I dunno, I kinda liked him, at least during my playthrough. He was definitely a little on the ... weird side, though. I was completely taken aback by the whole 'on a scale of 1-10' thing though, geez.
I chose to leave him at the end if only because it was the morally right decision in my opinion, not because I thought he was serious about it. (I was very shocked by the gunshots I heard after - was there a way to prevent him from killing them altogether?)
Also, does anyone know what happens if you tell the truth to Leland about Dee? I lied only because I didn't think we had the time to sit there and hash out details about who did what or if I did it on purpose - I thought he would have fought with Bonnie or caused a scene et cetera - and because I didn't think it would ever get found out, since the secret should have died with Dee. Imagine my surprise when Becca mentioned it...
So I wonder, was it even worth it? What does Leland do if you explain what happened?
Also, does anyone know what happens if you tell the truth to Leland about Dee? I lied only because I didn't think we had the time to sit there and hash out details about who did what or if I did it on purpose - I thought he would have fought with Bonnie or caused a scene et cetera - and because I didn't think it would ever get found out, since the secret should have died with Dee. Imagine my surprise when Becca mentioned it...
So I wonder, was it even worth it? What does Leland do if you explain what happened?
I told him the truth. If you keep saying it was an accident he gets over it and goes with you. if you say whats done is done he stays behind and gets killed.
I told him the truth. If you keep saying it was an accident he gets over it and goes with you. if you say whats done is done he stays behind and gets killed.
interesting. i never chose that option on either of my playthroughs. does he actually die on screen or offscreen? or is it only implied?
I told him the truth. If you keep saying it was an accident he gets over it and goes with you. if you say whats done is done he stays behind and gets killed.
Actually, I chose to tell him what's done is done and he still left with Bonnie.
Wow, I think I screwed up bad. Only Bonnie went with Tavia. But are we really sure that its the best option, I mean how well did other settlements in The Walking Dead really turn out. I just wonder how season two will be affected by 400 Days' outcome. Anyway these were my results:
Vince: shot Justin(the guy who was arrested for a pyramid scheme) and escaped with Danny(the rapist).
Russel: Stood up to Nate and left.
Bonnie:Lied to Leland.
Schel(chel?): Killed Stephanie.
Wyatt: Tryed to help the cop but his friend(Eddie I think) drove away.
Wow, I think I screwed up bad. Only Bonnie went with Tavia. But are we really sure that its the best option, I mean how well did other settlements in The Walking Dead really turn out. I just wonder how season two will be affected by 400 Days' outcome. Anyway these were my results:
Vince: shot Justin(the guy who was arrested for a pyramid scheme) and escaped with Danny(the rapist).
Russel: Stood up to Nate and left.
Bonnie:Lied to Leland.
Schel(chel?): Killed Stephanie.
Wyatt: Tryed to help the cop but his friend(Eddie I think) drove away.
And Bonny is the only one that always comes.:rolleyes:
I'd have to give the DLC an 8/10. Maybe an 8.5/10.
The episode would have been even better if it focused on all these characters at once instead of throwing them at us in 20 minute intervals. There simply wasn't enough time for character development.
There were times that the timer was too slow and times the timer was too fast for the options to be chosen.
Certain choices were fairly hard to understand or use, such as leaving Nate. I tried to every chance I got except for with the old couple, because the gun was pointed right at him and I felt Russel would be killed otherwise.
The way this played out, it was certainly interesting to try different combinations and find small differences.
I ended up liking all the main characters, although in my opinion that isn't always a good thing. Sometimes hating is great too.
There wasn't much free movement, and mainly just dialogue, and although it was fine, I suppose I was used to the exploration and such.
There were situations that were slightly difficult to piece together. Nate seemed to have some sort of split-personality disorder; cool one moment and a murderer the next.
I liked that Telltale tried to make choices really matter, so I am hoping it really does affect you as to how you portrayed your characters and whether they went with the woman or not.
Finding Doug/Carley out there was so nasty. I saw Carley with a worm through her eyeball(what was left of it...).
