Ron Gilbert/Monkey 3 Donation Website

2

Comments

  • MarkDarinMarkDarin Former Telltale Staff
    edited August 2007
    Mmmmmm... Squinky Pot Pie! :p
  • edited October 2007
    xChri5x wrote: »
    I'd rather a re-release of EMI with a point n click interface :O

    AGREE with That and Grim Fandango ;)


    I personally love everything monkey island ( i lie, i didn’t like MI4 for not being point and click and the giant monkey robot and all that sh** of monkey combat)

    Don’t know what's the problem with monkey island 3, i love it very much and it feels just like the perfect sequel for MI2. (And was the one who hooked my wife into adventure games.)

    I WONT be giving Ron Guilbert money to purchase the rights to make another Monkey Island 3, I think that is like punching the nuts of everyone who worked on the original MI3 because of exaggerated mindless fanboyism.
    Just let it be, if it was bad i would second you, but it isnt a bad game at all.
  • edited October 2007
    Why would we want another MI3? We've been there done that and brought the monkey. MI3 is CMI people might not think that CMI isn't worthy of the Monkey Island name but at the end of the day it is, and its the third game in the MI series so live with it. As EMI is MI4, so like everyone else its MI5 we want to see.

    And plus if another MI3 game was to hit the stores it would cause world-wide confusion as CMI is referred to as MI3.
  • edited October 2007
    I think you're right about that. Even though CMI and EMI felt quite different from the first two parts, they weren't that bad. Doing another MI3 might be quite difficult. Of course I would be interested to know the "real" conclusion, but who else is? Most people I know that played CMI saw it as the proper and only sequel to MI2 and never even got the idea that there might be another, more original story. I just think it is to late change anything now. I would definitely like another MI game and also get an idea of how the series was originaly intended, but a second MI3 just wouldn't feel right eighter..
  • SquinkySquinky Telltale Alumni
    edited November 2007
    Geez, people, did you have to dredge up old images of me being baked into a pie?
  • edited November 2007
    Yeah, if they want to make a new game and pretend CMI and EMI never happened, they'd probably have to pull a Batman Begins or Superman Returns and make a new game with a story that either stands alone or only lightly alludes to the original games. No sense trying to "replace" existing games.
  • edited November 2007
    So, you guys think Ron Gilbert really had a plan about what the REAL secret of MI was?
    Personally, when the MI came out, I really liked all of them. Of course, at the end of LeChuck's Revenge, I thought "What a strange but approriate ending"...because it made me feel that Guybrush had only imagined everything ('coz he was at something like "Pirates of the Carribean" for too long).
    Because of that, I was a bit disappointed with CMI, that everything was explained as a kind of spell.
    That said, I really really liked Escape from Monkey Island at the time, because it had been long since the last cool adventure game (Grim Fandango) and I didnt mind that it was no point+click at all.
    Great story, and the monkey robot was funny, in my mind. It was great to be back on Monkey Island and Melee Island and everything, and the jokes were superb.

    Well, I still WOULD like to see a MI5 though (or another Maniac Mansion, DOTT was the greatest LEC game in my mind)

    Kord
  • edited November 2007
    Kord wrote: »
    Of course, at the end of LeChuck's Revenge, I thought "What a strange but approriate ending"...because it made me feel that Guybrush had only imagined everything ('coz he was at something like "Pirates of the Carribean" for too long).
    Because of that, I was a bit disappointed with CMI, that everything was explained as a kind of spell.

    Well, i think every fan dismissed the very last frames in the ending of MI2, because LeChuck had "magical" power and laughs at the player (i dont know why "fans" say they where just kids when it was shown Chucky had powers).
    So having MI3 implying it was some kind of spell is not really far off from the very end of MI2 IMHO. ^^
  • edited November 2007
    It was also implied at the very end of MI2 by Elaine.
  • edited November 2007
    According to series creator Ron Gilbert, Schafer and fellow writer-programmer Dave Grossman were responsible for about two thirds of the game's dialogs. Monkey Island is noted for its humorous story, though was originally conceived as having a more serious tone; Schafer and Grossman wrote much humorous placeholder dialog, which persuaded Gilbert to turn it into a comedy. The Secret of Monkey Island became one of the most acclaimed games of its kind. The same team created the sequel, Monkey Island 2: LeChuck's Revenge.
    I found this in wikipedia. ^^ (so Ron isnt exactly the one you might look for a MI5 game in my opinion ;) )
  • edited November 2007
    "Well, i think every fan dismissed the very last frames in the ending of MI2, because LeChuck had "magical" power and laughs at the player "

    Well, I am a fan too, and I interpreted LeChuck's magical powers as just another piece of imagination by the two kids Guybrush and Chuckie at that time.
    And Elaine's waiting at the end...well, that could also just be regarded as a continuation of the pirate fantasy by Gushbrush.
    The children's dream interpretation could also explain some other aspects throughout the game, like root beer vending machines and the tunnels at the end of MI2, which were clearly far too modern for the 16th/17th century.
    How else do you explain that, except to say that Guybrush is living in a parallel universe where things like that exist in that time?

