Kenny was just tired. He had no family left, Vernon group kicked his ass and took off with the boat which was his last hope.
As another guy said in here, he just found the perfect momentum to give his last help to the group and bail out ( suiciding by fighting with a horde ). For him there was no more to keep living.
Gary Whitta was in charge of the writing for episodes 4-5, and I think this change of direction is somewhat transparent. Episodes 1-3 were about the harshness of survival, while 4-5 were about Clementine/Campman, a relatively unremarkable villain.
Now those episodes weren't terrible, but the material to work with was also substantial. At that point you could have Lee and Clementine get a sundae and it would still be decent, and I believe the ending scene with Lee was also planned a long time ago by the writing staff. The first three episodes were clearly superior however.
You said what I wanted to say, only nicer. LOL.
I don't think Whitta wrote Episode 5, though. I know he wrote episode 4. I'm not sure who wrote episode 5, though.
The Campman arc was truly ridiculous. I understand TellTale may have felt there wouldn't have been a Season 2 and jumped ahead with a Dues Ex Machina type villain, that really exposed the "gameyness" of the game, which usually is suitable but not in a plot heavy related game such as this.
The entire downturn came at the end of Episode III where they "introduced" to the Campman arc, Gary Whitta tried to save that specific Episode in Episode 4 and did a commendable job. Episode 2 is still the pinnacle from a series, especially tonally.
Don't get me wrong I enjoyed aspects of Episode 5. The murder march to the Marsh Hotel, the final room with Clem and Lee was brilliant, but the potential of this series was flushed by Sean Vanaman. It went from GOTY candidate to simply great game.
I think he didn't think because of the time! The zombies came to them! He knew that Lee cared for Clem more than him so he saved Lee to be reunited with Katja and Duck and kill some zombies too! But who knows! You never saw him die
The Campman arc was truly ridiculous. I understand TellTale may have felt there wouldn't have been a Season 2 and jumped ahead with a Dues Ex Machina type villain, that really exposed the "gameyness" of the game, which usually is suitable but not in a plot heavy related game such as this.
The entire downturn came at the end of Episode III where they "introduced" to the Campman arc, Gary Whitta tried to save that specific Episode in Episode 4 and did a commendable job. Episode 2 is still the pinnacle from a series, especially tonally.
Don't get me wrong I enjoyed aspects of Episode 5. The murder march to the Marsh Hotel, the final room with Clem and Lee was brilliant, but the potential of this series was flushed by Sean Vanaman. It went from GOTY candidate to simply great game.
Agreed.
It really was a GOTY canidate for me until Episode 5. I agree that Whitta did a wonderful job.
To be honest, I think Mark Darin (writer of episode 2) never meant for the car to go anywhere, he only meant it to be a morality choice. I think Vanaman added in the whole Campman business in Episode 3 and Whitta tried to save it in Episode 4. Episode 5 was probably written by Vanaman because I remember he said something about writing it on his twitter.
I don't like bashing writers, but I think Vanaman shouldn't be given as much creative reign next time. His dialogue is incredible because the finale scene with Lee and Clem was wonderfully written and he has a good sense of action, but in a grand/more complex sense he messes up.
I really hope Whitta and Darin team up for season 2 and Vanaman can fill in the gaps.
And I hate the Campman aspect because it tries to be "grand" when it fails. You can't get any grander than a zombie apocalypses, which is why the season should've stuck with the concept of survival.
Personally I don't think Kenny died but the writers wanted you to think he is dead, Kinda like Merle. So I hope on the next Playing Dead they confirm if he is dead or not.
Personally I don't think Kenny died but the writers wanted you to think he is dead, Kinda like Merle. So I hope on the next Playing Dead they confirm if he is dead or not.
If we had horrendous arguments about Kenny's sacrifice simply being a convenience to writers, imagine the mad people on our hands if Kenny miraculously "survived"...
It would actually be kinda funny when you think about it :P
To be brutally honest, I found the scene where Kenny sacrifices himself for Ben very out of place. Moments before he had mentioned that people shouldn't just give up (or something like that) when they were in the room with the two people that committed suicide.
I think he was prepared to die, but he wasn't committing suicide or anything,he's going to do his best. I hope we get to see him again, but if he died, he did it bravely.
Stupid death is stupid not brave. Shoot Ben and get out quick... The Walkers were already coming or leave the gun with Ben and get out quick.
The developers just wanted to kill Kenny off for shock value. It was a terribly contrived scene.
I liked that Kenny got to redeem himself because I was so angry with him all through episodes 3 and 4. I understood his motivation too. I think it was all just too much for him.
Stupid death is stupid not brave. Shoot Ben and get out quick... The Walkers were already coming or leave the gun with Ben and get out quick.
The developers just wanted to kill Kenny off for shock value. It was a terribly contrived scene.
God damnit.
I give up.
It's like people have no basic grasp on how psychology works.
If you payed attention to Kenny's personality throughout the game you'd know why he had to do what he did at that moment. But it just doesn't get through some people's thick skulls.
