Telltale Crossed The Line

2

Comments

  • edited September 2012
    For any of you curious about the actual letter from Steven Yeun that Master of Aeons was talking about, check this link: (spoilers obviously)

    http://www.tumblr.com/tagged/steven-yeun?before=1348100944

    It's hilarious and worth a read!

    Edit: They need to fit a Bruce Campbell type character in this series eventually, haha.

    Reblog.
  • CapnJayCapnJay Banned
    edited September 2012
    They need to fit a Bruce Campbell Character in true.

    But not The badass we all remember. The cowardly guy who as Bruce himself in the commentary for Evil Dead said. "So your watching the movie and your thinking this noble handsome charming guy is our hero. Then he get's killed and all thats left is me and your thinking 'Aww man this guys the hero?'. "
  • edited September 2012
    Imagine this, the train is about to get to savannah, your about to finally make it to your destination, then as soon as it parks, you walk outside to find Larry sitting waiting for you as he gets in your face "Wheres my daughter?!"

    That'd be friggin' hilarious.

    Especially since it'd come out as "WRBGLRBL MRGBLERBGHL?", given Larry's condition.
  • VainamoinenVainamoinen Moderator
    edited September 2012
    Viner16 wrote: »
    Wait, doesn't Steven Yeun play
    Glenn
    in the TV Show? :D:D:D

    Yes, he does - and that unfortunately invalidates the letter, which was obviously meant as a jab because the actor implies Kirkman puts him out of work. This kind of rage you get for real on this forum. :rolleyes:
    He's not getting a free pass... not really. Robert Kirkman seems to have gotten a lot of hate mail over the years for his comic, judging by his letters column at the end of each issue. He's apparently been called out for being a racist (against black, hispanic, and amusingly enough white people), misogynist, and religion-basher... homophobe will probably follow once he's killed off the only gay couple in the comics.

    That's deplorable, because this is the criticism he doesn't deserve - indeed not what I meant here! The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".
  • edited September 2012
    The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".

    Not a fan, huh? Lol

    I don't think the majority of the ragers on this forum are Walking Dead Fans. I think crossing genres from comic books, to TV, to game, has drawn a whole different fanbase who may not be quite as desensitized as the more weathered comic book fans.
  • edited September 2012
    I'm a fan of the first arc to the middle of the prison arc. The story ends for me at "WE are the WALKING DEAD!" Sure it goes on, and there's some cool stuff, but it peaks there and should have stopped.
  • edited September 2012
    *snip*, this is full of spoilers about the comic which means TV show too !!!!!!!!!!!!!

    I didn´t read the comic *snip* !
  • edited September 2012
    CTCCoco wrote: »
    *snip*, this is full of spoilers about the comic which means TV show too !!!!!!!!!!!!!

    I didn´t read the comic *snip* !

    Relax, they're nothing alike anymore. The TV show is only related to the comic in broad strokes. And if you highlighted the spoilers, we are not to blame.
  • edited September 2012
    Relax, they're nothing alike anymore. The TV show is only related to the comic in broad strokes. And if you highlighted the spoilers, we are not to blame.

    Yea Im just mad xD.
  • edited September 2012
    Relax, they're nothing alike anymore. The TV show is only related to the comic in broad strokes. And if you highlighted the spoilers, we are not to blame.

    yeah, i saw the tv show before the comic, and there were a lot of things that are different, obviously the one you see first will have the most surprises, but it wont totally ruin the other one, and there will still be surprises as well
  • CapnJayCapnJay Banned
    edited September 2012
    The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".

