Worst Levels You've Ever Encountered

edited April 2013 in General Chat
In almost every game (mostly action or platformer games) there's always that one level that we dislike, hate or absolutely despise. It's the one that thought was crap upon our first playthrough, and it's the one we dread upon each replay. It might have caused you immense frustration and made you tear out your hair, it might have seemed almost impossible, it might have been one of those levels that presents a problem that seems to have no solution whatsoever, it might have been poorly designed, it might have been annoying, or you might've just plain not liked it for your own personal reasons. For whatever reason it may be, we all have levels that we hate and wish never existed.

So share your tales of frustration here, tear your least favourite levels to shreds, nitpick, explain why these levels were so terrible, and criticize and abuse the designers of said levels (whoever they may be).
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Comments

  • edited April 2011
    Legend of Zelda: Ocarina of Time. Water Temple.

    As obtuse a puzzle as I ever saw. Was the game that forced me to reset and start over, because I was entirely sure I'd used a key in the wrong place and ended up with no ability to make forward progress. Lately I've heard I was wrong, but I hear different information on that. Anyway, it sucked.
  • edited April 2011
    Water Temple in OoT as stated earlier... dear god the nightmares I have with that temple...

    And to beat the rush: Psychonauts' Meat Circus. Trying.... so hard.... to not rage....
  • edited April 2011
    Several of the levels in South Park for the N64 (the FPS one)... those levels were just so extremely bland and dull.
  • edited April 2011
    The huge underwater level with the submarine in Earthworm Jim. I was never able to play through it as a kid. When I was too fast the glass would break, when I was too slow I wouldn't be able to get to the next oxygen refill point.
    I did conquer it about 8 years ago, but it still haunts me...
  • edited April 2011
    Joop wrote: »
    The huge underwater level with the submarine in Earthworm Jim. I was never able to play through it as a kid. When I was too fast the glass would break, when I was too slow I wouldn't be able to get to the next oxygen refill point.
    I did conquer it about 8 years ago, but it still haunts me...

    That level is nothing compared to the Peter Puppy level.
    Now that level was just EVIL!!! :mad:
  • edited April 2011
    that level is nothing compared to the peter puppy level.
    Now that level was just evil!!! :mad:

    eff that level
  • edited April 2011
    I didn't get stuck in the OoT Water Temple, albeit I did have a strategy guide at hand. It was certainly annoying though.

    World 8-3 on Super Mario Bros. ...stupid hammer bros. I hate them.
    World 8-1 on Super Mario Bros. 3 ...cannons, cannons everywhere.
  • edited April 2011
    That level is nothing compared to the Peter Puppy level.
    Now that level was just EVIL!!! :mad:

    That's the problem. I don't even remember the Peter Puppy level that well.
    I've only seen it once or twice.
  • edited April 2011
    Tetris level 13.

    I'll be seriouser when I get home from school
  • edited April 2011
    Chyron8472 wrote: »
    I didn't get stuck in the OoT Water Temple, albeit I did have a strategy guide at hand. It was certainly annoying though.

    World 8-3 on Super Mario Bros. ...stupid hammer bros. I hate them.
    World 8-1 on Super Mario Bros. 3 ...cannons, cannons everywhere.

    I remember beating SMB3 with game genie and kept wondering on the cannon level how it's possible to do it without cheating.
  • edited April 2011
    There's this one level with Team Chaotix in Sonic Heroes that I just couldn't pass, no matter how hard I tried...
    it's been a long time though. Maybe I could kick it's ass now if I wanted to.
  • edited April 2011
    Pretty much the entireity of The Library from Halo, which is to say the levels both before and after the reveal of The Flood. The same rooms copy-pasted countless times with the same enemies doing the same things over and over again. This is not good gameplay, this is just pure laziness on the developers part.

    The Water Temple of OoT may have had its problems, but at least it was interesting. It wasn't the same boxy corridor repeated endlessly for about 2 hours.

    ...

    Other levels that get the middle finger are the Meat Circus from Psychonauts for just being so god-damn hard, the original Donkey Kong in Donkey Kong 64 for being murderously difficult compared to the rest of the game, the Microscope puzzle from The 7th Guest for being impossible (and not even giving you anything for actually beating it!), every single level as Big the Cat from Sonic Adventure, Canary Mary's races from Banjo-Tooie, the two crystal hunting levels from Ratchet & Clank 2 and the race against Hilary in GTA Vice City.
  • edited April 2011
    The problem I had with Donkey Kong was how extensive the searches were for extra pieces, doodads and gizmos to progress. I found it a cheap way to extend the game's length.
  • edited April 2011
    I dislike DK64 as a whole because it's just one long collectathon, and I like a little more depth than that in my games, but being forced to play the original DK was such a massive middle finger that I had to mention it.
  • edited April 2011
    Sumotori Dreams is possibly the worst game ever made, but its hillarious to watch the robots stumble around like drunks, i never have laughed so hard in my entire life after playing this, it simply kicks ass...

    http://www.gravitysensation.com/sumotori/
  • edited April 2011
    I dislike DK64 as a whole because it's just one long collectathon
    That's the reason I didn't like this game much as well.
  • edited April 2011
    See collecting was cool in Mario 64 because you had a discernible end with clues. Rare took obscure collecting and made it its own genre
  • edited April 2011
    16466-Battletoads%20-%20Level%203-2-620x.jpg

    Especially in two player mode. Ugh.
  • edited April 2011
    Battletoads was the embodiment of BS.
  • edited April 2011
    Every sewer level ever made.

    Every shoehorned in stealth level ever made.

    Every escort level ever made.
    Remolay wrote: »
    I'll be seriouser when I get home from school

    I think you should stay at school and brush up on your grammar.

    j/k

    :p
  • edited April 2011
    Scnew wrote: »
    16466-Battletoads%20-%20Level%203-2-620x.jpg

    Especially in two player mode. Ugh.

