Episode 3 ruined everything

edited January 2013 in The Walking Dead
The first time I'm not looking forward to new release at all. If it comes out, I'll play, if not, I'm not bothered. Well done TTG! episode 3 ruined everthing and also appeared everything about that fake choice making.
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Comments

  • edited August 2012
    I feel you.
  • edited August 2012
    falcon168 wrote: »
    The first time I'm not looking forward to new release at all. If it comes out, I'll play, if not, I'm not bothered. Well done TTG! episode 3 ruined everthing and also appeared everything about that fake choice making.

    I'm tired of everyone complaining about Carley/Doug's death and the supposed lack of choices in the game.

    Carley/Doug were most likely close to Lee, with the former even hinting at a romance. Lilly had been strained since day one, and Larry's death only served to make her more paranoid. It's fitting that she would snap and try to take control of something, because she had nothing left, and kill someone. I tried to stay neutral throughout episode 2 and decided against killing Larry and thought I had a good grasp of what was right and wrong. I made decisions that, while may not have been the best for survival, helped me keep my humanity intact. I had allies, especially in Carley, who I shared a mutual trust and bond with. Episode 3 throws all of that for a loop and Carley/Doug's death as well as Chuck's words of wisdom served as a lesson that Lee has to do whatever it takes to protect the ones he loves. I found myself in episode 3 making more pragmatic and sometimes harsh decisions for the sake of survival. Carley's death pushed me over the edge and made me decide that whoever would try to fuck with me would get left behind.

    Now, ask yourselves, what other game makes a player go through an emotional journey like that? For what purpose would being a God-like character who can control every situation and save everybody he wants towards a happy ending serve? I am kind of pissed at the TV show for keeping Shane and Daryl as long as they did just because the characters were popular. Just about everybody who died in season 2 were arguably the least popular characters. At the end of Episode 3 of the game, I was left with people I had bad blood with or just flat out didn't trust. The safety is gone. This is the zombie apocalypse.

    Lee foreshadowed somewhat the events and themes of episode 3 when reflecting on Hershel's farm with Kenny at the pharmacy: "You didn't have a choice. You think you do when you look back on it, but in a moment? When things are really out of control? You don't have any choice."

    Especially in episode 3, we'll find that a lot of the time, the story will be driven by the plot, and that means things will be out of your control. People will die, but that doesn't mean you should take a fatalist approach to life. What's important is what you do with the situations put in front of you and the time you have with the people you're with. You will grow as a person, and in this case, things will definitely resonate with Clementine. Just because someone dies doesn't mean that everything you did with them was for nothing. This game IS about choice, but not control. In the zombie apocalypse, not everything will be driven by characters, and not everything will be fair, and it shouldn't be. Carley/Doug's death was tragic, but it was not written for pure shock value. You have to react to what happened. How mad are you? You spent three episodes building a relationship with these people and now that they're gone, what will you do? Are you willing to abandon Lilly? What does this mean for your decision-making in the future? When you find out that Ben was responsible, what do you plan to do with him? That's what matters.

    My (Lee's) relationship with Carley changed me. This was someone I spent three episodes building a trust with, and who was a constant ally through all my troubles and supported me. Her death enraged me, but I wasn't mad at the game. I was mad at Lilly, I eventually got mad at Ben, but I was also mad at myself for not doing what it took to keep my loved ones safe. Don't tell me my decision to save her in episode 1 didn't matter. She was an ally who was killed senselessly and I would from that point forward would make sure it wouldn't happen again. I decided I would be honest about my past with everyone in the group. I decided not to hide anything from Omid and Christa because I felt that would make Carley, Clementine, and even old Hershel proud. THAT'S my choice.

    If you want to look at it from a technical perspective, there's no conceivable way for the story to accommodate EVERY SINGLE permutation players want. In a story that spans five episodes, things will get harder to stay coherent and Telltale is doing a commendable job with providing a compelling narrative at the same time as providing players with as much choice as they can. If players were given a free roam of the plot, the story would fall apart eventually. Take Skyrim, for example. For the most part, a player has near complete control of how they want to handle a quest, at the cost of a compelling narrative. Mass Effect also understands the need for a coherent plot and even though it gives players choice, certain things WILL happen. Just because certain outcomes are inevitable does NOT mean there is an illusion of choice. The Walking Dead has done a better job, in my opinion, in making choice matter than Mass Effect or Dragon Age. I've played several scenes over again dozens of times and the amount of difference your choices make is staggering. In no way was this created lazily, so give the writers a break.