    The eighties and nineties marvel comics were fairly repetitious and people kept buying them.
  • VainamoinenVainamoinen Moderator
    edited September 2012
    CTCCoco wrote: »
    this is full of spoilers about the comic

    It's the spoiler forum. Although there could still be some warning about it when non-game material is concerned...
  • edited September 2012
    the biggest difference between the comics/tv show and the game is that in a comic or tv show we are passive observers that try to empathise with the characters in a story we have no control over, in a game we are active participants that SHOULD have some control over what happens, it make us feel responsible for what happens, but a comic or tv show we don't feel responsible we just feel sad that they made bad decisions

    i said this a while back
    Edit: They need to fit a Bruce Campbell type character in this series eventually, haha.

    since 'zombie culture' doesn't exist, bruce would have to play an out of work actor/alcoholic lol
  • edited September 2012
    I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

    Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

    I'd guess thats because people don't find the comic books in the stores or don't even know TWD started as a comic before the show and the game
  • CapnJayCapnJay Banned
    edited September 2012
    i said this a while back



    since 'zombie culture' doesn't exist, bruce would have to play an out of work actor/alcoholic lol

    Soooooo..... his role in "My name is Bruce" then?
  • edited September 2012
    i said this a while back



    since 'zombie culture' doesn't exist, bruce would have to play an out of work actor/alcoholic lol

    Not gonna lie Milo, I'd squeal like a little girl if he ever ended up making Bill Murray/Zombieland cameo (I'm aware that this will never happen :(). Evil Dead 2 was one of my favorite movies of all time.
  • edited September 2012
    I'd squeal like a little girl

    I think that might wreck the mood they're aiming for. :p
  • edited September 2012
    TTG is pretty good at reading their statistics and seeing what the players want. If you think about everyone you've hated or been annoyed with in the game they've been killed off. So with that being said, I hope Ben dies by my hands next. He was the newest of the group (Before Chuck, Christa, and Omin or whatever his name is) and he has caused drama and death because he thought they had his friend...Risk everyone else lives just for something he isn't even sure about. Also he's just a straight up pussy about everything with annoying voice cracks.

    When you can threaten him on the train I really wished Lee would just actually push him off. I would rather be given the option by episode 5 to kill him off but if he's not I'll still keep playing because either way it's a fun game and I wouldn't stop because someone is killed off or is left alive that isn't liked.
  • edited September 2012
    well he could play him self capn ;)

    or he could just do a characture of him self who isn't called bruce ;)

    i've got a bit of a man crush on bruce mainly cos of his awesomeness in burn notice ;)

    actually haven't watched bruce's zombie films...
  • CapnJayCapnJay Banned
    edited September 2012
    There will be a joke about bruce at some point. Possibly a Chainsaw is found and Lee wonders what kind of idiot would lug around a Chainsaw in a time like this
  • edited September 2012
    CapnJay wrote: »
    ...what kind of idiot would lug around a Chainsaw in a time like this

    Especially considering how noisy they are.
  • edited September 2012
    Cyreen wrote: »
    Especially considering how noisy they are.

    these sorts of idiots ;)

    http://gamechurch.com/wp-content/uploads/2011/12/Gears-of-War-3-Article-Image.jpg
  • edited September 2012
    My interest in this game series may stop after I finish episode 5.

    I haven't read the comic or watched the TV show.

    I bought this game based only on the fact that it said it was a choice driven interactive game. I loved Mass Effect so I read some reviews, looked at some trailers and bought it.

    I liked episode 1, episode 2 was kinda horrific and I hated losing Mark, whom I liked, but it was okay overall... Then, I played game episode 3 and THAT was utterly horrific. Carley had become my favorite character, so losing her was a punch. I was positive that it would be the lowest moment in the game but then that suicide happened.

    I looked around. The motel was gone, most of the supplies too. I was stuck with Ben, who wasn't all that interesting to me and Kenny, a broken man whom I am kinda leery of now. I don't feel emotionally interested in any of the new characters so that leaves me and Clem and then I find out she's been talking to some guy behind my back... Which felt like a horrible betrayal, especially since I made a point of being as honest as my player choices would allow, 100% of the time.

    I wasn't expecting what happened, at ALL. I certainly didn't know that the book series revolves around being as miserable as possible to its characters. Episode 3 also left me feeling kinda hollow inside. I'm looking at all the other people besides me and Clem as more cannon fodder at this point and I'm pretty sure Lee isn't immune either.

