Adventure Games making a comeback?

edited March 2011 in General Chat
What do people think? It seems like the true "adventure" games from back in the day started to split out to other genres like the action-adventure (Tomb Raider) or the RPG field and I feel like straight adventure games sort of went dormant for a while.

It seems like these days these more straightforward "adventure" games with exploration and point/click interfaces are seeing a bit of resurgence. From their arrival on sites like Steam and GOG to multiple fan projects releasing games lately to new commercial products coming into play it certainly appears that they're gaining some popularity again.

This forum alone appears to be growing faster than any other Telltale forum ever has. And this is before there's even a single screenshot or shread of story to speculate on.
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Comments

  • edited March 2011
    To be 100% honest, I don't think they are. I haven't really seen sufficient proof that they are yet.
  • edited March 2011
    Nope.... like I said when someone tried to say that BTTF was going to be the game that brought adventure games into the "mainstream" again... its not gonna happen adventure games are a niche market and will likely be that way forever. I do not see why that is such a bad thing either... who cares as long as SOMEONE still makes decent adventure games for us to play.
  • edited March 2011
    The key word here being "decent." Pretty much anything from The Adventure Company is pure crap. And then there's Telltale's direction...
  • edited March 2011
    No I'm not really saying that they're becoming a major factor or mainstream again, it just seems that the "niche" they're in is growing a bit stronger. Maybe it's just me paying better attention.
  • edited March 2011
    Yeah. Or at least, the focus of the niche is shifting towards classic Sierra style stuff again.
  • edited March 2011
    I don't think so. If anything, the genre is getting sicker again with appeals toward an audience that doesn't want them.
  • edited March 2011
    I think adventures are the only genre that is straight and clear cut. It can't be altered or changed into something else. You can use elements of it in other genre's but you can't do that vice versa without compromising its integrity. It's a unique animal that way. Classic adventure fans know this and expect results with strict standards.
  • edited March 2011
    And adventure game fans have the odd desire to drive the genre back into the ground just as they did in the 1990s by wanting to stick what was good in 1990.
  • edited March 2011
    I think adventures are the only genre that is straight and clear cut. It can't be altered or changed into something else. You can use elements of it in other genre's but you can't do that vice versa without compromising its integrity. It's a unique animal that way. Classic adventure fans know this and expect results with strict standards.

    AKA, they're close minded and don't want to do anything differently than how it was done in 1990. Which doesn't work in 2011.
  • edited March 2011
    I'm glad I'm ignoring Anakin. Whatever he's saying must have been conceived purely to try and really get my goat.
  • edited March 2011
    I don't think so. If anything, the genre is getting sicker again with appeals toward an audience that doesn't want them.

    I think this is the greatest danger.
  • CezCez
    edited March 2011
    I think they have made a comeback, just not in the glory days form. They are still sort of the underdog, but it's stronger now than it used to be in the 2000-2006 era. I think the Wii and the DS made room for them to sort of come back.

    I also don't think, MI, that the genre is locked completely, and it cannot take elements from other genres. I think it actually can, and should, but making sure it's still an adventure game, and making sure it's not overdone. I can see Heavy Rain style sequences working greatly in some Sierra Adventures (And it would have done a lot of good to them), as long as they didn't base the whole game on it.

    QfG is another example of a weird marriage between RPG and Adventure. It may be just because it's disguised with a Sierra interface, but to me, that game has always been an adventure with heavy RPG elements to it.

    In the same way, other genres just take a few concepts from adventure game but the game still feels like an action game --I've always found the concept of "action-adventure" a little ridiculous because moving a few blocks to solve a simple puzzle doesn't really make it anything adventure like.

    I just think the few experiments out there hasn't been done in the right way. Or maybe it's too expensive to experiment in these games. I for one loved working in the action sequence of TSL EP3 and I think it was very well received. As long as you don't overdo it, there is room for these kind of things.
  • edited March 2011
    Cez wrote: »
    In the same way, other genres just take a few concepts from adventure game but the game still feels like an action game --I've always found the concept of "action-adventure" a little ridiculous because moving a few blocks to solve a simple puzzle doesn't really make it anything adventure like.

    It's true that action-adventures (I'm not going to put quotes around it -- Lara, Indy, Prince of Persia FTW! :D ) rarely offer deep puzzles like you find in true adventure games, IOW it's not a true hybrid of the action and adventure genres. But I think it's a fun genre in its own right. Even without puzzle-solving (or with only silly puzzles like block moving) they can still have a good mix of action, exploration, and what I like to call "ambulatory challenges" (because it sounds better than "platforming" :p ). Some action-adventures now incorporate RPG elements, as well.

    I've also had fun with some of the physics-puzzlers or platform-puzzlers that seem to be real popular. Where do they fit in?