    Ugh, I recently replayed Battletoads vs. Double Dragon with a friend, and those parts were just terrible. Everytime one of you falls the other one misses their jump too. It's just a definite game over.
  • edited April 2011
    ... and every single Stinkoman level as well, I could never get through, or else I am just a pretty lousy gamer, lol.
  • edited April 2011
    The fourth table (Showdown) in Sonic Spinball. Seriously, that thing was bullshit.

    Other than that, I can only think of four instances of teeth-grinding frustration.

    1. The last chapter in Star Wars: Bounty Hunter. The Bando Gora are such bullshit enemies.
    2. The Minas Tirith level in Lord of the Rings: Return of the King.
    3. The Special Stages in Sonic Heroes.
    4. Visions by Abnormality in Rock Band 2. I count it because it was something that had to be overcome to finish the Endless Setlist 2, and having never played it before the setlist, it came right the fuck out of nowhere and was the only song that was insurmountable on hard bass and guitar for my group. I eventually did overcome it on hard drums and was able to clear it in one try when I played the setlist on my own. It was the only song I got three stars on.
  • edited April 2011
    Sky Shark for Nintendo. That game sucked so much. I couldn't even get past the first level the planes were so fast and the stupid tanks.
  • edited April 2011
    I dislike DK64 as a whole because it's just one long collectathon, and I like a little more depth than that in my games, but being forced to play the original DK was such a massive middle finger that I had to mention it.

    Gee, all of these things are just reasons why I LOVE the game.
  • edited April 2011
    Chyron8472 wrote: »
    I didn't get stuck in the OoT Water Temple, albeit I did have a strategy guide at hand. It was certainly annoying though.

    i really don't understand the appeal of strategy guides to people. sure it makes the game much harder but when you beat it you can say you actually did it
  • edited April 2011
    Because sometimes you don't want to take a month to beat a game.
  • edited April 2011
    As a collector of strategy guides, I can honestly say there's just something about the way they feel. Having a whole tome of knowledge at your fingertips is very satisfying, knowing that, should you require aid, you can turn to it and the solution will be there, in great detail and with images to make it visually appealing.

    It's something FAQs, for all their uses, will never quite replicate, in the same way that a Kindle will never replace real books (well, for me they won't, anyway).

    Anyway. I completely forgot to mention it earlier (because I'm stupid and such) but pretty much anything from this exhaustive list fits under the thread topic.
  • edited April 2011
    For anyone who thinks psychonauts meat circus, read this, then rage:

    You can just throw confusion grenades at the rabbit then pick it up.

    Anyway, for me, the "level" would be the final castle of the game I wanna be the guy
  • edited April 2011
    Does that skip all the frustrating platforming? 'cause somehow I doubt it.
  • edited April 2011

    Anyway, for me, the "level" would be the final castle of the game I wanna be the guy

    No that whole game is the "level". Stupid hard.
  • edited April 2011
    Does that skip all the frustrating platforming? 'cause somehow I doubt it.

    If you use shield, the knife throwers knives bounce right onto the wheel.

    *more rage*
  • edited April 2011
    coolguy721 wrote: »
    i really don't understand the appeal of strategy guides to people. sure it makes the game much harder but when you beat it you can say you actually did it

    Because I want to get everything. I'm rather completionist about certain games.

    Also, the OOT strategy guide I had was the Zelda: OOT Official Nintendo Power Strategy Guide. Don't tell me you never had a subscription to Nintendo Power. I thought everyone had that back in the day.


    Besides that, without a Final Fantasy 7 Strategy Guide, I would have had no clue how to get a gold chocobo, much less know where the Knights of the Round summon materia was or that it even existed.
  • edited April 2011
    Davies wrote: »
    Every sewer level ever made.

    Yes! Thank you. Oh my god if I never see another sewer in a video game as long as I live, I'll die happy. (the sole exception would maybe be Uncharted 2 - and only because it's mercifully brief in that game)
  • edited April 2011
    For anyone who thinks psychonauts meat circus, read this, then rage:

    You can just throw confusion grenades at the rabbit then pick it up.
    If you use shield, the knife throwers knives bounce right onto the wheel.

    *more rage*

    Commencing massive rage in 3...2...1...
  • edited April 2011
    Yes! Thank you. Oh my god if I never see another sewer in a video game as long as I live, I'll die happy. (the sole exception would maybe be Uncharted 2 - and only because it's mercifully brief in that game)

    I guess your right about Uncharted 2 but thinking about it, even that section was the weakest part of a brilliant game.
  • edited April 2011
    back-to-the-future-3-pc-game-screenshot.jpg

    The first level of the Back to the Future Part III game for the Sega Genesis.
  • edited April 2011
    back-to-the-future-3-pc-game-screenshot.jpg

    The first level of the Back to the Future Part III game for the Sega Genesis.

    I don't believe that I could ever get past that initial stage.

    Ohhhh, also... The Empire Strikes Back for the Gameboy. I completed Star Wars and Return of the Jedi several times but I could NEVER EVER find a way out of those bastard ice caverns that featured in level 1 of Empire.
  • edited April 2011
    The level in DKC2 with the vine maze, the parrot, the wind gusts... I don't need to look it up, if you've played it, you know it....it's just every damn obstacle they can think of. There are many bad games that I can bring up...but this is an insane part in an amazing game.
  • edited April 2011
    For anyone who thinks psychonauts meat circus, read this, then rage:

    You can just throw confusion grenades at the rabbit then pick it up.

    That is not what made the level horrible for me. This little brat that just wouldn't STFU killed my mood more than anything else.
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