Telltale's King's Quest license pulled by Activision

edited April 2013 in General Chat
Paul Trowe of Replay says TTG no longer involved with KQ. Sorry for the long excerpt (hope that's ok), but thought everyone here should see this, especially the part at the end. Trowe certainly makes for a good interview subject, and he's definitely passionate about classic-style adventure games.

I would have actually been thrilled if Replay had acquired licenses from Activision. Replay's Leisure Suit Larry Reloaded is looking DAMN good, and at least you know the people over there are actually big fans of the classics!

Read whole thing here: http://www.digitaltrends.com/gaming/looking-at-leisure-suit-larry-reloaded-and-whats-ahead-for-replay-games-with-paul-trowe/
...Perk up, longtime Sierra fans. Company founders Ken and Roberta Williams have been doing some chatting with their former employee-turned-Larry crusader.

“I want to do a game with Roberta,” Trowe said matter-of-factly. “I emailed Ken and Roberta, [and] Roberta said that she will do another game depending on how the outcome of our first one goes. I will do my absolute fucking very best not only because I would anyway, but because I want Roberta to be proud of us and I want to work with her again.”

A new Roberta Williams game doesn’t automatically mean a new King’s Quest game, unfortunately. Trowe is unsure of Activision’s willingness to hand over the rights to the series. Reports from a couple of years back put those right in the hands of Telltale Games, the California-based studio behind 2012′s critically acclaimed The Walking Dead series. Now Telltale is preparing to turn its attention to a similar episodic treatment of Bill Willingham’s Fables. According to Trowe, Telltale is out of the King’s Quest picture.

“They had [the King's Quest rights], and we were going to license it from them to make the remakes. I wouldn’t do a King’s Quest without Roberta. [Telltale senior VP of publishing] Steve Allison told me that they have the rights but they don’t have the bandwidth.” Allison offered to look into sub-licensing King’s Quest out to Replay, but Trowe hit a dead end when he brought the conversation over to Activision. ”I talked to the guys at Activision and they were like, ‘No, we’re pulling it [from Telltale] because we’re going to do it ourselves.’”

This is the first public mention of Activision’s plans for King’s Quest since the Telltale connection was first revealed in early 2011. We’ve reached out to Activision for comment and will update accordingly when we hear back. Think about the possibilities though. More Leisure Suit Larry, post-release content updates, a planned F2P casino game, and the possibility of an entirely new game from Roberta Williams. It’s like 1987 all over again. Trowe is just as much excited gamer as he is industry professional, but wouldn’t you be too?
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Comments

  • edited April 2013
    Ok, this is worth adding to the timeline, but I say with some trepidation.

    Trowe has in the past proven himself to not be the most reliable of sources. He has exaggerated things, mentioned things about other companies he probably had no inside knowledge of (speculation), and in some cases knowingly tried to undermine other companies who posed possible competition with 'shared designers' (trying to make them look less credible). He has been called out on it in the past. See MixnMojo website.

    http://mixnmojo.com/news/Is-Paul-Trowe-of-Replay-Sabotaging-Other-Kickstarters

    So with that kinda past, I hold a bit of skepticsm and cynicism.
  • edited April 2013
    Also should I question the fact that it was put up on "April 1st"? :rolleyes::confused:
  • edited April 2013
    On a side note if this isn't some kind of elaborate conspiracy laden April Fool's joke, it might draw TellTale out to make an actual statement. If people interviewing TT, ask them about this Trowe interview.
  • edited April 2013
    I have nothing but love for Paul Trowe right now. So maybe he was a little overexcitable and naughty in the past. Haven't we all been that way at one time or another? After I got a look at the alpha version of Replay's awesome Leisure Suit Larry Reloaded, all was forgiven. And if he can manage to bring about a new Roberta game? Why, he'll almost be ready for sainthood. But Baggins is still right to approach things with skepticism.

    I just feel good knowing that there are still developers out there who love the classics and care about making actual adventure games.
  • edited April 2013
    "So maybe he was a little overexcitable and naughty in the past. Haven't we all been that way at one time or another?"

