Worst Levels You've Ever Encountered

2

Comments

  • edited April 2011
    Actually, most of the Nintendo games named in here I never had a problem with.
    I never found the Water Temple that hard, I never found the bad bird rag level in DKC hard.

    I've never used strategy guides either, although I have, on a blue monday, used a faq to help me in collecting every little thing.
  • edited April 2011
    I HATE swimming levels... except for the banjo-kazooie/tooie swimming levels, I have hated every swimming level i've ever encountered... also anything with a nautical theme I generally hate, idk why but I do...
  • edited April 2011
    Really? I like the Super Mario Bros. 1 and Donkey Kong Country swimming levels
  • edited April 2011
    I HATE swimming levels... except for the banjo-kazooie/tooie swimming levels, I have hated every swimming level i've ever encountered... also anything with a nautical theme I generally hate, idk why but I do...
    Hmmm. I'm not too fond of swimming levels either. I think it's cos, to make it realistic, they make your character glide a bit, so controlling can be annoying.
  • edited April 2011
    I have never been a fan of underwater/swimming levels, or even levels where you have to go in water at all for extended periods of time. Especially when there are also things in the water that can kill you, and you can only stay underwater for a limited amount of time. The worst of this, I found, was in 'Indiana Jones and the Infernal Machine', when I had to search through a big half-sunken ship of some sort, and I had to swim long distances without drowning Indy, whilst also trying to avoid sharks at the same time.

    I can't remember much about this part of the game (it was a long time ago); all I remember is that I really hated it.
  • edited April 2011
    DAISHI wrote: »
    Legend of Zelda: Ocarina of Time. Water Temple.

    As obtuse a puzzle as I ever saw. Was the game that forced me to reset and start over, because I was entirely sure I'd used a key in the wrong place and ended up with no ability to make forward progress. Lately I've heard I was wrong, but I hear different information on that. Anyway, it sucked.

    Disagree. It's all there logically, it's not like an adventure game puzzle where you have to randomly figure out that you have to eat half of an apple and then use it to stabilize a desk leg so that you can write a letter on the desk using a feather and blueberries.

    I had the problem of not being able to find a key as well, but right before I was going to give up I realized there was one last thing I hadn't tried. There it was.
    DAISHI wrote: »
    See collecting was cool in Mario 64 because you had a discernible end with clues. Rare took obscure collecting and made it its own genre

    Yea, M64 and Kazooie were great - DK64 and Banjo-Tooie went too far with collecting. With Mario and Kazooie, you felt you had to get everything - nothing was wasted, everything was an interesting challenge. In DK64 and BT it was just insanity with crap everywhere. I didn't bother getting all of the stuff in those games because the games didn't give me enough reason to care. Same with Mario Sunshine. Galaxy brought me back to being a 100%'er (well, not counting beating the whole thing again with Luigi).
  • edited April 2011
    The dung hill level in Conker Reloaded. That level was crap.
  • edited April 2011
    i_see_what_you_did_there_RE_Anyone_else_see_it_RE_I_AM_NOT_DIXLESIC-s450x545-95526.jpg
  • edited April 2011
    Last Ninja 3 had pretty badly designed levels, very annoying and confusing.
    I love the series but LN3 is by far the weakest entry... the previous two games had much, much more logically laid out areas.

    I tried mapping the LN3 levels (the Amiga version, I already knew the C64 levels well enough), and it's quite a headache - it's a bit hard to explain so I'll just post one of the level maps here... if you look a bit at that, you'll see what I mean about confusing levels.
    The letters at the exits of the various screens signify where you will end up upon leaving the screen (A leads to another entry on another screen which is also marked with A, etc).

    th_LastNinja3AmigaLevel3.jpg
  • edited April 2011
    JuntMonkey wrote: »
    Disagree. It's all there logically, it's not like an adventure game puzzle where you have to randomly figure out that you have to eat half of an apple and then use it to stabilize a desk leg so that you can write a letter on the desk using a feather and blueberries.

    I had the problem of not being able to find a key as well, but right before I was going to give up I realized there was one last thing I hadn't tried. There it was.



    Yea, M64 and Kazooie were great - DK64 and Banjo-Tooie went too far with collecting. With Mario and Kazooie, you felt you had to get everything - nothing was wasted, everything was an interesting challenge. In DK64 and BT it was just insanity with crap everywhere. I didn't bother getting all of the stuff in those games because the games didn't give me enough reason to care. Same with Mario Sunshine. Galaxy brought me back to being a 100%'er (well, not counting beating the whole thing again with Luigi).

    Agree to disagree about Zelda.

