Which decisions are important?

edited July 2012 in The Walking Dead
In the statistics screen at the end of episode 1 only a 5 decisions are mentioned (Hershel honesty, Duck/Shawn, loyalty to Kenny, gun to girl, Carley/Doug). Are these the only ones which will affect the future episodes or are there other decisions involved (chosing day/night, giving food to somebody etc.) as well? My opinion is that all the other choices made in episode 1 will only affect episode 1 and no other episodes. The choices mentioned in the statistics screen at the end seem to be key decisions for future episodes...what do you think?
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Comments

  • edited April 2012
    MarkoH01 wrote: »
    In the statistics screen at the end of episode 1 only a 5 decisions are mentioned (Hershel honesty, Duck/Shawn, loyalty to Kenny, gun to girl, Carley/Doug). Are these the only ones which will affect the future episodes or are there other decisions involved (chosing day/night, giving food to somebody etc.) as well? My opinion is that all the other choices made in episode 1 will only affect episode 1 and no other episodes. The choices mentioned in the statistics screen at the end seem to be key decisions for future episodes...what do you think?

    I am too lazy to write a long wall of text about how other choices MIGHT affect the second epidose

    But i can tell you right now that if you saved Carley/doug it will determine on who is with you in episode 2 so i guess they do affect.
  • edited April 2012
    I think the stats at the end are more about comparing your choices to the general public than they are showing what is or is not important.
  • edited April 2012
    I am too lazy to write a long wall of text about how other choices MIGHT affect the second epidose

    But i can tell you right now that if you saved Carley/doug it will determine on who is with you in episode 2 so i guess they do affect.

    Of course the Doug/Carley choice is an important one and important for future episodes - this decision however is also mentioned in the stats screen in the end. My question was if OTHER choices NOT MENTIONED in the stats screen will be important for future episodes.
  • edited April 2012
    MarkoH01 wrote: »
    Of course the Doug/Carley choice is an important one and important for future episodes - this decision however is also mentioned in the stats screen in the end. My question was if OTHER choices NOT MENTIONED in the stats screen will be important for future episodes.
    Well think of this, we made decisions throughout the episode regarding Clementine, yet there are no stats about those at the end. Pretty sure those choices are going to count in the future ;)

    I am sure there are other choices not mentioned that will count.
  • JakeJake Telltale Alumni
    edited April 2012
    While those five big choices get called out for you, the game remembers literally everything you say to everyone, and writers of future episodes can call back to any dialog choice or series of events you've made when crafting how their episode plays out.
  • edited April 2012
    Jake wrote: »
    While those five big choices get called out for you, the game remembers literally everything you say to everyone, and writers of future episodes can call back to any dialog choice or series of events you've made when crafting how their episode plays out.

    So the writers can use ANY dialoge choice you made to change the story if they so please?
  • edited April 2012
    Jake wrote: »
    While those five big choices get called out for you, the game remembers literally everything you say to everyone, and writers of future episodes can call back to any dialog choice or series of events you've made when crafting how their episode plays out.
    Wow. Now that is very cool. ....and a bit scary considering some reply choices I made. *gulp*
  • edited April 2012
    Jake wrote: »
    While those five big choices get called out for you, the game remembers literally everything you say to everyone, and writers of future episodes can call back to any dialog choice or series of events you've made when crafting how their episode plays out.

    This is starting to sound like Mass Effect - in a very, very good way! :)
  • JakeJake Telltale Alumni
    edited April 2012
    Gman5852 wrote: »
    So the writers can use ANY dialoge choice you made to change the story if they so please?

    Yeah. Obviously we have to measure which things we decide to use and where we want to take the game but the game itself doesn't forget a thing you've done or said --it's all there waiting to ruin your life later :)
  • edited April 2012
    Jake wrote: »
    Yeah. Obviously we have to measure which things we decide to use and where we want to take the game but the game itself doesn't forget a thing you've done or said --it's all there waiting to ruin your life later :)

    And with my luck, the one little screw-up of dialoge I made will also be the big story changing one later down the line...
  • edited April 2012
    Gman5852 wrote: »
    And with my luck, the one little screw-up of dialoge I made will also be the big story changing one later down the line...