    The clues I get say that the next two installments will be WORSE then what happened, which I find hard to believe but am scared might be true and I'm not sure I really want to see that. I don't think it will carry the emotional punch that ep. 3 had but in terms of gore and horror, it could be much worse. I'll play it but if it just gets worse and worse then I doubt I would go for the sequel they are talking about. This is just too damn depressing.

    I don't like torture porn. I don't watch movies like Saw or Hostel beacause of it. I generally don't care for horror as a genre unless it's really action based or physiological. Zombie movies tend to fall in those two areas though. This, however, seems to be going in the overly gore direction though with a replaceable cast that just keeps getting slaughtered in more gruesome ways.

    Why kill off everyone that you developed a relationship with with 2/5ths of the series left? This game takes too much joy in killing people off. Makes me feel the relationships I was trying to cultivate were meaningless. I've lost a fair amount of interest in the story. We have past the half way mark, who is going to replace the people that I developed a relationship with?

    Even if it makes someone I like, it's hard not to wonder if they are just going to be killed again so I'm not even sure I am willing to really accept them anyway.

    That is why I am considering dropping this series. Although I'll finish this game to the end, at least.

    PS. The letter from Steven Yeun is hilarious.
  • edited September 2012
    Toma, it sounds like you went into TWD about the same as me and had a similar response.

    Like you I'm not sure I'll care about the characters or situations now. Looking back at episodes 1-3, imagine how different things would have been if I knew how much TWD likes killing people.

    For example, I spent at least 10 minutes thinking about who should get the food rations. I thought about whether it was right to give it to the kids, especially since Lee was looking after one of them. Did the guy who provided the food have the most right to it? Should the leaders get it? The weakest? The strongest? The people who could be most useful to Lee? Clem? And what if Lee wasn't in charge of rations tomorrow? I had a tough time deciding. It was engaging and emotional.

    If a similar situation like that happens going forward, now I suspect that probably everyone is going to die and that the choice only seems important or dramatic because I'm pretending I don't know how the game works. If I had to give people rations again, I'd probably just do it based on a popularity contest of characters I (as the player, not as someone playing Lee) like the most, rather than engaging the situation and trying to make tough decisions.

    Episode 3 broke much of the fourth wall by revealing the narrative design. By the end of Episode 3, players have the decision to either act dumb and continue suspending disbelief, or admit that they are playing because they like watching people die. Episode 4 could address the relationship with the player and find a way to reel people back in and rebuild some trust. If instead the game continues as before, then it's a game for players who like watching people die and not much else.

    I think it could go either way. The middle act is usually the lowest point, and I am curious to see if the game decides to build back up, and if it is able to do so. On the other hand, TWD likes misery.
  • edited September 2012
    IndigoHawk wrote: »
    After episode 3, TWD is too bleak (for me). Not just the murders, but the suicide, deaths, and the team interactions. I came to the forums to see how other people responded to TWD and if they perceive TWD the same way. It seems like the consensus is that TWD is hopeless, and that's what people like about it. So, I think TTG is faithful to the TWD with episode 3, and there's no reason for me to get another season.

    I'm not really interested in playing to find out when people die. Since I have the season, I'll give episode 4 a chance. Maybe episode 3 was just how the writers wanted to take the narrative to an emotional low point. But I don't think so. I think it will stay miserable, but now the choices will have no have emotional impact because it's obvious that the characters have no future.

    So, I'm not looking for anything particular in episode 4, just whether episode 3 broke the immersion for me completely by revealing too much about how TWD works.

    I still like Telltale, though. It's more that TWD is not for me; it's not an issue with Telltale.

    Kat's suicide made sense though.. Her Kid died, her husband was pretty much a low-life in her eyes after Lee told her what Kenny had done. Killing herself made sense.

    And. George Lucas pretty much made the "middle" act being the "worst" for the good guys a set in-stone kind of thing. Bleah.

