Ah! Had a re-read of it and I previously didn't see the part where you mentioned it being about the indivual as wel as the community. My eyes must have just skipped over that part. :rolleyes: That's why I was getting confused with the whole 'You' part. I didn't think it was refering to the main player, but an extra player. Teaches me to read things more carefully. Sorry.
So it's confirmed not to play GameCube games. While the feature was nice when I was at school and only had one console with me, I've almost never used my Wii as a GameCube since moving home, preferring to use my GameCube for playing GameCube games, so I'm not so broken up over this. I didn't really need to effectively have three GameCubes anyway.
Well, it's confirmed to support USB hard drives, so that 500 GB one I got for Christmas and then decided not to use with my Wii is seeming less like a waste now.
Well, it's confirmed to support USB hard drives, so that 500 GB one I got for Christmas and then decided not to use with my Wii is seeming less like a waste now.
If they expect the consumer to supplement tiny flash storage with their own hard drives when everyone else is releasing 200+ GB hard drives, there is no way they are going to be seriously supporting online distribution or have as vibrant a storefront as the competition.
Pity about there only being one screen controller per console. I could see massive potential for games like Yu-gi-oh where each player needs to act in secret, without the other player(s) knowing what they are doing.
Oh, well. I don't usually play many multiplayer games anway. Still looking forward to it, and it would take a fair amount to make me lose faith in Nintendo.
So far there's a fair amount of disappointing news but it hasn't deterred me from looking forward to the WiiU....yet. This proves I will never be playing Brawl on a WiiU, though. Can't do it without the GCN controller.
Oh come on, Nintendo if you don't want to sell the controllers individually, then can't you at least let the console support 4 of these controllers.
Imagine a Wind Waker styled Four Swords Adventures game in 3D.
Can you say awesome!
(Four Swords and Chrystal chronicles were epic with the GBA multiplayer)
I mean we can at least take the controller to a friends house and play that way.
(imagine sort of AR games with mutliple screens. Sweet...)
Still not impresed by the WiiU.
But at least they seem to be on track with the 3DS.
The console physically cannot support more than one of them. It would not be able to stream the video to more than one tablet at a time without latency issues.
Also, how are they "on track" with the 3DS? It's underpowered and overpriced, 3D is a gimmicky fad that will die out within the next year or two, and the game library is weak at best, even if you count the marginally upgraded port of a 13 year old Zelda game.
True. Though the prospect of playing an upgraded Ocarina of Time (which is one of my favorite games) sounds good, It's still just Ocarina of Time.
Come to think of it, it seems that several of Nintendo's best first-party games on recent consoles are ports of the same game from a previous console. Ocarina of Time, Twilight Princess, Metroid Prime... Though it's smart to capitalize on famously popular titles by re-releasing them regularly, it still seems strange that these self same titles continue to be better than new and original content.
I guess what I'm saying is that I like these games a lot, but when it gets to where half of the best games are remakes/re-releases, the abundance of nostalgia starts to wear the novelty a bit thin.
No, but where are you going to fit the thing? The disc drive takes up all the space. Unless it's not the final design. But there were playable floor models so who knows? It could be a greater storage capacity of flash memory. But that doesn't seem possible or at least as trustworthy as an actual spinning HDD.
The console physically cannot support more than one of them. It would not be able to stream the video to more than one tablet at a time without latency issues.
Also, how are they "on track" with the 3DS? It's underpowered and overpriced, 3D is a gimmicky fad that will die out within the next year or two, and the game library is weak at best, even if you count the marginally upgraded port of a 13 year old Zelda game.
1. Well I hope that we get something creative via the internet with multiple screen-controllers.
(Probably not though....)
2. Fair points on the 3DS, but its early days yet. Its all about the software in the end. You have to admit the DS had some fantastic games, and that console's power was pretty pathetic.
Also, how are they "on track" with the 3DS? It's underpowered and overpriced, 3D is a gimmicky fad that will die out within the next year or two, and the game library is weak at best, even if you count the marginally upgraded port of a 13 year old Zelda game.
1.Underpowerd? So is the wii and Ive had loads of fun on that.
2.3D a gimmick? I forgot if you dont like something, than its a gimmick.
3.Weak game library? Sorry, but the thing launched in March. Plenty of games such as Resident Evil, Paper Mario, and Super Smash Bros are on its way. Very few consoles have a strong lineup at launch.
4.I would have preferred a marginally upgraded port of Majora's Mask, but OoT is good for now.
It could be a greater storage capacity of flash memory. But that doesn't seem possible or at least as trustworthy as an actual spinning HDD.