    Keep replaying the game until you are satisfied with it :)

    I replayed like 3 times so far, one was just to be called "good Samaritan" by Shawn in regards to Clementine :)
  • edited April 2012
    Cornson wrote: »
    Keep replaying the game until you are satisfied with it :)

    I replayed like 3 times so far, one was just to be called "good Samaritan" by Shawn in regards to Clementine :)

    My first playthrough is me sticking with the decisions I made with no changes. Its going to be very interesting to see how that turns out.
  • edited April 2012
    The most important decision is that you save Carley! She hot! And dough is just some lazy f***! ;)
  • edited April 2012
    Kenneloth wrote: »
    The most important decision is that you save Carley! She hot!
    Really?:confused: I didn't find any of the women in the game "hot". Mildly attractive at best.
  • edited April 2012
    Kenneloth wrote: »
    The most important decision is that you save Carley! She hot! And dough is just some lazy f***! ;)

    Doug tells you that he's a good runner, and Carley tells you that he's heroic. So, I wouldn't say that. But, Carley is a great marksman and we'll need that if shit hits the fan. So, I chose Carley.
  • edited April 2012
    Wow - since I am used to play a game so much that I have seen everything possible this is going to be a loooooong play ;) But I love it when nearly everything matters. The more the better!
  • edited April 2012
    The-J23 wrote: »
    Doug tells you that he's a good runner, and Carley tells you that he's heroic. So, I wouldn't say that. But, Carley is a great marksman and we'll need that if shit hits the fan. So, I chose Carley.

    Doug is also a technical wizard while Carley doesn't even know what batteries are. I'm hoping Doug might be able to help with the next problem that the end of the episode teases.
  • edited April 2012
    Another big decision that isnt even mentioned... is choosing to go during the night or day!

    Go during the day, and you meet Shawn and his buddy Jett! The fact that your there means you can help them move the cars and get away before a wave of walkers show up! But doing this means you never meet the police officer!

    Waiting till night means you meet Shawn and the police officer, but that means you werent there earlier to help Shawn and Jett move the cars, and Jett gets killed.

    Seeing as Jett is from a nearby Farm, and that the next episode takes you to a farm, I believe the fact that Jett is there or not might play a big factor.

    Also, Larry knows who you are and doesnt like you, if the police officer shows up later and you didnt meet him, that might mean Larry can pursuade him to see you as a threat.

    Alot of the decisions made in episode one might not look like they had alot of meaning, but by episode 5, they may have alot more impact than we think!
    !
  • VainamoinenVainamoinen Moderator
    edited April 2012
    OzmosisCoH wrote: »
    Seeing as Jett is from a nearby Farm, and that the next episode takes you to a farm, I believe the fact that Jett is there or not might play a big factor.

    You're on to something here. The decision "night or day" felt really arbitrary in the game. But it would make absolute sense to not only change the future in an active/decisive way, but also with some kind of butterfly effect.
  • edited April 2012
    I would like to know why there isnt a 'hit clementine upside the head' for wandering round the woods by herself option at the beginning...
  • edited April 2012
    You're on to something here. The decision "night or day" felt really arbitrary in the game. But it would make absolute sense to not only change the future in an active/decisive way, but also with some kind of butterfly effect.
    I would have to agree. Anytime a specific person like Chet can live or die by our choice, whether they play a major role in the current episode or not, can have impact later. I like the idea that he may have an impact on the upcoming farm scenes.
    I would like to know why there isnt a 'hit clementine upside the head' for wandering round the woods by herself option at the beginning...
    Probably because Lee would rather reach through the screen and slap you upside the head than Clem :P
  • edited April 2012
    *WabbitTwaks turned toothiersnows humour against him, he will remember that*

    ^^
  • edited April 2012
    I see your lips moving, but all I hear is "Blah, blah, blah, blah, blah." :D ;)
  • VainamoinenVainamoinen Moderator
    edited April 2012
    Be nice to each other. ;)
  • edited April 2012
    Nice?! this is a epidemic of the living impaired! its every man woman and potatoe for themselves! :P
  • edited April 2012
    question for playing the next episodes do we use continue on our play throughs or select the next chapter as the last save point is before the end where we in ep1 say good bye to glenn ?
  • edited April 2012
    I chose Doug over Carley (only 26% of people picked Doug) because Carley knows that Lee is a felon so not saving her seemed like a good choice. I know she's a good shot which may come in handy later but Doug is a computer wiz so he may come in to help later down the road too. But the fact that Doug actually said to me that I should've saved Carley afterwards really worries me. And if I had known that Larry also knows that Lee is a felon I probably would've saved Carley instead. Last but not the least, the GUN is gone along with Carley when she was being eaten. But even in hindsight Carley seems to be a better choice, I'd stick with Doug and see what happens in the future episodes.
  • edited April 2012
    In a way none of the choices are important, because the developers have made a design decision to nearly eliminate challenge and difficulty and shovel everyone forward through the story regardless.
  • edited May 2012
    In a way none of the choices are important, because the developers have made a design decision to nearly eliminate challenge and difficulty and shovel everyone forward through the story regardless.

