Ron Gilbert/Monkey 3 Donation Website

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Comments

  • edited June 2008
    I just got done replaying MI2, and wow I had forgotten how incredibly awful the ending of that game was. It's the single worst ending to any game I've ever played. The whole story of the game was basically ruined to make a completely unfunny Star Wars gag. After that fiasco, the only choice to move forward was to either ignore the MI2 ending and start MI3 as if it never happened, as they smartly did in Curse of Monkey Island, or kill the series off. Whoever wrote the end to MI2 is not someone I ever want to play another game by again.
  • JakeJake Telltale Alumni
    edited June 2008
    Ouch :( I used to not like the end to that game very much, but I like it quite a lot at this point. I probably have a lot of incoherent things to say about why I like it, but I'll skip them because I would probably get beat up at lunch, and have my milk money stolen.
  • langleylangley Telltale Alumni
    edited June 2008
    Best ending to a game ever.
  • edited June 2008
    No, the worst ending ever was for the game "1942". You play for hours and are then rewarded with a black screen and the word "Congratulation." Now that's anticlimactic.

    Now the ending to MI2, I loved.
  • David EDavid E Telltale Alumni
    edited June 2008
    Someone actually spoiled the ending to MI2 for me, in detail, before I'd finished the game. I didn't believe him because it seemed too ridiculous. When I did end up beating the game, I realized he was right (and also kind of a jerk for telling me the ending); a very sad day.
  • edited June 2008
    I thought M14 wasn't really a great ending, the whole
    money fight thing was a bit boring for me
  • edited June 2008
    I don't think MI4 quite lived up to its predecessor, but that's no problem. CMI was pretty much perfect, and I don't really know how it could've been topped.
  • edited June 2008
    David E wrote: »
    Someone actually spoiled the ending to MI2 for me, in detail, before I'd finished the game. I didn't believe him because it seemed too ridiculous. When I did end up beating the game, I realized he was right (and also kind of a jerk for telling me the ending); a very sad day.

    I feel you angish, it happened with me twice with two of the Harry Potter books with who dies. Life is cruel.
  • edited June 2008
    that's what you get for reading harry potter...i guess.:D

    the ending of mi2 was a masterpiece of game narration at that time. okay, the star wars joke wasn't that great, in retrospective...but the rest was awesome. nothing for the old fashioned, happy end loving type though.
  • edited July 2008
    Sorry if it has been mentioned before but to ask : has the telltale team tried to do something about the rights of MI? Just curious...
  • ShauntronShauntron Telltale Alumni
    edited July 2008
    SupahFly wrote: »
    Sorry if it has been mentioned before but to ask : has the telltale team tried to do something about the rights of MI? Just curious...

    Telltale is not doing a new Monkey Island.
  • edited July 2008
    Fooey wrote: »
    I just got done replaying MI2, and wow I had forgotten how incredibly awful the ending of that game was. It's the single worst ending to any game I've ever played. The whole story of the game was basically ruined to make a completely unfunny Star Wars gag.

    What was the ending to MI2?
  • JakeJake Telltale Alumni
    edited July 2008
    What was the ending to MI2?

    See: gamefaqs, any Monkey Island fansite with a walkthrough.
  • edited July 2008
    It's also probably on YouTube, but anybody who would post such a link here would surely be bludgeoned to death.
  • edited July 2008
    I feel you angish, it happened with me twice with two of the Harry Potter books with who dies. Life is cruel.

    Ouch, me too. :( Books 5 and 6. Both spoilers were by pure accident, funnily enough.
  • Shauntron wrote: »
    Telltale is not doing a new Monkey Island.

    Aww. Then what the heck did I just buy?
  • edited July 2009
    I'd love to see Monkey Island 3a. Not because I thought there was anything wrong with CoMI, but Monkey Island was a huge deal to me growing up and CoMI 7 years later by a different team in a different style never really struck me as a true sequel. A fine game in it's own right, but when it comes down to it I always wanted to know the Secret of Monkey Island and I don't feel like I ever found out. It's kind of a shame Ron won't just tell us what he had in mind at this point though.
  • edited July 2009
    Aww. Then what the heck did I just buy?

    Note the date. Telltale was not making a new Monkey Island at the same time last year. However, 6-7 months later, they did. So there. :p
  • edited July 2009
    Rubarack wrote: »
    I'd love to see Monkey Island 3a.

    It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:

    -It could be exactly how Ron might have thought of it as he was designing the first two games
    -People would be less confused by its direct-sequel-to-an-old-game status
    -It would be much less expensive to make than most modern games
    -It would be cute
  • edited July 2009
    Basically a Megman 9 for Monkey Island.
  • edited July 2009
    PariahKing wrote: »
    Basically a Megman 9 for Monkey Island.

    Almost exactly that, yes
  • LuigiHann wrote: »
    It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games.

