Is it possible to release a new episode each week?

edited May 2012 in The Walking Dead
1 month is too long to wait, why cant they do a season approach instead where it is 1 episode per week with a break in between seasons (kinda like the TV show)?

Comments

  • edited May 2012
    Probably not as they work on a episode at a time and they do the work up until the episode is released.

    If they wanted to release an episode a week..they might as well just release the season as whole and put it on disc.
  • edited May 2012
    For me someone dont think enought about this politicy in episodes. Its one of most stupid form of selling game I ever hear. Play 2h wait month, play 2h wait month, play 2h.. CMON! Its torture. Let it be at least some longer 4-5h at least in one part. And it could be cool if its dont stop on 5 episodes. So game could keep going like comic serie, but for computer game its to short per episode. Its like playing only demo version.
  • edited May 2012
    First of all, Telltale's seasons aren't like the season of a TV show. Sam and Max is Telltale's only game to get multiple seasons, and even that isn't a yearly thing like the term "season" implies. Really, "season" is a pretty inaccurate term, and I think Telltale only uses it because it's easier than saying something like "episodic series."

    Anyway, Telltale doesn't do weekly episodes because...well, because you just can't make a video game in a week. Telltale already has to rush things a bit to make monthly episodes. Weekly episodes would not be pretty. :p

    Just be patient. Part of the fun with Telltale is the wait between episodes, getting yourself excited, speculating about what will happen...that sort of thing.
  • VainamoinenVainamoinen Moderator
    edited May 2012
    My answer to this question is: Well, of course they could release an episode every week.

    It would, however, only be 25% as long as the usual episodes. :D

    I can see how people new to Telltale are both terrified and amazed that these games are in active, ongoing development after the first episode is released. But this is how they work, and so far, it has been a rather rewarding concept.

    Go with the rest of the community, hope they squeeze as much effort into this month as they possibly could, and when it's a bit more than a month, it could at least be a slightly longer episode.
  • edited May 2012
    If they havent even done the coding yet for epp 2, thats very bad planing and shere laziness, you would not relese the epp 1 of game and have no idea where its going concept must be done first, some at least base code for whole game must be done and testing, to say they would be writing whole code from scatch is bullshit.
  • VainamoinenVainamoinen Moderator
    edited May 2012
    flash-900 wrote: »
    If they havent even done the coding yet for epp 2, thats very bad planing and shere laziness, you would not relese the epp 1 of game and have no idea where its going concept must be done first, some at least base code for whole game must be done and testing, to say they would be writing whole code from scatch is bullshit.

    I said "ongoing development". The words "coding", "concept", "from scratch" or anything else you have said up there were not part of my message.
  • edited May 2012
    Yeah, they'd basically have to have all of the episodes finished in advance if they wanted to release on a weekly schedule.

    The only episodic game that I can think of that released on a consistent weekly schedule was American McGee's Grimm, and that was uh... well, it was perhaps not on the same scale as Telltale's episodes.
  • edited May 2012
    ok i give in and will trust those here just not used to paying for a product and getting a wait and see approach, and i have been gamming for years , 56 years old work hard for my cash and like to know what i pay for and when it arrives
  • edited May 2012
    It's possible to play an episode each week. Start the game when #4 is released and you should be fine.
  • edited May 2012
    My $.02: Do you have any idea how much coding and development goes into a game of this sort of nature? You saw how in-depth episode 1 is..well, they have to replicate that much effort 4 more times, maybe even more if they'll be adding more choices, scenarios, characters and the like. Just saying that doing that much work on a weekly basis instead of monthly would pretty much scewer the game and make it not fun.

    PS: I'm well aware others might/were basically saying the same thing with different or similar wording, I just wanted to get my own words out.
  • edited May 2012
    Xirsche wrote: »
    My $.02: Do you have any idea how much coding and development goes into a game of this sort of nature? You saw how in-depth episode 1 is..well, they have to replicate that much effort 4 more times, maybe even more if they'll be adding more choices, scenarios, characters and the like. Just saying that doing that much work on a weekly basis instead of monthly would pretty much scewer the game and make it not fun.

    PS: I'm well aware others might/were basically saying the same thing with different or similar wording, I just wanted to get my own words out.

    If they release already episode 1 this mean they have:
    - already ready story line
    - already game engine
    - already all need concept arts for work

    Its anyway pain to play only 2h per month. I better like to taste this game in one "full meal", but its to addictive after "demo version" 2h episode 1 to not eat between the meals before full edition.
  • edited May 2012
    I remember hearing in one of the Sam & Max commentaries (I think) about how they do each episode during a series, it was something like when one episode is getting ready for release, they've already been working on the programming for the next episode and doing stuff like concepts, scriptwriting and recording dialogue for episodes after that. It's been a while since I watched it, so don't quote me exactly on that, but they've got their month-by-month schedule that's worked well for them so far.
  • I don't think so.
  • Because they need to cull the next best-looking specimen from their herd of goats after a period of at least two months, feeding them a healthy diet in an free-roaming environment for the ritual sacrifice for blessings of good script writing and actor performance for the next episode or premiere episode they're about to work on.
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