Any doubts for the new game?
Some of the gameplay footage is "kiddy stuff". This is where I have some minor doubts about JP, it isn't R rated or anything , through it has it's moments.I mean its like expecting a Winnie the Pooh game from Rockstar.
In the death scenes you see little to no blood, I can understand a little and still trying to stay on JP's potenial, thrilling scenes with little gore and awe moments of the dinosaurs. But stray away from it and it feels like something different. JPOG and other JP games had blood and violence, and still felt like a JP game(and I was not allowed to play JPOG around my cousins under 11 for some reason because of the violence). Just some more blood and violence, but enough of my opinions/doubts what are yours?
In the death scenes you see little to no blood, I can understand a little and still trying to stay on JP's potenial, thrilling scenes with little gore and awe moments of the dinosaurs. But stray away from it and it feels like something different. JPOG and other JP games had blood and violence, and still felt like a JP game(and I was not allowed to play JPOG around my cousins under 11 for some reason because of the violence). Just some more blood and violence, but enough of my opinions/doubts what are yours?
Sign in to comment in this discussion.
Comments
PLEASE
Exactly.
Funny joke!
But you guys are hung up on blood... Here you go this should pacify some
http://www.youtube.com/watch?v=SlAmXGIbo84
Zero gore, little blood.
But if we're talking novels.....
Graphics do not make a game hell I could play a game from 20 years ago and enjoy it more than call of duty or halo.
Games need to be fun, not pretty.
Sure I have my doubts about the game but non of them have to do with Graphics or Gameplay. They have to do with little things and seeing if the writers paid attention to some of the things in the movie.
Here Here!
+1
It seems Telltale are on a roll with removing gameplay elements from their games. You can't even walk around in JP. I don't care how good or bad the story, graphics, or voice acting is. I'm not playing a game I can't even walk around in. I won't be touching JP unless this is fixed. Yes fixed, because it's broken.
Not walking is actually one thing I appreciate.
Walking around is pretty much a useless thing.
See Puzzle Agent. Or Gabriel Knight 2 if you are old school. Walking around doesn't add anything to the exploration, pace, and immersion of the game. It's just an add-on for most adventure games.
And if you think about invisible walls in BTTF game, well, JP is MUCH better. If I could choose I'd use this system for all games. Why should I walk with my joypad? Is it necessary? Exploration is not walking. And, after all, you can have better control of camera without that useless walking time-waste, a more cinematic game, and less suspension of disbelief breaking when running towards an invisible wall.
BTW the puzzle parts on JP is what I'm looking forward to. I think this is still an adventure after all. Think about it: in quiet parts buttons are replacing hotspots, but the core remains a standard Telltale game.
I think it could be a good game.
Also, Puzzle Agent isn't an adventure game. It's a puzzle game. And I never liked Gabriel Knight 2 or Phantasmagoria.
As for the gore, I don't need it. As James Cameron put it, gore creates disgust, not suspense.
1. This post, it's literally the first Google result for anything regarding James Cameron, gore, and disgust, while the rest are comparing him to Al Gore.
2. I'm sorry, but gore effects in film are an art form unto themselves, and frankly dismissing the value of solid gore effects is childish. Yes, there is something to be said about gore demands to make something "mature" being immature in its own way, but there has to be something said about the reverse, where a complete aversion to gore even where it makes sense and would have actual weight and value is a sign of regression and repression to an age even younger than that of the child that wants all too desperately to "be grown up".
.......What?
I can search for the exact place and time on the Disc if you'd like, but I'm not in the mood to watch documentaries right now.:)
I think I get what you mean and while I respect your opinion, I don't agree. Yes, there are films where gore can be used as 'art form' and the obvious example is Kill Bill (where the bloodbath is almost absurd) or basically any other Tarantino or Rodrígez film.
However, in my opinion this depends on the film itself and what the filmmakers want to achieve. I think in a Jurassic Park story, what we need is suspense; and blood creates revulsion (see Starship Troopers which is one of my fav movies, but it is most certainly not suspenseful). Blood can be used as one of the natural consequences when you get attacked by a dinosaur, but "solid gore effects" are unnecessary for me to enjoy a suspenseful or even a horror story or movie or game etc.
Totally agree, except that I regard the original Myst as having "walking around" and free exploration every bit as much as third-person games do. Same with FMV games like GK2. Just like Sierra- and Lucasarts-style 2D games and more recent 3D adventure games like Telltale's Sam & Max, they all feature gameplay based in a gameworld, a graphical representation of a physical space through which the player moves and explores the various ways they can interact with the world. It's not the "walking around", literally, that matters; it's the concept of movement through a gameworld, regardless of how it's represented graphically, that is as essential to adventure games as it is to platformers and shooters.
It is unfortunate that because adventure games have historically used a variety of graphics formats to represent their gameworlds and control schemes to move through them, we over-emphasize their differences (as many players have personal preferences for particular formats) and lose sight of the fact that these games are united in being adventure games, because stories and puzzles are not merely presented but emerge from the exploration of a gameworld.
On the other hand, it appears the concept of gameworld exploration is entirely absent from JP. Rather, through a small number of possible interactions in a single location, what players will be "exploring" is a set of predetermined non- or trivially interactive videos representing the outcome of their choices, until they hit upon the one that triggers progress. This might very well be a new type of casual story-and-puzzle game; it might even be entertaining if approached as a content-delivery system rather than a game. But it is fundamentally NOT an adventure game and it is utterly unappealing to me as a gamer.
JP and Telltale fans who are primarily interested in stories and care little about gameplay need to take note of the reasoning described above and stop fooling themselves that all of JP:TG's detractors are shooter fans who just want to run around and kill dinosaurs with BFGs.
If you want gore there are other games to get. Mortal Kombat is indeed the game to play as has been said if that's what you're looking for. As has also been said, the movies weren't heavy on gore but I agree to an extent it shouln't feel like an Iggle Piggle game either.
As for the gameplay, it's supposed to be a graphic adventure like Monkey Island/Back To The Future isn't it?
Gosh, that's just harsh.
Thank the lord your user name isnt Jurassic Park Inspired because if it was, one u wouldnt even deserve it, and two u r just completely doubting telltales ability to make this game not just u in general but some others out there who have been bad talking it since the trailer was shown. Shame on you:mad::mad:
i agree
I just want more press and greater publicity from Telltale, because even I feel left out.
Great, because I don't particularly want it....
Yes, I doubt Telltale's ability. Why am I so horrible for speaking my mind and opinion? Why is that so wrong? I could turn that around on you. Why do you consider it better to blindly accept everything they're doing? To be fair, I'm sure the story and the graphics will be great. I have great faith in that aspect of Telltale games and am pleasantly surprised with the results we've been getting in that area as time goes on. But their games are just consistently getting less fun to play because they're losing interactivity and challenge. That's not the same company that started out. Telltale has changed for the worse and I don't like what they're doing anymore. I'm only sticking around to see how Walking Dead and King's Quest turns out. And also the few people left that I'm still friends with here.