    Agreed. Followed up with the special edition HD version! ;)

    But seriously, how hard could it be? You'd just have to connect the ending sequence from LeChuck's Revenge to the opening sequence in CoMI.

    I guess these are connected in a really ambiguous way with Guybrush floating around in a detached bumper car...

    Are there any other references specifically to LeChuck's Revenge in CoMI?
  • edited July 2009
    LuigiHann wrote: »
    It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:

    -It could be exactly how Ron might have thought of it as he was designing the first two games
    -People would be less confused by its direct-sequel-to-an-old-game status
    -It would be much less expensive to make than most modern games
    -It would be cute

    - And have zero appeal to a new audience
  • Speaking of pixelated, verb-bar style awesomeness...

    Here's a fun game: Tim Schafer in Host Master and the Conquest of Humor. How did I miss this little gem?

    My favorite line: (Look at mini-fridge) "Short and cool, like Gary Coleman..."

    Found all 22, though figuring out what to do with the key was a pain in the... Well, you know.
  • edited July 2009
    Speaking of pixelated, verb-bar style awesomeness...

    Here's a fun game: Tim Schafer in Host Master and the Conquest of Humor. How did I miss this little gem?

    My favorite line: (Look at mini-fridge) "Short and cool, like Gary Coleman..."

    Found all 22, though figuring out what to do with the key was a pain in the... Well, you know.

    Try using "Close" on yourself for one of my favourite lines.
  • edited July 2009
    jp-30 wrote: »
    - And have zero appeal to a new audience

    Very true. But new audience is happy with Tales and SE, I assume. It's only the hardcore, nitpicky niche audience that will ever be remotely interested in Ron Gilbert's Monkey Island 3a.

    Although really, did you see the fan reaction to Mega Man 9? It was huge.
  • edited July 2009
    LuigiHann wrote: »
    Although really, did you see the fan reaction to Mega Man 9? It was huge.

    In all fairness, though - Mega Man is a much bigger franchise than Monkey Island.
  • edited July 2009
    I'm sorry, but this idea seems daft to me. We've gotten four Monkey games already, a fifth is on the way, LucasArts still owns the property, and Ron Gilbert has moved on, one suspects. Seriously, I don't get this whole Ron Gilbert deification nor this notion that only Ron Gilbert can make a "real" Monkey game. In short, let me know if this idea ever gets wings, and I'll donate my euro to UNICEF instead...
  • edited July 2009
    I would love to see Gilbert's third version of Monkey Island. LucasArts could licence a Ron Gilbert's Monkey Island 3 in a Gilbert and Hothead/TTG/LucasArts combination, whatever works best for all sides.
  • edited July 2009
    Are there any other references specifically to LeChuck's Revenge in CoMI?

    Aside from the extremely long and intricate discussion with LeChuck near the end of CMI in which they explain every plot connection between MI2 and CMI?

    Nope, can't think of any.

    (I, too, used to dislike CMI. Then I played Escape. Now, CMI is probably my favorite in the series.)
  • edited July 2009
    LuigiHann wrote: »
    It'd be cute if they did one someday in the future, but in a pixelated, verb-bar style identical to the first two games. By keeping it in that deliberate retro style, they'd have several advantages:

    -It could be exactly how Ron might have thought of it as he was designing the first two games
    -People would be less confused by its direct-sequel-to-an-old-game status
    -It would be much less expensive to make than most modern games
    -It would be cute
    *coughs*
    picture.php?albumid=245&pictureid=1662
  • edited July 2009
    Why would it be less expensive to make? Wouldn't it be more expensive? It'd be more time consuming to draw the pixel animations, hence more expensive. After all, the biggest expense in game development is the wages.
  • edited July 2009
    HAHAHAHA, that's AWESOME Hoppy!
  • edited July 2009
    tobar wrote: »
    HAHAHAHA, that's AWESOME Hoppy!
    Thanks! It's not finished though. I might make it animated with music (in Soundblaster-16 no less).. but no promises. ;)
  • edited July 2009
    EDIT: sorry, wrong thread; if possible, delete post
  • edited July 2009
    Jake wrote: »
    Hint: if their name off to the left of their post is in italics, they probably work here (or used to, in the case of Squinky, who was our summer intern last year) :)

    Not to hijack the thread or anything, but how could one, hypothetically, best apply for an internship at Telltale? Do liberal arts majors even stand a chance? ;)
  • edited July 2009
    Linque wrote: »
    Why would it be less expensive to make? Wouldn't it be more expensive? It'd be more time consuming to draw the pixel animations, hence more expensive. After all, the biggest expense in game development is the wages.

    I don't think so. Pixel art is pretty quick if you're good at it, especially with low resolutions. Of course it all depends on the level of complexity, but at the very least it'd be as easy as it was to make games like that back in the day, which often involved small teams and short deadlines.
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