Hero-U - from the makers of Quest for Glory

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Comments

  • JenniferJennifer Moderator
    edited November 2012
    I raised my pledge to $35. The soundtrack and art book were too tempting to pass up. :)
  • VainamoinenVainamoinen Moderator
    edited November 2012
    25,000$ yesterday... they coouuuuuuuld make it.....
  • edited November 2012
    They need another 50 grand in the next 33 hours. Hmm. It'll be close if nothing else.
  • VainamoinenVainamoinen Moderator
    edited November 2012
    Absolutely doable. I'm not saying they'll make it in any case, but this looks GOOD. We've already seen glimpses of the late surge they need - all that's left to do for the backers is to pull trough with exactly that energy.
  • edited November 2012
    Oh, I'm not saying it's not doable. It is. Just... it'll be tight.
  • JenniferJennifer Moderator
    edited November 2012
    It's only got about $12,000 to go with 11 hours left. I really hope it makes it. It would be a real shame to see it not get funded when it's this close.
  • VainamoinenVainamoinen Moderator
    edited November 2012
    10,087 to go. Would be a damn shame if this wouldn't succeed so awfully close to the finish line. But it will. 2.5% to go, this kickstarter will succeed.

    9 hours to go - ouch, some pledges were revoked. So, 10,316 to go. Stupid kickstarter backers.

    8 hours to go - 8,960 left. They're crawling here, but even with that pace, they'll reach the finish line.
  • edited November 2012
    The final countdown - 6 hours to go!

    http://kck.st/WwVlp7
  • VainamoinenVainamoinen Moderator
    edited November 2012
    Yup, and just some 3,200$ left to back. That's 500 per hour and REALLY doable.

    edit: IT'S DONE!!!
  • JenniferJennifer Moderator
    edited November 2012
    I'm really happy for them. I can't wait for the game, I'm kind of getting a soft spot for adventure hybrids. :)

    And I'm happy that they're over the funding amount, since Kickstarter doesn't let people revoke their pledges if it means that the project won't be funded. :)
  • edited December 2012
    OK, so in a move that actually makes me kinda happy, the latest update includes this tidbit:
    Terry [Robinson, lead artist]'s first "modest" change was to scrap the square tile interface in favor of an isometric art style. The game will still be 2D, but this will give it more of a 3D look. In particular, characters and objects on the screen will look more natural. The change will require a significant engine change, but will greatly enhance the visual appeal.
    Just thought it worth sharing.
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