    Funny thing is that I don't watch the show. It's rather depressing EVERY episode, so I stopped after season 1.
  • edited September 2012
    I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

    Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

    For me it wasn't the fact there was a scenario that carly died. It was there wasn't a scenario where Carly lived. It was also the way in which she died (there realistically should have been way of saving her along the way). It's frustrating in a A,B,C driven game to have someone die in a totally preventable way with no option of saving them.

    The same goes for Katja and her suicide. The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

    The comic book and TV show is different. It obviously is crafted in a linear fashion and is not interactive in any way.

    When I started playing I was under the impression that my choices would matter. They don't. I have lost interest in the series because I feel my dialogue choices and actions DON'T MATTER later on.

    All it does is change a couple of lines of dialogue. Sorry Telltale but I don't find that terrible engrossing.
  • edited September 2012
    For me it wasn't the fact there was a scenario that carly died. It was there wasn't a scenario where Carly lived.

    So you're not mad that carley died, you are mad Carley didn't live?
    It was also the way in which she died (there realistically should have been way of saving her along the way).

    No. She was shot in the head. It would be unrealistic if she lived.
    It's frustrating in a A,B,C driven game to have someone die in a totally preventable way with no option of saving them.

    But that's the thing. The game IS A,B,C, but none are right. What idiot would pick "let her die" over "let her live", it would be the stupidest choice out there.
    The same goes for Katja and her suicide.

    Again, what idiot would pick "let her die" when there is a good option to spare her for you to pick?

    The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.
    When I started playing I was under the impression that my choices would matter. They don't. I have lost interest in the series because I feel my dialogue choices and actions DON'T MATTER later on.

    Your decisions DID matter though. Carley lived 2 more episodes because of it.
    All it does is change a couple of lines of dialogue. Sorry Telltale but I don't find that terrible engrossing.
    Your own fault then. The game is "tailor made". AKA, you are still getting a shirt like everyone else, but yours has a slight personal touch. AKA the lines of dialoge.

    Never once did Telltale EVER say things would dramatically change, just that how people think of you would change, and it did.
  • edited September 2012
    Gman5852 wrote: »
    So you're not mad that carley died, you are mad Carley didn't live?

    That's the entire problem. You talking about the game story like it should be entirely linear.

    Gman5852 wrote: »
    No. She was shot in the head. It would be unrealistic if she lived.

    She died in a lily mental breakdown everyone saw coming but for some reason noone could stop. Also, why does the group allow her to carry a gun after what happened? Particularly, when she wants to kill other members of the group?
    Gman5852 wrote: »
    But that's the thing. The game IS A,B,C, but none are right. What idiot would pick "let her die" over "let her live", it would be the stupidest choice out there.

    It doesn't have to be constructed in such a way. There could be option to give her a gun to help in a fight and if you don't she dies. If you do she later uses the gun to kill carly at the RV.

    You know choices with actual consequences.

    Gman5852 wrote: »
    The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

    Your decisions DID matter though. Carley lived 2 more episodes because of it.

    Yeah, both ended up dying the same way. From my perspective the choice didn't matter much at all in terms of the story. It was more to do with LEE's/players personal preference.
    Gman5852 wrote: »
    Your own fault then. The game is "tailor made". AKA, you are still getting a shirt like everyone else, but yours has a slight personal touch. AKA the lines of dialoge.

    Never once did Telltale EVER say things would dramatically change, just that how people think of you would change, and it did.

    If true then thats pathetic and I obviously wouldn't have bought the game knowing this.
  • edited September 2012
    Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

    And that about Katjaa doesn't even make sense. How the hell would you have an option to save her if you weren't even there??
  • edited September 2012
    Viser wrote: »
    Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

    I was fairly certain that Clem saw Lilly pull out her gun. Clem only alerted Ben about it if you saved Doug.
  • edited September 2012
    Zeruis wrote: »
    I was fairly certain that Clem saw Lilly pull out her gun. Clem only alerted Ben about it if you saved Doug.

