How an Honest Ad for TWD Would Read

edited September 2012 in The Walking Dead
An honest ad for The Walking Dead game would read:

"Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."

Anyone else?
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Comments

  • edited September 2012
    Leave.

    It might be a slightly more linear story than we were led on to believe but it's still a great one that's worth playing.
  • edited September 2012
    Anyone else?

    Sure.

    SPOILER AHEAD:

    If you want to beat a zombie with an umbrella, this is not the game for you. The Walking Dead brings you a story of survival and the people fighting for that one purpose. Few will achieve this goal, will you be one of the lucky few? We know Carley won't and for that many may not be pleased. But remember, there are plenty of fish in the sea. So, get over it and keep on livin'. Experience the thrills and chills of The Walking Dead. Coming soon to a PC or console near you.
  • edited September 2012
    "If you get overly attached to fictional characters and believe that they won't die in a zombie apocalyptic setting where people die all the time do not play this game"
  • edited September 2012
    An honest ad for The Walking Dead game would read:

    Anyone else?

    Do you mean, "does anyone else think I'm a troll?" If that is the case, then yes, I'm sure many people think that you are a troll.
  • edited September 2012
    ~~~ Troll Feeding Time ~~~
    and primarily have to do with how people talk to you.

    Well, originally and in quite a few interviews R. Kirkman always stated that in "The Walking Dead" the focus was more on how characters acted and evloved then just some zombie bashing... His comic books focus on that as well as the series on TV. So obviously you're going to have to deal with people and be talking to them.

    If you want a brainless zombie killer game that you don't really have to follow I can recommend the Valve game Left 4 Dead (1 & 2) no storyline has to be followed and you can shoot 'em 'till you triggerfinger is swollen, also don't forget to turn you brain on hibernation stand 'cause you won't be needing it.
  • edited September 2012
    An honest ad for The Walking Dead game would read:

    Anyone else?

    "Don't visit the official forums, its full with whiny kids."
  • edited September 2012
    An honest ad for The Walking Dead game would read:

    "Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."

    Anyone else?

    Must agree with that. I love TellTale and I love all their games (at least most of them). Monkey Island wasn't the monkey island which I remember as a kid but I've enjoyed it anyway and that was because it was advertised as what the game was and they really tried to be like that. TWD? Nope, how the game is presented by TellTale is just crap. It's still a good game with great graphics and so on but the whole "choices matter" thing - that's just not the way to do it.
  • edited September 2012
    "Play the Walking Dead! Thousands of unique decisions that have little effect on the gameplay but people become violently divided over! Like any game, we don't really have branching storylines, because that's fucking impossible. Get invested, lose everything, claim to hate the game, but keep begging for Carley back!"

    I posted this before and will again. Illusion of choice is everywhere. See those loops? They all go back to the same line. Just like Walking Dead.
    video-game-memes-the-glory-days-of-squaresoft.png
  • edited September 2012
    An honest ad for The Walking Dead game would read:

    "Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!)

    Using spark plug ceramic to break windows is not unusual. The chunks of ceramic are used frequently by cowardly punks who break into cars. They call them Ninja Rocks:

    http://en.wikipedia.org/wiki/Ninja_rocks
  • edited September 2012
    "Play the Walking Dead! Thousands of unique decisions that have little effect on the gameplay but people become violently divided over! Like any game, we don't really have branching storylines, because that's fucking impossible. Get invested, lose everything, claim to hate the game, but keep begging for Carley back!"

    I posted this before and will again. Illusion of choice is everywhere.[/IMG]

    It's already obvious that they don't have even 2 storylines but in that case they shouldn't write such crap like :
    Live with the profound and lasting consequences of the decisions that you make in each episode.
    If someone is happy with the illusion of choices - ok but I'm disappointed. I've considered so hard at the end of episode 3 if I should play the game once again but all I could see was where I was going to end up - the exact same place where I will always end up and I've thought - what's the point? That's just meaningless.
  • edited September 2012
    How about

    "The Walking Dead. We will make characters you love and we will kill them. Why? Because its a freaking zombie game!"
  • edited September 2012
    An honest ad for The Walking Dead game would read:

    "Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."

    Anyone else?
    Huff and puff, look, we're on episode 3 not 5, so tell me how you know that in episode 4 or 5 that choices doesn't effect you. Did you play them early or something. How do you know that in episode 4 you meet Clem's mum and Clem says if you've been nice to her or not, or she say says what you taught her. Then all your choices matter, why are you jumping to conclusions because some of your favourite characters died. It's been really peeing me off because everyone seems to think that your choices won't effect you in the future episodes, how do we know.
  • edited September 2012
    How about...