    See Mario Galaxy, was a 100%er. I even did the Luigi half, but I had to let the game rest for a few months before I went back to do that. Was actually harder because Luigi's movements are looser.
  • edited April 2011
    Any level that has pitfalls and is part of a game that has clunky controls a.k.a. game with high difficuly for the wrong reasons.

    Yes, I am looking at you Tomb Raider: Underworld.
  • edited April 2011
    The top floor in the Elevator of Doom in Project Altered Beast, the fight is so ridiculous hard with that centipede boss that I gave up on the game, and I have never touched it since...
  • edited April 2011
    Origami wrote: »
    Any level that has pitfalls and is part of a game that has clunky controls a.k.a. game with high difficuly for the wrong reasons.

    Yes, I am looking at you Tomb Raider: Underworld.

    I couldn't get past an alley or some nonsense like that in the first level and never tried again.
  • edited April 2011
    All of Evil Dead: Hail to the King, with it's confusing, maze like layout, respawning enemies and clunky controls. A shame because the atmosphere was suitably creepy and Bruce Campbell provided the voice of Ash.
  • edited April 2011
    DAISHI wrote: »
    I couldn't get past an alley or some nonsense like that in the first level and never tried again.
    That sounds suspiciously like Tomb Raider: The Angel of Darkness. I've never really tried that one, but I've not really heard good things.
  • edited April 2011
    That sounds suspiciously like Tomb Raider: The Angel of Darkness. I've never really tried that one, but I've not really heard good things.

    Don't ever play that game. During the sixth level, Satan literally emerges from your screen, dances the hot fandango and claims your soul for all eternity. Needless to say, I've played better.
  • edited April 2011
    Tomb Raider Underworl is pretty awesome except for the sometimes clunky controls and camera. The environments are really varied and there is little to none repetition in designs. Like the Uncharted games it's a delight exploring the areas and there is a great flow.
    If you're fan of platformers with organic environments and exotic locations this game is for you.
  • edited April 2011
    When I was young, the worst level had to be the tank level near the end of Super Mario Bros 3...GOD that was hell at the time...

    But further on, one of the most annoying moments that sticks out is the
    Riku boss fight
    from the original Kingdom Hearts. The cutscene before that was too long and too unskippable.

    I have vague memories of annoying one-off levels that take me ages to complete but can't think of any more right now...
  • edited April 2011
    The final boss from Sonic the Hedgehog 4: Episode I. Gaahhhhhh!

    Also, the stair well level and the last boss on Metal Gear Solid under the 'hard' setting. Double Gaahhhhhh!

    Although I guess that there's no denying; the tougher the level, the greater the satisfaction upon completion.
  • edited April 2011
    Davies wrote: »
    Don't ever play that game. During the sixth level, Satan literally emerges from your screen, dances the hot fandango and claims your soul for all eternity. Needless to say, I've played better.
    Well, he'd have a hard time claiming my soul - mine already belongs to Rosario Dawson.

    Recently replayed Half-Life and man, the Xen levels really are a letdown, aren't they? I wouldn't say they're bad, but after the excellence of the rest of the game, they simply aren't in the same league. Major step backwards and a really bad way to end the game.
  • edited April 2011
    For its era I think Half Life ended better than most.
  • edited April 2011
    Davies wrote: »
    Don't ever play that game. During the sixth level, Satan literally emerges from your screen, dances the hot fandango and claims your soul for all eternity. Needless to say, I've played better.
    That sounds suspiciously like Tomb Raider: The Angel of Darkness. I've never really tried that one, but I've not really heard good things.

    Turns out the game I was referencing was, indeed, Angel of Darkness.
  • edited April 2011
    I came in to talk about the Water Temple from LOZ:OOT as well. lol I'm glad i'm not the only one who had problems with it.

    I can't think of many other games where I had huge problems with the levels. Allthough, bascily every level of the original Stuntman would fit the bill
  • edited April 2011
    ...bascily every level of the original Stuntman would fit the bill

    Oh wow, good call Brother. I spent many a hour working my way through that harsh mistress. Each and every torturess stage became a foul reminder of the sheer futility of life. Each ill-timed jump or explosion was a gigantic thorn, plunged into the very depths of my soul. Upon the 112th attempt of stage 8; I begged God for mercy and yet he would not acknowledge my humble plea and at that precise moment in time I knew that for ever more; I was doomed.

    T'was a pretty good game. I'd give it a B+

    I must check out the sequel some time...
    cartoon_drawing_of_a_mad_man_in_a_straightjacket__insane__crazy__cuckoo_0515-1007-0603-5227_SMU.jpg
    Hahahahaaaaaahahaaahaha. Ha
  • edited April 2011
    Another contribution:

    Final bosses of some fighting games.

