Saddest/Most Dissapointing Moments in the Gaming Industry?

edited June 2009 in General Chat
Hey Goozers, I want to make a video about the top ten saddest moments in the video game industry, but didn't know which ones to choose. Any suggestions? An example for an answer is "When Naughty Dog gave up the Crash Bandicoot franchise." not
"When Aeris dies in FFIV."[SPOILER/]
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Comments

  • edited February 2009
    Okay, We ALL know what Number 1 is;
    THE DEATH OF SEGA.
    Oh Come on, It's inevitable that's gonna be at the top, Because if the DC hadn't failed, We'd still have GOOD Sonic games and we'd have a continuation of the Phantasy Star Online series.
  • edited February 2009
    Actually, I think Game crash will make number one.
  • edited February 2009
    Okay, We ALL know what Number 1 is;
    THE DEATH OF SEGA.
    Oh Come on, It's inevitable that's gonna be at the top, Because if the DC hadn't failed, We'd still have GOOD Sonic games and we'd have a continuation of the Phantasy Star Online series.

    This. The Mega Drive was such as great console and had way more good games than Nintendo at the time.

    A close runner is also when lucasarts decided to print money by only making crap Star Wars games. The last good one was Jedi Knight 2. Jedi Academy was almost good, but the story really let it down.
  • edited February 2009
    The death of Adventure games. Also, Sonic.
  • edited February 2009
    That's about the only games they make now, right?

    I would probably have to say when Nintendo started going into the casual audience.
  • edited February 2009
    RobD wrote: »
    This. The Mega Drive was such as great console and had way more good games than Nintendo at the time.

    A close runner is also when lucasarts decided to print money by only making crap Star Wars games. The last good one was Jedi Knight 2. Jedi Academy was almost good, but the story really let it down.

    kotor, lego star wars, empire at war, battlefront.
  • edited February 2009
    The death of Rare inc. ( when it passed to microsoft ). What was once a great company was reduces to ashes, and then the stampers left the company. Rare shiiiiiiiiiined with Nintendo, they had a great partnership and made great games together. I hated that day where the company went sour.
  • edited February 2009
    ig0rpwnwEd wrote: »
    Hey Goozers, I want to make a video about the top ten saddest moments in the video game industry, but didn't know which ones to choose. Any suggestions? An example for an answer is "When Naughty Dog gave up the Crash Bandicoot franchise." not
    "When Aeris dies in FFIV."[SPOILER/]
    Wow, Aeris was in FFIV?! :o

    Nah, just kidding. I can name a decent one, although it's not very big:
    When iD software gave up on making the last Commander Keen trilogy (The Universe Is Toast!) in favor of FPSes. :P
  • edited February 2009
    These are all good suggestions, keep them coming! By the way, I am taking votes, so I think that death of adventure games may get somewhere on the list. :D
  • edited February 2009
    6 words: "Your princess is in another castle."
  • edited February 2009
    ig0rpwnwEd wrote: »
    Actually, I think Game crash will make number one.
    Psh. There was no crash. People just stopped playing on consoles, but PC games lived.

    First of all, the "Crash" apprently happened in 1983. If the NES saved us all, then the "Crash" was only two years long, from 1983 to the NES's US release in 1985.

    The first King's Quest came out in 1984. King's Quest II came out in 1985. 1986 brought us Space Quest.

    Basically, we are consistently getting Adventure Game classics made every year after the so-called "crash" through the NES's release.

    Two years without consoles doesn't mean two years without games, and even if it did, it's not by any means the "worst event in all of gaming history".

    The sad moments in gaming? We have the failure of Grim Fandango at retail. We have LucasArts saying that Adventures aren't profitable and dropping the genre. The genre is by no means DEAD though. Why, we're here thanks to new adventure games! Sam and Max, Strong Bad, and Wallace & Grommit are coming out. And how about those Ace Attorney games? Though more puzzlers than adventures, we have Zack and Wiki, and Professor Layton. And how about that Vampyre Story? Overclocked: A History of Violence? Time Hollow?

    At the end I was just sifting through Aggie Award winners, but as you can see, there are PLENTY of adventures from the past year. No death there.

    The most tragedy is in the Sega line of things, sadly. Dreamcast. Sonic. Dropping out of the hardware biz. A failed string of consoles that was only worsened by more and more consoles that continued to fail and give consumers a lack of faith in the Sega name.

    I have a few that I think are "sad", but they'd be considered "flaming", or someone would get mad that I insulted a game box they enjoy. So I won't list those.
  • edited February 2009
    The death of shareware.

    I miss when games would be split into "episodes" that would make up a larger whole. (no, episodic games aren't the same, before anybody says it :p)
  • edited February 2009
    PatsDark wrote: »
    The death of Rare inc. ( when it passed to microsoft ). What was once a great company was reduces to ashes, and then the stampers left the company. Rare shiiiiiiiiiined with Nintendo, they had a great partnership and made great games together. I hated that day where the company went sour.

    rare had a bad period of time before and after they were sold. dk64 anyone and starfox adventures was average, as with the early xbox games, however the more recent games have been excellent or good, viva pinata and banjo
    ShaggE wrote: »
    The death of shareware.