    Tell that to most politicians (republican or otherwise) who speaks up or says anything not politically correct, ;). Heh heh. Bring out the barbecue, and call for a resignation!

    P.S. If there is a reason to call for a resignation, I don't care who or what party they they belong, treat all equally! None of that namby pamby, "but it's my guy, they can do better, we forgive them" stuff.

    BTW. I probably won't buy the new Larry... At least not right away, maybe when it ends up in 60-70% off bargain discount... The series just doesn't interest me... They never did.

    Actually I got most of the Larry games in my collection from old Sierra, buy 1 get one free deals, LOL. I bought a new game in some series, or some other collection, and had the choice to get a free product (and Larry collection box was one of the few I didn't have).
  • edited April 2013
    Paul's been going through an amazing effort to fix his image lately -- It's been appreciated.

    Seems like Paul is probably the original source of the similar comments made by Blackthorne? It's either that, or we have two different sources saying essentially the same thing... Josh Mandel's more "hinting" comments match with Paul's explanation of the situation. I think this is enough information to pretty much rule out a TT King's Quest game, unless they're all repeating each other.

    How long ago Activision decided to do something different is a more interesting question -- it seems like quite awhile ago.... which could mean there's a Jane Jensen, Mystery Game X connection (however unlikely). Telltale could be not commenting and leaving the forum up to assist with misdirection. Who knows.

    I think the Roberta stuff is surely noteworthy! That's the most anyone's gotten out of her in years, in terms of leaving the yacht, and making a new game. I think Paul's probably a bit optimistic sounding about it, but not making it up.
  • edited April 2013
    Adding:

    I agree with the separation of the Trowe stuff from the timeline.

    Considering his public demeanor last spring, it seems hard to determine what kind of interaction he actually had with Telltale -- they could have just been trying to get rid of him :D

    And it seems likely that Paul > Josh > Blackthorne is the probable sourcing for all of their comments -- which still leaves us with Paul, as a shaky source.

    I don't think even Paul would dare to make a statement like "Roberta will work on a new game" if it wasn't true, but who knows.
  • edited April 2013
    Assuming all this is true, this is...a little troubling.

    First of all, why would Telltale announce a King's Quest game if they weren't sure that it would actually happen? We know they've done quite a few undiscussed projects that never fell through (and which they're still not willing to reveal anything about), so pulling the plug on something that was already announced seems...unlike them.

    Also, Activision making a new game themselves is...scary. Can't wait for Call of King's Quest. :rolleyes:
  • edited April 2013
    Josh Mandel hinting? For completeness links to those references would be nice. I'll add the references to the list.

    Ya you may have a point with a circular fallacy (circular reasoning) going on. With everyone assuming they think they know what is going on.

    There are some similarities with the 2012 account and 2013 account but they don't seem to match up on all details. Some discrepancies possible embellishments perhaps even unintentional. Ya some do sound a bit like a game of echo. Changes to the story become more fantastic as each person retells it.
  • edited April 2013
    Josh Mandel comments (from Jan 2013) -- see post here: http://www.telltalegames.com/forums/showpost.php?p=763862&postcount=122

    The Mandel chat log is here: http://pastebin.com/ktzRV5FU
  • edited April 2013
    Also, Activision making a new game themselves is...scary. Can't wait for Call of King's Quest
    I might accept a Ubisoft;

    "Assassin King's Creed"

    I like a good well made action adventure... But it better be something more than KQ8 was. Maybe not the full level of violence of the AC games, obviously, LOL.

    Yes I wouldn't mind seeing an action KQ like Roberta originally invisioned in her mind, but didn't have the technology to really implement. With all the modern bells and whistles, and story telling options.

    But keep a balance between an adventure game puzzle solving. IE. Less action, and more puzzles. Maybe 1/2 puzzles, 1/4 action, and 1/4 story.

