Which decisions are important?

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Comments

  • VainamoinenVainamoinen Moderator
    edited May 2012
    With the butterfly effect, I specifically meant the day or night decision in the game. It's pretty obvious that this seemingly irrelevant decision will make a definite difference in future episodes, as discussed elsewhere.

    ---errr, and you haven't played the game yet?! What are you even doing here??
  • edited May 2012
    ok so in this game a butterfly effect is

    1 you save carly or doug, the one who died doesn't comeback..yet

    2 you side with larry, katjaa has an issue with you

    2.1 you side with kenny, lilly has an issue with you

    theres 3 things that change in the ep2 trailer.

    and lol at getting your name wrong.

    regarding your point 2 and point 2.1

    you can make all them like you (Katjaa, Kenny and Lilly, not Larry though)
  • VainamoinenVainamoinen Moderator
    edited May 2012
    In my book it is called challenge. I value challenge a lot. When you try something it doesnt work you think about something new. Your skill does matter. And how cares about the other players, about their story i definitely dont.

    And right you are to expect a challenge. You're just searching it at the wrong end for this kind of game.

    Putting "choices" in narrative games into a simple right-or-wrong scheme can have disastrous consequences for game design. And Mass Effect is, again, a prime example for this. Make the wrong choices at the end of Mass Effect 2, and more than half if not your entire your team could die. The possibility pumps up your adrenaline pretty much in the ME2 finale, but where do you get with the narrative? The Bioware guys gave the player the possibility to choose massively "wrong"; none of the players would want to stick with it; probably 90 to 95% would never continue into ME3 without a savegame in which all team members are alive; and STILL Bioware had to dedicate enormous resources into developing ME3 as a game that could work with all those team mates missing. Millions spent so their world could also function considerably, considerably emptier. A world none of the players had an interest in seeing. A really stupid concept, sad to say.

    "Right or wrong" is hardly intellectually stimulating. TWD is more about choices that are neither right or wrong; it's about psychology. Maybe it's about desperately trying to act like a person you can live with at a time when humans turn to animals, and that is the real challenge here. There's more than one right, more than one wrong, and sometimes both at the same time.
  • edited May 2012
    Cornson wrote: »
    regarding your point 2 and point 2.1

    you can make all them like you (Katjaa, Kenny and Lilly, not Larry though)

    yes but not in one play through right ? and i'm talking about the ep2 trailer after you complete ep1 not the episode it's self.
  • edited May 2012
    Sigh, yet another person complaining about the lack of consequences for choices that have only happened in the first episode. You can't judge these things until episode 5, we have no idea how they'll play out yet and any speculation about it at this point is just that - speculation.

    Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.
  • edited May 2012
    Sigh, yet another person complaining about the lack of consequences for choices that have only happened in the first episode. You can't judge these things until episode 5, we have no idea how they'll play out yet and any speculation about it at this point is just that - speculation.

    Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.

    complaining about the complaining and then complaining your self nice move....
  • edited May 2012
    Sigh, yet another person complaining about the lack of consequences for choices that have only happened in the first episode. You can't judge these things until episode 5, we have no idea how they'll play out yet and any speculation about it at this point is just that - speculation.

    Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.

    Well i see people think that the amount of content will be increasing with each episode (because of the decision tree) i doubt. It will be the same 2 hours for each episode so there is no place for major comebacks. 95% main storyline 5% some minor changes depend on your actions in previous episode.

    And for the guys: you didnt play all episodes how can you judge????!! I played the 1st and i saw nothing impressive. The result difference is so so small. Tiny like a virus. So from the "amount of content will be the same" it is not so hard to make a conclusion about future episodes.
  • edited May 2012
    And for the guys: you didnt play all episodes how can you judge????!!

    The same goes for you then too.
  • edited May 2012
    yup IDLTWDS2 can you post something else till the game is completed and all 5 episodes are out then you can say i told you so etc....so in the mean time quit yer yappin...lol
  • edited May 2012
    Well i see people think that the amount of content will be increasing with each episode (because of the decision tree) i doubt. It will be the same 2 hours for each episode so there is no place for major comebacks. 95% main storyline 5% some minor changes depend on your actions in previous episode. I played the 1st and i saw nothing impressive. The result difference is so so small. Tiny like a virus. So from the "amount of content will be the same" it is not so hard to make a conclusion about future episodes.

    Viruses grow in time ;) So, again - you can't be sure if the tiny decisions/choices we made in ep1 will stay so little at the end of ep5. You can't be sure if there won't be a butterfly effect (butterfly effect itself just states that small and seemingly unimportant things may lead to bigger changes in the future because of some not foreseen chain reactions).