    I miss when games would be split into "episodes" that would make up a larger whole. (no, episodic games aren't the same, before anybody says it :p)

    this was a great shame
  • edited February 2009
    patters wrote: »
    rare had a bad period of time before and after they were sold. dk64 anyone and starfox adventures was average, as with the early xbox games, however the more recent games have been excellent or good, viva pinata and banjo

    DK64 was average at best but was pretty boring. Star Fox adventure is a game i finished and enjoyed quite a bit. Conker's bad fur day, killer instinct, Banjo tooie... The company was good from the begining for me, even on the nes.

    The games you named on x360 were games i played, but i found they lacked the magic and look more like projects than true labors of love. Rare lost feathers. They lost they're direction. At least that's my opinion.:P
  • edited February 2009
    I've got a ton of stuff like this, Like the seriously bad market for hardcore nintendo games, I'm stuck between Hardcore third-Party 18s and crappy casual games.
  • edited February 2009
    I do miss those old Rare games on Nintendo consoles. Perfect Dark is still the best fps I've ever played.
  • edited February 2009
    Give Left 4 Dead a try. It destroys every other FPS for me right now because of A) It's horror setting and B) It's different C) It's coop and D) IT's made by Valve.

    Perfect Dark was decent...for a console fps at the time. I vastly prefered the Metroid Prime trilogy
  • edited February 2009
    I wish Valve made adventure/puzzle games exclusively instead. The only game by them that has impressed me so far is Portal, and I hate Steam.

    But that's horribly off-topic. ;)
  • edited February 2009
    I'd get Left 4 Dead if I hadn't heard that the Wii port is completely butchered.
  • edited February 2009
    thanatos56 wrote: »
    I'd get Left 4 Dead if I hadn't heard that the Wii port is completely butchered.

    what wii port? did you mean dead rising?
  • edited February 2009
    what wii port? did you mean dead rising?
    I'm certain they're thinking of Dead Rising. Valve has expressed a complete lack of desire to ever develop for the Wii, and Dead Rising's port suffers from technical limitations.

    Dead Rising is one of the few instances where great computing power correlates to better gameplay. Less zombies on screen at any point, and the camera feature was taken out. And it doesn't help that a couple of the characters weren't exactly brought over well, and look terrible.

    But yeah. There is no Left 4 Dead Wii version, and even if there was a magical button that could move the entirety of the game over...it wouldn't matter. Because Left 4 Dead's draw, from what I understand, comes completely from online play.
  • edited February 2009
    Oops, I guess I mixed those two up.

    Anyway, the Dead Rising port is looking a lot like Resident Evil 4 with a different skin. I might get both when I get a PS3.
  • edited February 2009
    Um....I'm surprised nobody mentioned this (it's the reason we are all on this website)

    Sam and Max hit the road 2 anyone?
  • edited February 2009
    Because Left 4 Dead's draw, from what I understand, comes completely from online play.

    The wii is really good online, it's just that nobody bothered!

    Okay, brawl was trash....so are the friend codes...

    but it's up to the game developers to make a username system to kill those dumb friend codes, which we have seen in the past.
  • edited February 2009
    Yeah there is no way that Left 4 dead could work on the wii.

    Wii is nice, but let's face it, it's a gamecube that got overclocked.
  • edited February 2009
    PatsDark wrote: »
    Yeah there is no way that Left 4 dead could work on the wii.

    Wii is nice, but let's face it, it's a gamecube that got overclocked.

    That's not the problem(or at least not the biggest one). The main problem is Nintendo's "assume our customers are child rapists first" policy.
    natlinxz wrote: »
    but it's up to the game developers to make a username system to kill those dumb friend codes, which we have seen in the past.
    They've made their point on this fairly clear: You are not allowed to communicate while playing a game, you are not allowed to connect without codes. Further, talking is reserved for Animal Crossing.

    There are steps in the right direction for Nintendo. But if they don't drop the act, or at least treat their older audience to the online features that their competitors do, then their systems will always fail as far as online play goes. I don't see them continuing with friend codes post-Wii, however. At least, they seem to be moving continually closer towards acceptable online play. I don't want to see Nintendo crash and burn by any means. I just want a certain set of features, and Nintendo doesn't provide them. Left 4 Dead requires a certain set of features that the Wii simply doesn't have.

    I will give them credit, though. If I want to play a game with my mother, I either pull out a board game....or Boom Blox. They are doing something right, the same thing Peggle does right. And that's fairly admirable in its own right.

    But it can be more.

    Oh, and Dead Rising is by no means a Resident Evil clone. The "tone" of the two is actually completely different. While Resident Evil is a survival horror, that focuses on limiting you as much as possible....Dead Rising is a very story-driven game with an almost humorous feel to it. It focuses on using all the items in the environment to your advantage.

