Shooting the Girl in the street

24

Comments

  • edited September 2012
    If Kenny had abandoned Lee - the walkers were focused on the girl, not Lee... she'd have given him a distraction to escape....
  • edited September 2012
    DreadMagus wrote: »
    If Kenny had abandoned Lee - the walkers were focused on the girl, not Lee... she'd have given him a distraction to escape....

    He was in a dead end and no doubt she had drawn walkers up the side road beside the pharmacy as well. A gun is only useful for so long. Lee was screwed without Kenny's help at that point whether he took the shot or not.
  • edited September 2012
    Only because it's a point and click adventure game. :p

    The ladder fell off, but it was still a ladder. He could have wedged it against the Jeep - and climbed high enough to pull himself up.

    /speculation

    The point is, though, if the zombies are focused on something else then they aren't focused on you. Your chances of survival just went up.

    Shoot the girl.. and... well... we know they love the sound of gunfire.
  • edited September 2012
    I shot the girl. Were I in a similar predicament, I hope someone will be so kind.
  • edited September 2012
    Oh, don't get me wrong, I'm not judging you or your choice.

    There is no right or wrong in that situation - only "what can you live with"
  • edited September 2012
    Cyreen wrote: »
    That depends on how you played that scene. If you refused to give her the gun and she shots herself in the parking lot after the balcony breaks, they have to make a run for the car as the walkers arrive.

    you cant know that, and anyway they were leaving, not only just arriving for supplies
  • edited September 2012
    you cant know that, and anyway they were leaving, not only just arriving for supplies

    Umm... yes I can, I played both versions. If you give her gun, no walkers. If you don't, walkers.

    The supplies weren't going anywhere and getting them that day wasn't critical. I would imagine if the walkers had been really bad, they would have left, gone elsewhere, with the plan to try again another day.
    DreadMagus wrote: »
    There is no right or wrong in that situation - only "what can you live with"

    The moral of the story.
  • edited September 2012
    Cyreen wrote: »
    Umm... yes I can, I played both versions. If you give her gun, no walkers. If you don't, walkers.

    The supplies weren't going anywhere and getting them that day wasn't critical. I would imagine if the walkers had been really bad, they would have left, gone elsewhere, with the plan to try again another day.

    but saying that, why bother picking up any supplies as you know you don't keep them.

    also that means no risk by letting irene kill herself
  • edited September 2012
    but saying that, why bother picking up any supplies as you know you don't keep them

    You mean in the grand scheme of things, you don't get to keep them? Saves getting bitched out by Lilly.

    If you meant in general, why look for supplies if you didn't need them, than because they might need them eventually and what else did they have to do with their time.
  • edited September 2012
    I think you're missing the point.

    WHy pick up supplies?
    Cause if you don't you have no supplies. Which isn't good for the group.
    TWD game isn't meant to be played with foreknowledge of the coming events.
  • edited September 2012
    Cyreen wrote: »
    You mean in the grand scheme of things, you don't get to keep them? Saves getting bitched out by Lilly.

    If you meant in general, why look for supplies if you didn't need them, than because they might need them eventually and what else did they have to do with their time.

    i meant in the grand scheme, and in that case it doesnt matter because lilly is gone in a few minutes anyway
  • edited September 2012
    i meant in the grand scheme, and in that case it doesnt matter because lilly is gone in a few minutes anyway

    Run a save that way and let me know how it goes.
  • edited September 2012
    Cyreen wrote: »
    Run a save that way and let me know how it goes.

    well i may do that, but what i am saying is that if you play the game in the style of not knowing the future, the risk of shooting the girl on the street is in front of you, but the risk with irene is only theoretical and not that likely
  • edited September 2012
    With no prior knowledge, the risk of drawing walkers was the same in both scenarios.
  • edited September 2012
    Cyreen wrote: »
    With no prior knowledge, the risk of drawing walkers was the same in both scenarios.

    no, there are walkers in front of you in one case, and in the other they are just a theoretical possibility
  • edited September 2012
    I left her with them to gain some time, anyway if she wasn't bitten i wouldn't save her neither. Think about it you're in a world full of zombies with few to none supplies, would you risk your life for a girl and share your few supplies with her knowing that surely she won't be useful to gather new supplies or would you take advantage of her situation for the sake of your group ?. I'd surely do the last thing, it's about survival not about playing the good samaritan, think about it as if it were an inversion you look for revenue not for loss.
  • edited September 2012
    no, there are walkers in front of you in one case, and in the other they are just a theoretical possibility