Higher capacity solid state storage does exist, but(for example) you're paying more than $200 for 120GB. While we do have higher capacity drives, the tech is still EXTREMELY expensive when you get to respectable amounts.
I expect the internal flash memory in GB hasn't been specced out because that's not final and wil probably be based on memory costs near the time of release. I'm sure it will have more than the Wii, but far less than(for example) any PS3 SKU.
Also, how are they "on track" with the 3DS? It's underpowered and overpriced, 3D is a gimmicky fad that will die out within the next year or two, and the game library is weak at best, even if you count the marginally upgraded port of a 13 year old Zelda game.
The DS didn't exactly have a strong launch line-up and people called the touch screen a gimmick. It's now the best selling handheld of all time. And if the Wii has proven anything it's that technical power isn't the main driving force behind sales.
The 3DS's power is good enough for what it needs to do, considering the screen size, and the direction with the online services and graphical capabilities is the right one. I'm personally a fan of the 3D because it looks really good and adds a lot to the immersion in a game world, and it's also a lot better than with 3D glasses. Alone seeing the 3D trailer for OoT on the eShop was enough to convince me that I should get this remake as soon as possible once it comes out, although I was previously skeptical.
The games yet to come out are all looking good (and I'm only talking about the first party titles here), especially the Mario and Mario Kart games.
The DS's best games such as EBA or NSMB also took a year or two to come out (if not more), so it's a bit too early to say it failed.
I do hope there will at least be one cool 3rd party 3DS game in summer that I can buy, since all the titles mentioned above are apparently scheduled for the winter holidays.
This time though, I have to give credit to Sony too for trying something new with the rear-touch-panel and having multi-touch on front and back. If there are any games coming out for it that I'm interested in, I might get one as well.
I do not see the point in handhelds that are 1:1 miniature home consoles though, because that will mean that we get the same games on both (not literally). And if I have to pick a system to play a PS3 game on, it's obviously the PS3, because I do not have to play a game every where I go (similarly I probably won't be using the Wii U's streaming ability that often). So if all we get on PSVita is "ports" of PS3 games just because it could technically handle it, I don't really see a point for me in owning both.
The Wii U again is a unique system, and it will create completely new gameplay experiences that you can not get elsewhere, regardless how big the processing power is. This will also be one factor why services like OnLive won't be able to recreate this experience. And even if "only" 20 good games come out for it, out of which let's say 5 are true gems, it will be worth owning one for me.
The most important factor for me to decide if I should buy a console is the games. And I just so happen to be a huge fan of the philosophy how Nintendo makes their first and second party games that I have not seen in any other companies, and that I can feel (others might not be able to see this though, idk).
I used to see similar potential in Konami (although they disappointed a little this year's E3, but that's probably due to the final half hour of the conference where they showed virtually nothing at all), and Valve is quite strong in that department too. But for Valve games I don't need a console, and I bought a PS2 just to play the MGS series.
In the end however, each gamer has to decide for himself which console to get or which not to get, depending on how much money they have left to spend. Ideally, a "true" gamer should aim to own every major console to not miss out on any game they find interesting. (And yea, for those who didn't get the memo yet, it IS possible to buy two consoles, and you do not need to be loyal to one and one only forever, provided you have the money).
The DS didn't exactly have a strong launch line-up and people called the touch screen a gimmick. It's now the best selling handheld of all time. And if the Wii has proven anything it's that technical power isn't the main driving force behind sales.
Touch screen IS a gimmick. 99% of DS games either ignore the touch screen, or use it in an awful and awkward way. VERY few games actually use the touch screen well. The touch screen has nothing to do with why DS is the best selling handheld of all time. Good marketing, low price point, and a reasonably solid lineup of games are responsible for that.
3D has existed for decades, it comes back every decade or so for a little while, and then people think it's neat for a few years, and then it goes back into the hole it crawled out of to sleep for another decade. The fact that the technology is slightly better now does not make the effect any more appealing than it ever was in the past. It doesn't add any realism, it actually takes away from the realism. Looking at a regular screen is like peering through a window into another world. Looking at a 3D image on a regular screen shows you this twisted world that looks and feels like a bad popup book, and our eyes are not capable of processing it properly, which is the reason your eyes will burn out really badly after extended 3D viewing.
The primary reason that DS and Wii sold well was price point. 3DS (and from the look of it, Wii U) has an extremely high price point for a system primarily being marketed to casual gamers and parents with young children. Not many parents are going to want to put a $250+ device into the hands of a 7 year old.