    They just made the decision that everybody will be able to see the story till the end (without any walkthroughs) so you focus yourself on the decisions. HOW this story pans out at the end is however still dependant on the decision you've made.
  • edited May 2012
    I cant really call that decisions. It is like choosing between hello and good morning. Doesn't really matter what would you choose. In the end it will change a couple of dialogs that's all. I'll give you an example through all the episode i was sided with larry agreed to whack the boy, scolding kenny as much as i could and in the end it is all the same got punched in the face (cause larry knows lee is a felon) just kenny called me asshole instead of a best friend. Maybe in the future episodes it will has an influence i dont know right now i see that as a fail. The way as it should be: kenny has to refuse to save you. Game over. Please replay the episode you have chosen the wrong side.

    Anyway to eliminate huge tree of possibilities the developers will kill characters or move them of sight. What i think about the choice between doug and carley: it will give you a couple of minutes with one of them in 2nd ep after that the character will disappear probably would be eaten by a zombie.

    To call "decisions" THE decisions there are must be at least bad decisions (make gameplay harder or even impossible to finish the game) and good decisions. They must snow bowling. So the bad decisions might eventually cost you a game. I mean you would die or your group core members would die. And it is inevitable unless you replay past episodes.

    That's what a call the decisions. Now the game is just boring for me. It is like a movie with a little of interaction and no challenge, the puzzles are a joke.
  • VainamoinenVainamoinen Moderator
    edited May 2012
    iZombie wrote: »
    I chose Doug over Carley (only 26% of people picked Doug) because Carley knows that Lee is a felon so not saving her seemed like a good choice.

    Ummmm... I wouldn't even be sure that Doug doesn't know. Remember Doug's last words... I mean, before Carley dies? I say the guy knows stuff. Better kill him off in episode 2. :D :D
  • edited May 2012
    I cant really call that decisions. It is like choosing between hello and good morning. Doesn't really matter what would you choose. In the end it will change a couple of dialogs that's all. I'll give you an example through all the episode i was sided with larry agreed to whack the boy, scolding kenny as much as i could and in the end it is all the same got punched in the face (cause larry knows lee is a felon) just kenny called me asshole instead of a best friend. Maybe in the future episodes it will has an influence i dont know right now i see that as a fail. The way as it should be: kenny has to refuse to save you. Game over. Please replay the episode you have chosen the wrong side.

    Anyway to eliminate huge tree of possibilities the developers will kill characters or move them of sight. What i think about the choice between doug and carley: it will give you a couple of minutes with one of them in 2nd ep after that the character will disappear probably would be eaten by a zombie.

    To call "decisions" THE decisions there are must be at least bad decisions (make gameplay harder or even impossible to finish the game) and good decisions. They must snow bowling. So the bad decisions might eventually cost you a game. I mean you would die or your group core members would die. And it is inevitable unless you replay past episodes.

    That's what a call the decisions. Now the game is just boring for me. It is like a movie with a little of interaction and no challenge, the puzzles are a joke.
    The Devs have already said that every choice, every dialogue decision, is kept by the save game for retrieval by any writer, in any future episode. To me this says that we have no idea what choice may come back to haunt us later.

    They also said that they would not structure the game (as you suggest) in a way that backs the player into a corner they cannot get out of. That's just not what they wanted to do. To make someone have to play again from episode 1, because in 5 a choice we made back in 1 ends the game prematurely, is foolish. Faced with that, I would uninstall the thing immediately and never touch it again. Here's hoping you never program a game, or at least I don't make the mistake of buying it.
  • edited May 2012
    To make someone have to play again from episode 1, because in 5 a choice we made back in 1 ends the game prematurely, is foolish

    It has not to be like this. You can call that a critical mass of bad decisions. To eliminate it you just need to replay the previous episode or at least the current.
    The Devs have already said that every choice, every dialogue decision, is kept by the save game for retrieval by any writer, in any future episode. To me this says that we have no idea what choice may come back to haunt us later.

    Yes it will but nothing out breaking. Like if chet is alive you might meet him in 3rd episode and he will say: hello i'm glad you made it. I'm still depressed with all that happened to Shawn.
    And it is the end of chet story. The developers didn't lie. So what?
    They also said that they would not structure the game (as you suggest) in a way that backs the player into a corner they cannot get out of.

    So they follow boring mainstream model "any 6 years old can finish our game" i'm bored so much with. Have to wait more till something original appears (my favorite game btw is Dark Souls)
    Here's hoping you never program a game, or at least I don't make the mistake of buying it.

    Well then i can assure you there are people that have hope i do.
  • edited May 2012

    To call "decisions" THE decisions there are must be at least bad decisions (make gameplay harder or even impossible to finish the game) and good decisions. They must snow bowling. So the bad decisions might eventually cost you a game. I mean you would die or your group core members would die. And it is inevitable unless you replay past episodes.

    That's what a call the decisions. Now the game is just boring for me. It is like a movie with a little of interaction and no challenge, the puzzles are a joke.

    so you made an account with a stupid name to complain nice one !