    You have a choice, and although it may not matter in the long run, it matters NOW.
  • edited August 2012
    I don't even care about anybody's life in the game by now. Lee won't die no matter what happens of course. Clem won't die even if you don't cut her hair or teach her use of guns. Kenny.....who cares about Kenny anyway.

    I wonder why don't they designed it in this way that in episode 2 all companions died except Larry. You are forced to stick with Larry and a new joined horse and a monkey to carry on finishing the rest of the episodes. That would definitly save you guys a hell lot of money and makes more people to feel my situation right now.
  • edited August 2012
    Why does everybody feel the need to externate his hate for the game? Don't buy it and stop blaming, cause nobody cares (mainly TTG)
  • edited August 2012
    falcon168 wrote: »
    I don't even care about anybody's life in the game by now. Lee won't die no matter what happens of course. Clem won't die even if you don't cut her hair or teach her use of guns. Kenny.....who cares about Kenny anyway.

    I wonder why don't they designed it in this way that in episode 2 all companions died except Larry. You are forced to stick with Larry and a new joined horse and a monkey to carry on finishing the rest of the episodes. That would definitly save you guys a hell lot of money and makes more people to feel my situation right now.

    not really
  • edited August 2012
    SonnyN18 wrote: »
    i'm tired of everyone complaining about carley/doug's death and the supposed lack of choices in the game.

    Carley/doug were most likely close to lee, with the former even hinting at a romance. Lilly had been strained since day one, and larry's death only served to make her more paranoid. It's fitting that she would snap and try to take control of something, because she had nothing left, and kill someone. I tried to stay neutral throughout episode 2 and decided against killing larry and thought i had a good grasp of what was right and wrong. I made decisions that, while may not have been the best for survival, helped me keep my humanity intact. I had allies, especially in carley, who i shared a mutual trust and bond with. Episode 3 throws all of that for a loop and carley/doug's death as well as chuck's words of wisdom served as a lesson that lee has to do whatever it takes to protect the ones he loves. I found myself in episode 3 making more pragmatic and sometimes harsh decisions for the sake of survival. Carley's death pushed me over the edge and made me decide that whoever would try to fuck with me would get left behind.

    Now, ask yourselves, what other game makes a player go through an emotional journey like that? For what purpose would being a god-like character who can control every situation and save everybody he wants towards a happy ending serve? I am kind of pissed at the tv show for keeping shane and daryl as long as they did just because the characters were popular. Just about everybody who died in season 2 were arguably the least popular characters. At the end of episode 3 of the game, i was left with people i had bad blood with or just flat out didn't trust. The safety is gone. This is the zombie apocalypse.

    Lee foreshadowed somewhat the events and themes of episode 3 when reflecting on hershel's farm with kenny at the pharmacy: "you didn't have a choice. You think you do when you look back on it, but in a moment? When things are really out of control? You don't have any choice."

    especially in episode 3, we'll find that a lot of the time, the story will be driven by the plot, and that means things will be out of your control. People will die, but that doesn't mean you should take a fatalist approach to life. What's important is what you do with the situations put in front of you and the time you have with the people you're with. You will grow as a person, and in this case, things will definitely resonate with clementine. Just because someone dies doesn't mean that everything you did with them was for nothing. This game is about choice, but not control. In the zombie apocalypse, not everything will be driven by characters, and not everything will be fair, and it shouldn't be. Carley/doug's death was tragic, but it was not written for pure shock value. You have to react to what happened. How mad are you? You spent three episodes building a relationship with these people and now that they're gone, what will you do? Are you willing to abandon lilly? What does this mean for your decision-making in the future? When you find out that ben was responsible, what do you plan to do with him? That's what matters.