    People have complained about Seth, (who has seemingly been nerfed a bit more on the 3DS version of SSF4), but he's nothing compared to these buggers:

    1. M.Bison Street Fighter Alpha 3, World Tour mode
    In World Tour Mode in the console version of the game, you end up fighting a level which is pretty hard already since you have to beat several Cammys and Juni and Juli at the same time, but then you have to fight M.Bison as well.
    Not the normal version of him either.
    This is a special version which just loves to teleport and use his Super move.

    2. Shin Akuma (SFA3)
    This guy is soooooo tough! He'll eat you on both World Tour and in the VS Akuma mode.

    3. Hazama (BlazeBlue Continuum Shift :Arcade Mode)
    This guy is horrid. His ai is ramped up really bad (is very cheap), and he has an Aura that saps you life!!

    4. Any King Of Fighters boss.
    SNK = Evil Wizards

    5. Ultimate Rugal (Capcom vs SNK 2)

    Evil. Moreso than regular, who is damn hard and cheap.
    (Even on the Neo Geo Pocket game!)
    Heals after each round unbeaten too!

    6. Gill (Street Fighter 3)

    He's pretty tough, but that revival super is just plain mean!

    7. Onslaught (Marvel vs Capcom)

    8. Jinpachi (Tekken 5)

    9. Azazel (tekken 6)

    10. Soul Edge (Soul Edge/Blade)

    11. Shao Khan (Mortal Kombat)
  • edited April 2011
    Davies wrote: »
    Oh wow, good call Brother. I spent many a hour working my way through that harsh mistress. Each and every torturess stage became a foul reminder of the sheer futility of life. Each ill-timed jump or explosion was a gigantic thorn, plunged into the very depths of my soul. Upon the 112th attempt of stage 8; I begged God for mercy and yet he would not acknowledge my humble plea and at that precise moment in time I knew that for ever more; I was doomed.

    T'was a pretty good game. I'd give it a B+

    I must check out the sequel some time...
    cartoon_drawing_of_a_mad_man_in_a_straightjacket__insane__crazy__cuckoo_0515-1007-0603-5227_SMU.jpg
    Hahahahaaaaaahahaaahaha. Ha

    The sequel is actually a lot more forgiving. There's still plenty of trial and error but you don't have to have things timed quite as tightly as in the original. The only thing I didn't like about the sequel is that the film trailers you get at the end had idealized versions of your stunts in them, while the original game put the actual stunts you performed in the trailer.
  • edited April 2011
    There are no bad levels in spaaaaaaaaaaaaaaaaaaaaaaaccee.
  • edited April 2011
    Davies wrote: »
    Oh wow, good call Brother. I spent many a hour working my way through that harsh mistress. Each and every torturess stage became a foul reminder of the sheer futility of life. Each ill-timed jump or explosion was a gigantic thorn, plunged into the very depths of my soul. Upon the 112th attempt of stage 8; I begged God for mercy and yet he would not acknowledge my humble plea and at that precise moment in time I knew that for ever more; I was doomed.

    T'was a pretty good game. I'd give it a B+

    I must check out the sequel some time...
    cartoon_drawing_of_a_mad_man_in_a_straightjacket__insane__crazy__cuckoo_0515-1007-0603-5227_SMU.jpg
    Hahahahaaaaaahahaaahaha. Ha

    LOL! I'm with you on that one. The second one actually took all the challenge out of the original and made the game more fun. The new one has the three strike you're out thing going on. So you can make mistakes but your score at the end of the scene will suffer for it. I liked the second stunt man as much as the first but what makes the original even better than the second is the ammount of accomplishment you felt after you beat the game.

    Stuntman took me forever. I had it for a long while and couldn't get past one on the later levels and got so aggervated that I sold the game. A year or two later after it dropped down in price I decided to buy it again because I felt that i really needed to finish the game. It still took forever but in the end I was like "YEEAAHHH!! THat's right!!! I finished Stuntman!!! SUCK ON THAT!!!" lol

    While the second stuntman only took me a few days. It was fun but after I beat it I didn't feel that sense of accomplishment like one feels after finishing or winning a very challenging puzzle or game.
  • edited May 2011
    I thought of another one.

    12X1FFYW10-V434.jpg

    The original Ninja Turtles game is frustrating all over the place, but the dam level just sucks. It's not impossible or anything, it's just that it's timed, it's completely different from the rest of the game, no reasonable amount of practice can get you through unscathed, and it's just not fun.
  • edited May 2011
    Scnew wrote: »
    I thought of another one.

