How about doing Lee the honor of not having to become one of those things?! The F-k is wrong with you people??
Although, I didn't quite understand why he couldn't just shoot himself.
Nothing is wrong with anyone. There is no right or wrong decision because both choices have their ups and downs. I think the last 2 pages of posts have well established that by now.
And for me he couldn't shoot himself at the time because his only hand was cuffed to the radiator
There's always 1,000,001 reasons to not do something, but none of those trump granting the final wish of the man who's been your guardian angel throughout the apocalypse: letting him die with dignity. Clementine OWED him that.
Didn't matter much the noise, if you take a look the exit had a stairs, so she would probably be heading to the roof. As Lee said, always stay on the higher grounds.
And she had to shoot Lee, this would only make her stronger in the future. Do not hesitate to kill whoever is infected, if she did it for Lee, she could do it to anyone and in the future be a good leader to form a group.
And come on, it was a bit risky to let a zombie with Lee's size handcuffed to a heater. Even a human with moderate strenght could rip it off. A zombie could easily make enought strenght to break the heater or even to rip it's own hand and be free.
There's always 1,000,001 reasons to not do something, but none of those trump granting the final wish of the man who's been your guardian angel throughout the apocalypse: letting him die with dignity. Clementine OWED him that.
But dude, that's just your opinion. My Lee's final wish was for her not to have to go through with shooting him, and in my eyes no dignity was lost there. Like Lee said, when he turns into a walker, it won't be him anymore. I played the whole game shielding her from that apocalyptic world and Lee died doing that till the very end. Like other people said, there simply isn't a right or wrong, so you can't say whoever left Lee to turn did wrong.
I told her not to shoot me, but later I wished she'd do it anyway - would have shown that she has actually learned something and was able to make her own decisions.
She could have said something like: I respect your wishes, Lee, but now I gotta make my own decisions. That's what you taught me. And you ain't turning into one of them!
But dude, that's just your opinion. My Lee's final wish was for her not to have to go through with shooting him, and in my eyes no dignity was lost there. Like Lee said, when he turns into a walker, it won't be him anymore. I played the whole game shielding her from that apocalyptic world and Lee died doing that till the very end. Like other people said, there simply isn't a right or wrong, so you can't say whoever left Lee to turn did wrong.
He initially wanted to be shot, because he CLEARLY did not want to become a walker. You get the option of eventually telling her she doesn't have to. You let her be a baby about it, instead of being the mature survivor he'd been trying to raise her to be.
I don't care what anyone says. I would not let someone I love become a man-eating monster. Not if I can help it.
He initially wanted to be shot, because he CLEARLY did not want to become a walker. You get the option of eventually telling her she doesn't have to. You let her be a baby about it, instead of being the mature survivor he'd been trying to raise her to be.
I don't care what anyone says. I would not let someone I love become a man-eating monster. Not if I can help it.
Why add to the walker count?
Well, no one actually WANTS to be a walker. But if I recall correctly, you don't need to tell her she needs to put you down if you don't want to, so I think the "he initially wanted to be shot" part is not quite right. And either outcome is bad, you have to choose between traumatizing a girl by having her shoot a parental figure she loved dearly, or telling her to leave that same parental figure to become one of those things and most likely constantly think about his fate.
Personally, between one and the other, I've no problem becoming a walker. But that's just me. Like I said, what you said above is your opinion. I know I'm not gonna change your mind and that's not my point, I just replied to your post because of the "The F-k is wrong with you people??" part, because every single choice in the game can be justified. There's nothing wrong with someone who makes a choice that's different than yours.
I agree with ManMan. Sheilding her isn't good when she is now going to be alone. To survive she will have to do tough things and she won't be ready. Better for her to do it. She didn't want you to become one either. Even if you tell her to leave you she second guesses it. Why add to the walker count? If Clemintine can shoot you, she can do anything. Prepare her with your last deed.
I had her leave my Lee because she's a nine-year-old child.
My Lee shot Duck to spare Kenny the pain of doing it himself, and it was something he remained grateful for later. Having to blow a loved-one's brains out would be horrible, no matter the circumstance, no matter how old you are.
But to ask a child Clem's age to shoulder that burden in order to, what, protect your pride? Your dignity? Who freakin' cares? You're dead either way. Don't make the girl's last memories of you be of your head exploding against the wall because she pulled the trigger.
Sparing a child at least one horrible experience in a world of nothing but horror is the right thing to do. Anything else is foolish at best and abusive at worst.
