Full Throttle would be amazing, and the look of it would have something of a Brutal Legend kind of thing, so it would definitely work in 3D Graphics.
Day Of The Tentacle sequal would be brilliant, but it would have to be spot on.
As for Grim, I've never played it!
How about, out of left feild... Discworld? First game was great, second game was... good, Noir was a letdown (although, not very linked) but there is a huge wealth of stories to be told there and episodic games would work brilliantly.
How about, out of left feild... Discworld? First game was great, second game was... good, Noir was a letdown (although, not very linked) but there is a huge wealth of stories to be told there and episodic games would work brilliantly.
IMHO Noir was best of them all, because it had original story, with a nice atmosphere, set into Discworld universe. First game was huge disapointment, because it just altered "Guards! Guards!" and turned it into a Rincewind story. Whole time I kept thinking how the story did really go in the novel and the changes annoyed me more and more. Second game also stole from the books, but at least they ripped off the plot from several books.
Anyways, making new LucasArts sequels is very nice, and I'll definitely try out any new TT versions of Monkey Island, Zak, Loom, Full Throttle, Maniac Mansion, Indiana Jones, or whatever else. Just don't forget to also make some new stuff in the meantime. I mean, the Wallace and Gromit and Strong Bad (Strong Bad in particular) were really fun games. Maybe even make some new IP (Bone, anyone? :P) or something. Either way, continue to make good games, TT, and I'll try them. You haven't disappointed me so far
To be honest, I think it's better as a stand alone title. To me it doesn't seem dated, despite having been made over a decade ago, and I like it as is.
But if a sequel was to be released, I would definitely buy it
Sam and max had a previous game and a comic, monkey island had 4 games before it, wallace and gromit had feature length episodes and movie, Strong Bad has tons of webcartoons, so all these games have a history and well grounded character profiles. Grim Fandango just wounldnt fit this profile.
Grim Fandango was an excellent game and I'd like to see an extended remake (like the broken sword) perhaps but Not a Sequel the game was complete as it was.
'Manic Mansion / Day Of the Tenticle' characters would be Perfect for the Telltale episodic style. (As it happens Night of the Raving Dead was my fave sam & max episode lol)
It just seems that imagination and originality has been very low for hollywood and the games industry these past 10 years. I'd like to have ALL my favorite games from the past end up on Steam or XBoxLive, but something orginal funny and fresh would also be a welcome change.
Had to register just to respond to this thread. I dearly love all of the Lucas Arts adventures (as well as the Discworld adventures... loved Noir.) but I don't want to see a Grim Fandango sequel. It is still, to this day, my favorite game. I replay it at least once every two years (like re-reading a favorite book.) The game that truly deserves a sequel is Full Throttle. Loved that game too and always wanted to be involved in more of Ben's adventures. Please, please, please more Full Throttle.
Eyyy! I don't see, why there shouldn't be a Grim Fandango sequal. What if they stopped after Monkey Island 1? There are always more stories to be told and if you truely like a game, don't you want more of it?
And actually all mentioned games would deserve a remake or sequal. The problem is that Telltale should have more people to work on different projects at the same time. With the slow progress they make now, we won't have the chance to play anything else than the already existing formats (
Personally I think I'm the only LA adventure fan that didn't like or get a single laugh out of Grim Fandango. Just didn't see the fascination. But hey, to each their own.
To throw my ha'penny into the fountain, purely due to my experience with the first game I'd say no to a sequel. But that's just me.
Anyone got this working properly in Windows 7? I had it running fine on Vista and with the launcher I can run it in windowed mode in Windows 7 but all the cut scenes and a lot of animation are incredibly slow. If I try it in full screen it just crashes and similarly activating 3D acceleration causes it to stop responding.
Anyone got this working properly in Windows 7? I had it running fine on Vista and with the launcher I can run it in windowed mode in Windows 7 but all the cut scenes and a lot of animation are incredibly slow. If I try it in full screen it just crashes and similarly activating 3D acceleration causes it to stop responding.
Thanks very much, I didn't think to use that installer because I had no problems getting on the machine just issues when playing it. Feel a little silly now (but also ecstatic!)
