With the butterfly effect, I specifically meant the day or night decision in the game. It's pretty obvious that this seemingly irrelevant decision will make a definite difference in future episodes, as discussed elsewhere.
---errr, and you haven't played the game yet?! What are you even doing here??
In my book it is called challenge. I value challenge a lot. When you try something it doesnt work you think about something new. Your skill does matter. And how cares about the other players, about their story i definitely dont.
And right you are to expect a challenge. You're just searching it at the wrong end for this kind of game.
Putting "choices" in narrative games into a simple right-or-wrong scheme can have disastrous consequences for game design. And Mass Effect is, again, a prime example for this. Make the wrong choices at the end of Mass Effect 2, and more than half if not your entire your team could die. The possibility pumps up your adrenaline pretty much in the ME2 finale, but where do you get with the narrative? The Bioware guys gave the player the possibility to choose massively "wrong"; none of the players would want to stick with it; probably 90 to 95% would never continue into ME3 without a savegame in which all team members are alive; and STILL Bioware had to dedicate enormous resources into developing ME3 as a game that could work with all those team mates missing. Millions spent so their world could also function considerably, considerably emptier. A world none of the players had an interest in seeing. A really stupid concept, sad to say.
"Right or wrong" is hardly intellectually stimulating. TWD is more about choices that are neither right or wrong; it's about psychology. Maybe it's about desperately trying to act like a person you can live with at a time when humans turn to animals, and that is the real challenge here. There's more than one right, more than one wrong, and sometimes both at the same time.
Sigh, yet another person complaining about the lack of consequences for choices that have only happened in the first episode. You can't judge these things until episode 5, we have no idea how they'll play out yet and any speculation about it at this point is just that - speculation.
Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.
Sigh, yet another person complaining about the lack of consequences for choices that have only happened in the first episode. You can't judge these things until episode 5, we have no idea how they'll play out yet and any speculation about it at this point is just that - speculation.
Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.
complaining about the complaining and then complaining your self nice move....
Sigh, yet another person complaining about the lack of consequences for choices that have only happened in the first episode. You can't judge these things until episode 5, we have no idea how they'll play out yet and any speculation about it at this point is just that - speculation.
Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.
Well i see people think that the amount of content will be increasing with each episode (because of the decision tree) i doubt. It will be the same 2 hours for each episode so there is no place for major comebacks. 95% main storyline 5% some minor changes depend on your actions in previous episode.
And for the guys: you didnt play all episodes how can you judge????!! I played the 1st and i saw nothing impressive. The result difference is so so small. Tiny like a virus. So from the "amount of content will be the same" it is not so hard to make a conclusion about future episodes.
yup IDLTWDS2 can you post something else till the game is completed and all 5 episodes are out then you can say i told you so etc....so in the mean time quit yer yappin...lol
Well i see people think that the amount of content will be increasing with each episode (because of the decision tree) i doubt. It will be the same 2 hours for each episode so there is no place for major comebacks. 95% main storyline 5% some minor changes depend on your actions in previous episode. I played the 1st and i saw nothing impressive. The result difference is so so small. Tiny like a virus. So from the "amount of content will be the same" it is not so hard to make a conclusion about future episodes.
Viruses grow in time So, again - you can't be sure if the tiny decisions/choices we made in ep1 will stay so little at the end of ep5. You can't be sure if there won't be a butterfly effect (butterfly effect itself just states that small and seemingly unimportant things may lead to bigger changes in the future because of some not foreseen chain reactions).
And how can you say that it is not hard to make a conclusion about future episodes? With your explanation (only small changes in ep1 so there won't be bigger changes in ep2) it would never be possible for something to get better in the future. Because if the first part has only small impacts then the second part would have only small impacts, too - weird logic for me. If in a book the first chapter is boring it doesn't mean that the book will stay boring...there is room for improvement and nearly no book begins with the best parts - that's just dramatic story telling. Things can get bigger or they can stay the same but you can't judge a whole thing by just looking at the beginning.
but like idltwds2 said about hitler winning the war, that idea implies and in some way can confirm one small step or event like throwing a stone in a pond which causes ripples have far reaching consquences that no one can predict with 100% accuracy..
so to get back on topic:
throwing the stone = duck sitting on the tractor and pins shaun who to save ?
ripple 1 = shaun dies soon after
ripple 2 = hershal kicks lee and kenny's family out
ripple 3 = duck is nearly bitten
ripple 4 = larry wants to get rid of duck quickly
ripple 5 = lee has to choose a side and forgets about clem
ripple 6 = clem is attacked by a the toilet dweller
ripple 7 = larry's heart gives out in the chaos
thats ep1 things get progressively worse so imo things will escalate.
throwing the stone = duck sitting on the tractor and pins shaun who to save ?
Well you know what i think actually could very improve that moment: your day/night choice. If chet is alive he could help you save shawn but because of kenny's cowardly behavior father still exile kenny's family from the farm and you choose to join him.
And back to the topic:
throwing the stone = duck sitting on the tractor and pins shaun who to save ?
Doesn't matter. My choice is to say good morning.
throwing the stone = lee sitting in the cop's car.
ripple 1= Cop is talking non stop
ripple 2= Cop smashed zombi
..
ripple x= duck sitting on the tractor and pins shaun
Doesn't make a difference if there is choice or not. Ripples don't change.
Another call on the Ripple Effect of decisions in the game, well..look at Lori's affair (both comic and TV show) with Shane. Even as it happened, from that point on to where Rick figures out about it and proceeds to scream her ears off, the same principle can be said of this game; decisions, no matter how miniscule, can pave quite a path to a myriad of events, some may be beneficial and others not so much.
I'm curious, is it possible to tell Clem the truth about her parents? I kinda was choosing the options that were not truth but were also not lies (feeling guilty because of that too) and am wondering what happens if you tell the truth?