    My (lee's) relationship with carley changed me. This was someone i spent three episodes building a trust with, and who was a constant ally through all my troubles and supported me. Her death enraged me, but i wasn't mad at the game. I was mad at lilly, i eventually got mad at ben, but i was also mad at myself for not doing what it took to keep my loved ones safe. Don't tell me my decision to save her in episode 1 didn't matter. She was an ally who was killed senselessly and i would from that point forward would make sure it wouldn't happen again. I decided i would be honest about my past with everyone in the group. I decided not to hide anything from omid and christa because i felt that would make carley, clementine, and even old hershel proud. That's my choice.

    If you want to look at it from a technical perspective, there's no conceivable way for the story to accommodate every single permutation players want. In a story that spans five episodes, things will get harder to stay coherent and telltale is doing a commendable job with providing a compelling narrative at the same time as providing players with as much choice as they can. If players were given a free roam of the plot, the story would fall apart eventually. Take skyrim, for example. For the most part, a player has near complete control of how they want to handle a quest, at the cost of a compelling narrative. Mass effect also understands the need for a coherent plot and even though it gives players choice, certain things will happen. Just because certain outcomes are inevitable does not mean there is an illusion of choice. The walking dead has done a better job, in my opinion, in making choice matter than mass effect or dragon age. I've played several scenes over again dozens of times and the amount of difference your choices make is staggering. In no way was this created lazily, so give the writers a break.

    You have a choice, and although it may not matter in the long run, it matters now.

    amen. Preach itttt
  • edited August 2012
    I am open for the horse and monkey idea, though! :D TTG? Humor us? <3
  • edited August 2012
    SonnyN18 wrote: »
    I'm tired of everyone complaining about Carley/Doug's death and the supposed lack of choices in the game.

    Carley/Doug were most likely close to Lee, with the former even hinting at a romance. Lilly had been strained since day one, and Larry's death only served to make her more paranoid. It's fitting that she would snap and try to take .

    Chuck was right. He said "no matter you what you do, that girl(clem) will end up the same" just as the rest of the crew, will all end up the same. Which was a hint from TTG, telling you again that choices DO NOT matter!
  • edited August 2012
    It seems that when some people hear "your choices matter" they expect far too much, like a game that could begin with Lee riding in the back of a cop car and ending up with Lee fighting Cthulhu in space or Lee getting drunk with pirates at the bottom of the ocean or Lee in a triple threat wrestling match against Gandalf and Darth Vader for the World Heavyweight Title at Wrestlemania or Lee winning the Tour de France eleven times in a row with two balls, no drugs and Clem in a trailer on the back depending on their choices in the game.

    The choices matter, but they don't have to matter throughout the entire game. Videogames haven't evolved far enough to allow for the millions of permutations some of you seem to want. In the end game devs have to set boundaries.

    You want complete choice? pick up a DnD rulebook and start a pen and paper roleplay.
  • edited August 2012
    SonnyN18 wrote: »
    I'm tired of everyone complaining about Carley/Doug's death and the supposed lack of choices in the game.

    (...)

    I love this episode. Lack of choices? I see it as loosing control. You/Lee cannot control or decide everything. Everything turns to shit. Now, Lilli is gone, Kenny is down... Lee tells Ben to step up, but it is Lee who has to step up now.
  • edited August 2012
    I think if players want infinite choices, they should stop playing The Walking Dead and go outside on a real adventure in the real world. If Telltale programmed every possible decision and outcome, the games would never release - and people already get grumpy when there are delays. Yes, ultimately it's a linear game - but the illusion of choice and influencing the story is absolutely fantastic.
  • edited August 2012
    martymcfly wrote: »
    I think if players want infinite choices, they should stop playing The Walking Dead and go outside on a real adventure in the real world. If Telltale programmed every possible decision and outcome, the games would never release - and people already get grumpy when there are delays. Yes, ultimately it's a linear game - but the illusion of choice and influencing the story is absolutely fantastic.

    /agree
  • edited August 2012
    but the illusion of choice and influencing the story is absolutely fantastic.

    Illusion. Other games that say you can influence the story are not lying.