I think Grim Fandango is probably the most pertinent game to have an episodic format sequel. However, even if I suppose graphically Telltale could make it great, I’m less enthusiastic about their writing. Tales of Monkey Island were good, but not written as witty as original MI games were. And if for MI it’s not that bad (even if I hope a new sequel will have a lot better story, lines and characters), for Grim Fandango, where design, story and lines are essential, I’m not sure TTG have the team tailored for that. Don’t get me wrong, I like TTG’s games, but I’m convinced that they were a lot more at ease with S&M than MI. For example, DeSinge was for me a cheap laugh character (and I don’t say that because I’m french :P I love french caricatures, like in Matrix for example), and the whole story was well… not as clever as other MI ones were. And for Grim Fandango, it just won’t work. It need to be very very immersive, very high class writing. So if they can pay enough talented people to write lines, story and everything, then I hope they’ll do this licence. But if it’s quite the same team, carry on with what you do better.
That’s also why I did not vote for Broken Sword to be made by TTG. Because it’s a very serious game, with a heavy cultural background, and I’m not quite sure it’s the kind of game TTG would perform well.
I would not ask Gran Turismo guys to make the next Mario Kart. It’s racing however, but every studio has his own print. See how Sega changed F-Zero for the GX episode. Whether you like it or not, it has nothing to do with F-Zero X, for example.
Manny finally gets his ticket on the number nine train. The train however is redirected to the land of the living. After snooping around to find a reason Manny realises that the reason is himself. He is aging backwards and becoming a living person. He is sprouted by the driver and left in the land of the living. Meche jumps off the train and gets on the zeppelin to the land of the living to search for her lost love.
When in the land of the living she cannot talk to ordinary people. She seeks out a clairvoyant who uses a vague knowledge of the geography of the land of the dead to guess at where Manny has landed, continents away. Meche sets off to find him.
Exactly one year later (would you beleive) she arrives at a small railway town. She finds Manny's ticket in a field of flowers and digs him up, to discover he is no longer dead. They are both, however, stuck in the land of the living. Manny realises his dilemma, the reason he could not remember the sin he did in his previous life is because he has not commited it yet. He would have to kill someone if they were to get home. Unable to take an innocent life they wait for a villainous one.
A year later they find a business man who is making an unusual trade using the dead as slave labour. When they attack him, it becomes evident he has been experimenting with the dead, Manny being one of his earlier experiments. He has brought a dead version of himself through to the land of the living, effectively rendering him immortal. His dead self takes a shine to Meche and demands she be made his personal assistant. Manny, however, he pushes through a portal to the land of the dead.
He lands (In the water of course) at Rubacava, which is now a vast Metropolis spreading as far as the eyes can see. He disguises his vile living body so as not to offend the dead and gets a job (pick one, leave plenty of room for unlikely advancement). A year later he discovers that the reason the land of the dead is so overpopulated is that the number nine train is no longer running. The only way out is through a portal to the land of the living.
He goes through, is forced into slavery, escapes and is reunited with his beloved Meche.
She has a plan for getting rid of the bussinessman by destroying both his living and dead selves simultaneously. Meche takes the dead and Manny takes the living, but not before getting himself killed, so normal skeletal service is resumed.
and the whole story was well… not as clever as other MI ones were.
Yep, it certainly was not as clever as Monkey Kombat and giant robot monkey. I hate TTG for developing such pointless and shallow characters like Morgan and Winslow. They should have brought back Jojo Jr. and Timmy instead.
I’m less enthusiastic about their writing. Tales of Monkey Island were good, but not written as witty as original MI games were. And if for MI it’s not that bad (even if I hope a new sequel will have a lot better story, lines and characters)
I'm big on their writing, but: I don't get some of the more pointless lines. The two that come to mind are Guybrush's reaction to the little sword in his drink, and The Secret of Donkey Island, which goes like this:
- "What's the secret of Monkey Island?"
- "I can tell you the secret of DONKEY Island." (leans forward) "Whisper whisper."
- "Eww."
No point. I mean, I guess they could've improved it slightly by saying something like, "I guess that's why it's called an ass" or something (though that's not all that good either), but, unless it can be improved, a line like that needs to be cut. (I always think of something Erik Wolpaw once said: "A joke is funny the first time only. Maybe." Which essentially means, you really need to make sure your writing is always, uniformally excellent.)