    Maybe some Arx Fatalis/Deus Ex/System Shock style stat choices. Yes the ability to choose skills and abilities that will force you into more adventuring & conversation, than action. Give the game some replay options.
  • edited April 2013
    Some things that bothers me...

    As far as I know Paul Trowe only contacted Activision about the Telltale stuff before April 2012 (if his original accounts are to be believed).

    The April 2012 accounts, and 2013 account share roughly the same structure and story. I.E. Replay contacts Activision, learns Telltale has the license... Replay claims to get into discussion with Telltale (see post a few days later on the Kickstarter FAQ which offers slightly more detail), but apparently Replay is sent back to Activision. Activision says "no".

    The April 2013 account "expands" on this. Basically repeats the same order of events, but claims that in addition to Activision saying, "No.", they also claim activision said "They had other plans for the Franchise", I paraphrase (ya this quote gets tossed around alot by others).

    Now, as I show in the timeline, a month later (May 2012), Telltale posts the most 'substantial' post, and the last substantial post they ever posted on the issue. In which Dan Conners claims Grossman was starting to pull together the team to make the game (this doesn't mean they 'started or even had any prototype/concept work done), it just means that they were at that point ready to start something with it.

    We hear nothing much after that, until this year, and the "we aren't ready to talk about it/we'll talk about it when we feel we are ready" bit.

    But we are stuck with two things that beg questions...

    1. Why does Trowe's current story sound almost exactly like the original story but with additional embellishments (almost directly quoting some of the speculation going on since we last heard anything major).

    2. If Trowe's current story and original story are the same story, then why was Telltale pulling together a team one month after Activision is claimed to have pulled the license from Telltale, and that they were going to do it themselves.
  • edited April 2013
    Ok, a some more information in this specific King's Quest article.

    http://www.digitaltrends.com/gaming/activision-is-planning-something-for-kings-quest-franchise-rights-reportedly-recovered-from-telltale-games/
    Trowe confirmed during our GDC chat that Sierra co-founder Roberta Williams is interested in working with him post-Larry, depending on how the game performs. Williams created King’s Quest, but Trowe seems less certain that the potential down-the-road collaboration would be the return to Daventry that fans might be hoping for.

    “Activision’s probably not going to give us the King’s Quest rights,” Trowe told us. “[Telltale] had it, and we were going to license it from them to make the remakes.” Telltale senior VP of publishing Steve Allison told Trowe that it was an issue of bandwidth; the studio behind 2012′s The Walking Dead simply did not have the resources to handle King’s Quest, what with a second season and the launch of Fables both in the works.

    “Then I talked to the guys at Activision and they were like, ‘No, we’re pulling it because we’re going to do it ourselves,’” Trowe revealed. He doesn’t know what the publisher’s plans are for King’s Quest, but they don’t seem to include either Telltale or Replay. We’ve reached out to Activision for comment and will update this post accordingly when we hear back. Be sure to check out our full interview with Trowe, and to head back here tomorrow for our extensive GDC chat with Telltale CEO Dan Connors.


    It looks not only are they following up with questions to Activision to find out more, but that they have also had an extensive chat with Dan Connors (which will be released tomorrow). Did they pull a verfication out of him as well?

    Maybe we'll have more to update by tomorrow.
  • edited April 2013
    Last spring Trowe was also claiming to be close to pursuing the Space Quest license and partnering with Scott Murphy -- this proved to be false, and Trowe got called out on "trying to hype his Kickstarter as a Sierra 2.0 (to raise more money)"... While it's true he'd met with Scott Murphy, it was clear he'd overstepped -- the details are sketchy.

    So I'd think the May "putting together a team" from Telltale is a more substantial date.

    Walking Dead episode 1 released on April 24, 2012 -- I wonder when TT knew that was going to be such a hit, bigger than the kickstarter nostalgia-wave, and started re-orienting their projects in that direction?

    Hopefully some answers tomorrow! :P

    (where do we meet up once they insta-delete this forum?)
  • edited April 2013
    BagginsKQ wrote: »
    Maybe we'll have more to update by tomorrow.