    12X1FFYW10-V434.jpg

    The original Ninja Turtles game is frustrating all over the place, but the dam level just sucks. It's not impossible or anything, it's just that it's timed, it's completely different from the rest of the game, no reasonable amount of practice can get you through unscathed, and it's just not fun.

    yes yes and yes. That game got ridiculous with how easy it is to die. I think I remember that underwater level and thought it was insane. I'm glad TMNT 2 & 3 are more like arcade games.
  • edited May 2011
    Stuntman took me forever...but in the end I was like "YEEAAHHH!! THat's right!!! I finished Stuntman!!! SUCK ON THAT!!!"

    Haha, I felt exactly the same. Completing Stuntman ranks slightly behind my unlocking of the White Angel car on Ridge Racer Revolution for the Playstation. What follows is my favourite gaming experience ever...

    To get said car you first had to master the main three tracks (novice, intermediate and hard) by getting to 1st place on all of them. Then you had to do the same for the same trio of tracks, only this time the tracks are mirrored / reversed. Then you must come first for five of the tracks in time trial mode. This may not sound like much but trust me, to get that far you had to master this game and race a perfect (and I mean perfect) lap every time. On the later stages, you race against incredibly tough opponents. Even then, the greatest challenge still awaits...

    And boy, is it ever a soul destroying son of a bitch! You must race the hardest track (reversed-hard) and again race with nothing short of spot on laps every time. Except this time, your opponent is the fabled White Angel car. This particular metal beast is exceptionally faster than your own car (in terms of acceleration and top speed), the A.I. is also faultless in terms of its ability to keep to the most scientificly precise and perfect racing line possible.

    So, how do you beat this Black Devil in sheeps clothing? Well, the thing is that if your opponent gets in front of your car at all then you're entirely screwed as it will be impossible to catch back up and this is where the game gives you your miniscule opportunity to succeed; you start out in 1st place on the starting grid! So basically you have to race the perfect race on the hardest track whilst simultaneously keeping a constant eye on your rear view mirror to block the White Angel from overtaking. Which is precisely what he'll try to do; overtake you, with great aggression, every few seconds.

    Any woman who claims that men can't multitask clearly have never seen a man beat the White Angel car on Ridge Racer Revolution.
    VBYqHQJCvHwQkAxajwzJDd.jpg
    It might be car featured on the box art but only the devoted few would ever get to race against it, let alone drive it.

    I don't know that I'll ever have the patience to ever give that much devotion, blood, sweat and tears to a game again these days but I certainly don't regret doing so. Some time after all of this, I remember seeing a game cheat device code that enabled users to unlock the White Angel car straight from the off. At first I felt angry that other gamers should get for free what I had worked so hard for but then I realised that it had always been about the experience of earning that car. Those cheaters would never gain the experience that I had, there's no cheat code that can give you that.

    Then there was the three months I spent completing Final Fantasy VIII with all characters maxed out at level 100, 9999HP, but that's another story...
  • edited May 2011
    DK64 bug racing. HATED IT!
  • edited May 2011
    Ridge racer as a whole I dislike.
  • edited May 2011
    Definitely the sewer level on Dark Forces. A shame, since the rest of the game was so great :). That level actual made me physically ill from frustration!
  • edited May 2011
    Definitely the sewer level on Dark Forces. A shame, since the rest of the game was so great :). That level actual made me physically ill from frustration!

    Haha I just hated fighting the stupid sewer monsters.
  • edited May 2011
    Scnew wrote: »
    I thought of another one.

    12X1FFYW10-V434.jpg

    The original Ninja Turtles game is frustrating all over the place, but the dam level just sucks. It's not impossible or anything, it's just that it's timed, it's completely different from the rest of the game, no reasonable amount of practice can get you through unscathed, and it's just not fun.

    I think for a lot of people, myself included, this was basically the final level of the game. After beating it you got a nice cut scene, and then were dumped into a massive difficult city section with no idea what to do. I can't imagine too many people continuing the game much past the dam.

    The dam itself though I don't think is all that hard. Yea you're gonna get hurt, but no big deal. The level will apparently be parodied in the upcoming Retro City Rampage.
  • edited May 2011
    JuntMonkey wrote: »
    The dam itself though I don't think is all that hard. Yea you're gonna get hurt, but no big deal.

    Speak for yourself. I had that game and the dam level was a real pain. It's the kind of level that the the Game Genie was created for.
  • edited May 2011
    Yeah the dam level weakened my turtles and left them victim to a directionless city stage.
  • edited May 2011
    I don't know if this count's as a level, but, it definitely pisses me off:

    Communication Tower A
    -Metal Gear Solid
  • edited May 2011
    ^
    It's not that hard.
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