Should Season 3 reset or continue the S&M Universe?
With all these things that have been going on the past two episodes, should season 3 continue
Because of all these things going on, I'd say: reset.
It has worked in SM205, having everything tied together, even down to
On the one hand you can continue, like a soap opera or a sitcom, on the other hand, most cartoons and comic strips just start all over again.
(thus Max being the US president and a high priest, Sybil marrying Lincoln and being Queen of Canada, the Maimtron 9000 roaming around, the C.O.P.S. having a broken Bluster Blaster, etc. etc. etc.)
or just reset everything and start all over?Because of all these things going on, I'd say: reset.
It has worked in SM205, having everything tied together, even down to
Brady Culture, but now that the Soda Poppers are no more (Yay!)
I see no reason to make things even more complicated.On the one hand you can continue, like a soap opera or a sitcom, on the other hand, most cartoons and comic strips just start all over again.
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You've got loads of comedy gold here; it might get in the way a bit in the future, yes, but why throw it all away when it's enough to just stash it in the background?
But on the other hand, starting with a clean slate, completely new characters replacing the old, a completely new street and office design, etc, would really make things more interesting.
The main problem I can see with a reboot is if the new characters and base locations don't go down too well. There'd definitely be a risk involved.
Maybe if recurring characters recurred a lot less, and if the street and buildings along it somehow had an even more radical overhaul, it'd do a lot to shake things about, but series 2's managed to keep things reasonably fresh.
Either way, I'd buy another series, reboot or not, in a flash.
(I'm not sure about Hugh Bliss, that was wrapped up I think).
As for the junk in the closet -- have you seen what
I agree, there's still quite a few unanswered questions and the matter of
Anyway, I'm sure Max's run at office will eventually end.;)
"Cleaning up" is a good expression for what should be done, IMO. Don't throw out the past events and characters, but reference them and bring them back less often, only when they are relevant. Have some new things happen before next season. If Max isn't president in Season 3, it should be because he was impeached, not because he was never elected. Somebody should really clean up Sybil's office from the middle of the road, too.
Resetting the setting in the easy way out the bad authors use.
Telltale tried the hard way making a story which alters the setting so much... Now they can't just reset everything.
Of course they can take it easy with some things:
E.g.
Sybil goes somewhere for living with her husband.
Max is not elected again.
S&M move in an other city (of course an other chunk of urban misery).
I'm quite curious to see what will happen in Season 3, especially with the issue of a possessed DeSoto and how Bosco will behave now that he's clearly lost what little marbles he had left. There are also characters that were introduced in Season 2 that I hope we'll be seeing much more of. Namely Jurgen, Grandpa Stinky, and an occasional appearance T.H.E.M. (AHHH!!!).
A big part of a game, appart from the puzzle solving, is the storyline, otherwise its not the game that we already have fallen in love with. You see what I mean?
lol
Sam and Max could hire an office in another state, or possibly another country.
-The DeSoto being returned to its former glory. Don't get me wrong, it's awesome now, but a car that cool probably runs away. Sam & Max should either get a new DeSoto, or have their old one exorcised.
-The streets. Awesome though they are in this post-apocalyptic wasteland form, I'd like to see their street returned to something less...destroyed. Have Stinky's, Bosco's, and all that, but the fissure, rubble, and Sybil's damaged shop should get cleaned up.
Thanks for freeing Leonard! That was a first step toward a bright future.
Oh, and Bosco's could get a do-over too, now that Bosco is no longer freaked out by everyone/everything).
In short just make sure that everything you wrapped up stays wrapped up, because you wrapped it up really nicely.
I say introduce new characters, leave some classic ones, like Bosco (cause you can't move the guy with the corner store), get rid of Sybil & Abe because Abe as a character closes a lot of doors (I feel like). I wish all the characters would be actual characters that aren't completely nonsensical....EG:
Bosco makes sense. Stinky & Stinky make sense. Sybil makes sense. Jimmy-Two-Teeth makes sense. Abe doesn't make sense. Monster doesn't make sense. Moai heads don't make sense. I mean characters are characters and they've served well so far, but i'd like to see less "Aqua Teen Hunger Force" type characters. They break the fourth wall too much.
Though don't get me wrong, the monster was a brilliant character, in fact Night of The Raving dead was the best stand-aloneable episode yet.
Also, for season 3, remember why everyone hates the Soda Poppers: they had really really really annoying voices. In real life, I wouldn't want to spend five minutes in the presence of someone with a voice as annoying as that. Even Mr. Featherly was cooler. Oh, and Harry the moleman was annoying, too. Am I the only one who finds COPS very annoying, and sort of...old? They're just not funny anymore.
But kudos, Season 2 was amazing. An enormous improvement over Season 1. Let's hope the line is going to keep rising and we get to see more awesome characters such as Stinky, Satan, Flint, etc.
EDIT: HARALD B:
Yeah, they should get rid of the Season 1 & 2 Baddie souvenirs, but KEEP THE MARIACHI FROGS! FOR THE LOVE OF GOD, KEEP THE FROGS!
That was fine if each case we got to go straight to a new location..but telltale keep reusing the street for puzzles..and you have to constantly travel back and forth between the new location and their neighborhood.. I'm pretty much sick of that street by now..
I think anybody in the future who picks all the games up without knowing about Sam and Max would be confused. Especially if they only pick the retail versions up, and don't know about the site. I mean looking at it that way, they'd play season 1 and 2 and everything would make sense, but then they'd get to season 3 and end up confused. I geuss they could put a note in the box and say "We don't want to confuse you so we're going to pretend everything in the first two seasons never happend and so we've scrapped everything you know an love."
I think having smaller changes like the office design, or new characters would make more sense, and be a lot less brain hurt for future fans. :P
I couldn't disagree more. I've always loved seeing unexpected characters return, and the more past-references, the better. See: Arrested Development.
Of course, being too self-referential would deter the player who decides to randomly start in the middle of a season, but as Season Two proved, a better connected plot worked out better than loosely tied episodes.
Look at 204 too. That's the best episode so far (in my opinion and in many others'), and it was the most self-referential yet.
well, to be honest,
They need to introduce a new cast and keep only a few of the old characters. The wedding scene was a good send-off for the old cast.
However, they need to seriously reform, in order not to be too repetitive. There are certain patterns to the game that need to be broken. The time elevator in 204 was a good step in terms of transportation.
A new set of characters, themes and sceneries is needed - you're not playing the SAME game anymore - but not completely at the expense of old ones. There needs to be things that tie all three seasons together and add a sense of continuity. I don't see the aspects closing each other out, if you design it well.
As for the street and office, I feel like that's something fundamental you just can't change. All the games more or less start in the neighborhood, that's where the Freelance Police work! It's where do we go from there and why that matters.
Sam:- As was saying this morning we have to move for a long mission in a new area.
Max:- Where we'll live?
Sam:- The commissioner organized a new home, it seems.
Sam and Max enter in a obviously office looking room. White walls, two desks, four chairs (one higher for Max), few empty file cabinets. Two window with a nice balcony with a red floor. Not a single dot of dust.
Sam:- Here we are. Welcome in our new workplace.
Max:- ...
Sam:- As first thing lets take our luggage from the car and...
Max:- NOPE, as first thing...
Max extracts a survival knife from the place where he keeps his gun and jumps on the balcony, draws in the outside wall a giant Sam&Max Freelance Police logo.
Max:- This is the first thing!
Sam:- Did I say you crack me up little buddy?
Max:- Always.