I had her leave my Lee because she's a nine-year-old child.
My Lee shot Duck to spare Kenny the pain of doing it himself, and it was something he remained grateful for later. Having to blow a loved-one's brains out would be horrible, no matter the circumstance, no matter how old you are.
But to ask a child Clem's age to shoulder that burden in order to, what, protect your pride? Your dignity? Who freakin' cares? You're dead either way. Don't make the girl's last memories of you be of your head exploding against the wall because she pulled the trigger.
Sparing a child at least one horrible experience in a world of nothing but horror is the right thing to do. Anything else is foolish at best and abusive at worst.
The new world doesn't care how old Clem is. Zombies don't, rapist don't, people who want to eat other people don't. Clem is going to have a hard life ahead of her. If she can shoot the man who took care of her she can put a bullet in any SOB. There is nothing abusive or foolish about it. Trying to coddle a kid and spare them horrific acts while they live alone in a horrific world is downright foolish, IMO.
Clem is going to have a hard life ahead of her. If she can shoot the man who took care of her she can put a bullet in any SOB.
If she were Ben's age maybe I'd agree with you. But while she's just old enough to comprehend the awfulness of her existence, she's nowhere near emotionally ready to be strengthened by it. It will only sap her hopes of ever being happy.
No duh she's going to face a lot of horrible things in that world. It's nothing short of a living Hell. Considering the pace at which nightmarish events happen there she'll be lucky to survive the next 24 hours, let alone the next week.
But piling on more horror and despair will not make her stronger, it will only put additional stress on her spirit. And when there's too much of that what you get is suicide.
Showing her kindness, reminding her that there is good in the world and things like selflessness and love will bolster her spirit and make her determined to fight on.
Yeah, it's much better to think of your loved one as a stinking, rotting cannibal that's terrorizing people.
By shooting him in the head, Clementine was not killing Lee. He was already dead. After everything they had been through, she's old enough to understand that. She's nine; not five.
No one said it was supposed to be easy, but it's the right thing to do.
Although, I didn't quite understand why he couldn't just shoot himself.
He can't because
A. one armed and cuffed to the radiator, or
B. He has no strength left.
When you give Clementine the baseball bat to kill the walker with, Lee is barely able to grab it and slide(or kick) it over to her. After doing that he probably couldn't move his arms at all anymore.
I told her not to shoot my Lee, as for her to save the bullet. She needs to go out and survive her way out of Savannah, and that extra bullet being used on a walker attacking her as opposed to Lee could very well help.
Maybe I'm alone here, but I never even THOUGHT of using the handcuffs on LEE. I had Clem use the handcuffs on the policeman zombie so that it would be easier to get the gun and keys. Get his hands pinned on the other side.
He just busted out of them when she went for the gun, by the way.
So, not shooting Lee was kind of not an option, and when I got to the forums I could hardly believe that other people didn't! Is there youtube video anywhere of Lee turning? I'd like to see that!
Ok here is my thing, and I made an account just to say this. I think that the game should not have let you decide, but let Clem decide on her own after all of the decisions you make in game. My reasoning being that if she really was paying attention to your choices, she would do what you would've wanted her to in the first place. And to be honest Lee is in no position to make decisions. If you played to where you didnt wanna turn, she woulda known that. If you played and raised her sheltered from the world 1 she will die before the next game comes out cause she is by herself either way, and 2 she would've been too chicken to put you out of your misery. Thinking about that as you are running from zombies might distract you.
I played to make Clementine be able to survive the zombie apocalypse world and to deal with things as they come in a mature way. I never lied to her, not even about her parents, or going to look for them. From the beginning I made it clear hope for them was bleak. I also taught her how shoot, told her everything she needed to know to survive. So what if I didnt stop her from eating the human meat in time, she pooped it out by episode 4. I know that the Clementine I was running around with would not want me to have to be a zombie just like the girl in the motel. And she would've known that I myself would not want to be one of those things. (also like the girl from the motel)
It would've been cool to see the little girl stand up for what she now believes in because of the Lee Everett you decided you wanted to be while you were looking after this girl, and her blank slate of a mind.
O well, great game make a sequel where Clem finds a katana and finds Michonne.
The comparison with Carl in the TV show putting his Mother down isn't applicable here, him not shooting her made no sense because they still were living in the prison. Leaving her to reanimate would have caused more trouble for them, the prison *still* has stragglers even up to the mid season finale! Leaving her to reanimate just adds to the problem.