    Of course, MI3 and MI4 changed all that...but that's how I though about at that time.
  • edited November 2007
    i think what was wrong with cmi was not the explanation to the mi2 ending but the way it was done: it was a spell..now it's over..thank you..what's next?
    the way i always imagined mi3 would start, was that you had to play guybrush as a child and then either somehow break the spell or return to the pirate-dreamworld or whatever. another way would have been to start like cmi actually did but then later explain in a flashback how guybrush got there..
  • edited November 2007
    Jay33e wrote: »
    Why would we want another MI3? We've been there done that and brought the monkey. MI3 is CMI people might not think that CMI isn't worthy of the Monkey Island name but at the end of the day it is, and its the third game in the MI series so live with it. As EMI is MI4, so like everyone else its MI5 we want to see.

    And plus if another MI3 game was to hit the stores it would cause world-wide confusion as CMI is referred to as MI3.

    well, if nowadays there's a game in the works called "ninja gaiden 2"...
  • edited November 2007
    wisp wrote: »
    i think what was wrong with cmi was not the explanation to the mi2 ending but the way it was done: it was a spell..now it's over..thank you..what's next?
    the way i always imagined mi3 would start, was that you had to play guybrush as a child and then either somehow break the spell or return to the pirate-dreamworld or whatever. another way would have been to start like cmi actually did but then later explain in a flashback how guybrush got there..

    I think the same but in the begining of MI2 (not that it bothers me), it doesnt relate to the end of the first MI, but i think MI3 gives a more direct story to the second than the second gave of the first.
  • edited November 2007
    but the ending of mi wasn't really an open ending and much easier than the second one. okay, the stuff with the beard and the resurrection of lechuck was a bit confusing. that guybrush and elaine broke up between mi and mi2 is quite normal. they do it in sequels to movies all the time. happy couple at the end of the first and sworn enemies at the start of the second. the ending of the second mi made a lot of people think about it and image what really might have happened. i never actually thought about the conclusion to the first one. bad guy dead (or vanquished), hero gets girl, all good...
  • edited May 2008
    wisp wrote: »
    the way i always imagined mi3 would start, was that you had to play guybrush as a child and then either somehow break the spell or return to the pirate-dreamworld or whatever. another way would have been to start like cmi actually did but then later explain in a flashback how guybrush got there..
    Yes, I agree. By the way, what's with that fund project? (Sorry for posting SO late).
  • edited May 2008
    I donate some aural stumulant and i take no responsibility for any wanted or unwanted sideffects.

    -> http://guckmal.lurulu.de/yflac.mp3
  • edited May 2008
    Nice! Really enjoyed it!
  • edited May 2008
    I recorded it whilst hanging around in MI2. Personally i'm kind of addicted to such tunes and beside of the joy of listening to them, i find them very inspiring. They make better men out of us! ;O)
  • edited May 2008
    Thanks for adding it. By the way, why can't MI3a be kind of a "missing chapter", which explains the secret and the ending of MI2, but doesn't ruin CMI and EMI?
  • edited May 2008
    I should really get around to playing MI2 one day. D:
  • edited May 2008
    Yes, strongly reccomend it.
  • SquinkySquinky Telltale Alumni
    edited May 2008
    Cyrus7 wrote: »
    Yes, I agree. By the way, what's with that fund project? (Sorry for posting SO late).

    It's obsolete because Monkey Island 3: Now With More Death and Orphans! is already being funded.
  • edited May 2008
    Yes, DeathSpank is another game I'm interested in. By the way, LucasArts has stated old games like DOTT and MI "will stay dead and buried until at least 2015: http://www.mixnmojo.com/php/news/showfile.php?id=2064&category=lucasartsnews So, as I guess, they may agree to sell the rights for a good sum of money.
  • edited May 2008
    Since the 8bit days, from time to time LucasArts brought up some fancy technology (like in Rescue on Fractalus, Ballblazer, SCUMM, ...) until they kind of fell behind in the early PC days but the funny thing is that i haven't seen a single game from them which beats their adventures in terms of the enjoyment i could get out of a game.