There's still sometimes when they overwrite, but for the most part they're pretty good. Spinner Cay, which I pulled a bad line out of, did have some excellent lines. I mean, Mark Darin nailed Winslow and introduced the oh-so-popular Morgan LeFlay. That alone is impressive. And to think of all the other fantastic lines...Teehee I'm a fanboy.
I'm wondering if you're nostalgic, though. I mean, as far as great stories go, Tales is better than the originals: Guybrush screws-up enough that he infects an entire caribbean, and has to really fight his way towards victory this time. I mean, it's classic adventure game story: Guybrush attempts something, Guybrush screws-up, Guybrush wants to fix things.
Still, you're right: a Grim Fandango game would have to be relentlessly witty and well-written. It'd crack the knuckles of every writer Telltale has. Tim Schafer had three years to write it, and his lines were among the most brilliant in the 20th century. Yes, I said it. You would have to be incredibly, unbelievably good to approach something like that. And read a lot of noir.
Yep, it certainly was not as clever as Monkey Kombat and giant robot monkey. I hate TTG for developing such pointless and shallow characters like Morgan and Winslow. They should have brought back Jojo Jr. and Timmy instead.
Well. I don’t want to start the eternal debate here. Escape from Monkey Island is not a good adventure game to me. I was referring to some olders episodes.
Kroms, I sure am nostalgic. But well… I’m not talking of that. I really prefer the childish bizarre of other monkey island I’m used to, where I feel like a child in dinseyland, than a huge malediction of cursing pirates with a machiavelic sissy guy (could you even imagine that kind of character in, let’s say, CoMI ?) and a complot of your wife. I don’t get it totally right… I still like this serie, of course. But I really loved what TTG did with S&M, and I really think it’s a lot more their stuff.
Kroms, I sure am nostalgic. But well… I’m not talking of that. I really prefer the childish bizarre of other monkey island I’m used to, where I feel like a child in dinseyland, than a huge malediction of cursing pirates with a machiavelic sissy guy (could you even imagine that kind of character in, let’s say, CoMI ?) and a complot of your wife. I don’t get it totally right… I still like this serie, of course. But I really loved what TTG did with S&M, and I really think it’s a lot more their stuff.
I think it's okay to branch-out a little. I like the fact they introduced a certain aristrocracy to Monkey Island - it makes the entire thing feel a bit more fresh. I was getting tired of the pirate-in-a-carnival story. Anyways, Udvarnoky wrote this out somewhere else, and I like his explanation:
I think if TMI is a little more "out there" than the others, the justification is in the fact that the game's setting is literally a little more out there than the previous installments, rather than because of the distance between the previous games. We're obviously still "Deep in the Caribbean" in the same universe as the other games, but it takes place a little further from home, away from the Tri-Island area.
He's right, of course. Things are a bit more bizarre, like a, well, like a slightly more twisted carnival. I also think DeSinge WOULD fit in Monkey Island, and specifically in Monkey Island 2. That guy would fit-in well in Woodtick, though with a bit of tone-down and re-design.
I'm a lot more interested in seeing Telltale doing more "straight" stuff like Monkey Island, Grim Fandango, or even things like the movies Fargo or In Bruges, than seeing weirder stuff. I love Sam and Max, but I'd be interested in seeing them try their hand at the kind of thing Kurt Vonnegut would write. Not, you know, so straight that it's Mad Men - not yet - but a little less strange.
For what it is, I love Tales. I hope they do another one, though I still think they need to work more on their side characters and their puzzle design. Grim Fandango is a property that needs that sort of quality (excepting the damn Petrified Forest). I'm interested in seeing what happens.
Well. I don’t want to start the eternal debate here. Escape from Monkey Island is not a good adventure game to me. I was referring to some olders episodes.
Don't worry I was yanking your chain.
Seriously though, TTG games have been better written than many other new adventure games and they would be better suited to make next Grim Fandango than for example current LucasArts or Autumn Moon (Bill Tiller's company) are.
Personally I did enjoy the Tales, because many character felt like they had personality. Don't get me wrong, I love the first Monkey Island games, but many characters seem to be bit one-dimensional compared to Tales characters. For example there's a lot more flesh in Winslow than there is in Captain Dread. Once you have solved Dread's puzzle and ended Largo Embargo, there isn't anything you could say to the guy. While you can talk with Winslow just for fun and he often has something new to say.
