Yes of course you would have to have a secure base to take it to. I never said I would drive around all day every day without resting.
It holds approximately 11,000 rounds of small arms ammunition and the storage space isn't as bad as you might think. You would be surprised how much stuff you can put in a tank if you need to especially if you don't use the ammo racks for main gun rounds or small arms ammunition and the bustle racks can carry quite a bit of equipment as well.
And as for fuel breaking down the Abrams can use diesel.
The tank was built around this engine[53] and it is multifuel capable; meaning that it can be powered with diesel, kerosene, any grade of motor gasoline, and jet fuel (such as JP-4 or JP-8). For logistical reasons, JP-8 is the US military's universal fuel powering both aircraft and vehicle fleets.
We only used diesel and jet fuel at the units I was stationed at but I had heard it could use any type of fuel.
Well,the second biggest problem with stuff like Walking Dead is the main characters seem to be intent on "getting somewhere else". Essentially,if the nuclear option were on the table,they'd have already flown when the first city fell to the zombie horde. Since that hasn't happened,it's probably not going to. Ergo,shit's already so fucked,even nukes can't really help so you might as well bunker in and start building a sustainable colony.
I'd start by trying to find the local water supply and reclaim that. Clean water means you got something to drink and water your farms with. Farming and scavenging weapons,food,and medicine will also be a priority as well as clearing and walling off new areas to make getting around easier. Protip: Most gun shops have silencers for various firearms available,but you need a special permit to obtain them. As civilization has collapsed,you can just take 'em from any abandoned gun shop. If they have guns,they probably have silencers. Crossbows and bows are also good,quiet killers if you're willing to learn to aim them.
Destroying the zombies will also be high on the "to do" list and should be simple so long as someone is always watching the guy out there with the axe. They're only really dangerous in hordes. I don't know why these people throw up their hands and sigh dramatically whenever they see a SINGLE ZOMBIE! It's one zombie. They have almost no mobility and their main attack is to basically fall on you. You can step backwards and they'll fall on their face and then you just hop on their heads. Point is,unlike in badly written TV shows,a zombie horde isn't endless. There's a finite number and every one you kill while it's on it's own is one less you have to deal with in a horde.
Farming can be done easily with rooftop gardens in the city and walled off farms in the country. Once you have a clean water source,you can basically hold out indefinitely. Just don't eat the seeds when you eat your tomatoes. Remember,even rotten fruit still has seeds you can use to grow new plants and,therefore,fruits and veggies.
Next order of business is to locate the local power plant and secure that. Underground passages like subways,the larger sewers,and cave systems should be exploited because they're very easy to choke off and helps eliminate the problems created by horde attacks since you can just get to a narrow area and fight them one at a time,thereby removing the only advantage they have.
So as you can see,my vehicle needs wouldn't be for long range travel but for short range transportation. Moving supplies,people,and what not just outside my fortress city. As such,I'd look for mostly hybrid cars for scout vehicles with reenforced front ends and windshields for running over zombies,though the quiet electric engines will make it easier to sneak around. Pick ups for mass transit and moving bigger gear,four wheel drive preferred. And,of course,semis with reenforced fronts for simply plowing through the horde should they mass up outside.
Additionally,I'd employ what I like to call the "boom box" method. Basically you take a big ass stereo,put a bunch of explosives around it,and then turn it on. The zombies will be attracted by the stereo,but probably won't get too close to it,that's why you put the explosives AROUND it instead of ON it. Plus,you can probably get the stereo back afterward. You'll also want to do this in an open field,park,or empty lot to avoid damaging buildings and harming any survivors who might be hiding there.
If I were on the road,I'd probably go with just the hybrid I mentioned. Any time I picked someone up,we can just sit in laps til we find more vehicles to salvage.
Additionally,bikes might be ok for moving things in a safe area,but you don't want to be on one outside the walls. Zombies behind you might alert zombies ahead for you and suddenly,you're trapped. That's why cars are better,they simply offer more protection.
Comments
It holds approximately 11,000 rounds of small arms ammunition and the storage space isn't as bad as you might think. You would be surprised how much stuff you can put in a tank if you need to especially if you don't use the ammo racks for main gun rounds or small arms ammunition and the bustle racks can carry quite a bit of equipment as well.
And as for fuel breaking down the Abrams can use diesel.
The tank was built around this engine[53] and it is multifuel capable; meaning that it can be powered with diesel, kerosene, any grade of motor gasoline, and jet fuel (such as JP-4 or JP-8). For logistical reasons, JP-8 is the US military's universal fuel powering both aircraft and vehicle fleets.
We only used diesel and jet fuel at the units I was stationed at but I had heard it could use any type of fuel.
I'd start by trying to find the local water supply and reclaim that. Clean water means you got something to drink and water your farms with. Farming and scavenging weapons,food,and medicine will also be a priority as well as clearing and walling off new areas to make getting around easier. Protip: Most gun shops have silencers for various firearms available,but you need a special permit to obtain them. As civilization has collapsed,you can just take 'em from any abandoned gun shop. If they have guns,they probably have silencers. Crossbows and bows are also good,quiet killers if you're willing to learn to aim them.
Destroying the zombies will also be high on the "to do" list and should be simple so long as someone is always watching the guy out there with the axe. They're only really dangerous in hordes. I don't know why these people throw up their hands and sigh dramatically whenever they see a SINGLE ZOMBIE! It's one zombie. They have almost no mobility and their main attack is to basically fall on you. You can step backwards and they'll fall on their face and then you just hop on their heads. Point is,unlike in badly written TV shows,a zombie horde isn't endless. There's a finite number and every one you kill while it's on it's own is one less you have to deal with in a horde.
Farming can be done easily with rooftop gardens in the city and walled off farms in the country. Once you have a clean water source,you can basically hold out indefinitely. Just don't eat the seeds when you eat your tomatoes. Remember,even rotten fruit still has seeds you can use to grow new plants and,therefore,fruits and veggies.
Next order of business is to locate the local power plant and secure that. Underground passages like subways,the larger sewers,and cave systems should be exploited because they're very easy to choke off and helps eliminate the problems created by horde attacks since you can just get to a narrow area and fight them one at a time,thereby removing the only advantage they have.
So as you can see,my vehicle needs wouldn't be for long range travel but for short range transportation. Moving supplies,people,and what not just outside my fortress city. As such,I'd look for mostly hybrid cars for scout vehicles with reenforced front ends and windshields for running over zombies,though the quiet electric engines will make it easier to sneak around. Pick ups for mass transit and moving bigger gear,four wheel drive preferred. And,of course,semis with reenforced fronts for simply plowing through the horde should they mass up outside.
Additionally,I'd employ what I like to call the "boom box" method. Basically you take a big ass stereo,put a bunch of explosives around it,and then turn it on. The zombies will be attracted by the stereo,but probably won't get too close to it,that's why you put the explosives AROUND it instead of ON it. Plus,you can probably get the stereo back afterward. You'll also want to do this in an open field,park,or empty lot to avoid damaging buildings and harming any survivors who might be hiding there.
If I were on the road,I'd probably go with just the hybrid I mentioned. Any time I picked someone up,we can just sit in laps til we find more vehicles to salvage.
Additionally,bikes might be ok for moving things in a safe area,but you don't want to be on one outside the walls. Zombies behind you might alert zombies ahead for you and suddenly,you're trapped. That's why cars are better,they simply offer more protection.