    Baggins, thank you so much for posting all these links and keeping up the timeline. I mean that sincerely. You are absolutely right to be skeptical. With me, I'm sometimes willing to just love anyone who tells me what I want to hear. So when I hear, "new Roberta game", I close my mind off to hearing other things that may or may not be plausible. Anyway, you're right, tomorrow sounds like it could bring more interesting revelations. One thing about Trowe is that the guy is sure good for spicing up situations.

    Bottom line for me is that I love KQ and want to see it brought back the right way. I am confident it will happen.
  • JenniferJennifer Moderator
    edited April 2013
    MtnPeak wrote: »
    Anyway, you're right, tomorrow sounds like it could bring more interesting revelations.
    Waiting until tomorrow is the best thing to do. Tomorrow, we'll hopefully hear what's really happening straight from the source once they release the interview with Dan Connors (and any possible comments by Activision).
  • edited April 2013
    Personally I'm glad they aren't going to do remakes...

    The only games I could stomach remakes on right now would be perhaps HD remakes of KQ5 and KQ6 and that only if they had the original paintings asserts to scan in. I don't want to see complete redone or completely original artwork. I don't necessarily see the point for an extended experience with new puzzles.

    I seriously Prefer seeing new story.

    Ya I suppose it could be cool to see a more accurate remake of KQ2 and KQ3 that stays truer to the original series. But some might say another near exact remake of KQ1SCI may be a difficult sell. Ya people have been wanting a KQ4 remake.

    I seriously would prefer seeing new story.
  • edited April 2013
    I wish Activision didnt buy up all those games. I just want a new King's Quest game. I would have been happy with TTG or Replay overseeing it. Activision is like the big kid that will not share its toys, even when they're not playing with them themselves.
  • edited April 2013
    More people are picking up on the Trowe statement. Seems like Telltale will have to address it now.

    http://www.shacknews.com/article/78533/activision-has-plans-for-kings-quest-game
    http://mixnmojo.com/news/Telltale-loses-Kings-Quest-license-probably-releases-a-sigh-of-relief

    If only we'd known all these months that all we had to do was to get Paul Trowe talking... might have been easier :D
  • edited April 2013
    If only we'd known all these months that all we had to do was to get Paul Trowe talking... might have been easier :D

    Exactly what I was thinking. :) Whether there's exaggeration or not, and in the interest of getting candid commentary, I'm glad Trowe doesn't self-filter.
  • edited April 2013
    $0.25 on Activision remaking Kings Quest as a skyrim knockoff only without the skill, budget, or understanding that King's Quest already has a faithful fanbase willing to spend money on a good old fashion adventure game.
  • edited April 2013
    Irishmile wrote: »
    $0.25 on Activision remaking Kings Quest as a skyrim knockoff only without the skill, budget, or understanding that King's Quest already has a faithful fanbase willing to spend money on a good old fashion adventure game.

    Ok, I know nothing has been confirmed/denied yet, but I say let's go into it with an open mind. Let's see what they announce in time. I'm actually cautiously optimistic, more optimistic than I was with Telltale, actually, since Telltale already signaled a desire to move away from KQ-style adventure gaming. IF Activision has KQ plans, I doubt they wanted to announce them this way, but they just have to roll with it. I'm betting they will say something vague and then refuse further comment. I'm also happy to see all the attention Trowe's KQ comments are getting; a KQ revival remains a subject of interest. :-)
  • edited April 2013
    Key part:
    Now does that give you pause? When you look at Monkey Island, which is a very interesting case where you’re working with a familiar IP in the realm of gaming. It’s not a comic book or a TV series, it’s a classic game. The news came out a few years ago that you had the license for King’s Quest. Do you re-think how you approach that or whether or not you do something like that when it sort of represents… a step away from the Telltale voice?