Yeah in the office she asks what if her parents come looking for her and Lee has the option to say I don't think that'll happen, which is pretty much telling her it looks grim for her parents.
She looks downcast saying "oh..." as if understanding the bad prognosis.
He doesn't absolutely know her mom is dead but it doesn't look good either.
ALL of your decisions matter. how do i know play episode one hit your xbox menu button when it comes up to shout at the police man to give you chance to read the options. choose "Fucking Drive" beat the episode start episode two watch the "previously on The Walking Dead" hear lee say "Fucking Drive"
So far I haven't experienced any choices to be of any importance whatsoever. Maybe the choice of doug or carley but not really since both are essentially doing the same thing.
Sometimes you had a small remark on an earlier action but that didn't change what happens.
Comments
---errr, and you haven't played the game yet?! What are you even doing here??
regarding your point 2 and point 2.1
you can make all them like you (Katjaa, Kenny and Lilly, not Larry though)
And right you are to expect a challenge. You're just searching it at the wrong end for this kind of game.
Putting "choices" in narrative games into a simple right-or-wrong scheme can have disastrous consequences for game design. And Mass Effect is, again, a prime example for this. Make the wrong choices at the end of Mass Effect 2, and more than half if not your entire your team could die. The possibility pumps up your adrenaline pretty much in the ME2 finale, but where do you get with the narrative? The Bioware guys gave the player the possibility to choose massively "wrong"; none of the players would want to stick with it; probably 90 to 95% would never continue into ME3 without a savegame in which all team members are alive; and STILL Bioware had to dedicate enormous resources into developing ME3 as a game that could work with all those team mates missing. Millions spent so their world could also function considerably, considerably emptier. A world none of the players had an interest in seeing. A really stupid concept, sad to say.
"Right or wrong" is hardly intellectually stimulating. TWD is more about choices that are neither right or wrong; it's about psychology. Maybe it's about desperately trying to act like a person you can live with at a time when humans turn to animals, and that is the real challenge here. There's more than one right, more than one wrong, and sometimes both at the same time.
yes but not in one play through right ? and i'm talking about the ep2 trailer after you complete ep1 not the episode it's self.
Besides, having to pick from one of two choices, when one leads to death and the other leads to life isn't called "making a decision", it's called "taking a test". And it makes for a very uninteresting game.
complaining about the complaining and then complaining your self nice move....
Well i see people think that the amount of content will be increasing with each episode (because of the decision tree) i doubt. It will be the same 2 hours for each episode so there is no place for major comebacks. 95% main storyline 5% some minor changes depend on your actions in previous episode.
And for the guys: you didnt play all episodes how can you judge????!! I played the 1st and i saw nothing impressive. The result difference is so so small. Tiny like a virus. So from the "amount of content will be the same" it is not so hard to make a conclusion about future episodes.
The same goes for you then too.
Viruses grow in time So, again - you can't be sure if the tiny decisions/choices we made in ep1 will stay so little at the end of ep5. You can't be sure if there won't be a butterfly effect (butterfly effect itself just states that small and seemingly unimportant things may lead to bigger changes in the future because of some not foreseen chain reactions).
And how can you say that it is not hard to make a conclusion about future episodes? With your explanation (only small changes in ep1 so there won't be bigger changes in ep2) it would never be possible for something to get better in the future. Because if the first part has only small impacts then the second part would have only small impacts, too - weird logic for me. If in a book the first chapter is boring it doesn't mean that the book will stay boring...there is room for improvement and nearly no book begins with the best parts - that's just dramatic story telling. Things can get bigger or they can stay the same but you can't judge a whole thing by just looking at the beginning.
but like idltwds2 said about hitler winning the war, that idea implies and in some way can confirm one small step or event like throwing a stone in a pond which causes ripples have far reaching consquences that no one can predict with 100% accuracy..
so to get back on topic:
throwing the stone = duck sitting on the tractor and pins shaun who to save ?
ripple 1 = shaun dies soon after
ripple 2 = hershal kicks lee and kenny's family out
ripple 3 = duck is nearly bitten
ripple 4 = larry wants to get rid of duck quickly
ripple 5 = lee has to choose a side and forgets about clem
ripple 6 = clem is attacked by a the toilet dweller
ripple 7 = larry's heart gives out in the chaos
thats ep1 things get progressively worse so imo things will escalate.
Well you know what i think actually could very improve that moment: your day/night choice. If chet is alive he could help you save shawn but because of kenny's cowardly behavior father still exile kenny's family from the farm and you choose to join him.
And back to the topic:
throwing the stone = duck sitting on the tractor and pins shaun who to save ?
Doesn't matter. My choice is to say good morning.
throwing the stone = lee sitting in the cop's car.
ripple 1= Cop is talking non stop
ripple 2= Cop smashed zombi
..
ripple x= duck sitting on the tractor and pins shaun
Doesn't make a difference if there is choice or not. Ripples don't change.
She looks downcast saying "oh..." as if understanding the bad prognosis.
He doesn't absolutely know her mom is dead but it doesn't look good either.
The whole ep1 befriend larry or kenny provide just 1 different sentence what kenny is saying in refrigerator.
Smells like......
Save Shawn/Duck.
Side with Larry/Kenny.
Give/Not give hope to Clementine when she asks you what appends if her parents come home and don't find her.
Lie/Tell the truth to Clementine when she asks you if the Senator you killed was a walker.
Give/Refuse the gun to Irene.
Doug/Carley.
Those are the only ones that I found.
Example of important decision: befriending of kenny or larry in 1st episode decides if larry dies or lives in 2nd. That would be huge.
A couple of changed sentences doesn't reflect importance.
Sometimes you had a small remark on an earlier action but that didn't change what happens.