually bought those very computers (I mean really, how many computers like that were around in the 1990s?). Either way it was definitely the same software.
SGI Indigo workstations debuted in 1991 at only $8,000 each. I'm pretty sure Cyan bought their own.
I hope they at least match the beautifully rendered jungles found in that other Crichton spin off Congo: Descent into Zinj.
Personally I've always wanted to play a Jurassic Park game with these sorts of graphics, with gameplay similar to that of the Sega/Mega CD JP adventure game as these are two of the very few games based on movies I can think of that feel as though they share the same locations as that of the movies. Playing both these titles felt like being on the same set/location that the films did in a way that so few others have, before or since.
I think there is interesting things to look at from the past games even though some/all of them are questionable in quality.
For instance with what has been said by Telltale about the time-based puzzles I could imagine something in a shell similar to that of the 3DO version, but rather than the stupid/random mini-games, if you had tasks perhaps something akin to Trauma Centre and Pokemon Snap as such tasks could link into both the novels and the movies.
I realize it means extra work, but seriously. The majority of the game developers out there work with the latest rendering technologies*, and gamers expect it.
That`s, in my opinion, the problem with games today, graphic whores and whatnot... That`s why it`s more often called an industry than art or entertainment
It`s an incredibly shallow portrayal of videogames that originates opinions(reviews) based solely on technical aspects, spawns endless crysis and gears of war lookalikes and because of that, suggests videogames are just gadgets or toys.
Telltale brings the story before the graphics and that`s the important part.
You're kidding yourself if you expect to compare anything Telltale produces to Crysis.
That's not what Telltale is about.
^^
As long as the dinosaurs have good animations, I don`t care about realistic foliage in trees, I just want a good story, and that`s what TellTale is about.
Telltale said it was going to make something different from their past efforts but if someone`s especting Crysis, you`re missing the point.
I think it`ll be realistic but not really graphically demanding like most games.
Are people forgetting that TellTale is always improving their tool with each new game they develop? So they'll develop any capabilities they'll need for the next version. This kind of thing is also explained during the Tales of Monkey Island commentary, where they praise, for example, the new lighting system that illuminates stuff.
It's kind of like Blender - improving the engine with each major movie/game project.
That`s, in my opinion, the problem with games today, graphic whores and whatnot... That`s why it`s more often called an industry than art or entertainment
Oh, and sorry MusicallyInspired, I didn`t really meant to call you a graphicwhore , I just think Telltale will have a engine that`s more than adequate for the new game but not really Crysis.
I believe most of Telltale's "regulars" aren't graphic whores. If photorealistic scenes amused me at all by just being photorealistic scenes I'd just spend my days looking at stuff.
I believe most of Telltale's "regulars" aren't graphic whores.
I was speaking in a general sense about most gamers today and I apologized because it seemed like I was saying that you guys are graphic whores but I was really just speaking in a general sense, no worries.
Anyway, I`m just curious to see how the dinos act in the engine.
If photorealistic scenes amused me at all by just being photorealistic scenes I'd just spend my days looking at stuff.
Will be very interesting to see, I've always had an interest in Jurassic Park stuff ever since I saw the first movie as a kid... was amazing
The last JP game I finished was this -
In any case, I hope the graphics are at least decent - normally I don't care very much about graphics in Telltale games as games based on humor doesn't need the same level of atmosphere as something that is meant to be tense. And part of the point in the Jurassic Park license is to see awesome looking dinosaurs and all that
That's the ONLY Jurassic Park game I've ever played. I didn't liked it at all. Anithing Telltale could do will be better than this.
I actually think it was quite decent, I enjoyed it. But I think the SNES version might be slightly better as it presents a higher challenge and the environments aren't as sparsely populated.
Anyway, I'm really curious as to how this one will turn out - I really hope they will manage to make it atmospheric. I disagree with the people saying story is the absolutely most important aspect in this game (I would agree in many cases but not with this game)... in a Jurassic Park game, I think the atmosphere is just as important.
They can do it. Have you seen Max at the end of season 3, episode 4?!
I've only played the demo so far (which gives you the opening part of the game), and I kept thinking to myself "Man, this would be so awesome in the JP game!". Just imagine... The Raptors trying to enter a place where you are locked in, and the time is running out. It would be so perfect.
True! But I would like a bit better sound directing if they do that, the gunshots at the start of episode 4 were simply dull/unhearable. It's weird to see someone shoot and not actually hear a blam.
But, er, this is a comment about Sam and Max. I guess it was me who laid the comparison in the first place. :P
@Armakuni
Wow, i've never seen this Amiga game before, at least i can't remember it, which somehow is the same, at least for me. These rectangle placed rock platforms kind of remind me of The Chaos Engine.