I'm a lot more interested in seeing Telltale doing more "straight" stuff like Monkey Island, Grim Fandango, or even things like the movies Fargo or In Bruges, than seeing weirder stuff. I love Sam and Max, but I'd be interested in seeing them try their hand at the kind of thing Kurt Vonnegut would write. Not, you know, so straight that it's Mad Men - not yet - but a little less strange.
I actually want to see them go *more* strange. David Lynch strange. ("Use hamburger with Mormon Tabernacle Choir")
If I were a betting man, I'd be willing to place all of my worldly possessions on a big fat NO.
If Lucasarts does continue to produce special editions of their classics then you can more or less guarantee that it'll be an earlier title such as Maniac Mansion or Day of the Tentacle. In fact, they've already stated as much in interviews.
Plus, as others have stated, Manny appeared in SOMI:SE as well and that didn't lead to a Grim Fandango:SE.
Their focus on Maniac Mansion and Grim Fandango either means that these are the references they think most people will get(while not paying for Sam and Max rights), or that they're going to do something with those franchises in the near future.
I don't think they're going to, but if anyone makes anything to do with Grim Fandango then I'm already sold! (I'm harbouring the hope that Telltale might one day take up that challenge)!
As one of my favorite games, I have thought about Telltale picking it up a lot. As much as I want more of it, Grim Fandango was so great, in part, because it was so complete. The ending was phenomenal and put a nice bow on the whole story, and I can't imagine opening the game back up without cheapening that somehow.
What I really would like to see is Telltale making a game in the noir mode (as GF was) and written by Tim Schafer. You know what, forget the noir mode (as much as I love it) I just want to see a TellTale Series penned by Schafer. That would be tantamount to a Grim Fandango sequel, to me.
Grim fandango doesnt need a remake or a sequel
The ending was perfect and left no room for a sequel
and the game still holds very well today. The graphics are a bit blocky but they still look nice.
Grim fandango doesnt need a remake or a sequel
The ending was perfect and left no room for a sequel
Spot on. Tim Shaffer has gone on record as saying that there can be no sequel because of the finality of the original games ending. However, Lucasarts have also stated that they would love to make a sequel to Grim Fandango in particular I'm sure that would be a fantastic idea; a Grim Fandango sequel made by many people, none of whom are Tim Shaffer.
Not that I think it'll happen (anytime soon at least).
They also have purple tentacle from Day of the tentacle in TSOMI:SE as an idol next to the monkey head
I think they are just little gags that dont mean anything
Comments
Day Of The Tentacle sequal would be brilliant, but it would have to be spot on.
As for Grim, I've never played it!
How about, out of left feild... Discworld? First game was great, second game was... good, Noir was a letdown (although, not very linked) but there is a huge wealth of stories to be told there and episodic games would work brilliantly.
IMHO Noir was best of them all, because it had original story, with a nice atmosphere, set into Discworld universe. First game was huge disapointment, because it just altered "Guards! Guards!" and turned it into a Rincewind story. Whole time I kept thinking how the story did really go in the novel and the changes annoyed me more and more. Second game also stole from the books, but at least they ripped off the plot from several books.
Anyways, making new LucasArts sequels is very nice, and I'll definitely try out any new TT versions of Monkey Island, Zak, Loom, Full Throttle, Maniac Mansion, Indiana Jones, or whatever else. Just don't forget to also make some new stuff in the meantime. I mean, the Wallace and Gromit and Strong Bad (Strong Bad in particular) were really fun games. Maybe even make some new IP (Bone, anyone? :P) or something. Either way, continue to make good games, TT, and I'll try them. You haven't disappointed me so far
But if a sequel was to be released, I would definitely buy it
Grim Fandango was an excellent game and I'd like to see an extended remake (like the broken sword) perhaps but Not a Sequel the game was complete as it was.
'Manic Mansion / Day Of the Tenticle' characters would be Perfect for the Telltale episodic style. (As it happens Night of the Raving Dead was my fave sam & max episode lol)
It just seems that imagination and originality has been very low for hollywood and the games industry these past 10 years. I'd like to have ALL my favorite games from the past end up on Steam or XBoxLive, but something orginal funny and fresh would also be a welcome change.
LOL its 1.9 Gig and its in German , looks like their translating an english version now
Play it even if it's in German. It's amazing, and it has some really funny references you can get even if its not in your language.