    And how can you say that it is not hard to make a conclusion about future episodes? With your explanation (only small changes in ep1 so there won't be bigger changes in ep2) it would never be possible for something to get better in the future. Because if the first part has only small impacts then the second part would have only small impacts, too - weird logic for me. If in a book the first chapter is boring it doesn't mean that the book will stay boring...there is room for improvement and nearly no book begins with the best parts - that's just dramatic story telling. Things can get bigger or they can stay the same but you can't judge a whole thing by just looking at the beginning.
  • edited May 2012
    on the butterfly thing i was trying to say that ;)

    but like idltwds2 said about hitler winning the war, that idea implies and in some way can confirm one small step or event like throwing a stone in a pond which causes ripples have far reaching consquences that no one can predict with 100% accuracy..

    so to get back on topic:

    throwing the stone = duck sitting on the tractor and pins shaun who to save ?
    ripple 1 = shaun dies soon after
    ripple 2 = hershal kicks lee and kenny's family out
    ripple 3 = duck is nearly bitten
    ripple 4 = larry wants to get rid of duck quickly
    ripple 5 = lee has to choose a side and forgets about clem
    ripple 6 = clem is attacked by a the toilet dweller
    ripple 7 = larry's heart gives out in the chaos

    thats ep1 things get progressively worse so imo things will escalate.
  • edited May 2012
    throwing the stone = duck sitting on the tractor and pins shaun who to save ?

    Well you know what i think actually could very improve that moment: your day/night choice. If chet is alive he could help you save shawn but because of kenny's cowardly behavior father still exile kenny's family from the farm and you choose to join him.

    And back to the topic:
    throwing the stone = duck sitting on the tractor and pins shaun who to save ?

    Doesn't matter. My choice is to say good morning.

    throwing the stone = lee sitting in the cop's car.
    ripple 1= Cop is talking non stop
    ripple 2= Cop smashed zombi
    ..
    ripple x= duck sitting on the tractor and pins shaun

    Doesn't make a difference if there is choice or not. Ripples don't change.
  • edited May 2012
    Wrong message :S
  • edited May 2012
    regardless of the night and day choice shaun dies.....chet goes home and never comes back in ep1..
  • edited May 2012
    Another call on the Ripple Effect of decisions in the game, well..look at Lori's affair (both comic and TV show) with Shane. Even as it happened, from that point on to where Rick figures out about it and proceeds to scream her ears off, the same principle can be said of this game; decisions, no matter how miniscule, can pave quite a path to a myriad of events, some may be beneficial and others not so much.
  • edited May 2012
    I'm curious, is it possible to tell Clem the truth about her parents? I kinda was choosing the options that were not truth but were also not lies (feeling guilty because of that too) and am wondering what happens if you tell the truth?
  • edited May 2012
    Yeah in the office she asks what if her parents come looking for her and Lee has the option to say I don't think that'll happen, which is pretty much telling her it looks grim for her parents.
    She looks downcast saying "oh..." as if understanding the bad prognosis.
    He doesn't absolutely know her mom is dead but it doesn't look good either.
  • edited July 2012
    As i told the decisions from ep1 are all just cosmetics and have no real consequences in ep2
  • CapnJayCapnJay Banned
    edited July 2012
    ALL of your decisions matter. how do i know play episode one hit your xbox menu button when it comes up to shout at the police man to give you chance to read the options. choose "Fucking Drive" beat the episode start episode two watch the "previously on The Walking Dead" hear lee say "Fucking Drive"
  • edited July 2012
    How does this matter?

    The whole ep1 befriend larry or kenny provide just 1 different sentence what kenny is saying in refrigerator.
  • edited July 2012
    Those are the choices / dialogue of the episode 1 that were reflect in episode 2:
      Smells like......
      Save Shawn/Duck.
      Side with Larry/Kenny.
      Give/Not give hope to Clementine when she asks you what appends if her parents come home and don't find her.
      Lie/Tell the truth to Clementine when she asks you if the Senator you killed was a walker.
      Give/Refuse the gun to Irene.
      Doug/Carley.


    Those are the only ones that I found.
  • edited July 2012
    They do reflect but in meaningless way. They are not important decisions.

    Example of important decision: befriending of kenny or larry in 1st episode decides if larry dies or lives in 2nd. That would be huge.

    A couple of changed sentences doesn't reflect importance.
  • edited July 2012
    So far I haven't experienced any choices to be of any importance whatsoever. Maybe the choice of doug or carley but not really since both are essentially doing the same thing.
    Sometimes you had a small remark on an earlier action but that didn't change what happens.
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