    That's silly. They're walkers. They are everywhere. They came out of the woods when Glenn was talking to the girl, chances are there were more and depending on how you play, there are.
  • edited September 2012
    Cyreen wrote: »
    That's silly. They're walkers. They are everywhere. They came out of the woods when Glenn was talking to the girl, chances are there were more and depending on how you play, there are.

    but the chances or risk just isnt the same
  • edited September 2012
    DreadMagus wrote: »
    There is no right or wrong in that situation - only "what can you live with"

    ^THIS.

    You play your game and I'll play mine. The words chance and risk are pretty much interchangeable in this context.
  • edited September 2012
    Cyreen wrote: »
    ^THIS.

    You play your game and I'll play mine. The words chance and risk are pretty much interchangeable in this context.

    agreed :p
  • edited September 2012
    Tell Tale did an awesome job with her screams, i actually winced when we walked in the door. Made me question my decision, but you gotta go with your gut.
  • edited September 2012
    Tell Tale did an awesome job with her screams, i actually winced when we walked in the door. Made me question my decision, but you gotta go with your gut.

    I guess I wasn't the only one who was thinking about restarting the game because of this.
  • edited September 2012
    I have to admit, the screaming did make me feel guilty.

    But I had people to protect... and she wasn't one of them.
  • edited September 2012
    I tried to shoot the zombies around her, but Kenny told me to knock it off.
  • edited September 2012
    Xarne wrote: »
    My record is 16 items, who can top that

    19 Items :)
  • tuctuc
    edited September 2012
    i choose do not shoot her after thinking lily did not such different thing with governer later
  • edited September 2012
    i shot the girl. because i have something in my chest called a heart.
  • edited September 2012
    tuc wrote: »
    i choose do not shoot her after thinking lily did not such different thing with governer later

    Lilly is such a good role model.
  • edited September 2012
    I didn't shoot her, why put Lee and Kenny and possibly the whole group in danger to put a girl out of her misery? I think of the bigger picture in my playthrough, and while it's unfortunate what that girl had to go through it'd be more unfortunate if kenny and lee were killed and the group didn't have any more supplies.
  • edited September 2012
    Xarne wrote: »
    My record is 16 items, who can top that

    I can, my friend, you can gather All of the items if your fast enough, once you hit 20 items Lee will say "I think thats all of them" and then you leave.
  • edited September 2012
    sublime90 wrote: »
    i shot the girl. because i have something in my chest called a heart.

    You're lucky that gunshot didn't attract walkers who surrounded you and ripped that thing in your chest out.

    The people who left her have a heart too.. For the people in the group, not some stranger who is dead anyway.
  • edited September 2012
    sublime90 wrote: »
    i shot the girl. because i have something in my chest called a heart.

    ZA wave 1 casualty
  • edited September 2012
    I shot the girl and got 13 supplies which was enough to get me the, "Your backpack has lots of supplies" message, so I'm happy. Don't think I'll ever be able to get all 20 without leaving her though.
  • edited September 2012
    I wanted to save her, but after I saw her get bit, she was done so I just left her.
  • edited September 2012
    Xarne wrote: »
    ZA wave 1 casualty

    True that homie!
  • edited September 2012
    Cyreen wrote: »
    Lilly is such a good role model.

    Much better than Kenny.
  • edited September 2012
    YamiRaziel wrote: »
    Much better than Kenny.

    My Lee follows no one.
  • edited September 2012
    I shot her. What's the point of living if you have no humanity? Might as well be the walkers.
  • edited September 2012
    Cyreen wrote: »
    My Lee follows no one.

    Okay. However, most of the time the coin has only two sides. Sometimes it's Lilly's opinion against Kenny's. You got to share one of those opinions in order to agree with them. So it all goes back to what person you are, what person Lilly is and what person Kenny is.
    Most of the time people's personalities define their choices and not the other way around.
  • edited September 2012
    And sometimes I'm of the same opinion as Lilly and sometimes Kenny and when possible, I tell them both to grow up. I suspect that's how a lot of people play.
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