Most Emotional Moment? (SPOILERS)

edited September 2012 in The Walking Dead
Just one episode in and, so far, The Walking Dead is already Telltale's most emotional game by far (not that there was much competition). Which moments got to you the most?
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Comments

  • edited April 2012
    Almost everything that involved Clementine. The talk in the back office was quite moving. You can't help but feel for a cute little orphan girl.

    Edit: And I really hated the response choices when she had to use the bathroom :/
  • edited April 2012
    Can't argue with that, she's hard not to like. I tried replaying the Ep as a mean version of Lee, but I just couldn't bring myself to be mean to her. And I never thought I'd play a video game that would make the act of bandaging a little girl's finger compelling.

    I'm not sure which parts effected me most. I thought the answering machine message from Clementine's mom was absolutely heartbreaking. Huge credit goes to that voice actress.
  • edited April 2012
    Can't argue with that, she's hard not to like. I tried replaying the Ep as a mean version of Lee, but I just couldn't bring myself to be mean to her. And I never thought I'd play a video game that would make the act of bandaging a little girl's finger compelling.

    I'm not sure which parts effected me most. I thought the answering machine message from Clementine's mom was absolutely heartbreaking. Huge credit goes to that voice actress.
    Absolutely.

    I was grinning from ear to ear during the "good is... good" conversation between Clem and Lee. The awkwardness Lee felt and Clem's reactions were very amusing and touching. He was trying so hard to connect with this little girl.
  • edited April 2012
    It really is. Having played 3 times now with each time radically different it's interesting how it plays out. As a character Clementine really is likeable. That's rare for games where you have to take care of a character. She's hard to be mean too for one simple reason though. They really don't give you any mean choices for things with her.

    But yea It helps that the character is well done too.
  • edited April 2012
    Edit: And I really hated the response choices when she had to use the bathroom :/

    Inserting that part into such a tense argument was amazing. That whole sequence was expertly crafted in, fact. Tried my best to stay diplomatic and keep from getting to belligerent with anybody but it just wasn't easy.

    I can't say I'm familiar with any other Telltale games but they write damn good dialogue.
  • edited April 2012
    I loved the conversation in the barn, specially when she asks "How far is Savannah?". So sad.
  • edited April 2012
    nomecopies wrote: »
    I loved the conversation in the barn, specially when she asks "How far is Savannah?". So sad.
    "Doody."

    I LOLd
  • edited April 2012
    That's rare for games where you have to take care of a character.

    That's true. Most of the time when a game asks you to take care of someone, it's a chore and they end up really irritating, but Lee and Clementine are written so well I can't see that happening here.

    On a non-Clementine-related note, I also really liked the scene with Irene, if you choose to let her have the gun. The moment where everyone in the group realizes that someone needs to stay behind to pick up the gun is a gut-punch. Even when it's obvious, there's something really rough about saying something like that out loud. And then the small conversation Lee has with her before she does it, telling her that he's going to stay with her. Man... :(
  • edited April 2012
    Yup. That's one reason I love this game. I can honestly say a game never really got me into it emotionally but this game succeeded. You really become lee.
  • edited April 2012
    The stuff with Lee's family was pretty emotional as well, nice slow reveal that's hinted at in the opening conversation with the cop (who mentions the pharmacy).
  • edited April 2012
    That's true. Most of the time when a game asks you to take care of someone, it's a chore and they end up really irritating, but Lee and Clementine are written so well I can't see that happening here.

    On a non-Clementine-related note, I also really liked the scene with Irene, if you choose to let her have the gun. The moment where everyone in the group realizes that someone needs to stay behind to pick up the gun is a gut-punch. Even when it's obvious, there's something really rough about saying something like that out loud. And then the small conversation Lee has with her before she does it, telling her that he's going to stay with her. Man... :(
    OMG yeah. That was a good one. Has anyone told her, "God Bless you," instead? I wondered about that choice but went with, "I'm here with you," because she was committing suicide. I wasn't sure how she would react being reminded of God, and the possible sin she was about to commit, right at that moment. Certainly did not want her to freak out and turn the gun on me!
  • edited April 2012
    How did anyone feel about killing Lee's brother?

    I really did not feel the attachment to this action that I think TTG was trying to portray. That may be because we had no contact with him in game prior to being zombified. *shrug*
  • edited April 2012
    I didn't feel the attachment that I felt with Clem or anything but I still thought it was pretty powerful, especially if Lee talks about how he should have been there with them. And the brutality of having to hit him so many times before it's over was rough.
  • edited April 2012
    Sarcasmo wrote: »
    The stuff with Lee's family was pretty emotional as well, nice slow reveal that's hinted at in the opening conversation with the cop (who mentions the pharmacy).

    Really, the cop mentioned it? I didn't notice that part. Yet another reason to re-play.
  • edited April 2012
    Really, the cop mentioned it? I didn't notice that part. Yet another reason to re-play.
    Yeah, I heard that myself on a replay. Comes out only with particular dialogue choices.
  • edited April 2012
    Almost everything that involved Clementine. The talk in the back office was quite moving. You can't help but feel for a cute little orphan girl.

    Edit: And I really hated the response choices when she had to use the bathroom :/

    Same here. Clementine tugged on my heart strings. Every time one of them grabbed her I yelled, "Leave my daughter alone!"
  • edited April 2012
    Every moment with Clementine just melt my heart (good and cute little moments, also whenever she help us, like when she help with the hammer >.<) and induce my rage ( every walkers moments, why she always get grabbed?...>.<
  • edited April 2012
    Almost everything that involved Clementine. The talk in the back office was quite moving. You can't help but feel for a cute little orphan girl.