The only person that didn't end up going with me was Vince, which was really disappointing considering he was my favorite guy and of course, nope. Does anyone know what makes him NOT want to go? I'm confused myself here.
EDIT: I also couldn't tell, when Russel is walking is that Doug/Carley laying on the road? It was difficult to tell if that was actually Doug or not for me. I had originally thought that from the first trailer but I just couldn't tell if it was or not. If so, guess that squashes any hopes people had of them being alive.
The only person that didn't end up going with me was Vince, which was really disappointing considering he was my favorite guy and of course, nope. Does anyone know what makes him NOT want to go? I'm confused myself here.
EDIT: I also couldn't tell, when Russel is walking is that Doug/Carley laying on the road? It was difficult to tell if that was actually Doug or not for me. I had originally thought that from the first trailer but I just couldn't tell if it was or not. If so, guess that squashes any hopes people had of them being alive.
yes it was doug/carly and to get vince to join you need to shoot the convicted rapist.
Shel's story was the best for me because she remind me of Lee & facial wise Lilly. But Becca bug the hell out of me, she is the total opposite what Clementine is. It will be interesting to see how Shel, Becca, Clementine, Omid & Christa interact with eachother when they are at that camp w/ Tavia.
Bonnie is also a favorite of mine and she is kinda interesting, I do love the british accent she have. All the other guys are not my favorites, Wyatt & Vince (even if my name is the same like him) are useless for me.
If you freed the thief instead of the rapist, Vince seems to go because he is upset how the guy just left you. If you freed the rapist, he says he doesn't want to go because the guy was a team player and feels bad that he had to die. I find this stupid, because if you made the whole group go while Vince stays, this would make him a hypocrite. How would he be a team player if everyone in the team left to go with Tavia?
Yeah, this is my only major problem with the game. Vince is the only character I couldn't get to leave with Tavia on my first playthrough and it feels kind of cheap that it's dependent on whether or not you kill Danny.
If you kill Danny: "Guys, if there's one thing I learned from Danny, it's that we need to stick together and protect one another!" [later: "VINCE STAYED AT CAMP, EVERYONE ELSE WENT WITH TAVIA"]
If you kill Justin: "Ugh, that guy Justin ditched me to go find one of those survival communities, what an asshole. Oh, but, you know what, this lady looks pretty healthy, let's do it!"
His actions in each scenario feel completely mismatched to what he says. Every other character decision I made had natural-feeling results while Vince's decision here feels arbitrary.
Yeah, this is my only major problem with the game. Vince is the only character I couldn't get to leave with Tavia on my first playthrough and it feels kind of cheap that it's dependent on whether or not you kill Danny.
If you kill Danny: "Guys, if there's one thing I learned from Danny, it's that we need to stick together and protect one another!" [later: "VINCE STAYED AT CAMP, EVERYONE ELSE WENT WITH TAVIA"]
If you kill Justin: "Ugh, that guy Justin ditched me to go find one of those survival communities, what an asshole. Oh, but, you know what, this lady looks pretty healthy, let's do it!"
His actions in each scenario feel completely mismatched to what he says. Every other character decision I made had natural-feeling results while Vince's decision here feels arbitrary.
i wonder if this was an accident made by telltale. There was no reason for him to not go along had you saved Danny. I hope a patch is made to correct this, because it's really confusing and unfair.
Is it just me or does Becca have a problem with Bonnie or is trying to make fun of her because Becca think that Bonnie is mentally unstable ? I mean at the end scene where Bonnie speak that it's sound great what Tavia is saying and Becca directly say that "YOU should know that". She is also so negative about every possible new thing like the camp that Tavia was talking about. Why is Becca like that ?
Becca would had shot her "best friend" Stephanie if Shel wouldn't had done it or put one from the cancer group (Boyd I think) as a new watch dog if the other one die. What the hell is wrong with her?
Bonnie is also a favorite of mine and she is kinda interesting, I do love the british accent she have.