Comments
Don't give me that crap, I just played a regular old gameboy game an hour ago for craps sake.
I just want the game to be as good as it can be.
And as I've said I think these new properties lend themselves to a realistic art style. If you want a crappy looking game then by all means wish for that.
Maybe, these people look like, this:
I never said that. I was just stating a possibility. I fully expect them to catch up to at least 2006-2007 graphics sometime soon with these games....or at least it's certainly possible for them to attain that level of detail. There's nothing to prevent it.
I mean afterall if we want photorealistic, i mean Telltale can properly borrow Crysis engine. But i think that will someone narrow their target audiences quite a bit xD
Reminds me, that i'm still addicted to the .detuned song. :O)
Oh, numbers in the title are bad. People don't like sequels. I'd say keep the brand name "Maniac Mansion", but add another title for each game: "Day of the Tentacle", etc. Sort of what they did with "Star Wars". But I don't want them to make a new game before they make special editons of the first two and introduce them to the younger audience.
Hollywood would tend to disagree. And the gaming community for that matter.
Though I see your point with this many years between DOTT and a potential new game. Still, if there was a DOTT Special Edition first, that would work in the favour of a new game in that franchise.
Yep, Illinois is Grow corn, and commit crime.
*facepalm*
EDIT: Laurence Fishburne is involved in this???
To be honest I don't know if it just means they were the same kind of computers, but I like to assume that they actually bought those very computers (I mean really, how many computers like that were around in the 1990s?). Either way it was definitely the same software.
Personally I've always wanted to play a Jurassic Park game with these sorts of graphics, with gameplay similar to that of the Sega/Mega CD JP adventure game as these are two of the very few games based on movies I can think of that feel as though they share the same locations as that of the movies. Playing both these titles felt like being on the same set/location that the films did in a way that so few others have, before or since.
I think there is interesting things to look at from the past games even though some/all of them are questionable in quality.
For instance with what has been said by Telltale about the time-based puzzles I could imagine something in a shell similar to that of the 3DO version, but rather than the stupid/random mini-games, if you had tasks perhaps something akin to Trauma Centre and Pokemon Snap as such tasks could link into both the novels and the movies.
That`s, in my opinion, the problem with games today, graphic whores and whatnot... That`s why it`s more often called an industry than art or entertainment
It`s an incredibly shallow portrayal of videogames that originates opinions(reviews) based solely on technical aspects, spawns endless crysis and gears of war lookalikes and because of that, suggests videogames are just gadgets or toys.
Telltale brings the story before the graphics and that`s the important part.
^^
As long as the dinosaurs have good animations, I don`t care about realistic foliage in trees, I just want a good story, and that`s what TellTale is about.
Telltale said it was going to make something different from their past efforts but if someone`s especting Crysis, you`re missing the point.
I think it`ll be realistic but not really graphically demanding like most games.
(Man, I sound like a smart-ass)
Anyway, peace
It's kind of like Blender - improving the engine with each major movie/game project.
Oh, and sorry MusicallyInspired, I didn`t really meant to call you a graphicwhore , I just think Telltale will have a engine that`s more than adequate for the new game but not really Crysis.
I was speaking in a general sense about most gamers today and I apologized because it seemed like I was saying that you guys are graphic whores but I was really just speaking in a general sense, no worries.
Anyway, I`m just curious to see how the dinos act in the engine.
Makes sense I guess XD
The last JP game I finished was this -
In any case, I hope the graphics are at least decent - normally I don't care very much about graphics in Telltale games as games based on humor doesn't need the same level of atmosphere as something that is meant to be tense. And part of the point in the Jurassic Park license is to see awesome looking dinosaurs and all that
it was from the commadore 64
But it's really for the PC and Amiga computers. I played the Amiga version.
I actually think it was quite decent, I enjoyed it. But I think the SNES version might be slightly better as it presents a higher challenge and the environments aren't as sparsely populated.
Anyway, I'm really curious as to how this one will turn out - I really hope they will manage to make it atmospheric. I disagree with the people saying story is the absolutely most important aspect in this game (I would agree in many cases but not with this game)... in a Jurassic Park game, I think the atmosphere is just as important.
I've only played the demo so far (which gives you the opening part of the game), and I kept thinking to myself "Man, this would be so awesome in the JP game!". Just imagine... The Raptors trying to enter a place where you are locked in, and the time is running out. It would be so perfect.
But, er, this is a comment about Sam and Max. I guess it was me who laid the comparison in the first place. :P
Wow, i've never seen this Amiga game before, at least i can't remember it, which somehow is the same, at least for me. These rectangle placed rock platforms kind of remind me of The Chaos Engine.
I almost forgot about the dino in it...