Also, how are they "on track" with the 3DS? It's underpowered and overpriced, 3D is a gimmicky fad that will die out within the next year or two, and the game library is weak at best, even if you count the marginally upgraded port of a 13 year old Zelda game.
I disagree- the 3DS is going to make 3D bigger, if anything. How many phones had touch screens before the DS? Not many. Now look around and see how the amount of objects with touch screens. Once more people begin to pick it up when the heavy-hitter games come out, expect more 3D devices to release.
I disagree- the 3DS is going to make 3D bigger, if anything. How many phones had touch screens before the DS? Not many. Now look around and see how the amount of objects with touch screens. Once more people begin to pick it up when the heavy-hitter games come out, expect more 3D devices to release.
The difference being that a touch screen on a phone is actually extremely useful, whereas on a gaming platform, a touchscreen is "not annoying" at best. Plus, most phones use capacitive touchscreens, whereas DS uses resistive, and I must say, having played games extensively on both my DS and my iPod Touch, I greatly prefer capacitive.
The difference being that a touch screen on a phone is actually extremely useful, whereas on a gaming platform, a touchscreen is "not annoying" at best. Plus, most phones use capacitive touchscreens, whereas DS uses resistive, and I must say, having played games extensively on both my DS and my iPod Touch, I greatly prefer capacitive.
Resistive has two layers that press together when you touch the top one, while capacitive uses your body's natural charge to activate. Or something along those lines.
With a capacitive touchscreen, you press very lightly and it can only read your finger or a special capacitive stylus. With resistive, you have to press somewhat firmly in order for it to register, and using your fingertips is very challenging because of this.
With a capacitive touchscreen, you press very lightly and it can only read your finger or a special capacitive stylus. With resistive, you have to press somewhat firmly in order for it to register, and using your fingertips is very challenging because of this.
Yeah that would sound better than the DS touchscreen.
Don't jump to conclusions yet. In the demo video they showed more finger-touch then stylus-touch. And the only time they showed the stylus was for the drawing/art part. Everything else was finger-touch. And considering they're going for the iPad and tablet PC look, it might just be capacitive.
Comments
http://www.computerandvideogames.com/306087/news/wii-u-console-and-controller-wont-be-sold-separately/
...Nevermind.
That is all.
...My apologies. I don't know what came over me.
U Wii
So, only one touchpad controller per console, no internal HDD, no GCN controller support. What the heck else are they going to do to themselves?
Oh, well. I don't usually play many multiplayer games anway. Still looking forward to it, and it would take a fair amount to make me lose faith in Nintendo.
Imagine a Wind Waker styled Four Swords Adventures game in 3D.
Can you say awesome!
(Four Swords and Chrystal chronicles were epic with the GBA multiplayer)
I mean we can at least take the controller to a friends house and play that way.
(imagine sort of AR games with mutliple screens. Sweet...)
Still not impresed by the WiiU.
But at least they seem to be on track with the 3DS.
The console physically cannot support more than one of them. It would not be able to stream the video to more than one tablet at a time without latency issues.
Also, how are they "on track" with the 3DS? It's underpowered and overpriced, 3D is a gimmicky fad that will die out within the next year or two, and the game library is weak at best, even if you count the marginally upgraded port of a 13 year old Zelda game.
Come to think of it, it seems that several of Nintendo's best first-party games on recent consoles are ports of the same game from a previous console. Ocarina of Time, Twilight Princess, Metroid Prime... Though it's smart to capitalize on famously popular titles by re-releasing them regularly, it still seems strange that these self same titles continue to be better than new and original content.
I guess what I'm saying is that I like these games a lot, but when it gets to where half of the best games are remakes/re-releases, the abundance of nostalgia starts to wear the novelty a bit thin.
1. Well I hope that we get something creative via the internet with multiple screen-controllers.
(Probably not though....)
2. Fair points on the 3DS, but its early days yet. Its all about the software in the end. You have to admit the DS had some fantastic games, and that console's power was pretty pathetic.
1.Underpowerd? So is the wii and Ive had loads of fun on that.
2.3D a gimmick? I forgot if you dont like something, than its a gimmick.
3.Weak game library? Sorry, but the thing launched in March. Plenty of games such as Resident Evil, Paper Mario, and Super Smash Bros are on its way. Very few consoles have a strong lineup at launch.
4.I would have preferred a marginally upgraded port of Majora's Mask, but OoT is good for now.
Higher capacity solid state storage does exist, but(for example) you're paying more than $200 for 120GB. While we do have higher capacity drives, the tech is still EXTREMELY expensive when you get to respectable amounts.