It's like people have no basic grasp on how psychology works.
If you payed attention to Kenny's personality throughout the game you'd know why he had to do what he did at that moment. But it just doesn't get through some people's thick skulls.
Right... I need a lesson in psychology from someone who doesn't know the difference between "payed" and "paid" like I need a hole in the head :rolleyes:.
As a matter of fact I did pay attention buddy. This is the same guy who wanted to leave a helpless women to be mauled slowly by zombies so he could nab an extra can of beans for himself. This is the guy who not two seconds earlier had lamented that his wife made the wrong choice, that people needed her and she let herself die. This is the guy who dropped a salt lick on a dudes head not two meters away from the guys daughter because he MIGHT be infected. This is the guy that advocated killing Lee before they even found Clementine. This is the guy left you to die twice if you didn't help him salt lick a guy. This is the guy that wanted to steal from the car.
If you PAID attention maybe you'd realise that no matter what choices you made that Kenny throws his life away anyway. Where's the sense in that? How the heck does it mean anything when it's obvious the developers were like... Well... Guess he needs to die now...
I saved him and his family countless times and he leaves me to die and then he runs back in a senseless suicidal frenzy to 'help' Ben who killed his entire family. But I guess he feels guilty because he was a little mean to Ben so that all makes sense... Not. What about everyone else he screwed over/killed? How about the fact that if it wan't for his stupid boat idea Clementine would have never been kidnapped? Or if he hadn't of stolen from the car Clementine would have never been kidnapped? Guess he doesn't give two rats about his guilt/responsibility there.
How does ANY of that make sense to you?
His death wasn't heroic... It was stupid... It was so stupid I can't even find the right word to describe how stupid and pointless it was. The worst part about it is how obviously it was MEANT to be heroic which just makes it feel all the more childish...
Because the game wanted to create a powerful scene, were 2 contrasting people come at peace.
Not sure it was worth it on Kenny's behalf though..
Well they failed then. At that part at least. It makes about as much sense as Omid suddenly picking up a gun and shooting Lee in the face for revealing he was infected. It completely shatters the consistency of the character in the most artificial way possible.
@The13thRonin; another great post. It's the writing man, the writing failed heavily in many key areas, and the plot suffered because of it. It was completely arbitrary and pointless and was as clear as fresh made glass it was a poor way to get rid of a character ( that I disliked mind you ) in a convenient but sloppy, tardy fashion.
Well they failed then. At that part at least. It makes about as much sense as Omid suddenly picking up a gun and shooting Lee in the face for revealing he was infected. It completely shatters the consistency of the character in the most artificial way possible.
On my main playthrough I didn't have Ben, so I saw the scenario where he saves Christa and dies. In that one he seems a lot more valiant and a lot less like he's giving up.
I see at least three more playthroughs in my future.
If Omid and Christa didn't join the group, do you think Kenny still would've died?
In the Ben case, I guess the balcony wouldn't have come loose with 2 less people jumping on it.
In Christa's case, I guess they would ignore the walkie talkie
Also, if Ben DID fall off, do you think Kenny would still would have suicided, leaving no one to take care of Clem?
I think Kenny made it if you save Ben in ep.4.Because, after he shots Ben, you hear no screams,no chewing sounds and never saw his dead or his "walker". And at end of the game stats say he is LOST to the herd which is possibility for him to survive.
If Omid and Christa didn't join the group, do you think Kenny still would've died?
In the Ben case, I guess the balcony wouldn't have come loose with 2 less people jumping on it.
In Christa's case, I guess they would ignore the walkie talkie
Also, if Ben DID fall off, do you think Kenny would still would have suicided, leaving no one to take care of Clem?
Definitely. In my playthrough he would of died when the walker grabbed him in the streets when we got to Savannah. I chose not save him as pay back for when he watched me struggling when I was trapped under the door in the drugstore in ep3. Luckily for him Christa saved him in my game. If she never met us he would have died there and then.
Character development. Kenny felt bad about the way he treated Ben. He knew Ben's worse fear was being eaten alive by walkers. He did what he thought was right. He also probably thought he could have got ben out of the rebar in time, obviously his plan changed as the walkers got closer.
Dude, I joined this forum just to vent, lol. I know I'm being a bit too harsh, but I can't stand bad writing. And at the end of episode 4, I was afraid of what TellTale would do and they did it. They focused on that fucking campman storyline. If you had asked me to rate the game before episode 4, I would've said "A fucking masterpiece. One of the best games in the history of games." The story was just that good, but they tossed it away for this whackass, bitchass, stupid-ass, lame-ass, dumbass, whackass Campman arc.
I just wanted a story of Lee surviving and caring for Clem. I could care less if he died at the end, but the Campman arc ruined it. It made TellTale rush in episode 5 in an effort to wrap things up. And because of that, plotholes galore. I HATE plotholes. It was better off sticking to what it originally was about.
I agree with you 100%. My thoughys exactly. I thought I was the only one on this forum that thought that.