And actually all mentioned games would deserve a remake or sequal. The problem is that Telltale should have more people to work on different projects at the same time. With the slow progress they make now, we won't have the chance to play anything else than the already existing formats (
To throw my ha'penny into the fountain, purely due to my experience with the first game I'd say no to a sequel. But that's just me.
This launcher?
Thanks very much, I didn't think to use that installer because I had no problems getting on the machine just issues when playing it. Feel a little silly now (but also ecstatic!)
That’s also why I did not vote for Broken Sword to be made by TTG. Because it’s a very serious game, with a heavy cultural background, and I’m not quite sure it’s the kind of game TTG would perform well.
I would not ask Gran Turismo guys to make the next Mario Kart. It’s racing however, but every studio has his own print. See how Sega changed F-Zero for the GX episode. Whether you like it or not, it has nothing to do with F-Zero X, for example.
I have actually obsessed about this idea.
Possible plot:
Manny finally gets his ticket on the number nine train. The train however is redirected to the land of the living. After snooping around to find a reason Manny realises that the reason is himself. He is aging backwards and becoming a living person. He is sprouted by the driver and left in the land of the living. Meche jumps off the train and gets on the zeppelin to the land of the living to search for her lost love.
When in the land of the living she cannot talk to ordinary people. She seeks out a clairvoyant who uses a vague knowledge of the geography of the land of the dead to guess at where Manny has landed, continents away. Meche sets off to find him.
Exactly one year later (would you beleive) she arrives at a small railway town. She finds Manny's ticket in a field of flowers and digs him up, to discover he is no longer dead. They are both, however, stuck in the land of the living. Manny realises his dilemma, the reason he could not remember the sin he did in his previous life is because he has not commited it yet. He would have to kill someone if they were to get home. Unable to take an innocent life they wait for a villainous one.
A year later they find a business man who is making an unusual trade using the dead as slave labour. When they attack him, it becomes evident he has been experimenting with the dead, Manny being one of his earlier experiments. He has brought a dead version of himself through to the land of the living, effectively rendering him immortal. His dead self takes a shine to Meche and demands she be made his personal assistant. Manny, however, he pushes through a portal to the land of the dead.
He lands (In the water of course) at Rubacava, which is now a vast Metropolis spreading as far as the eyes can see. He disguises his vile living body so as not to offend the dead and gets a job (pick one, leave plenty of room for unlikely advancement). A year later he discovers that the reason the land of the dead is so overpopulated is that the number nine train is no longer running. The only way out is through a portal to the land of the living.
He goes through, is forced into slavery, escapes and is reunited with his beloved Meche.
She has a plan for getting rid of the bussinessman by destroying both his living and dead selves simultaneously. Meche takes the dead and Manny takes the living, but not before getting himself killed, so normal skeletal service is resumed.
Yep, it certainly was not as clever as Monkey Kombat and giant robot monkey. I hate TTG for developing such pointless and shallow characters like Morgan and Winslow. They should have brought back Jojo Jr. and Timmy instead.
I'm big on their writing, but: I don't get some of the more pointless lines. The two that come to mind are Guybrush's reaction to the little sword in his drink, and The Secret of Donkey Island, which goes like this:
- "What's the secret of Monkey Island?"
- "I can tell you the secret of DONKEY Island." (leans forward) "Whisper whisper."
- "Eww."
No point. I mean, I guess they could've improved it slightly by saying something like, "I guess that's why it's called an ass" or something (though that's not all that good either), but, unless it can be improved, a line like that needs to be cut. (I always think of something Erik Wolpaw once said: "A joke is funny the first time only. Maybe." Which essentially means, you really need to make sure your writing is always, uniformally excellent.)
There's still sometimes when they overwrite, but for the most part they're pretty good. Spinner Cay, which I pulled a bad line out of, did have some excellent lines. I mean, Mark Darin nailed Winslow and introduced the oh-so-popular Morgan LeFlay. That alone is impressive. And to think of all the other fantastic lines...Teehee I'm a fanboy.
I'm wondering if you're nostalgic, though. I mean, as far as great stories go, Tales is better than the originals: Guybrush screws-up enough that he infects an entire caribbean, and has to really fight his way towards victory this time. I mean, it's classic adventure game story: Guybrush attempts something, Guybrush screws-up, Guybrush wants to fix things.