I expect the internal flash memory in GB hasn't been specced out because that's not final and wil probably be based on memory costs near the time of release. I'm sure it will have more than the Wii, but far less than(for example) any PS3 SKU.
The DS didn't exactly have a strong launch line-up and people called the touch screen a gimmick. It's now the best selling handheld of all time. And if the Wii has proven anything it's that technical power isn't the main driving force behind sales.
The games yet to come out are all looking good (and I'm only talking about the first party titles here), especially the Mario and Mario Kart games.
The DS's best games such as EBA or NSMB also took a year or two to come out (if not more), so it's a bit too early to say it failed.
I do hope there will at least be one cool 3rd party 3DS game in summer that I can buy, since all the titles mentioned above are apparently scheduled for the winter holidays.
This time though, I have to give credit to Sony too for trying something new with the rear-touch-panel and having multi-touch on front and back. If there are any games coming out for it that I'm interested in, I might get one as well.
I do not see the point in handhelds that are 1:1 miniature home consoles though, because that will mean that we get the same games on both (not literally). And if I have to pick a system to play a PS3 game on, it's obviously the PS3, because I do not have to play a game every where I go (similarly I probably won't be using the Wii U's streaming ability that often). So if all we get on PSVita is "ports" of PS3 games just because it could technically handle it, I don't really see a point for me in owning both.
The Wii U again is a unique system, and it will create completely new gameplay experiences that you can not get elsewhere, regardless how big the processing power is. This will also be one factor why services like OnLive won't be able to recreate this experience. And even if "only" 20 good games come out for it, out of which let's say 5 are true gems, it will be worth owning one for me.
The most important factor for me to decide if I should buy a console is the games. And I just so happen to be a huge fan of the philosophy how Nintendo makes their first and second party games that I have not seen in any other companies, and that I can feel (others might not be able to see this though, idk).
I used to see similar potential in Konami (although they disappointed a little this year's E3, but that's probably due to the final half hour of the conference where they showed virtually nothing at all), and Valve is quite strong in that department too. But for Valve games I don't need a console, and I bought a PS2 just to play the MGS series.
In the end however, each gamer has to decide for himself which console to get or which not to get, depending on how much money they have left to spend. Ideally, a "true" gamer should aim to own every major console to not miss out on any game they find interesting. (And yea, for those who didn't get the memo yet, it IS possible to buy two consoles, and you do not need to be loyal to one and one only forever, provided you have the money).
Touch screen IS a gimmick. 99% of DS games either ignore the touch screen, or use it in an awful and awkward way. VERY few games actually use the touch screen well. The touch screen has nothing to do with why DS is the best selling handheld of all time. Good marketing, low price point, and a reasonably solid lineup of games are responsible for that.
3D has existed for decades, it comes back every decade or so for a little while, and then people think it's neat for a few years, and then it goes back into the hole it crawled out of to sleep for another decade. The fact that the technology is slightly better now does not make the effect any more appealing than it ever was in the past. It doesn't add any realism, it actually takes away from the realism. Looking at a regular screen is like peering through a window into another world. Looking at a 3D image on a regular screen shows you this twisted world that looks and feels like a bad popup book, and our eyes are not capable of processing it properly, which is the reason your eyes will burn out really badly after extended 3D viewing.
The primary reason that DS and Wii sold well was price point. 3DS (and from the look of it, Wii U) has an extremely high price point for a system primarily being marketed to casual gamers and parents with young children. Not many parents are going to want to put a $250+ device into the hands of a 7 year old.
I disagree- the 3DS is going to make 3D bigger, if anything. How many phones had touch screens before the DS? Not many. Now look around and see how the amount of objects with touch screens. Once more people begin to pick it up when the heavy-hitter games come out, expect more 3D devices to release.
...eek.
The difference being that a touch screen on a phone is actually extremely useful, whereas on a gaming platform, a touchscreen is "not annoying" at best. Plus, most phones use capacitive touchscreens, whereas DS uses resistive, and I must say, having played games extensively on both my DS and my iPod Touch, I greatly prefer capacitive.
So what exactly is the difference?
Resistive has two layers that press together when you touch the top one, while capacitive uses your body's natural charge to activate. Or something along those lines.
With a capacitive touchscreen, you press very lightly and it can only read your finger or a special capacitive stylus. With resistive, you have to press somewhat firmly in order for it to register, and using your fingertips is very challenging because of this.
They've shown it with a stylus already, so I think resistive is more likely, given their affinity for it.
Yeah that would sound better than the DS touchscreen.
Didnt in the trailer they also showed the guy using his finger on something(I think the parrot singing Mario)