I can't get over the blind "fanboyism" that defends some of the poor choices made in the writing. Some have even gone as far to say the game story is better than the comics story arcs. I sad it a million times, the game was great until the camp man plot device was introduced, then it when went from walking dead to scoobey doo, dungeons and dragons or some other saturday morning cartoon plot.
Though I enjoyed the game on the whole it would have been better if Kirkman wrote the game's story.
Comments
As another guy said in here, he just found the perfect momentum to give his last help to the group and bail out ( suiciding by fighting with a horde ). For him there was no more to keep living.
You said what I wanted to say, only nicer. LOL.
I don't think Whitta wrote Episode 5, though. I know he wrote episode 4. I'm not sure who wrote episode 5, though.
The entire downturn came at the end of Episode III where they "introduced" to the Campman arc, Gary Whitta tried to save that specific Episode in Episode 4 and did a commendable job. Episode 2 is still the pinnacle from a series, especially tonally.
Don't get me wrong I enjoyed aspects of Episode 5. The murder march to the Marsh Hotel, the final room with Clem and Lee was brilliant, but the potential of this series was flushed by Sean Vanaman. It went from GOTY candidate to simply great game.
Agreed.
It really was a GOTY canidate for me until Episode 5. I agree that Whitta did a wonderful job.
To be honest, I think Mark Darin (writer of episode 2) never meant for the car to go anywhere, he only meant it to be a morality choice. I think Vanaman added in the whole Campman business in Episode 3 and Whitta tried to save it in Episode 4. Episode 5 was probably written by Vanaman because I remember he said something about writing it on his twitter.
I don't like bashing writers, but I think Vanaman shouldn't be given as much creative reign next time. His dialogue is incredible because the finale scene with Lee and Clem was wonderfully written and he has a good sense of action, but in a grand/more complex sense he messes up.
I really hope Whitta and Darin team up for season 2 and Vanaman can fill in the gaps.
And I hate the Campman aspect because it tries to be "grand" when it fails. You can't get any grander than a zombie apocalypses, which is why the season should've stuck with the concept of survival.
If we had horrendous arguments about Kenny's sacrifice simply being a convenience to writers, imagine the mad people on our hands if Kenny miraculously "survived"...
It would actually be kinda funny when you think about it :P
Stupid death is stupid not brave. Shoot Ben and get out quick... The Walkers were already coming or leave the gun with Ben and get out quick.
The developers just wanted to kill Kenny off for shock value. It was a terribly contrived scene.
I give up.
It's like people have no basic grasp on how psychology works.
If you payed attention to Kenny's personality throughout the game you'd know why he had to do what he did at that moment. But it just doesn't get through some people's thick skulls.
Right... I need a lesson in psychology from someone who doesn't know the difference between "payed" and "paid" like I need a hole in the head :rolleyes:.
As a matter of fact I did pay attention buddy. This is the same guy who wanted to leave a helpless women to be mauled slowly by zombies so he could nab an extra can of beans for himself. This is the guy who not two seconds earlier had lamented that his wife made the wrong choice, that people needed her and she let herself die. This is the guy who dropped a salt lick on a dudes head not two meters away from the guys daughter because he MIGHT be infected. This is the guy that advocated killing Lee before they even found Clementine. This is the guy left you to die twice if you didn't help him salt lick a guy. This is the guy that wanted to steal from the car.
If you PAID attention maybe you'd realise that no matter what choices you made that Kenny throws his life away anyway. Where's the sense in that? How the heck does it mean anything when it's obvious the developers were like... Well... Guess he needs to die now...
I saved him and his family countless times and he leaves me to die and then he runs back in a senseless suicidal frenzy to 'help' Ben who killed his entire family. But I guess he feels guilty because he was a little mean to Ben so that all makes sense... Not. What about everyone else he screwed over/killed? How about the fact that if it wan't for his stupid boat idea Clementine would have never been kidnapped? Or if he hadn't of stolen from the car Clementine would have never been kidnapped? Guess he doesn't give two rats about his guilt/responsibility there.
How does ANY of that make sense to you?
His death wasn't heroic... It was stupid... It was so stupid I can't even find the right word to describe how stupid and pointless it was. The worst part about it is how obviously it was MEANT to be heroic which just makes it feel all the more childish...
Not sure it was worth it on Kenny's behalf though..
Well they failed then. At that part at least. It makes about as much sense as Omid suddenly picking up a gun and shooting Lee in the face for revealing he was infected. It completely shatters the consistency of the character in the most artificial way possible.
LOL exactly I just though, "what a shitty death"
I see at least three more playthroughs in my future.
Good points.
Well, I didn't see him dead so he is alive for me until it would be confirmed he died. The same to Lilly and anyone else. (Andy and others)
I can't get over the blind "fanboyism" that defends some of the poor choices made in the writing. Some have even gone as far to say the game story is better than the comics story arcs. I sad it a million times, the game was great until the camp man plot device was introduced, then it when went from walking dead to scoobey doo, dungeons and dragons or some other saturday morning cartoon plot.
Though I enjoyed the game on the whole it would have been better if Kirkman wrote the game's story.