    "The Walking Dead!
    -- Zombies are here!
    ---- You're fucked!"
  • edited September 2012
    I was gonna go with...

    "Oh shit!"

    That's about all.
  • edited September 2012
    I was gonna go with...

    "Oh shit!"

    That's about all.

    Yeah, perfect caption on a picture of a bunch of TWD zombies heading toward the viewer's direction.
  • edited September 2012
    SupahFly wrote: »
    It's already obvious that they don't have even 2 storylines but in that case they shouldn't write such crap like :
    Live with the profound and lasting consequences of the decisions that you make in each episode.

    Come on, every game is linear. You can sequence break in sandbox games, but in something with a narrative? Who actually thought you could choose between nine different events? Every game with choice is that BioWare example. Two offshoots that come right back to the same line.

    (Yeah, I know that most of those examples are obsolete. It's a shame.)
  • edited September 2012
    Somewhere under system requirements "empathy and compassion" should be added.
  • edited September 2012
    Come on, every game is linear. You can sequence break in sandbox games, but in something with a narrative? Who actually thought you could choose between nine different events? Every game with choice is that BioWare example. Two offshoots that come right back to the same line.

    (Yeah, I know that most of those examples are obsolete. It's a shame.)

    Don't get me wrong, I don't even want something major for the story line to be different between two streams, I was so excited during episode 2 because at that point the illusion for the choices was still there and it wasn't even something major - Carley/Doug were the different elements for the two streams but it was something I even replayed the two episodes several times. But when I saw how the solved everything in episode 3 I was just disappointed, there was no motivation for my anymore to replay anything.
  • edited September 2012
    THE WALKING DEAD GAME
    Everyone will remember your actions.


    FOR 10 MINUTES.
  • edited September 2012
    Ultraa wrote: »
    Huff and puff, look, we're on episode 3 not 5, so tell me how you know that in episode 4 or 5 that choices doesn't effect you. Did you play them early or something. How do you know that in episode 4 you meet Clem's mum and Clem says if you've been nice to her or not, or she say says what you taught her. Then all your choices matter, why are you jumping to conclusions because some of your favourite characters died. It's been really peeing me off because everyone seems to think that your choices won't effect you in the future episodes, how do we know.

    I think most people are figuring the way stuff has been going down lately is how it is going to continue going down. I mean the choice you have between Doug or Carley in ep 1 has literally no impact they are completely functionally the same (near a reskin) except Carley has the very slight boon that she allows you to tell people you are a killer which helps since if you don't they will all know in the worst possible way, Lilly tells them.
    Either way there is no hint at any of it counting.
    Also there is that awful thing with the normal UI where if you protect Carley it sais "Carley will remember this" literally a second later she gets shot in the face.

    I dunno, I love the story but still feel as if the marketing could be done in a better way considering the whole Mass Effect thing. Gamers have just gone trough this exact thing and now they market it as the same thing you were suposed to be able to do in Mass Effect, now the Mass Effect thing is probably debatable but either way in that game it is a complete illusion of choice over actual choice.

    Tl;dr: gamers are in a butthurt fase right now, and this I guess doesn't make it any better.
  • edited September 2012
    SupahFly wrote: »
    But when I saw how the solved everything in episode 3 I was just disappointed, there was no motivation for my anymore to replay anything.

    I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.

    [Donatello has run out of lives. Here comes Michelangelo.]
    or
    [Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."
  • edited September 2012
    I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.

    [Donatello has run out of lives. Here comes Michelangelo.]
    or
    [Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."

    I believe, to Carley fans, Christa does not feel like the good stand-in. To me, the best phrase describing Carley was 'I thought you might need help' - in a global sense, rather than referring to the specific moment. And Christa... it does not feel like she needs help.
  • edited September 2012
    I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.

    [Donatello has run out of lives. Here comes Michelangelo.]
    or
    [Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."


    With the single difference that the new characters aren't your choice anymore, they are just part of the story which goes on and tries to make you believe for a short moment that you can do something. (Would be great if I can decide which one of them to live and this time this lasts till the end maybe?)
  • edited September 2012
    ah this old debate again, *sigh* why can't people just let us enjoy this great game?
  • edited September 2012
    Most of those studios in that pic don't even make RPGs anymore. I'd give Bethesda some slack in this case though since the main plotline isn't really the appeal of their games so how linear it is doesn't negatively affect the game as much.