Savannah is FINISHED! No one is going there unless it's a suicide mission and Lee is of no direct threat to anyone, and Clementine is miles away.
I had to have her shoot Lee. Just like Chuck said, there's no young, no old, no smart, no dumb, you're either alive or you aren't. Sure, Lee wouldn't want her to go through the pain. But if she can't handle it, if she can't accept the change that it will make to her, she might as well be zombie food. Above all else, above trauma, above happiness, above it all, Lee wants Clem to be alive. That's all it boils down to. Age is just a number now. Clem is all by herself and she must be prepared. So shooting Lee was the most critical closure to her childish state.
She already has killed. A human being in *The Stranger* if you fail to strangle him and/or Walker if you took her to Crawford or left at the house with a gun. I don't think anyone has to worry about her "not" handling herself. So once again that argument is rubbished.
It only makes sense to shoot Lee to make it her "first" kill; well second if you exclude the Zombies brain she bashed in with a bat.
The people who shot Lee need better reasoning skills.
If I'm not mistaken, you can let the timer run out when deciding whether to shoot or leave Lee and Clementine decides herself to leave him. I had her shoot him, but maybe i regret it now...
Becoming a walker is a fate worse than death, and i did not want that for Lee.
When it came to that decision my choice wasn't based on anything more than "What's best for this little girl?"
Throughout this game I've slowly moved from trying to protect her to to trying to teach her to protect herself. The last lesson I wanted to teach her was that she's going to need to do the hard things, kill people she likes in order to protect herself. If she can shoot Lee, no-one else will be a problem.
Would you rather have Clementine go outside and shoot her parents as well? :eek:
Her parents were walkers already, it's pointless to waste bullets on them, but Lee was still "alive". Dying without turning is just something emotional to do. I still think Clementine needed to learn how to kill someone she like/d, anyway, that's the reason I made her shoot Lee.
She already has killed. A human being in *The Stranger* if you fail to strangle him and/or Walker if you took her to Crawford or left at the house with a gun. I don't think anyone has to worry about her "not" handling herself. So once again that argument is rubbished.
It only makes sense to shoot Lee to make it her "first" kill; well second if you exclude the Zombies brain she bashed in with a bat.
The people who shot Lee need better reasoning skills.
The Stranger was, well, a stranger. Clementine had no emotional bound with him.
I had her shoot him, because she CLEARLY didn't want him to become a walker, but I can totally understand leaving him. Shooting Lee doesn't solve her parents being walkers, but the difference is that there was nothing Clem could do about her parents where with Lee she had direct control over it and I didn't want her to think of Lee in the future and blame herself for it. (Sadly, she probably still feels tons of guilt for getting him bitten in the first place, but well, what can you do?)
Of course, it WOULD leave her with one less bullet, and noise is a legitimate worry, though if you look out that door, you can see stairs going up, so that makes noise a little less of a problem but we still don't know whats up there. There's also the argument that it's more traumatizing to shoot him which I disagree with, but it's still valid IMO.
What I'm trying to get at is that, like a lot of the decisions in this game, both options are reasonable here. I personally think shooting Lee is the best but I can see the viewpoint of someone who decided to leave him.
But piling on more horror and despair will not make her stronger, it will only put additional stress on her spirit. And when there's too much of that what you get is suicide.
Showing her kindness, reminding her that there is good in the world and things like selflessness and love will bolster her spirit and make her determined to fight on.
If she can't handle how bad the world is at her age then she might as well put a remaining bullet in her head cause she won't make it. Sure there is kindness left, barely. But her childishness got Lee killed and her kidnapped by some strange man who could have had something a lot worse on his mind than making her his daughter. And what is the point of being determined to fight on if you don't even know how to fight or able to make the choices needed to keep fighting? Nope, my Clem won't be anybody's sucker again. my Clem would put a bullet in any a-hole out to get her and she would have the fortitude to end the life of someone she cares for than watch them lose everything about themselves.
The situation takes me back to episode 1, to the girl in the motel. She begs to be killed before she becomes a walker. I wonder how many people that had Clem shoot Lee wouldn't shoot/give the motel girl the gun. I'm one of that category.
I did my best to be a perfect Guardian for Clem. I fought to defend her but did my best to stay merciful towards those who came after us. It may be a dangerous way to live, but without mercy there is no redemption. I did everything I could to preserve Clem's innocence but in the end had her shoot Lee.
Lee was dying, it wasn't a situation like Larry's. Lee is conscious and asks to be shot which is far different from just "shooting a family figure in the face before they turn". Lee was Clem's strength, her guardian and with him gone she needs to develop her own strength; the start of it was learning there is more than one way to show mercy.