    I think there’s an expectation that comes with the classic stuff that puts us in kind of a no-win position where we’re going to disappoint on some level if we don’t stay true to the roots there. Right now we’re in a place where we’re really pushing in a new direction. I think there’s a possibility to be back in that space and modernize some of the older franchises still, but right now our focus is certainly The Walking Dead and Fables: The Wolf Among Us. They’re taking up a lot of our mental bandwidth.What we do next is still something we’re working on, but I think we’re going to have some very cool, future-looking announcements. I think ‘modern’ is kind of the key word. Bringing stuff forward from the past, that’s not a huge focus for us right now.

    That's a slap at KQ. They keep doing that.

    Common Telltale line: "Those games are the past. We are the future. We've evolved."
    Same talking points.

    This is exactly why I never warmed to Telltale doing the KQ game.

    Read more: http://www.digitaltrends.com/gaming/telltale-games-ceo-dan-connors-on-the-walking-dead-fables-and-building-a-television-studio-model-for-games/#ixz
    F
  • edited April 2013
    Now does that give you pause? When you look at Monkey Island, which is a very interesting case where you’re working with a familiar IP in the realm of gaming. It’s not a comic book or a TV series, it’s a classic game. The news came out a few years ago that you had the license for King’s Quest. Do you re-think how you approach that or whether or not you do something like that when it sort of represents… a step away from the Telltale voice?

    I think there’s an expectation that comes with the classic stuff that puts us in kind of a no-win position where we’re going to disappoint on some level if we don’t stay true to the roots there. Right now we’re in a place where we’re really pushing in a new direction. I think there’s a possibility to be back in that space and modernize some of the older franchises still, but right now our focus is certainly The Walking Dead and Fables: The Wolf Among Us. They’re taking up a lot of our mental bandwidth. What we do next is still something we’re working on, but I think we’re going to have some very cool, future-looking announcements. I think ‘modern’ is kind of the key word. Bringing stuff forward from the past, that’s not a huge focus for us right now.

    Kind of vague, but the message is clear. King's Quest is either dead or extremely low on Telltale's priority list. As in after The Walking Dead 2 comes out we have a better chance of their next game being a completely new currently-unannounced project than King's Quest. :(
  • edited April 2013
    If Activision didn't buy the Sierra franchises, and there were no alternative buyers. Then King's Quest could have gone into law firm hell. That is one or more law firms owning the rights to the game. In worst case scenario in those situations it is owned by more than one group. In which case it's difficult to even republish older games back on the market.

    Take System Shock series for example. It took years for fans to negotiate with the law firms involves and get permission to republish it. Sometimes it's made worse as in case with that series that they had to get Electronic Arts permission to as they had rights to the name but not the game itself.
  • edited April 2013
    Kind of vague, but the message is clear. King's Quest is either dead or extremely low on Telltale's priority list. As in after The Walking Dead 2 comes out we have a better chance of their next game being a completely new currently-unannounced project than King's Quest.

    Actually seriousy I don't have much love for CEOs and they shouldn't be the talking heads of the company.

    Even Ken Williams after Sierra grew too big for its britches went into the "we have evolved from classice IPS, and want to do more mainstream products", or "we no longer want to do adventure games, and put more productivity, action games, strategy, etc, more diverse lineup on the market".

    It only got worse after he sold the company.

    The only plus side was that at first at least Ken Williams was not the most demanding of CEOs, he allowed his people mostly full creative control. He only occasionally came in and offered a suggestion, and people usualy complied.

    Should I even mention Activision's Bobby Kotick?

    I've already discussed Paul Trowe, LOL... :p...

    Seriously its a shame that Dan Connors gets most of the interviews. No one seems to hit up Grossman anymore, or any of the the other classic developers working at Telltale, to get their opinions on the state of games they would like to be making. No need for specifics, but are they all in mindless sync with Connor's vision? Or is he proverbially talking out of his ass, or kinda forced to follow his lead? Do they have any grand ideas they would like to work on in the future? Do anyone care about adventure games anymore?