    Yes, I do recall that. But the moment she alerted Ben, Lilly already had the gun pointed at him... maybe she did see Lilly pulling the gun, but the adults were all arguing and she didn't know what Lilly was going to do, so she didn't say anything? Judging by everyone's reaction when she shot Doug/Carley, it appears they didn't think she was actually gonna go that far, so I guess that makes sense? ._.
  • edited September 2012
    That's the entire problem. You talking about the game story like it should be entirely linear.

    No I'm not. I'm thinking realistically. We've already seen that Telltale have problems leaving both Carley and Doug like this, let alone Carley and Doug, and then scenarios where they are both dead. Plus it's Walking Dead, you can't save everyone.
    She died in a lily mental breakdown everyone saw coming but for some reason noone could stop. Also, why does the group allow her to carry a gun after what happened? Particularly, when she wants to kill other members of the group?

    I don't understand what you mean by "after what happened". She didn't have a gun after she shot Carley/Doug, and everyone needed a gun for self defence before that. Besides that, no one predicted she would go nuts and kill someone. No one, but Doug that is if he is alive.


    It doesn't have to be constructed in such a way. There could be option to give her a gun to help in a fight and if you don't she dies. If you do she later uses the gun to kill carly at the RV.

    But that can't be done either. Lilly is a comic book character, she HAS to live to fufill her role in the comics. You can't have her die because of that.
    Yeah, both ended up dying the same way. From my perspective the choice didn't matter much at all in terms of the story. It was more to do with LEE's/players personal preference.
    Isn't that the point of these types of games? Pick what YOU want to do.
    If true then thats pathetic and I obviously wouldn't have bought the game knowing this.
    That's your own fault though. I'd rather have that then have false promises like Mass Effect did, THAT'S pathetic right there.
  • edited September 2012
    Viser wrote: »
    Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

    And that about Katjaa doesn't even make sense. How the hell would you have an option to save her if you weren't even there??

    Why was she allowed to carry a gun particularly after kenny and your possible involvement in her fathers death. She also openly admits her disdain for both characters on numerous occasions. She also admits her paranoia and how she maybe losing it.

    Once again why does the group allow her to carry a gun. Pretty sure she was shooting zombies before the RV left so everyone had to know she was packing.

    As far as katjaa goes. Maybe if you don't talk to her about her husband being a stone cold killer and have the option of telling her husband to keep an eye on her.

    Maybe they could have wrote her death in a way their was an option to save her.

    Whatever. I was expecting more. I was expecting more diverging storylines based on my choices. I also found the deaths unnecessary and for the most part stupid.
  • edited September 2012
    As far as katjaa goes. Maybe if you don't talk to her about her husband being a stone cold killer and have the option of telling her husband to keep an eye on her.

    Not everyone told Katjaa what happened when given the option and if you saved Doug in episode one you didn't have that option, so that cannot be counted as a factor in Katjaa's death, as it happens either way.

    As far as Lilly carrying a gun, who do you imagine was going to take it away from her and live to talk about it?
    I also found the deaths unnecessary and for the most part stupid.

    New to The Walking Dead universe?
  • edited October 2012
    i gotta say i love the forums when clear facts are stated and people still refuse to accept them even after crystal clear proof is given..

    ttg have had a tendancy to use certain terminology that is open to different understandings. the pax video clears some of them up, the story and ending are set, but how lee/clem the rest of the group gets there and who they are at the end is what the choices are about.

    the whole 'the game is my first twd experience' kinda baffles me like why people watch tv shows mid season/mid episode then go on forums and complain nothing makes sense...

    but i have learned quickly on here that not many people have the due dilligance to research stuff before throwing money at the screen.. they see high reviews lots of praise and buy stuff thinking it's one thing then being unpleasantly surprised when their rash purchase turns out to be something well made but not their 'cup of tea'
  • edited October 2012
    Cyreen wrote: »
    Not everyone told Katjaa what happened when given the option and if you saved Doug in episode one you didn't have that option, so that cannot be counted as a factor in Katjaa's death, as it happens either way.