    I think he primary speaks for the money but not for enjoyable games at all. There is just too much tech blabla in what he's saying, sounds too much after dinosaur thinking of that tech a plus tech b, a strong franchise and all backed up with money muscles leads to good games. Maybe successful but not good games. When looking at their Indy game i see cool technology but i don't see a cool game at all.

    And no matter which other genre they did, there always were other games which were better in those genres. None of the other LucasArts games came even close to their adventures and i simply do not believe that they are able making enjoyable games and easily beat those adventures in terms of that. It's sad seeing persons who're thinking (or at least stating this) this way in such positions.

    At some point you should be able to notice when you've invented something special and you should also treat the way it deserves.
  • JakeJake Telltale Alumni
    edited May 2008
    Cyrus7 wrote: »
    Yes, DeathSpank is another game I'm interested in. By the way, LucasArts has stated old games like DOTT and MI "will stay dead and buried until at least 2015: http://www.mixnmojo.com/php/news/showfile.php?id=2064&category=lucasartsnews So, as I guess, they may agree to sell the rights for a good sum of money.

    I think "2015" is the LucasArts equivilent of "40 days and 40 nights" -- a symbolic number meaning "a long time" -- and much like the story of Noah's Ark, shouldn't be taken literally.
  • edited May 2008
    Jake wrote: »
    I think "2015" is the LucasArts equivilent of "40 days and 40 nights" -- a symbolic number meaning "a long time" -- and much like the story of Noah's Ark, shouldn't be taken literally.

    what? you mean, the old guy didn't have all the animals on his boat?:D

    anyway, i also think the 2015 thing didn't mean, that the will keep their licenses locked up until then and will perhaps sell them in 2015. it was more like: maybe, in a distant future, they will consider making adventure games again...should nobody buy the star wars stuff anymore...
  • jmmjmm
    edited May 2008
    A long time ago,
    in a galaxy far, far away...?!
  • edited May 2008
    They won't USE the licenses to make games until 2015, but it doesn't mean they won't SELL them.
  • edited May 2008
    You should just make a 2D HD fan game instead they won't give you the license
  • edited May 2008
    You should just make a 2D HD fan game instead they won't give you the license
    This wouldn't work. You're working off of the assumption that people don't get in trouble for that kind of thing; they do. It's called a cease-and-desist order, and my understanding is that LA is quite fond of them.
  • edited May 2008
    TrogLlama wrote: »
    This wouldn't work. You're working off of the assumption that people don't get in trouble for that kind of thing; they do. It's called a cease-and-desist order, and my understanding is that LA is quite fond of them.

    What about maniac mansion deluxe?
  • edited May 2008
    What about maniac mansion deluxe?

    It's not an entirely new game
  • edited May 2008
    Why would you wanna buy the rights?
  • edited May 2008
    xChri5x wrote: »
    It's not an entirely new game

    It is an enhancement like sonic 2 HD and I was suggesting to make a enhanced remake of monkey island 3 with 2D HD graphics, a new menu layout with features not available in original monkey island 3, an achievement paper.Also the sounds would be clearer and their would be voice acting.And maybe homestar runner quality animated cut scenes.
  • edited May 2008
    It is an enhancement like sonic 2 HD and I was suggesting to make a enhanced remake of monkey island 3 with 2D HD graphics, a new menu layout with features not available in original monkey island 3, an achievement paper.Also the sounds would be clearer and their would be voice acting.And maybe homestar runner quality animated cut scenes.

    I have a feeling you've never played any of the games you always taking about. Monkey Island 3 does have voice acting. It was the first game of the series to feature it.
    http://youtube.com/watch?v=O9KuSev09N0&feature=related
  • edited May 2008
    Guess CMI doesn't need remaking, maybe SOMI or MI2... Also, I've got an idea about MI3a coexisting with CMI and EMI: Guybrush may forget what happened to him between MI2 and CMI (including the Secret) because of a spell or something. Then, after falling into the hole at the end of EMI and hitting his head, he starts remembering. So MI3a may be kind of a flashback.
    But someone needs to contact LucasArts and to ask them whether they are eager to sell the rights to Ron and (if yes) what sum of money do they need. Without that, all these plans and ideas are meaningless.
  • edited May 2008
    Yeah, someone get on the phone.
  • edited May 2008
    I've already E-mailed Ron and asked him to post here and to tell what he thinks about it.
  • edited June 2008
    MI was never meant to be a cartoon.
    I wouldn't be so sure about it. MI2 looks very cartoonish compared to, for example, Dig or Indy. Guess the main difference is the idea, not the graphics.
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