    ....
    Skyrim came out Last Year (Bethesda)
    Mass Effect came out This year (BioWare)
    Final Fantasy XIII, Sleeping Dogs just released last year (Square Enix)

    what a weird statement to make since BioWare ONLY makes rpgs and have been doing for some 20+ years

    Someone is grossly misinformed
  • edited September 2012
    I thought Sleeping Dogs was a free roam game like Saints Row, not an RPG.
  • edited September 2012
    An honest ad for The Walking Dead game would read:

    "Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."

    Anyone else?

    Clunky is an opinion
    LOTS of button mashing? Really? Diablo 3- thats button mashing, but ok, in your opinion there's too much.
    PC version: I have none, you do. Thats a PC problem (your end)

    The rest of your rant is valid; but if you came in here starting with 'my choices dont matter' you'd simply get merged in with the pile ya? +1 for originality
  • edited September 2012
    SupahFly wrote: »
    With the single difference that the new characters aren't your choice anymore, they are just part of the story which goes on and tries to make you believe for a short moment that you can do something. (Would be great if I can decide which one of them to live and this time this lasts till the end maybe?)

    The Carley/Doug decision in ep1 was a mistake. It caused telltale alot of problems as the story continues. In ep3 they choose the easy way out and got rid of that decision.

    I think most people knew that was coming.
    Kind of like Lilly leaving.
    Katjaa dying was not a real suprise either. Duck suprised me.

    Biggest suprise was that it came in ep3 and not ep5. As someone else pointed out, how could this get any worse. This makes a game already struggling with lack of options and limitations kind of boring.
  • edited September 2012
    DreadMagus wrote: »
    I thought Sleeping Dogs was a free roam game like Saints Row, not an RPG.

    well they market is an rpg cause you do 'level up', apply points into different skills, and other rpg elements, it starts of like a gta then turns into something totally awesome-it's a 5 star game imo. But thats for another forum
  • edited September 2012
    I may have to check it out - the guy at gamestop... tried a different pitch to sell it to me.. and lost a sale..

    But yeah, definitely for a different forum...
  • edited September 2012
    people complaining about a game because its not exactly what they wanted, what else is new?

    The game says "This series adapts to the choices you make" it doesn't say "You can change EVERYTHING"
  • edited September 2012
    lol - rain is wet?
  • edited September 2012
    people complaining about a game because its not exactly what they wanted, what else is new?

    People always complain, that's their nature.
  • edited September 2012
    people complaining about a game because its not exactly what they wanted, what else is new?

    The game says "This series adapts to the choices you make" it doesn't say "You can change EVERYTHING"

    No one wants to change everything (at least not a rational thinking person).
  • edited September 2012
    SupahFly wrote: »
    No one wants to change everything (at least not a rational thinking person).

    thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think
  • edited September 2012
    thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think

    Adapts on an artificial level. If you decide to be happy with that one - okay. If you want to think more globally you will have to see things on a different level and of course there is the danger that you expect too much from the game but there is a balance somewhere between and it can be reached with proper efforts.
  • edited September 2012
    thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think

    This is the problem with the internet, you cant see the person making the comments- maybe they are too old, too young, too new to video games to understand that it just doesnt f***ing work that way.
    Like everything there is a structure and there are limits to how much you can do given X amount of time and X amount of resources.
    But a point Im starting to make that no one can answer is,
    Why do people feel they are entitled to make these demands on video games when you wouldnt make it of other media?
    For a goddamn $25 game you want to re-invent the wheel.
    Go tell Spielberg to you want him to remake ET only this time he stays on Earth.
    Or CSI to remake one of their episodes because you didnt like the way some character got shot.
    Take a wild guess what the answer will be?
  • edited September 2012
    This is why I was against Bioware remaking their ending of ME3... it opened a really nasty can of worms....
  • edited September 2012
    thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think

    To me, the game seemed to be more about changing dialogue and your interactions with the other characters while following the overall plot. I saw enough variance in those interactions that I was satisfied. It doesn't hurt that I've enjoyed the story as much as I have.

    I can understand their point of view though. I wouldn't be too happy if I had thought this game was supposed to have a wildly branching plot. I didn't pick that up from their advertisement though.
    This is why I was against Bioware remaking their ending of ME3... it opened a really nasty can of worms....

    Yeah man. I still think it says a lot about TTG that people cared so much for these characters though.
  • edited September 2012
    Oh god, NO not the entitled debate again NO just no. That shit went way to far on ME3 and is going to again here please NO!

    Technically you are entitled to anything the marketing campaign sais you will get with the game, and the only way I can end this is say Bioware bended towards the people complaining so even they saw the correct edge of that question.
This discussion has been closed.