British? Sounded like a Savannah accent to me. I like Bonnie too, and I think with her past and what happened during her storyline, she could be very interesting in Season 2. I may have missed it, but did she say what happened to Leland (assuming he leaves the corn field with you)? I liked him too.
Russel don't trust anyone and is even rude to Bonnie like Becca. Both attack Bonnie... Becca with the "killing" and Russel use the word "medicine" for drugs because Bonnie was a junkie (when you believe Dee). I don't like it when one specific person who was going through so much, get picked up by 2 people & Shel don't say anything to Becca. In one playthrough Vince tell Becca that it is enough.
@BlankCanvasDJ
Well she didn't really say something but Becca does: "(...) Like Leland cared when he let you run off alone ? "
Yeah, this is my only major problem with the game. Vince is the only character I couldn't get to leave with Tavia on my first playthrough and it feels kind of cheap that it's dependent on whether or not you kill Danny.
If you kill Danny: "Guys, if there's one thing I learned from Danny, it's that we need to stick together and protect one another!" [later: "VINCE STAYED AT CAMP, EVERYONE ELSE WENT WITH TAVIA"]
If you kill Justin: "Ugh, that guy Justin ditched me to go find one of those survival communities, what an asshole. Oh, but, you know what, this lady looks pretty healthy, let's do it!"
His actions in each scenario feel completely mismatched to what he says. Every other character decision I made had natural-feeling results while Vince's decision here feels arbitrary.
Yeah makes about 0 sense IMO also, would be nice if Telltale would patch it but I doubt it's going to happen.
Is it just me or does Becca have a problem with Bonnie or is trying to make fun of her because Becca think that Bonnie is mentally unstable ? I mean at the end scene where Bonnie speak that it's sound great what Tavia is saying and Becca directly say that "YOU should know that". She is also so negative about every possible new thing like the camp that Tavia was talking about. Why is Becca like that ?
The problem with these short episodes is that we can't really learn how most of the characters got to where they are now. I thought some of Becca's comments in Shelley's episode were absolutely bloodcurdling, but we don't have much of an idea of how she turned out that way. She could be desensitized to all the violence around her, or she could be similar to Molly, in that her unpleasant disposition is a cover for some deep-seated insecurity, or she could be just a natural sociopath.
I thought the DLC was great. Vince and Shel's stories were the best imo. I have a feeling that the two figures Clem saw were Tavia and someone else and we will find her at the community in Season 2. Thats what I'm hoping anyway.
I just saw this! It's literally the first thing you see when you start up the game. Look at the gas station carefully. It's before the outbreak started.
I'm guessing that the two shadow figures who spot Clem in season one are two of these characters?
I don't think the 2 figures who saw Clem at the end of season 1 were any of the people we played with in 400 days since episode 5's ending was probably nearer to the 90 days mark and none of them mentioned her when Tavia was encouraging them to come to her community. I still think the 2 people Clementine saw were survivors from Savannah, Omid and Christa most likely since they would have been looking for someone of her size.
Comments
I dunno, I kinda liked him, at least during my playthrough. He was definitely a little on the ... weird side, though. I was completely taken aback by the whole 'on a scale of 1-10' thing though, geez.
I chose to leave him at the end if only because it was the morally right decision in my opinion, not because I thought he was serious about it. (I was very shocked by the gunshots I heard after - was there a way to prevent him from killing them altogether?)
side note: russel to me is useless, and bonnie but i want to give her a chance and know more about her plus wyatt
And how can you hate on Russel </3
So I wonder, was it even worth it? What does Leland do if you explain what happened?
I told him the truth. If you keep saying it was an accident he gets over it and goes with you. if you say whats done is done he stays behind and gets killed.
interesting. i never chose that option on either of my playthroughs. does he actually die on screen or offscreen? or is it only implied?
Actually, I chose to tell him what's done is done and he still left with Bonnie.
When Bonnie is running away you here gunshots. then during the credits one of the scenes is him dead beside dee.
Vince: shot Justin(the guy who was arrested for a pyramid scheme) and escaped with Danny(the rapist).
Russel: Stood up to Nate and left.