    Geez look at Blade Runner the game...
  • edited August 2012
    Strayth wrote: »
    Illusion. Other games that say you can influence the story are not lying.

    Geez look at Blade Runner the game...

    I reviewed Blade Runner: The Game for Adventure Classic Gaming a few years ago. Superb experience - but I don't get what your point is? The influence over Ray McCoy's decisions is still an illusion - most of the major player-specific plot divergences come right at the very end, which is a lot easier to do than in the middle of a game.
  • edited August 2012
    Honestly at the end of episode 3, what is the difference between anyone's save?
  • edited August 2012
    Honestly at the end of episode 3, what is the difference between anyone's save?

    The emotions you felt. A character that died - and meant something to me - might have meant something completely different to you, or even been a different character entirely. In my save, I feel like I have protected Clementine every step of the way - did you? If these small nuances aren't enough for you then of course that's fine, but I think it's a shame because they are what make The Walking Dead - at least for me personally - so special.
  • edited August 2012
    martymcfly wrote: »
    I reviewed Blade Runner: The Game for Adventure Classic Gaming a few years ago. Superb experience - but I don't get what your point is? The influence over Ray McCoy's decisions is still an illusion - most of the major player-specific plot divergences come right at the very end, which is a lot easier to do than in the middle of a game.

    To add to that, the smaller differences throughout blade runner were randomly generated at the start of each game, which is actually the game affecting your choices rather than your choices affecting the game.
  • edited August 2012
    The problem for me is they make little difference the game. Carley's/ Doug's death felt like an easy way to avoid the extra hassle to me
  • edited August 2012
    Totally agree with topicstarter. Lack of choices? Its not about that. This game has plenty of choices. BUT decisions are not worth anything. They DONT MATTER. No matter if u choose to save Duck or Shawn, they both die and u cant do anything about it. No matter if u choose to save Doug or Carley, they both die. No matter if u help Kenny or Lilly when Larry is about to die, he WILL die anyway and your relationship with Lilly wont change anyhow - she still will go crazy and kill either Doug or Carley and u cant do anything about her staying in the group. Should I continue? I can hardly think of decisions that really matter at this game. Besides dialogue options that makes you either asshole or lifesaver. I dont argue that this game is great in terms of storytelling and drama but decisions that you make throughout it just... I just dont feel that they matter. Oh well maybe I will change my opinion after episodes 4 and 5 but that is how I see that after episode 3.
  • edited August 2012
    martymcfly wrote: »
    I think if players want infinite choices, they should stop playing The Walking Dead. [...] If Telltale programmed every possible decision and outcome, the games would never release

    Totally wrong. I don't want infinite choices. But yes I want 1 or 2 MAJOR choices that actually matter. So far, not a single choice -after 60% of the game 3/5 episodes- mattered. Nothing had any impact. At all.

    We don't want every decision to completely branch the story and telltale having to make 50 different cutscenes etc. But at least make the player feel in 1 or 2 occasions that his choice actually DID matter. And DID change something. Because as of now there are no signs of this ever happening and that is a huge disappointment.
  • edited August 2012
    Soo... at the very beginning of Ep 3 when I shot the woman to save her suffering, it didn't matter? Well perhaps it didn't matter to you - which is fair enough. And perhaps it didn't really make a real difference to the game afterwards - again, fair enough. But it mattered to me when I was playing and I know I made the right decision. In my opinion, you get as much out of the game as you put in.
  • edited August 2012
    Wow. Way to be melodramatic OP. What did you expect?
    It's a story game. It follows a set narrative.
    The choices you make don't effect the eventuality of the story

    Did you really expect the developers to make a game like that?
    It would take so unbelievably long. And you fanboys already get irked when it takes longer than a month to deliver an episode.

    If you want an unfathomably dynamic gameplay experience. Like someone else said. Pick up a pen-and-paper RPG. And even then the GM will prolly railroad the game to go down his set narrative.

    This is a great adventure game, with some of the most emotionally engaging storylines I've ever had the pleasure to participate in. And that's what it is. Interactive fiction in graphic form. Not a zombie apocalypse simulator...
  • edited August 2012
    I have a feeling that our relationships with characters will come full swing in episode 4 to the point where most groups are different. Will Ben feel the guilt after you trusted him and sacrifice himself etc.