    You can pick up and use ANYTHING in the mall to your advantage. The first time you hop on a riding mower to clear a doorway, you'll just get it. The game is just built on all of these different items that you can use to kill or deter zombies. It's simply not a clone, the feel of the two is just too different. Dead Rising BLEEDS camp, and it's wonderful.
  • edited February 2009
    I know the original Dead Rising isn't a clone, but the port looks like it has fewer zombies and an emphasis on guns rather than melee weapons, kind of like Resi 4.
  • edited February 2009
    PatsDark wrote: »
    Yeah there is no way that Left 4 dead could work on the wii.

    Wii is nice, but let's face it, it's a gamecube that got overclocked.

    oh for....

    THE WII IS NOT LAST GEN!!!!!

    The wii uses PowerPC custom...
    the original xbox uses pentium 3...

    yes, by numbers, the original xbox looks better than the wiis processor, but the PowerPC custom is actually 3 times faster than the Pentium 3...

    Here is the video: http://www.youtube.com/watch?v=Z8gfDWI42p0
  • edited February 2009
    Lands of Lore 3.
    One of the many many reasons to hate EA.
  • edited February 2009
    natlinxz wrote: »
    oh for....

    THE WII IS NOT LAST GEN!!!!!

    The wii uses PowerPC custom...
    the original xbox uses pentium 3...

    yes, by numbers, the original xbox looks better than the wiis processor, but the PowerPC custom is actually 3 times faster than the Pentium 3...

    Here is the video: http://www.youtube.com/watch?v=Z8gfDWI42p0

    Hey, who said the original XboX was better than a Gamecube? I didn't.

    The thing is, the gamecube could do all the WII's game if they tryed, sacrificing only a few things.

    Thing is, the WII is more interesting perhaps because of it's novel control scheme and VC and stuff, but it doesn'T cruch the Cube in any way. I prefered the Gamecube to the WII.
  • edited February 2009
    PatsDark wrote: »
    I prefered the Gamecube to the WII.

    I do too, And do you know the reason? Well try comparing Killer7, Sonic Adventure 2 Battle*, Tales of Symphonia and Melee (To name a few of the many great third party games) to Cooking Mama, Carnival Games and Wii Games Party. Yeah.

    *Even though it's just a port*
  • edited February 2009
    I do too, And do you know the reason? Well try comparing Killer7, Sonic Adventure 2 Battle*, Tales of Symphonia and Melee (To name a few of the many great third party games) to Cooking Mama, Carnival Games and Wii Games Party. Yeah.

    *Even though it's just a port*

    Well to be fair for the WII you could compare Killer 7 to MAd world. Tales of Symphonia to it's Wii sequel ( apparently not as good as prequel ), and Melee to Brawl:P I agree however that these party games are totally worthless.

    Also i don't understand how Sonic Adventure 2 is so praised, but again, i never liked Sonic.
  • edited February 2009
    I'm fairly sure that the appeal of SA2 was No gimmicky controls or gameplay ideas, His better voice actor, and the fact that nobody said anything 4chan worthy.

    Also the mech scenes.
    And the Emerald Hunting levels Rocked.
    And the plot was gripping.
    And it was ACTUALLY ON THE DREAMCAST.
  • edited February 2009
    I think the current Sonic games on the Wii are some of the best stuff I've played in years. Secret Rings is just GREAT(though the "backing up" power-up should have been provided at the start).
  • edited February 2009
    Cyan (Myst series and Uru) has been riding a pretty sad roller coaster for a while.
  • edited February 2009
    natlinxz wrote: »
    Okay, brawl was trash

    woah woah woah, i hate peolple saying that brawl was bad, mostly because they dont have a good reason.i'd say its the best game in history.GI says that you need no skill for this game.and that is total crap:mad:anybody who does think brawl is good please say so beacause i need to know who is good at identifying good games.(no offense)
  • edited February 2009
    woah woah woah, i hate peolple saying that brawl was bad, mostly because they dont have a good reason.i'd say its the best game in history.GI says that you need no skill for this game.and that is total crap:mad:anybody who does think brawl is good please say so beacause i need to know who is good at identifying good games.(no offense)
    "I hate people who don't like the games that I like because they don't have any good reasons for not liking them because the games I like are perfect and if you don't like them you suck at picking out good games."
  • edited February 2009
    Eh, Brawl was okay but it has this sense of "completely and utterly toned down so the casuals in your family can win!", Such as Random tripping and some of the characters completely BROKEN final smashes... Good thing I use the almost best character not counting the two characters in the cheap tiers *Smack*.
  • edited February 2009
    I like brawl. Tripping sucks, and I usually play without final smashes anyway, but it is one of my favorite wii games. Friend codes still suck though.
  • edited February 2009
    The reason Brawl fails is because you can't disable characters on random, So when I get Jigglypuff and my Brothers get Snake and DeDeDe respectively, I'm screwed.

    Also; Falco is the best character without going into the cheap (S and SS) tiers.
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