    It seems that so many genres are taking gameplay elements from other genres, pretty soon there aren't going to be any clear-cut distinctions among any of them. I don't think that's a bad thing at all -- I enjoy many genres and hybrids, and I can't ever see myself saying, Gee I wish I could play a pure shooter that didn't have any pesky RPG or strategy elements. Yet I still crave the pleasure I get from a traditional pure-adventure adventure game. :)
  • edited March 2011
    Cez wrote: »
    I think they have made a comeback, just not in the glory days form. They are still sort of the underdog, but it's stronger now than it used to be in the 2000-2006 era. I think the Wii and the DS made room for them to sort of come back.

    I agree with you Cez! Adventure gaming hit its all time low in the early 2000s. I think we're doing better than we were then.
  • edited March 2011
    Depends on what specifics of the question are? Do you mean 'commercialy alive'? ...or alive in an indie 'underground' sort of way?

    It might also depend on if one considers Telltale games as true "adventures" or not?
  • edited March 2011
    Wii and DS are definitely where it's at.

    On the other hand, gotta plug "The Whispered World" once again. Loved that game.
  • edited March 2011
    Well, if adventure games are "back", why have Lucasarts decided to go down the "Star Wars or nothing" path again?
  • edited March 2011
    Well, if adventure games are "back", why have Lucasarts decided to go down the "Star Wars or nothing" path again?

    For the same reason they did it back in the 90s. They can make much more money with the SW-crap.
  • edited March 2011
    I think it's wrong to say that there is no room for innovation in terms of gameplay. Season 3 of Sam & Max had the powers for example. There's plenty of room for physics-based puzzles as somebody said, and other things that we're just not thinking of.

    Where the genre certainly can stand to improve is graphics. Adventure gamers love to sit on their high horses and proclaim that "story and characters" (and a smaller subset add "puzzles") are the only important aspects of the genre. Graphics can be 5-20 (literally) years behind the times in commercial games because that stuff just isn't important to us cultured adventure game players. Those "pimply-faced joystick jockeys" (a phrase literally used by Just Adventure) who just like to "run around shooting things" can have their modern graphics - we'll stick with our intelligent stories and characters with 1991-2005 graphics thank you very much.

    (For the purposes of this post I will ignore the fact that stories and characters are no longer limited to adventure games, and will not question the questionable assumption that "strong", linear, entirely developer-planned stories are what games should strive for.)

    So as for the mainstream. I would not consider Heavy Rain an adventure game. It's close in many ways though - if you removed the QTE's and anything involving reflexes and beefed up the investigator aspects, would the sales drop through the floor? I doubt it. And there you'd have a pure adventure game selling like gangbusters.

    Take the Leisure Suit Larry license and make a "pure" adventure out of it using 3D Heavy Rain quality graphics (presumably with a stylized/cartoony spin) and that thing is going to sell through the roof, mainstream and all.

    Graphics in adventure games are an inconvenient truth, and I've been wanting to write more about the history of graphics and their role in the genre's initial success for a while now.
    And adventure game fans have the odd desire to drive the genre back into the ground just as they did in the 1990s by wanting to stick what was good in 1990.

    Yep.
  • edited March 2011
    Some adventure fans are too hang up in the past. Sure, it's fully okay to like older adventure games and there are some "classic" adventure games released from time to time.

    Some fans go even so far, that they think upgrading graphical style or gameplay is a sin towards the genre, while they ingnore the fact, that all companies that did adventure games back in the day evolved with the tech.
  • edited March 2011
    JuntMonkey wrote: »
    I think it's wrong to say that there is no room for innovation in terms of gameplay. Season 3 of Sam & Max had the powers for example. There's plenty of room for physics-based puzzles as somebody said, and other things that we're just not thinking of.

    I know what you mean about the Just Adventure crowd, but please do not confuse those who oppose innovation in adventure games with those who oppose turning adventure games into interactive movies. They are two very different views.
    tomimt wrote: »
    Some fans go even so far, that they think upgrading graphical style or gameplay is a sin towards the genre, while they ingnore the fact, that all companies that did adventure games back in the day evolved with the tech.

    I'm all for upgrading gameplay -- where do I sign? I will not, however, support gameplay downgrades.

    You guys are poking at straw men, though, because I haven't really seen many posts here that have taken a hard line against innovation in adventure games.
  • edited March 2011
    thom-22 wrote: »
    I know what you mean about the Just Adventure crowd, but please do not confuse those who oppose innovation in adventure games with those who oppose turning adventure games into interactive movies. They are two very different views.



    I'm all for upgrading gameplay -- where do I sign? I will not, however, support gameplay downgrades.

    You guys are poking at straw men, though, because I haven't really seen many posts here that have taken a hard line against innovation in adventure games.