She'd be living with the knowledge Lee was still there, trapped as a Walker, that would be more emotionally crippling than anything and it would constantly be on her mind that she left him to die slowly and be turned into the living dead.
Sure, maybe making less noise (though to be fair it had practically been a riot what with the fighting) would have been smarter and saving one bullet (though it probably had a full magazine) but long-term putting Lee down was better for her and quicker for him.
Also, after having to kill her guardian and adoptive father of three months? I doubt she'd hesitate nearly as much about killing in the future.
The way I see it, innocence in that world is dead. Clem knows Lee is dead whether or not she shoots him. She will be emotionally scarred by it all the same, either way. The questions ISN'T what will least emotionally scar her. It won't make a difference. The logic behind making a noise is null and void because they are locked in, in case anyone missed that. And as far as wasting bullets, its not like she'd go walking through a field of walkers again. If she has zombie problems, she'll need more than what's in that one little clip, so one bullet won't make a difference. Avoiding them is and always has been the best way to deal with them. Plus, the argument is null due to the scene after the scene after the credits.
What's really matters is what kind of change you want Clem to make. And that depends on the kind of morals you crafted Lee with. It turns into what you wanted to teach Clem the entire time. Her innocence is gone, period. So what do you want for her? To be merciful? To be hopeful? What morals strike you as most important?
Believe it or not, at the end of the series, it's not about what you think is best for Clem. It's what you want Clem to think is best for herself.
The final ambiguous decision to be rationalized and passionately argued either way. My Clem shot my Lee because, in our little universe, it was the right thing to do.
It matters more to me about Clem than Lee
Lee was harmless and would just chomp away at the security guard till the end
Clem may rely on that bullet to save her life
She has killed 1 'father figure' that day and as unhinged as he was Clem still talked to him and must have had feelings
Shooting Lee offered Clementine some closure, it would have been horrible to go on knowing the one you loved so much is now a monster. It's not only for Clementine's sake too, it's for Lee's... No one wants to be a walker, I wouldn't want some virus using my body as a walking killing machine either.
If anyone has read TWD comic, you would understand how absolutely necessary it is for Clem to mercy kill Lee. Its a cut-throat, dirty world out there, she needs to be ruthless... but also equally caring. Its her coming-of-age in a bleak new era of humanity. What if she had to do this to someone else she loved? She'd have to learn this lesson all over again. Give her the chance and she'll become stronger for it, after all, Lee was already dying regardless.
Its how characters like Rick, Carl, comic-Andrea, Michonne and Abraham have survived for as long as they have. You cannot deal with these problems as if they have moral or ethical attachments to it or if she has a social status because she's only nine years old; these problems do not have a place in a world where social structure has already been de-constructed. This is why so many characters in TWD have been thinned out by natural selection; TWD isn't a first world planet any more, it is a third world planet.
If anyone has read TWD comic, you would understand how absolutely necessary it is for Clem to mercy kill Lee. Its a cut-throat, dirty world out there, she needs to be ruthless... but also equally caring. Its her coming-of-age in a bleak new era of humanity. What if she had to do this to someone else she loved? She'd have to learn this lesson all over again. Give her the chance and she'll become stronger for it, after all, Lee was already dying regardless.
Its how characters like Rick, Carl, comic-Andrea, Michonne and Abraham have survived for as long as they have. You cannot deal with these problems as if they have moral or ethical attachments to it or if she has a social status because she's only nine years old; these problems do not have a place in a world where social structure has already been de-constructed. This is why so many characters in TWD have been thinned out by natural selection; TWD isn't a first world planet any more, it is a third world planet.
As soon as that entire scene was playing out, I kept thinking that this room might be revisited somehow, and that I didn't want Walker Lee accidentally killing Omid and Christie or future protagonists.
My decision was based purely on the potential this room might have in season two or a future part of the episode. I won't know for sure if I'll be happy with my decisions until I see what it does for Clem and others in the end.
Comments
Nothing is wrong with anyone. There is no right or wrong decision because both choices have their ups and downs. I think the last 2 pages of posts have well established that by now.
And for me he couldn't shoot himself at the time because his only hand was cuffed to the radiator
And she had to shoot Lee, this would only make her stronger in the future. Do not hesitate to kill whoever is infected, if she did it for Lee, she could do it to anyone and in the future be a good leader to form a group.