    Also on related news... For a company that is supposed to be expanding in size, who did they hire more lawyers and marketing people? Because if developers, shouldn't they have enough bandwith for some to work on traditional gaming IPs, some to work on popular culture properties, etc?
  • edited April 2013
    $0.25 on Activision remaking Kings Quest as a skyrim knockoff only without the skill, budget, or understanding that King's Quest already has a faithful fanbase willing to spend money on a good old fashion adventure game.

    Irishsmile, unless Activision can keep the budget low enough. There are not enough King's Quest fans to make the kind of net profit that Activision likes seeing from its triple-A titles. If they make the budget too high, they risk the chance of actually losing money. Not a risk a company is generally willing to make.

    Kickstarters kinda removes that pressure from a company, since they get funding from alternative source, and don't have the same kind of pressure from shareholders. But they generally aren't going to give the kind of budget of a mainstream popular title. It is still an experiment in progress, time will tell if they are successful or not. Even with development funding will these games sell well enough to continue the trend, and push more game development?

    King's Quest fans are really a rather small niche in the scheme of things. There are a few vocal fans like us on forums, and there are certainly other fans out there. But there isn't the kind of customer base (in numbers) of many of the modern games out there.

    On a side note, if they could pull off a Skyrim or other kind of epic exploratory RPG set in the KQ universe, but could keep it fresh, offering new ideas and a mixture of what made past games good (give us plenty of puzzles, and plenty of alternative solutions), but with modern coat of paint and options. I'd give it a chance. If you read some of Roberta's over ambitious ideas for KQ8 that is kinda the hybrid she was originally hoping for. But alas at the time the technology just wasn't there.
  • edited April 2013
    I think there’s an expectation that comes with the classic stuff that puts us in kind of a no-win position where we’re going to disappoint on some level if we don’t stay true to the roots there.
    Well... Thanks for disappointing us with 3 Sam & Max and one Monkey Island I guess.
    As we all know everyone hates Telltale for those games.
  • edited April 2013
    To me a whole lot of nothing has been said.
  • edited April 2013
    This is a repost, for people who don't visit the King's Quest forums (ie. most of you).
    MtnPeak wrote: »
    Paul Trowe of Replay says TTG no longer involved with KQ. Sorry for the long excerpt (hope that's ok), but thought everyone here should see this, especially the part at the end. Trowe certainly makes for a good interview subject, and he's definitely passionate about classic-style adventure games.

    I would have actually been thrilled if Replay had acquired licenses from Activision. Replay's Leisure Suit Larry Reloaded is looking DAMN good, and at least you know the people over there are actually big fans of the classics!

    Read whole thing here: http://www.digitaltrends.com/gaming/looking-at-leisure-suit-larry-reloaded-and-whats-ahead-for-replay-games-with-paul-trowe/
    ...Perk up, longtime Sierra fans. Company founders Ken and Roberta Williams have been doing some chatting with their former employee-turned-Larry crusader.

    “I want to do a game with Roberta,” Trowe said matter-of-factly. “I emailed Ken and Roberta, [and] Roberta said that she will do another game depending on how the outcome of our first one goes. I will do my absolute fucking very best not only because I would anyway, but because I want Roberta to be proud of us and I want to work with her again.”

    A new Roberta Williams game doesn’t automatically mean a new King’s Quest game, unfortunately. Trowe is unsure of Activision’s willingness to hand over the rights to the series. Reports from a couple of years back put those right in the hands of Telltale Games, the California-based studio behind 2012′s critically acclaimed The Walking Dead series. Now Telltale is preparing to turn its attention to a similar episodic treatment of Bill Willingham’s Fables. According to Trowe, Telltale is out of the King’s Quest picture.

    “They had [the King's Quest rights], and we were going to license it from them to make the remakes. I wouldn’t do a King’s Quest without Roberta. [Telltale senior VP of publishing] Steve Allison told me that they have the rights but they don’t have the bandwidth.” Allison offered to look into sub-licensing King’s Quest out to Replay, but Trowe hit a dead end when he brought the conversation over to Activision. ”I talked to the guys at Activision and they were like, ‘No, we’re pulling it [from Telltale] because we’re going to do it ourselves.’”