Bonnie:Lied to Leland.
Schel(chel?): Killed Stephanie.
Wyatt: Tryed to help the cop but his friend(Eddie I think) drove away.
And Bonny is the only one that always comes.:rolleyes:
The episode would have been even better if it focused on all these characters at once instead of throwing them at us in 20 minute intervals. There simply wasn't enough time for character development.
There were times that the timer was too slow and times the timer was too fast for the options to be chosen.
Certain choices were fairly hard to understand or use, such as leaving Nate. I tried to every chance I got except for with the old couple, because the gun was pointed right at him and I felt Russel would be killed otherwise.
The way this played out, it was certainly interesting to try different combinations and find small differences.
I ended up liking all the main characters, although in my opinion that isn't always a good thing. Sometimes hating is great too.
There wasn't much free movement, and mainly just dialogue, and although it was fine, I suppose I was used to the exploration and such.
There were situations that were slightly difficult to piece together. Nate seemed to have some sort of split-personality disorder; cool one moment and a murderer the next.
I liked that Telltale tried to make choices really matter, so I am hoping it really does affect you as to how you portrayed your characters and whether they went with the woman or not.
Finding Doug/Carley out there was so nasty. I saw Carley with a worm through her eyeball(what was left of it...).
Medicine. (stolen from Roman's group) Also a flashlight, but it was lost.
no, bonnie picked up the flashlight from the ground to see who she hit. she then puts it inside her jacket pocket and runs away with leland.
EDIT: I also couldn't tell, when Russel is walking is that Doug/Carley laying on the road? It was difficult to tell if that was actually Doug or not for me. I had originally thought that from the first trailer but I just couldn't tell if it was or not. If so, guess that squashes any hopes people had of them being alive.
Heard this around the forums haven't tested it myself yet.
yes it was doug/carly and to get vince to join you need to shoot the convicted rapist.
Bonnie is also a favorite of mine and she is kinda interesting, I do love the british accent she have. All the other guys are not my favorites, Wyatt & Vince (even if my name is the same like him) are useless for me.
If you kill Danny: "Guys, if there's one thing I learned from Danny, it's that we need to stick together and protect one another!" [later: "VINCE STAYED AT CAMP, EVERYONE ELSE WENT WITH TAVIA"]
If you kill Justin: "Ugh, that guy Justin ditched me to go find one of those survival communities, what an asshole. Oh, but, you know what, this lady looks pretty healthy, let's do it!"
His actions in each scenario feel completely mismatched to what he says. Every other character decision I made had natural-feeling results while Vince's decision here feels arbitrary.
i wonder if this was an accident made by telltale. There was no reason for him to not go along had you saved Danny. I hope a patch is made to correct this, because it's really confusing and unfair.
Becca would had shot her "best friend" Stephanie if Shel wouldn't had done it or put one from the cancer group (Boyd I think) as a new watch dog if the other one die. What the hell is wrong with her?
British? Sounded like a Savannah accent to me. I like Bonnie too, and I think with her past and what happened during her storyline, she could be very interesting in Season 2. I may have missed it, but did she say what happened to Leland (assuming he leaves the corn field with you)? I liked him too.
This is what should happen!
@BlankCanvasDJ
Well she didn't really say something but Becca does: "(...) Like Leland cared when he let you run off alone ? "
Yeah makes about 0 sense IMO also, would be nice if Telltale would patch it but I doubt it's going to happen.
The problem with these short episodes is that we can't really learn how most of the characters got to where they are now. I thought some of Becca's comments in Shelley's episode were absolutely bloodcurdling, but we don't have much of an idea of how she turned out that way. She could be desensitized to all the violence around her, or she could be similar to Molly, in that her unpleasant disposition is a cover for some deep-seated insecurity, or she could be just a natural sociopath.
It's not Lilly, it's one of the people
Atleast you used for Shel the voice-over girl who did Katjaa's voice.
Oh ok:D
When?
I just saw this! It's literally the first thing you see when you start up the game. Look at the gas station carefully. It's before the outbreak started.