    They chose to write it that way. They didn't have to. If they were writing a game with divergent storyline with multiple factions (something like the witcher) it would have been wrote differently.

    Cyreen wrote: »
    As far as Lilly carrying a gun, who do you imagine was going to take it away from her and live to talk about it?

    Well obviously it would depend on your relationship with her.
    Cyreen wrote: »
    New to The Walking Dead universe?

    No. Not a fan of the comics but watched the tv show. I understand the fact that people die but it's not a comic or tv show. My choices should matter. People should live or die based on my decisions. I should be able to change events.

    That's the way the game was advertised thats why allegedly there was multiple dialogue options. Thats not was delivered. If I knew this was going to be your standard linear adventure fetch and tinker game then I would have stayed away.

    I'm not really interested in telling people how to do their jobs. I'm not a beta tester or part of focus group either. I'm not interested in providing feedback that they can use later on to improve their products.

    I just want the type of game that promised on their steam store page. Part of the problem in these episodic games is the complete product isn't out there. The first episode appeared to be exactly what was promised. Only in later episodes of the game did I realize I was getting duped.

    One thing is for sure next time around I'll only buy a telltale game after it's completely out and I'll never buy a season pass from Telltale either.

    Just as an FYI this is what was advertised and still being advertised:

    Key Features:
    Based on Robert Kirkman’s Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse

    A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

    Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes

    Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore

    You’ll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!

    Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead

    Artwork inspired by the original comic books



    If you think telltale has delivered "meaningful decision making", "profound and lasting consequences", and "your actions and choices affect how the story plays out across the ENTIRE series"...then you are sorely mistaken.
  • edited October 2012
    If you think telltale has delivered "meaningful decision making", "profound and lasting consequences", and "your actions and choices affect how the story plays out across the ENTIRE series"...then you are sorely mistaken.

    It's a storyline. No video game with a story has ever let you deviate from its railroad for longer than 15 minutes. Look at Heavy Rain and Mass Effect, no choices "matter". [Nothing remarkably changes until the very end of Heavy Rain when characters can suddenly die, and there are multiple endings. Even the most simple of games can have multiple endings - they mean nothing to the argument of choice.] The PAX video clears up a lot of the definition of "tailored", if you haven't seen it. They use the clothes metaphor: they are fitted to your dimensions, but you're not making clothes from scratch.

    That said, there's a huge "branching" decision coming up in episode 4 that seems to somewhat contradict this. You're gonna have to wait for that to see how much this game can deviate from its storyline before coming back to the single ending that was promised.

    So, to close on a pithy rewording: If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices"...then you are sorely mistaken. We're probably 20 years from recapturing Choose Your Own Adventures in Video Game form.
  • edited October 2012
    I totally agree, but when you mentioned the Choose Your Own Adventures books I became curious. I was a huge fan of these and other play books in the 80s and wondered if I could find a plot branch. These books were fun, but they were immensly simple tailored, to be fair.

    A quick google gave me The Cave Of Time. All adventures you experience outside the "main" plot in this book usually leads the reader very quickly to some kind of ending. So, even if it is a lot easier to do branching, just needing to write it down (no programming, modelling, blabla involved), they still pretty much always stuck to a very simple trackline.

    Click image to enlarge.
    plotbranch.jpg
  • edited October 2012
    What. The. Fuck.

    That's awesome. So there's an A story and several B plots that are meant to quickly end? That's wrinkling my brain!
  • edited October 2012
    If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices" THAT WON'T CRASH YOUR SYSTEM...then you are sorely mistaken.

    Slight edit...

    I realize it may seem obvious, but around here... you never know. Part of designing a successful game is to make it as user compatible as possible to the mass of potential system configurations. More choices require more programing which requires more memory. Bigger isn't always better.
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