Still, you're right: a Grim Fandango game would have to be relentlessly witty and well-written. It'd crack the knuckles of every writer Telltale has. Tim Schafer had three years to write it, and his lines were among the most brilliant in the 20th century. Yes, I said it. You would have to be incredibly, unbelievably good to approach something like that. And read a lot of noir.
http://en.wikipedia.org/wiki/Donkey_show
Whether the writers intended that, I have no idea. I also laughed at the Crossroads Center in the Carribean;
http://crossroadsantigua.org/
What was the plastic sword joke again, I recall it, but not the specifics?
Kroms, I sure am nostalgic. But well… I’m not talking of that. I really prefer the childish bizarre of other monkey island I’m used to, where I feel like a child in dinseyland, than a huge malediction of cursing pirates with a machiavelic sissy guy (could you even imagine that kind of character in, let’s say, CoMI ?) and a complot of your wife. I don’t get it totally right… I still like this serie, of course. But I really loved what TTG did with S&M, and I really think it’s a lot more their stuff.
"You put one of those plastic swords in my drink! (angrily) I hate those things!"
I think it's okay to branch-out a little. I like the fact they introduced a certain aristrocracy to Monkey Island - it makes the entire thing feel a bit more fresh. I was getting tired of the pirate-in-a-carnival story. Anyways, Udvarnoky wrote this out somewhere else, and I like his explanation:
He's right, of course. Things are a bit more bizarre, like a, well, like a slightly more twisted carnival. I also think DeSinge WOULD fit in Monkey Island, and specifically in Monkey Island 2. That guy would fit-in well in Woodtick, though with a bit of tone-down and re-design.
I'm a lot more interested in seeing Telltale doing more "straight" stuff like Monkey Island, Grim Fandango, or even things like the movies Fargo or In Bruges, than seeing weirder stuff. I love Sam and Max, but I'd be interested in seeing them try their hand at the kind of thing Kurt Vonnegut would write. Not, you know, so straight that it's Mad Men - not yet - but a little less strange.
For what it is, I love Tales. I hope they do another one, though I still think they need to work more on their side characters and their puzzle design. Grim Fandango is a property that needs that sort of quality (excepting the damn Petrified Forest). I'm interested in seeing what happens.
Don't worry I was yanking your chain.
Seriously though, TTG games have been better written than many other new adventure games and they would be better suited to make next Grim Fandango than for example current LucasArts or Autumn Moon (Bill Tiller's company) are.
Personally I did enjoy the Tales, because many character felt like they had personality. Don't get me wrong, I love the first Monkey Island games, but many characters seem to be bit one-dimensional compared to Tales characters. For example there's a lot more flesh in Winslow than there is in Captain Dread. Once you have solved Dread's puzzle and ended Largo Embargo, there isn't anything you could say to the guy. While you can talk with Winslow just for fun and he often has something new to say.
I actually want to see them go *more* strange. David Lynch strange. ("Use hamburger with Mormon Tabernacle Choir")
For shame indeed!
I'd definitely buy a Telltale Game based on THAT.
well maybe done isn't the right word, conceived would be better
http://en.wikipedia.org/wiki/Loom_(video_game)#Sequels
If Lucasarts does continue to produce special editions of their classics then you can more or less guarantee that it'll be an earlier title such as Maniac Mansion or Day of the Tentacle. In fact, they've already stated as much in interviews.
Plus, as others have stated, Manny appeared in SOMI:SE as well and that didn't lead to a Grim Fandango:SE.
Probably that first one, though.
What I really would like to see is Telltale making a game in the noir mode (as GF was) and written by Tim Schafer. You know what, forget the noir mode (as much as I love it) I just want to see a TellTale Series penned by Schafer. That would be tantamount to a Grim Fandango sequel, to me.
The ending was perfect and left no room for a sequel
and the game still holds very well today. The graphics are a bit blocky but they still look nice.
Spot on. Tim Shaffer has gone on record as saying that there can be no sequel because of the finality of the original games ending. However, Lucasarts have also stated that they would love to make a sequel to Grim Fandango in particular I'm sure that would be a fantastic idea; a Grim Fandango sequel made by many people, none of whom are Tim Shaffer.
Not that I think it'll happen (anytime soon at least).
I think they are just little gags that dont mean anything