    Still pissed about Doug though :(
  • edited August 2012
    dubesor wrote: »
    But at least make the player feel in 1 or 2 occasions that his choice actually DID matter. And DID change something. Because as of now there are no signs of this ever happening and that is a huge disappointment.

    How about when you chose Carly or Doug? That was a huge choice that really mattered.
  • edited August 2012
    LokiHavok wrote: »
    How about when you chose Carly or Doug? That was a huge choice that really mattered.

    how so? Both do the same and both die at the same point of the game. I was talking about a lasting decision that differs from what would happen if you chose something else. Just 1.
  • edited August 2012
    Yes, they both die eventually. But under different circumstances. it's not like the devs simply swapped models for the death scenes. Something different did happen.

    Carley antagonized Lilly into shooting her.

    If Carley wasn't around she would have shot at Ben. Which she did. But good guy Doug was collateral damage.

    Two completely different scenes. Not to mention the differences int eh story between the saving of either of them and their eventual death.

    The only thing similar between the two scenarios is they both eventually die. That's it.
    Everything else is different. How they contribute to the group and how they've helped Lee out all depend on that char's personality. The choice of who gets those extra 3 months of life is a pretty big decision.

    Like real life some situations are beyond one person's control. Lilly was going to shoot who she thought was the traitor no matter what.
  • edited August 2012
    sonnyn18 great post!

    Guys, do you control life? Do you save people's lives just because you want to? Do you become rich just because you feel you should be? It is the struggles that you go true and decisions that you make that matter, not the results. Even in real life we don't always get to have the results that we want. The choices are what define you as people and that's the most important thing.

    Some of you are really missing the point of this game. If you want a complete control over situations, go play Left 4 Dead and kill as much zombies as you want. Unfortunately life won't abide to every little whim you have, and neither will this game.
  • edited August 2012
    LokiHavok wrote: »
    Yes, they both die eventually. But under different circumstances. it's not like the devs simply swapped models for the death scenes. Something different did happen.

    Carley antagonized Lilly into shooting her.

    If Carley wasn't around she would have shot at Ben. Which she did. But good guy Doug was collateral damage.

    Two completely different scenes. Not to mention the differences int eh story between the saving of either of them and their eventual death.

    The only thing similar between the two scenarios is they both eventually die. That's it.
    Everything else is different. How they contribute to the group and how they've helped Lee out all depend on that char's personality. The choice of who gets those extra 3 months of life is a pretty big decision.

    Like real life some situations are beyond one person's control. Lilly was going to shoot who she thought was the traitor no matter what.

    That alone would be fine. But the fact that they kill off every character except for clem and Kenny (Ben wasn't from the start) means that the decisions you made that only the dead characters know about can't really affect the story that much anymore. I'm not talking about RP differences because they are fine, but the fact that the story changes and that the characters act differently I have a hard time seeing as all of the characters who knew stuff from the first two episodes are dead.

    I feel that in a way the choice of people that died (Carley/Doug instead of Ben) is partly because they want to reduce development time or maybe I'm just a pessimist.
  • edited August 2012
    dubesor wrote: »
    how so? Both do the same and both die at the same point of the game. I was talking about a lasting decision that differs from what would happen if you chose something else. Just 1.

    How exactly are you expecting it to be different?
  • edited August 2012
    YamiRaziel wrote: »
    sonnyn18 great post!

    Guys, do you control life? Do you save people's lives just because you want to? Do you become rich just because you feel you should be? It is the struggles that you go true and decisions that you make that matter, not the results. Even in real life we don't always get to have the results that we want. The choices are what define you as people and that's the most important thing.

    Some of you are really missing the point of this game. If you want a complete control over situations, go play Left 4 Dead and kill as much zombies as you want. Unfortunately life won't abide to every little whim you have, and neither will this game.

    You are completely missing the point of what atleast I mean when I want the story to be changed. See my post above for details.
  • edited August 2012
    LokiHavok wrote: »
    Wow. Way to be melodramatic OP. What did you expect?
    . And you fanboys already get irked when it takes longer than a month to deliver an episode.

