How an Honest Ad for TWD Would Read
An honest ad for The Walking Dead game would read:
"Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."
Anyone else?
"Clunky point and click adventure game with lots of button mashing, the usual bizarre key hunts (a sparkplug in order to break a window!) an interesting story, and limited choices the effects of which are confined within each episode don't work in the pc version, and primarily have to do with how people talk to you. No matter what you do, every episode begins and ends the same way. Just so you know."
Anyone else?
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Comments
It might be a slightly more linear story than we were led on to believe but it's still a great one that's worth playing.
Sure.
SPOILER AHEAD:
If you want to beat a zombie with an umbrella, this is not the game for you. The Walking Dead brings you a story of survival and the people fighting for that one purpose. Few will achieve this goal, will you be one of the lucky few? We know Carley won't and for that many may not be pleased. But remember, there are plenty of fish in the sea. So, get over it and keep on livin'. Experience the thrills and chills of The Walking Dead. Coming soon to a PC or console near you.
Do you mean, "does anyone else think I'm a troll?" If that is the case, then yes, I'm sure many people think that you are a troll.
Well, originally and in quite a few interviews R. Kirkman always stated that in "The Walking Dead" the focus was more on how characters acted and evloved then just some zombie bashing... His comic books focus on that as well as the series on TV. So obviously you're going to have to deal with people and be talking to them.
If you want a brainless zombie killer game that you don't really have to follow I can recommend the Valve game Left 4 Dead (1 & 2) no storyline has to be followed and you can shoot 'em 'till you triggerfinger is swollen, also don't forget to turn you brain on hibernation stand 'cause you won't be needing it.
"Don't visit the official forums, its full with whiny kids."
Must agree with that. I love TellTale and I love all their games (at least most of them). Monkey Island wasn't the monkey island which I remember as a kid but I've enjoyed it anyway and that was because it was advertised as what the game was and they really tried to be like that. TWD? Nope, how the game is presented by TellTale is just crap. It's still a good game with great graphics and so on but the whole "choices matter" thing - that's just not the way to do it.
I posted this before and will again. Illusion of choice is everywhere. See those loops? They all go back to the same line. Just like Walking Dead.
Using spark plug ceramic to break windows is not unusual. The chunks of ceramic are used frequently by cowardly punks who break into cars. They call them Ninja Rocks:
http://en.wikipedia.org/wiki/Ninja_rocks
It's already obvious that they don't have even 2 storylines but in that case they shouldn't write such crap like :
Live with the profound and lasting consequences of the decisions that you make in each episode.
If someone is happy with the illusion of choices - ok but I'm disappointed. I've considered so hard at the end of episode 3 if I should play the game once again but all I could see was where I was going to end up - the exact same place where I will always end up and I've thought - what's the point? That's just meaningless.
"The Walking Dead. We will make characters you love and we will kill them. Why? Because its a freaking zombie game!"
"The Walking Dead!
-- Zombies are here!
---- You're fucked!"
"Oh shit!"
That's about all.
Yeah, perfect caption on a picture of a bunch of TWD zombies heading toward the viewer's direction.
Come on, every game is linear. You can sequence break in sandbox games, but in something with a narrative? Who actually thought you could choose between nine different events? Every game with choice is that BioWare example. Two offshoots that come right back to the same line.
(Yeah, I know that most of those examples are obsolete. It's a shame.)
Don't get me wrong, I don't even want something major for the story line to be different between two streams, I was so excited during episode 2 because at that point the illusion for the choices was still there and it wasn't even something major - Carley/Doug were the different elements for the two streams but it was something I even replayed the two episodes several times. But when I saw how the solved everything in episode 3 I was just disappointed, there was no motivation for my anymore to replay anything.
Everyone will remember your actions.
FOR 10 MINUTES.
I think most people are figuring the way stuff has been going down lately is how it is going to continue going down. I mean the choice you have between Doug or Carley in ep 1 has literally no impact they are completely functionally the same (near a reskin) except Carley has the very slight boon that she allows you to tell people you are a killer which helps since if you don't they will all know in the worst possible way, Lilly tells them.
Either way there is no hint at any of it counting.
Also there is that awful thing with the normal UI where if you protect Carley it sais "Carley will remember this" literally a second later she gets shot in the face.