And come on, it was a bit risky to let a zombie with Lee's size handcuffed to a heater. Even a human with moderate strenght could rip it off. A zombie could easily make enought strenght to break the heater or even to rip it's own hand and be free.
But dude, that's just your opinion. My Lee's final wish was for her not to have to go through with shooting him, and in my eyes no dignity was lost there. Like Lee said, when he turns into a walker, it won't be him anymore. I played the whole game shielding her from that apocalyptic world and Lee died doing that till the very end. Like other people said, there simply isn't a right or wrong, so you can't say whoever left Lee to turn did wrong.
She could have said something like: I respect your wishes, Lee, but now I gotta make my own decisions. That's what you taught me. And you ain't turning into one of them!
He initially wanted to be shot, because he CLEARLY did not want to become a walker. You get the option of eventually telling her she doesn't have to. You let her be a baby about it, instead of being the mature survivor he'd been trying to raise her to be.
I don't care what anyone says. I would not let someone I love become a man-eating monster. Not if I can help it.
Why add to the walker count?
Well, no one actually WANTS to be a walker. But if I recall correctly, you don't need to tell her she needs to put you down if you don't want to, so I think the "he initially wanted to be shot" part is not quite right. And either outcome is bad, you have to choose between traumatizing a girl by having her shoot a parental figure she loved dearly, or telling her to leave that same parental figure to become one of those things and most likely constantly think about his fate.
Personally, between one and the other, I've no problem becoming a walker. But that's just me. Like I said, what you said above is your opinion. I know I'm not gonna change your mind and that's not my point, I just replied to your post because of the "The F-k is wrong with you people??" part, because every single choice in the game can be justified. There's nothing wrong with someone who makes a choice that's different than yours.
I had her leave my Lee because she's a nine-year-old child.
My Lee shot Duck to spare Kenny the pain of doing it himself, and it was something he remained grateful for later. Having to blow a loved-one's brains out would be horrible, no matter the circumstance, no matter how old you are.
But to ask a child Clem's age to shoulder that burden in order to, what, protect your pride? Your dignity? Who freakin' cares? You're dead either way. Don't make the girl's last memories of you be of your head exploding against the wall because she pulled the trigger.
Sparing a child at least one horrible experience in a world of nothing but horror is the right thing to do. Anything else is foolish at best and abusive at worst.
The new world doesn't care how old Clem is. Zombies don't, rapist don't, people who want to eat other people don't. Clem is going to have a hard life ahead of her. If she can shoot the man who took care of her she can put a bullet in any SOB. There is nothing abusive or foolish about it. Trying to coddle a kid and spare them horrific acts while they live alone in a horrific world is downright foolish, IMO.
If she were Ben's age maybe I'd agree with you. But while she's just old enough to comprehend the awfulness of her existence, she's nowhere near emotionally ready to be strengthened by it. It will only sap her hopes of ever being happy.
No duh she's going to face a lot of horrible things in that world. It's nothing short of a living Hell. Considering the pace at which nightmarish events happen there she'll be lucky to survive the next 24 hours, let alone the next week.
But piling on more horror and despair will not make her stronger, it will only put additional stress on her spirit. And when there's too much of that what you get is suicide.
Showing her kindness, reminding her that there is good in the world and things like selflessness and love will bolster her spirit and make her determined to fight on.
By shooting him in the head, Clementine was not killing Lee. He was already dead. After everything they had been through, she's old enough to understand that. She's nine; not five.
No one said it was supposed to be easy, but it's the right thing to do.
She can't waste one on me
Y'know, even though I seriously disagree with you, I'm glad you're thinking of her rather than Lee's pride or something.
He can't because
A. one armed and cuffed to the radiator, or
B. He has no strength left.
When you give Clementine the baseball bat to kill the walker with, Lee is barely able to grab it and slide(or kick) it over to her. After doing that he probably couldn't move his arms at all anymore.
Add in talking about mercy with Irene and the woman in episode 3, mercy seemed like a big theme we'd been hitting Clem/Lee with.
He just busted out of them when she went for the gun, by the way.
So, not shooting Lee was kind of not an option, and when I got to the forums I could hardly believe that other people didn't! Is there youtube video anywhere of Lee turning? I'd like to see that!
Lee dies and the game ends. You don't see him turn.