    No shit Sherlock. This was originally promised to be a monthly episodic game. Now they sneakily changed it to periodically.
  • edited August 2012
    Only thing that disappointed me in EP 3 was that they didn't even try to offer any explanation for the deux ex machina ending of EP 2. That car came out of nowhere to solve their problem, classic DEM. I still hope they at least try to give a plausible explanation for it in EP 4 or 5.
  • edited August 2012
    Xebioz wrote: »
    You are completely missing the point of what atleast I mean when I want the story to be changed. See my post above for details.

    No, I'm not. It is wrong that dead characters do not affect that story. They do affect you, and Clem. The two most important characters in the story.
    At least choices affect me, I'm not a superhero and I know my limits. I try to do what's best for the group from my perspective and I get a bit depressed when it fails... because you know it's like life.
  • edited August 2012
    Basically the only difference between everyone's save file. Is if Clem has on a hoodie or not. What a complete botch job.

    And as I stated before, Doug players such as myself really got the shaft. I can only take comfort in knowing that the story and scenarios flow better with Doug than opposed to Carley.
  • edited August 2012
    Xebioz wrote: »
    That alone would be fine. But the fact that they kill off every character except for clem and Kenny (Ben wasn't from the start) means that the decisions you made that only the dead characters know about can't really affect the story that much anymore. I'm not talking about RP differences because they are fine, but the fact that the story changes and that the characters act differently I have a hard time seeing as all of the characters who knew stuff from the first two episodes are dead.

    I feel that in a way the choice of people that died (Carley/Doug instead of Ben) is partly because they want to reduce development time or maybe I'm just a pessimist.
    Have you ever picked up a Walking Dead comic? That is exactly what happens in the books. People die and all the time invested in them doesn't mean anything. That is robert kirkman's style. If people expect this to be like an rpg then they will be sorely disappointed. Think of it more like a choose-your-own-adventure book. You make decisions, but the story is already written and how you get to the end is the only difference.
  • edited August 2012
    YamiRaziel wrote: »
    No, I'm not. It is wrong that dead characters do not affect that story. They do affect you, and Clem. The two most important characters in the story.
    At least choices affect me, I'm not a superhero and I know my limits. I try to do what's best for the group from my perspective and I get a bit depressed when it fails... because you know it's like life.

    Like I said, you missed the point...

    I never said that the dead characters don't influence the story, I said the choices that you made before that only dead characters know about don't change the story. Which means that most of the decisions in episode one and two don't really matter. Choosing Doug or Carley for instance matters because the characters that are alive still remember them. Other choices that don't include the characters that are alive like shooting that girl at the motel now has no significanse as the only character that remembers it is you (and Glenn which is not doing any more cameos). So you see, many choices are nulled out by the fact that the choices you made are only known by dead people...
  • edited August 2012
    Have you ever picked up a Walking Dead comic? That is exactly what happens in the books. People die and all the time invested in them doesn't mean anything. That is robert kirkman's style. If people expect this to be like an rpg then they will be sorely disappointed. Think of it more like a choose-your-own-adventure book. You make decisions, but the story is already written and how you get to the end is the only difference.

    That's fine, but do you actually remember what always pop's up when you start a new episode of the game? No? Well, then I wouldn't care that much either.
  • edited August 2012
    Think of it more like a choose-your-own-adventure book. You make decisions, but the story is already written and how you get to the end is the only difference.

    That's the best way to describe it. It's not an RPG guise! It's interactive fiction!
  • edited August 2012
    The choices you make do change the story. Not in DRASTIC ways, but they do. If that is not enough for you, go ask ttg for a copy of their game engine and build your own game with it.
  • edited August 2012
    The coices you make do change the story. Not in DRASTIC ways, but they do. If that is not enough for you, go ask ttg for a copy of their game engine and build your own game with it.

    I would, but I don't feel like creating a game where I know what will happen for me to play said game and know everything about it. Do you guys not understand that "Go make your own game" thing really fails when it comes to adventure games?

    Back on track now...
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