I dunno, I love the story but still feel as if the marketing could be done in a better way considering the whole Mass Effect thing. Gamers have just gone trough this exact thing and now they market it as the same thing you were suposed to be able to do in Mass Effect, now the Mass Effect thing is probably debatable but either way in that game it is a complete illusion of choice over actual choice.
Tl;dr: gamers are in a butthurt fase right now, and this I guess doesn't make it any better.
I'd call that fair. The Darley Decision was in tone with the universe and neatly closed up problematic design stuff. You can call it lazy if you want, I somewhat do. I think Omid and Christa are extensions of the same character slots, so to me it seems like character death in a role playing game or a 4P sidescroller.
[Donatello has run out of lives. Here comes Michelangelo.]
or
[Your fourth level wizard has died, want to create a 4th level druid?] "Hi guys, I noticed your friend was dead. Why not just pretend I am him and we'll get along just as well."
I believe, to Carley fans, Christa does not feel like the good stand-in. To me, the best phrase describing Carley was 'I thought you might need help' - in a global sense, rather than referring to the specific moment. And Christa... it does not feel like she needs help.
With the single difference that the new characters aren't your choice anymore, they are just part of the story which goes on and tries to make you believe for a short moment that you can do something. (Would be great if I can decide which one of them to live and this time this lasts till the end maybe?)
....
Skyrim came out Last Year (Bethesda)
Mass Effect came out This year (BioWare)
Final Fantasy XIII, Sleeping Dogs just released last year (Square Enix)
what a weird statement to make since BioWare ONLY makes rpgs and have been doing for some 20+ years
Someone is grossly misinformed
Clunky is an opinion
LOTS of button mashing? Really? Diablo 3- thats button mashing, but ok, in your opinion there's too much.
PC version: I have none, you do. Thats a PC problem (your end)
The rest of your rant is valid; but if you came in here starting with 'my choices dont matter' you'd simply get merged in with the pile ya? +1 for originality
The Carley/Doug decision in ep1 was a mistake. It caused telltale alot of problems as the story continues. In ep3 they choose the easy way out and got rid of that decision.
I think most people knew that was coming.
Kind of like Lilly leaving.
Katjaa dying was not a real suprise either. Duck suprised me.
Biggest suprise was that it came in ep3 and not ep5. As someone else pointed out, how could this get any worse. This makes a game already struggling with lack of options and limitations kind of boring.
well they market is an rpg cause you do 'level up', apply points into different skills, and other rpg elements, it starts of like a gta then turns into something totally awesome-it's a 5 star game imo. But thats for another forum
But yeah, definitely for a different forum...
The game says "This series adapts to the choices you make" it doesn't say "You can change EVERYTHING"
People always complain, that's their nature.
No one wants to change everything (at least not a rational thinking person).
thats what ive seen. people like "Why can't i change that, thats stupid" the truth is, the game does adapt to your choices just not the way most people think
Adapts on an artificial level. If you decide to be happy with that one - okay. If you want to think more globally you will have to see things on a different level and of course there is the danger that you expect too much from the game but there is a balance somewhere between and it can be reached with proper efforts.
This is the problem with the internet, you cant see the person making the comments- maybe they are too old, too young, too new to video games to understand that it just doesnt f***ing work that way.
Like everything there is a structure and there are limits to how much you can do given X amount of time and X amount of resources.
But a point Im starting to make that no one can answer is,
Why do people feel they are entitled to make these demands on video games when you wouldnt make it of other media?
For a goddamn $25 game you want to re-invent the wheel.
Go tell Spielberg to you want him to remake ET only this time he stays on Earth.
Or CSI to remake one of their episodes because you didnt like the way some character got shot.
Take a wild guess what the answer will be?
To me, the game seemed to be more about changing dialogue and your interactions with the other characters while following the overall plot. I saw enough variance in those interactions that I was satisfied. It doesn't hurt that I've enjoyed the story as much as I have.
I can understand their point of view though. I wouldn't be too happy if I had thought this game was supposed to have a wildly branching plot. I didn't pick that up from their advertisement though.
Yeah man. I still think it says a lot about TTG that people cared so much for these characters though.
Technically you are entitled to anything the marketing campaign sais you will get with the game, and the only way I can end this is say Bioware bended towards the people complaining so even they saw the correct edge of that question.