I just got done replaying MI2, and wow I had forgotten how incredibly awful the ending of that game was. It's the single worst ending to any game I've ever played. The whole story of the game was basically ruined to make a completely unfunny Star Wars gag. After that fiasco, the only choice to move forward was to either ignore the MI2 ending and start MI3 as if it never happened, as they smartly did in Curse of Monkey Island, or kill the series off. Whoever wrote the end to MI2 is not someone I ever want to play another game by again.
Ouch I used to not like the end to that game very much, but I like it quite a lot at this point. I probably have a lot of incoherent things to say about why I like it, but I'll skip them because I would probably get beat up at lunch, and have my milk money stolen.
No, the worst ending ever was for the game "1942". You play for hours and are then rewarded with a black screen and the word "Congratulation." Now that's anticlimactic.
Someone actually spoiled the ending to MI2 for me, in detail, before I'd finished the game. I didn't believe him because it seemed too ridiculous. When I did end up beating the game, I realized he was right (and also kind of a jerk for telling me the ending); a very sad day.
I don't think MI4 quite lived up to its predecessor, but that's no problem. CMI was pretty much perfect, and I don't really know how it could've been topped.
Someone actually spoiled the ending to MI2 for me, in detail, before I'd finished the game. I didn't believe him because it seemed too ridiculous. When I did end up beating the game, I realized he was right (and also kind of a jerk for telling me the ending); a very sad day.
I feel you angish, it happened with me twice with two of the Harry Potter books with who dies. Life is cruel.
that's what you get for reading harry potter...i guess.:D
the ending of mi2 was a masterpiece of game narration at that time. okay, the star wars joke wasn't that great, in retrospective...but the rest was awesome. nothing for the old fashioned, happy end loving type though.
I just got done replaying MI2, and wow I had forgotten how incredibly awful the ending of that game was. It's the single worst ending to any game I've ever played. The whole story of the game was basically ruined to make a completely unfunny Star Wars gag.
I'd love to see Monkey Island 3a. Not because I thought there was anything wrong with CoMI, but Monkey Island was a huge deal to me growing up and CoMI 7 years later by a different team in a different style never really struck me as a true sequel. A fine game in it's own right, but when it comes down to it I always wanted to know the Secret of Monkey Island and I don't feel like I ever found out. It's kind of a shame Ron won't just tell us what he had in mind at this point though.
It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:
-It could be exactly how Ron might have thought of it as he was designing the first two games
-People would be less confused by its direct-sequel-to-an-old-game status
-It would be much less expensive to make than most modern games
-It would be cute
It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:
-It could be exactly how Ron might have thought of it as he was designing the first two games
-People would be less confused by its direct-sequel-to-an-old-game status
-It would be much less expensive to make than most modern games
-It would be cute
Very true. But new audience is happy with Tales and SE, I assume. It's only the hardcore, nitpicky niche audience that will ever be remotely interested in Ron Gilbert's Monkey Island 3a.
Although really, did you see the fan reaction to Mega Man 9? It was huge.
I'm sorry, but this idea seems daft to me. We've gotten four Monkey games already, a fifth is on the way, LucasArts still owns the property, and Ron Gilbert has moved on, one suspects. Seriously, I don't get this whole Ron Gilbert deification nor this notion that only Ron Gilbert can make a "real" Monkey game. In short, let me know if this idea ever gets wings, and I'll donate my euro to UNICEF instead...
I would love to see Gilbert's third version of Monkey Island. LucasArts could licence a Ron Gilbert's Monkey Island 3 in a Gilbert and Hothead/TTG/LucasArts combination, whatever works best for all sides.
Are there any other references specifically to LeChuck's Revenge in CoMI?
Aside from the extremely long and intricate discussion with LeChuck near the end of CMI in which they explain every plot connection between MI2 and CMI?
Nope, can't think of any.
(I, too, used to dislike CMI. Then I played Escape. Now, CMI is probably my favorite in the series.)
It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:
-It could be exactly how Ron might have thought of it as he was designing the first two games
-People would be less confused by its direct-sequel-to-an-old-game status
-It would be much less expensive to make than most modern games
-It would be cute
Why would it be less expensive to make? Wouldn't it be more expensive? It'd be more time consuming to draw the pixel animations, hence more expensive. After all, the biggest expense in game development is the wages.
Hint: if their name off to the left of their post is in italics, they probably work here (or used to, in the case of Squinky, who was our summer intern last year)
Not to hijack the thread or anything, but how could one, hypothetically, best apply for an internship at Telltale? Do liberal arts majors even stand a chance?
Why would it be less expensive to make? Wouldn't it be more expensive? It'd be more time consuming to draw the pixel animations, hence more expensive. After all, the biggest expense in game development is the wages.
I don't think so. Pixel art is pretty quick if you're good at it, especially with low resolutions. Of course it all depends on the level of complexity, but at the very least it'd be as easy as it was to make games like that back in the day, which often involved small teams and short deadlines.
Comments
Now the ending to MI2, I loved.
I feel you angish, it happened with me twice with two of the Harry Potter books with who dies. Life is cruel.
the ending of mi2 was a masterpiece of game narration at that time. okay, the star wars joke wasn't that great, in retrospective...but the rest was awesome. nothing for the old fashioned, happy end loving type though.
Telltale is not doing a new Monkey Island.
What was the ending to MI2?
See: gamefaqs, any Monkey Island fansite with a walkthrough.
Ouch, me too. Books 5 and 6. Both spoilers were by pure accident, funnily enough.
Aww. Then what the heck did I just buy?
Note the date. Telltale was not making a new Monkey Island at the same time last year. However, 6-7 months later, they did. So there.
It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:
-It could be exactly how Ron might have thought of it as he was designing the first two games
-People would be less confused by its direct-sequel-to-an-old-game status
-It would be much less expensive to make than most modern games
-It would be cute
Almost exactly that, yes
Agreed. Followed up with the special edition HD version!
But seriously, how hard could it be? You'd just have to connect the ending sequence from LeChuck's Revenge to the opening sequence in CoMI.
I guess these are connected in a really ambiguous way with Guybrush floating around in a detached bumper car...
Are there any other references specifically to LeChuck's Revenge in CoMI?
- And have zero appeal to a new audience
Here's a fun game: Tim Schafer in Host Master and the Conquest of Humor. How did I miss this little gem?
My favorite line: (Look at mini-fridge) "Short and cool, like Gary Coleman..."
Found all 22, though figuring out what to do with the key was a pain in the... Well, you know.
Try using "Close" on yourself for one of my favourite lines.
Very true. But new audience is happy with Tales and SE, I assume. It's only the hardcore, nitpicky niche audience that will ever be remotely interested in Ron Gilbert's Monkey Island 3a.
Although really, did you see the fan reaction to Mega Man 9? It was huge.
In all fairness, though - Mega Man is a much bigger franchise than Monkey Island.
Aside from the extremely long and intricate discussion with LeChuck near the end of CMI in which they explain every plot connection between MI2 and CMI?
Nope, can't think of any.
(I, too, used to dislike CMI. Then I played Escape. Now, CMI is probably my favorite in the series.)
Not to hijack the thread or anything, but how could one, hypothetically, best apply for an internship at Telltale? Do liberal arts majors even stand a chance?
I don't think so. Pixel art is pretty quick if you're good at it, especially with low resolutions. Of course it all depends on the level of complexity, but at the very least it'd be as easy as it was to make games like that back in the day, which often involved small teams and short deadlines.