    This is the first public mention of Activision’s plans for King’s Quest since the Telltale connection was first revealed in early 2011. We’ve reached out to Activision for comment and will update accordingly when we hear back. Think about the possibilities though. More Leisure Suit Larry, post-release content updates, a planned F2P casino game, and the possibility of an entirely new game from Roberta Williams. It’s like 1987 all over again. Trowe is just as much excited gamer as he is industry professional, but wouldn’t you be too?

    Comments?

    Hey Puzzlebox, I know you're out there.
  • edited April 2013
    Man, really? I'm not the biggest Kings Quest fan but I was looking forward to seeing Telltale do a straight-up, old school adventure game again. :(

    Guess that explains how they were able to jump into a second Walking Dead season so quickly.
  • edited April 2013
    This morning I decided it would be really "funny" to post that KQ had been canceleld with 90% complete after Telltale discovered everybody thought it was cancelled anyway, but that Lucasarts were going to create a brand new game instead.

    Then I saw this thread

    http://www.telltalegames.com/forums/showthread.php?p=783495#post783495

    Ouch
  • JenniferJennifer Moderator
    edited April 2013
    As it stands, it's still a third party rumor (since it's coming from Paul Trowe of Replay and not from anyone at Telltale or Activision).

    In a separate interview with the same website (that was mentioned at the bottom of the Paul Trowe interview), Telltale CEO Dan Connors didn't mention anything about Telltale losing the license when he was asked about King's Quest.

    It could very well be true, but I wouldn't take it as fact until either Telltale or Activision confirms it.
  • edited April 2013
    Frankly, I don't understand. If Telltale had the license then that means a contract was signed. Therefore, how would Activision be able to say "fuck it. We're breaking our legally binding contract because we changed our minds on a whim. So, all of that work you've put into the new King's Quest game so far, Telltale; it's now scrapped because we say so".

    Sounds like it's either bullshit or that we're not being given the whole picture here.
  • edited April 2013
    Jennifer wrote: »
    In a separate interview with the same website (that was mentioned at the bottom of the Paul Trowe interview), Telltale CEO Dan Connors didn't mention anything about Telltale losing the license when he was asked about King's Quest.
    No, but he does say that TTG is looking to the future and not to the past. He cites Tales of Monkey Island as a game rooted in TTG's past ("in the types of LucasArts games that kept Telltale as the ‘little LucasArts’ that I think people used to call us") in comparison to how BTTF, JP and TWD are TTG's future. He talks about how TWD firmly sets TTG apart as being their own style and no longer like LucasArts.

    He also says TTG doesn't have the "mental bandwidth" to work on KQ right now. So 1) KQ is the past, and 2) they are too busy to bother.
  • edited April 2013
    Chyron8472 wrote: »
    No, but he does say that TTG is looking to the future and not to the past. He cites Tales of Monkey Island as a game rooted in TTG's past ("in the types of LucasArts games that kept Telltale as the ‘little LucasArts’ that I think people used to call us") in comparison to how BTTF, JP and TWD are TTG's future. He talks about how TWD firmly sets TTG apart as being their own style and no longer like LucasArts.

    He also says TTG doesn't have the "mental bandwidth" to work on KQ right now. So 1) KQ is the past, and 2) they are too busy to bother.
    IN SHORT: "We're leaving our roots behind to chase the mighty dollar".
  • edited April 2013
    "Marketplace realities" I think is the proper term.

    Where did I hear that? Oh yeah, it was why LucasArts said they abandoned Sam & Max: Freelance Police, which I believe was a reason why many actually left LA to start working at Telltale.
  • edited April 2013
    St_Eddie wrote: »
    IN SHORT: "We're leaving our roots behind to chase the mighty dollar".

    Why I disagree with this stance.
  • edited April 2013
    Udvarnoky wrote: »
    I don't understand what you're pointing out or how you're in any way using it to prove St_Eddie is wrong.
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