    If anyone remembers the choose your own adventure books, they used the same logic you have mentioned, one wrong choice and you have to start over or from a previous point which may take a while to find in the book and thus mean wasted time....and i found it annoying after a while to make a good choice which turned out bad and a bad that turned good...

    for any game this is the worst and pretty much the dumbest idea ever..
    in this game it's about the survival of the human race so to have the game finish with everyone dead defeats the whole point ? and not to mention the whole value for money cos lots of people are complaining about that already..

    any 6 year old should NOT be playing this game, this game isn't mainstream at all firstly it's episodic, secondly the choices do affect the game, and shaun dies in the comics did you read them ?

    so again it boils down another person complaining after buying the game without doing any research or reading the fine print...
  • VainamoinenVainamoinen Moderator
    edited May 2012
    There are a lot of corners to back Lee into, and a lot of different approaches to the idea of "choice". I find that Telltale has implemented an interesting mixture of mechanics here and I hope they will play out to my satisfaction.

    I'd normally consider "right" or "wrong" type choices to be pretty boring, because every player would strive for a "perfect" score or something instead of generating their own story. Still there's a little bit of it in there, because Lee can act VERY clumsy when it comes to Clementine and Clem really takes note. You can downright side with someone who will hate you nonetheless, that looks like a massive mistake right now (but - who knows? Gaining Lilly's loyalty seems to hinge on the treatment of her father).

    Still, there's also the moral dilemma without a "right" outcome ("whom do I save") as an approach to "decisions"; sometimes Lee can collect information which might be important later on, as well as make additional conversations to communicate to others that he cares for them; and then there's the occasional butterfly effect as discussed some posts ago. There really is a lot going on here for those who look - "for later".

    For me, this is a game that is very much in the tradition of the choose your own adventure books (and not all of them had many sudden deaths). I loved those when I was young and I enjoy being able to puzzle my own story together again in a more mature setting and with far more choices with lasting effect. If only I liked zombie scenarios... ;)
  • edited May 2012
    Balance my smart account name milosupwhatever. Everything is about balance. i did finish mass effect once. So i know there is a possibility of LITTLE in gamestory difference but i dont bother to spend another 20 hours to read a couple of inverted dialogs.

    I cant really compare mass effect with this game cause mass effect feels different with another class. So it is not so boring to finish it again to see some other outcomes in like red, blue and green colors.
  • edited May 2012
    I'd normally consider "right" or "wrong" type choices to be pretty boring, because every player would strive for a "perfect" score or something instead of generating their own story.

    In my book it is called challenge. I value challenge a lot. When you try something it doesnt work you think about something new. Your skill does matter. And how cares about the other players, about their story i definitely dont. Anyway the story will be 95% identical with each player. 5% will be some minor difference like kenny called you friend or asshole.
    butterfly effect

    There is no butterfly effect in this game. I mean the amount of work to implement it will multiply with each episode.

    I remember with monkey island 3 there were difficulty setting how hard puzzles are. I finished it on the hardest one and very glad i did.
  • edited May 2012
    talk about back pedaling...

    smart no because if you continue to play the game and like ep2 and rave about it your name makes you look like a moron.

    it just makes you ignorant of how the game has been designed, made and the direction the telltale guys wanted to go in.

    i agree with vainamoinen

    if you value challenge play dark souls/demon souls...and if you did your research on telltale games you'd know they are more interactive stories than games..which in laymans terms means they are easy for most people..

    butterfly effect : he mean't not in the game but if you go back and change one thing no matter how small it can spiral out of control a bit like the films...
  • edited May 2012
    if you go back and change one thing no matter how small it can spiral out of control a bit like the films

    What thing for example? I mean you just think or the developers actually gave exact information (i dont count the words: there are will be butterfly effect , i want real examples like chet died in 1st ep and because of that the dog you will meet in 2nd ep would not survive 3rd ep) ? Ep1 didnt provide any information about aforementioned effect. Outcome always the same and content almost all the same. And i saw the future episode trailer so.. i dont understand What butterfly effect you are talking about. All major events are not changeable. You killed a butterfly and hitler won the 2nd world war that is butterfly effect.
    smart no because if you continue to play the game and like ep2 and rave about it your name makes you look like a moron.

    Sorry I meant tv show season 2 not the game i have not played yet. My mistake. it should be ididntlikeTWDs2.
  • edited May 2012
    ok so in this game a butterfly effect is

    1 you save carly or doug, the one who died doesn't comeback..yet

    2 you side with larry, katjaa has an issue with you

    2.1 you side with kenny, lilly has an issue with you

    theres 3 things that change in the ep2 trailer.

    and lol at getting your name wrong.
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