I played to make Clementine be able to survive the zombie apocalypse world and to deal with things as they come in a mature way. I never lied to her, not even about her parents, or going to look for them. From the beginning I made it clear hope for them was bleak. I also taught her how shoot, told her everything she needed to know to survive. So what if I didnt stop her from eating the human meat in time, she pooped it out by episode 4. I know that the Clementine I was running around with would not want me to have to be a zombie just like the girl in the motel. And she would've known that I myself would not want to be one of those things. (also like the girl from the motel)
It would've been cool to see the little girl stand up for what she now believes in because of the Lee Everett you decided you wanted to be while you were looking after this girl, and her blank slate of a mind.
O well, great game make a sequel where Clem finds a katana and finds Michonne.
Savannah is FINISHED! No one is going there unless it's a suicide mission and Lee is of no direct threat to anyone, and Clementine is miles away.
It only makes sense to shoot Lee to make it her "first" kill; well second if you exclude the Zombies brain she bashed in with a bat.
The people who shot Lee need better reasoning skills.
Becoming a walker is a fate worse than death, and i did not want that for Lee.
Throughout this game I've slowly moved from trying to protect her to to trying to teach her to protect herself. The last lesson I wanted to teach her was that she's going to need to do the hard things, kill people she likes in order to protect herself. If she can shoot Lee, no-one else will be a problem.
Her parents were walkers already, it's pointless to waste bullets on them, but Lee was still "alive". Dying without turning is just something emotional to do. I still think Clementine needed to learn how to kill someone she like/d, anyway, that's the reason I made her shoot Lee.
The Stranger was, well, a stranger. Clementine had no emotional bound with him.
Of course, it WOULD leave her with one less bullet, and noise is a legitimate worry, though if you look out that door, you can see stairs going up, so that makes noise a little less of a problem but we still don't know whats up there. There's also the argument that it's more traumatizing to shoot him which I disagree with, but it's still valid IMO.
What I'm trying to get at is that, like a lot of the decisions in this game, both options are reasonable here. I personally think shooting Lee is the best but I can see the viewpoint of someone who decided to leave him.
If she can't handle how bad the world is at her age then she might as well put a remaining bullet in her head cause she won't make it. Sure there is kindness left, barely. But her childishness got Lee killed and her kidnapped by some strange man who could have had something a lot worse on his mind than making her his daughter. And what is the point of being determined to fight on if you don't even know how to fight or able to make the choices needed to keep fighting? Nope, my Clem won't be anybody's sucker again. my Clem would put a bullet in any a-hole out to get her and she would have the fortitude to end the life of someone she cares for than watch them lose everything about themselves.
I did my best to be a perfect Guardian for Clem. I fought to defend her but did my best to stay merciful towards those who came after us. It may be a dangerous way to live, but without mercy there is no redemption. I did everything I could to preserve Clem's innocence but in the end had her shoot Lee.
Lee was dying, it wasn't a situation like Larry's. Lee is conscious and asks to be shot which is far different from just "shooting a family figure in the face before they turn". Lee was Clem's strength, her guardian and with him gone she needs to develop her own strength; the start of it was learning there is more than one way to show mercy.
Sure, maybe making less noise (though to be fair it had practically been a riot what with the fighting) would have been smarter and saving one bullet (though it probably had a full magazine) but long-term putting Lee down was better for her and quicker for him.
Also, after having to kill her guardian and adoptive father of three months? I doubt she'd hesitate nearly as much about killing in the future.
What's really matters is what kind of change you want Clem to make. And that depends on the kind of morals you crafted Lee with. It turns into what you wanted to teach Clem the entire time. Her innocence is gone, period. So what do you want for her? To be merciful? To be hopeful? What morals strike you as most important?
Believe it or not, at the end of the series, it's not about what you think is best for Clem. It's what you want Clem to think is best for herself.
Lee was harmless and would just chomp away at the security guard till the end
Clem may rely on that bullet to save her life
She has killed 1 'father figure' that day and as unhinged as he was Clem still talked to him and must have had feelings
She couldn't do it and didn't have to
Its how characters like Rick, Carl, comic-Andrea, Michonne and Abraham have survived for as long as they have. You cannot deal with these problems as if they have moral or ethical attachments to it or if she has a social status because she's only nine years old; these problems do not have a place in a world where social structure has already been de-constructed. This is why so many characters in TWD have been thinned out by natural selection; TWD isn't a first world planet any more, it is a third world planet.
I love the comic and agree with this all the way.
Besides I was chained to the heater and harmless.
My decision was based purely on the potential this room might have in season two or a future part of the episode. I won't know for sure if I'll be happy with my decisions until I see what it does for Clem and others in the end.
It really makes you think, doesn't it?