Your thoughts on Episode 2
So I just finished Strongbadia the Free.
It was awesome, once again a lot of cool jokes with a good amount of laugh out loud moments.
Probably not quite as good as episode one, but maybe it was just because it seemed a little the same. Definitely worth a play though
Ep 3 looks awesome, the whole band thing going on.
I would make my review more in depth but it's past 5am down here in Australia and I really need to sleep, but what did everyone think of it?
It was awesome, once again a lot of cool jokes with a good amount of laugh out loud moments.
Probably not quite as good as episode one, but maybe it was just because it seemed a little the same. Definitely worth a play though
Ep 3 looks awesome, the whole band thing going on.
I would make my review more in depth but it's past 5am down here in Australia and I really need to sleep, but what did everyone think of it?
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Comments
It was definitely better than the first episode, for me at least. The humour was sharper and the structure of the episode was better paced. I also liked the "unlock areas as you go" system a lot better than the map in episode one.
In saying that, the ending was a bit of an anti-climax, and I was hoping that an over-arching storyline throughout the season would start to show by now, like the Sam and Max games. I guess that isn't what Telltale are going for this time though, which is fine.
I like that the hidden items are a bit more hidden than before and I'm still looking for more ways to insult Strong Sad.
Anyway, rather than write a 2000 word review, i'm just going to finish by saying that this season definitely still has me hooked, and I can't wait to see what else the team come up with for episodes 3-5!
Everything was just spot on. If I had to criticize anything, it would be that Math Kickers was pretty bad compared to Snake Boxer, and the board game, while fun, was a bit annoying after you've seen all of the (hilarious) face-offs already.
Another jorb well done.
Been listening to some Daft Punk?
Did you try the special moves? That made it more fun for me.
I was terrible at the board game the first time through. After I understood how it worked, though, I had fun trying to figure it out in the least possible number of moves.
But i gotta wait a bit longer.
Loved them game, still a couple of things to find (1 CGS piece, 2 insults and 1 item of clothing still to go).
Well done Telltale, loads of injokes and the rest. I really want to see if you can get
-m0r
All in all, A-M-A-Z-I-N-G
The way TGS was included had me laughing, brilliant!
I got bored with Algebros pretty quickly, even with their special attack moves. But I never really played Snake Boxer V that much in the previous episode, either.
[off topic]Did I really see a reviewer say the last bit of the game was like Axis and Allies? That was clearly a reference to Diplomacy, wasn't it?[/off topic]
Also, I could talk to Homsar all day and night.
The game is very fun and it's quite nice to see the total turn-around of unexpected cruelty on the oft-tormented King of Town. But what's bugging me is that there seems to be some .. I wanna say "lag" issues with the Wii version. I keep running into situations where the game has to pause for a second while the voices catch up. The most noticable one was in the intro where Strong Bad is checking his email, and he finishes typing part of the sentence before he even starts saying it. The thing froze for a second while the dialogue caught up.
Once again the characters were all pretty much exactly how I would want them in a videogame (I even loved the Homesar crazyness.) And I thought that the story was actually really solid. (I LOVED all of those little WWII style videos whenever you catch a territory.)
All in all, nice job Telltale. I hope these are doing well enough that we can get a season 2... maybe even with more of an overarching plot.
Ah, I forgot about the special moves! (I found them so early on that they slipped my mind by the time I finished the game proper.)
I was pretty bad at it, too. I finally finished at something like "Round 55".
Maybe that's why I was soured on it. By the time I discovered that
(Also, I should give more praise for the Homsar stuff. I nearly fell out of my chair multiple times.)
Anyways, I was gonna say that I haven't run into the pausing glitch since the intro, so perhaps it was only there, or it may have even been a temporary error in my Wii.
I did want to say that I'm liking everything more than the first episode. The expanded areas - like Strong Sad's room, and the Homsar Reservation which is awesome - and the added "objectives" for increasing rank such as setting things on fire. It's all so much better than the first one. The humour is greatly improved. The jokes feel less like jabs at previous emails and more like a new story altogether with some familiar elements added for good measure.
The difficulty was a bit on the easy side (it was a little more difficult compared to episode 1), but I'm assuming that the difficulty will rise as the episodes progress. The humor was excellent as well. Overall, the game was a blast; keep up the good work, Telltale!
Oh, and m0r1arty,
Word on the street is, 12-Times-A-Day Man can blow up Strong Bad 12 times!
(My apologies for the painfully obvious reference you see above)
-m0r
Bad:
I agree. Also think its funny that
I can't agree that the difficulty was too easy, although if you know what you're doing, then yes, it's a piece of cake. But the Board Game had no real hints as to what you were supposed to do. I ended up winning almost by accident, after losing about a dozen times, and I got through Homstar Ruiner within less than a day of getting it. So yeah, for me at least, Strong Badia the Free was definitely longer and more difficult in the sense that the puzzles were less clear-cut.
I must admit that I loved Algebros, because unlike Snake Boxer V, I didn't actually need the codes to help me beat it.
Heh heh, moo. Also, the maps and minions annoyed me too. Too bad Strong Bad couldn't come and smack some sence. Also, kinda annoying too see Strong Sad make my guys depressed over and over and over again. It was kinda funnny the first few times (With Coach Z) but I drew the line with Teh C, cause' something oh-so cute can be oh-so sad. Did anyone think Homestar was a bit less dumber in Maps and Minions?
Almost like there's a bit of a puzzle in there Also, poor Coach Z.
I'd give it a 9/10, not perfect but pretty darn close.
If the "this episode is better than the last" trend keeps up then Episode 5 entitled: "Rub-a-dub Bubs" will be dy-no-mite, out of site, and something else that rhymes.
BTW Telltale, are some of the emails mentioned in the game real?
-m0r
That's exactly the same thing that came to my mind too!
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I actually thought this episode was a little easier than the last one, but I think that's because I'm really comfortable with the Homestar Runner characters and can actually, sometimes, if unintentionally, think like them? (Eep! I'm not sure what that says about me! I spend too much free time watching cartoons maybe?) It kind of ended too abruptly for me, but I love the extended play!
There were a lot of clues and hints through-out the game. The emails at the beginning also hinted at what was to come. Such as one asking about what Homsar was talking about, or wanting to know about PomPom.
Of course, I might be a little biased since he's my favorite H*R character...
Did Homestar make the cover to the album? Creepy.