    Edit: And I really hated the response choices when she had to use the bathroom :/

    I think its very appropriate choices, and somewhat believable, somehow its like they are already so close at that point...

    Too bad she has to see every bad thing, from Shawn's death to Doug's death in my gameplay
  • edited April 2012
    nivodeus wrote: »
    I think its very appropriate choices, and somewhat believable, somehow its like they are already so close at that point...

    Too bad she has to see every bad thing, from Shawn's death to Doug's death in my gameplay
    I completely agree. It wasn't really the choices themselves that I disliked, it was more the fact that Lee snapped at her and she was hurt (judging by her reaction) by it. Hated to see that little girl get hurt, even if it was only a temporary hurt feeling. Yeah... imma big softy.. so sue me :p
  • edited April 2012
    No, its Clem fault for being soo likeable, its like every scene with her, every conversation just makes me feel "ohh man" kind of feeling...darn them who created her...to think she makes such impact..
  • edited April 2012
    I too think Lee and Clem's talk in the office was well done... Lee will find redemption in Clem.
  • edited April 2012
    nomecopies wrote: »
    I loved the conversation in the barn, specially when she asks "How far is Savannah?". So sad.

    Yeah! When she said: What if my parents look for me at home? or something like that...
  • edited April 2012
    For years, I have felt that Floyd the robot in "Planetfall" was the best companion character ever.

    I'm shocked and pleased to admit that the graphic adventure has finally taken that crown.

    Ding! Artistic achievement!
  • edited April 2012
    I have never felt so emotional to a game. One of the sadest parts, or maybe the sadest for me is with Irene. Just letting here have the gun, and say "I'm here with you" (or something like that), was very emotional to me. And almost evry discusions between Lee and Clementine.
  • edited April 2012
    I think one of the things..that got to me was Herschel and Shawn. If you read the comic prior to playing this. You really start feeling bad for him.. That scene was just well in IMHO.
  • edited April 2012
    I also loved the scene at the end where Clem is broken up about her walkie-talkie getting smashed and finding out that she clung to it so much because she used to use it to talk to her parents. Not only was it touching, but it also reminded me of Rick and his telephone later on in the comics. I wonder if she'll develop a similar connection, since she chose to hold onto the broken walkie.
  • edited April 2012
    Chillforce wrote: »
    Same here. Clementine tugged on my heart strings. Every time one of them grabbed her I yelled, "Leave my daughter alone!"

    or get away from her you bitch ! ;) i swear i'll send ttg some angry emails if clem is hurt or worse,
  • edited April 2012
    or get away from her you bitch ! ;) i swear i'll send ttg some angry emails if clem is hurt or worse,
    Don't even joke about that! Wanna see a grown man wail like a little girl?! I would be completely heartbroken!
  • edited April 2012
    Don't even joke about that! Wanna see a grown man wail like a little girl?! I would be completely heartbroken!

    I would too and it's funny I like Clem more than Carl.
  • harrisonpinkharrisonpink Telltale Alumni
    edited April 2012
    For years, I have felt that Floyd the robot in "Planetfall" was the best companion character ever.

    Yes! I loved that moment. I was taken aback by how deeply it affected me.
  • edited April 2012
    still haunted by alex vance in half life episode 1/2 when she does the zombine impression when your in the dark and she just laughs at you when you freak out... bitch...
  • edited April 2012
    All related to Lee's family. I mean looking at the empty bed with the picture of the whole family laying broken on the ground?! And of course "killing" his brother the lurker, hitting him 3-4 times with the fire axe... man that was hard.
  • edited April 2012
    The most emotional moment for me was the answering machine. It was heart wrenching to know how much these people loved their daughter and know they will probably never be together again. ): I didn't feel that much of an attachment to Lee's family though.
  • edited April 2012
    How did anyone feel about killing Lee's brother?

    I really did not feel the attachment to this action that I think TTG was trying to portray. That may be because we had no contact with him in game prior to being zombified. *shrug*

    I just chopped him. I guess I am not all that emotionally into it. When I had to choose between Doug and Carly I was thinking I would rather get rid of Clemintine, actually. Doug and Carly are more valuable in survival than a kid. Same thing with deciding between Shawn and Duck.
  • edited April 2012
    The most emotionally trying time in the game for me was when I was about to take the ax to Lee’s brother. I couldn’t help but feel like I was Lee at that moment; about to hack into my own brother. I hesitated for a little while. That situation was pretty intense. I felt kind of bad after the ordeal because it had taken so many swings.

    Fantastic job! I haven’t been this immersed in a game in a long time.
  • edited April 2012
    BTTF was very emotional at times with *SPOILER SPOILER








    Citizen Brown disappearing, Marty without Doc and other moving moments.








    Walking Dead is great so far. Looks Clementine and I liked other survivors. Like Kenny! AND HERE'S TO HOPING LARRY DIES IN THE NEXT EPISODE!!
  • edited April 2012
    The most emotional moment for me was the answering machine. ): .

    That.
  • edited April 2012
    Having to continually hack away at my brother was absolutely brutal.
  • edited April 2012
    On a side note about the bathroom, she probably didn't need to use it anymore after the zombie came out after her. I certainly wouldn't have needed to go; a new pair of pants maybe.
  • edited April 2012
    Hero1 wrote: »
    Having to continually hack away at my brother was absolutely brutal.
    as well as the 'baby sitter' with the hammer
    crash665 wrote: »
    a new pair of pants maybe.
    is it cruel i find that thought amusing ?

    yeah i noticed clem wasn't in such a hurry anymore
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