    Agreed - I'm all for innovation, all against interactive movies.
  • edited March 2011
    tomimt wrote: »
    Some adventure fans are too hang up in the past. Sure, it's fully okay to like older adventure games and there are some "classic" adventure games released from time to time.

    Some fans go even so far, that they think upgrading graphical style or gameplay is a sin towards the genre, while they ingnore the fact, that all companies that did adventure games back in the day evolved with the tech.

    Yeah, there is a huge difference between "upgrading" and "dumbing down," "oversimplifying," "removing all challenge," etc. Telltale has been consistently doing the latter, and we don't want to see it happen to King's Quest. It's as simple as that.
  • edited March 2011
    tomimt wrote: »
    Some adventure fans are too hang up in the past. Sure, it's fully okay to like older adventure games and there are some "classic" adventure games released from time to time.

    Some fans go even so far, that they think upgrading graphical style or gameplay is a sin towards the genre, while they ingnore the fact, that all companies that did adventure games back in the day evolved with the tech.

    I'm surprised by the number of people who are sometimes near-angry about the fact that adventure games are no longer in the old school pixel format.
  • edited March 2011
    DAISHI wrote: »
    I'm surprised by the number of people who are sometimes near-angry about the fact that adventure games are no longer in the old school pixel format.
    I'm surprised by the number of people you can entirely make up, or the number of people who can have an opinion falsely attributed to them.
  • edited March 2011
    I'm surprised by the number of people you can entirely make up, or the number of people who can have an opinion falsely attributed to them.

    Haha good one! :D
  • edited March 2011
    I'm surprised by the number of people you can entirely make up, or the number of people who can have an opinion falsely attributed to them.

    Go to hell.
  • edited March 2011
    DAISHI wrote: »
    Go to hell.

    He already is in hell since he is on this forum with you.
  • edited March 2011
    DAISHI wrote: »
    I'm surprised by the number of people who are sometimes near-angry about the fact that adventure games are no longer in the old school pixel format.

    Some people want things to be exactly they were in 1990. They have this delusion that if Sierra was still around making adventure games, they'd be doing things the same way as they did in 1990.

    The fact is, Interactive Movies and simpler puzzles (ala TT's games and Heavy Rain) are the future of the adventure genre.
  • edited March 2011
    The fact is, Interactive Movies and simpler puzzles (ala TT's games and Heavy Rain) are the future of the adventure genre.
    Well I prefer living in the past then.
  • edited March 2011
    Guys, if this is going to turn into a flame war instead of a discussion or a bickering match, I'm going to close this thread.
  • edited March 2011
    DAISHI wrote: »
    Go to hell.

    He's right. You're being completely and unfairly exaggerative.

    Anyway, the point of the topic. Adventures making a comeback? Heavy Rain being the future? I hope it doesn't stay that way. I always considered it a sign of things to come. That it would improve. Things always need to improve. I enjoyed Heavy Rain but I would love a Heavy Rain style game with wider areas and an inventory system, for instance. That would be a nice expansion. What we need is people (other than just Telltale, and no that's not a jab) to really think about new ways to innovate the adventure medium. New groups that really focus on the adventure genre and how to better it.
  • edited March 2011
    I think maybe part of the lack of innovation or pushing the limits on things is that Telltale doesn't really have much in the way of competition. I mean I'm trying to think of some other company that's out there doing commercial episodic adventure releases on multiple gaming platforms and I'm drawing a blank. I could be wrong, but if that actually is the case then it's even less surprising that they just stick to a formula that they know and are comfortable with.
  • edited March 2011
    I do think games need to be more like pong...
  • edited March 2011
    I would have chosen one of the video games that predates pong... like perhaps 'Chess' (1951), or 'Tennis for Two (late 50's), even Spacewar! would be a good choice!
  • edited March 2011
    well in that case I choose pinball.
  • edited March 2011
    Irishmile wrote: »
    well in that case I choose pinball.

    Isn't Pinball like Pong?
  • edited March 2011
    Nah thats ping pong, table tennis

    Pinball is an mechanical game with steel balls and flashy lights!

    Pinball was based on old Bagatelle game from 1700s! No flashy lights :(
  • edited March 2011
    DAISHI wrote: »
    Go to hell.
    You were being entirely unfair and misrepresenting an entire group as having a viewpoint that nobody in that group has ever expressed.
  • edited March 2011
    Valiento wrote: »
    Nah thats ping pong, table tennis

    Pinball is an mechanical game with steel balls and flashy lights!

    Pinball was based on old Bagatelle game from 1700s! No flashy lights :(

    And there I was thinking Pinnbal was a game where you try to score points by shooting a ball away from a place you need to defend.
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