Too easy?
I just started this series for the first time. I like it, but so far it seems to be a bit easy. Some of the puzzles in the first episode were somewhat challenging, but other then that it's been a soft ride. Episode three in particular was a breeze. Is this how it's going to be from now on or can i expect more challenge? What about season two? I like the game so far, but i'm worried i may end up finish it really quick.
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That's good to know, i was afraid it was actually going to get easier still, particularly considering modern trends in gaming.
Present a nice and lengthy challenge. Your gonna love the next 8 episodes! The series started to hit it's stride by 104 and then it just gets better and better
Still, welcome aboard. These games are gems
and, will it not go further in later series (either S&M or W&G)? I'm not dissatisfied or anything, but I could use some more difficult puzzles sometimes
But never too easy, that's for sure!
Well, I can speak only for myself - I had quite a simple time with Chariots of the Dogs and What's New Beelzebub. I only stopped at places to laugh my head off - which happened quite often
Heheh, well I haven't played Season 2 yet, so I can't comment on that.
Season One burned quite a bit of my braincells, though. Especially Reality 2.0.
Are you playing season 2 with all hints turned off?
It's always funny to see how different things can prove difficult to people. The mentioned puzzle was obvious for me, while in the same episode, I just couldn't figure out
I've gotten stuck a few times, but usually Max helped me out (if you know what I mean).
Also, in What's New Beelzebub?, I think I broke Max's hint button. I turned on the hints, because the answer to the puzzle wasn't obvious (and I don't even remember what puzzle this was). He told me to go one place, so I went there, and then he told me he was homesick, immediately after I got there...
Personally, I think he was just messing with me.
I think I had it set on the lowest hints possible while still having hints on.
Anyway, I kinda want to see Telltale make a puzzle that's unbelievably hard, just for fun. Like the door password puzzle in Monkey Island 2. Just something that makes you think for hours before you get it.
But part of me feels like the games are missing something that the original had and the oldschool point-and-click games had by being so short and self-contained. They just feel kind of easy because it seems you're just going back and forth between Sam&Max's street and one or two episode-specific locations in each game. And there just isn't time for big complicated puzzles, or combining inventory items together. I just remember from the first game there being like 10 locations to run back and forth between and figure out what to do next at.
Don't mean to sound like I'm complaining too much, I love the games so far, just wondering how people felt about this, and whether people really prefer smaller episodic games than one big one that maybe could even be broken into smaller episodes but feel a bit bigger in scope? (Sorry if this has been discussed to death earlier, like when these came out/were first announced; like I said, I just started S1 recently)
It's cool that the first 3 are easy. They help ease you into the series, plus it's better that way round than having, say, the last episode of season 2 being ridiculously easy. (though to be honest I haven't started that episode yet, so I wouldn't know if it's easy or not!)
http://www.telltalegames.com/forums/showthread.php?t=1232
I get stuck every once in awhile. Usually its when I overlook a simple item.
Me too. I have been stuck a ton of times in this games. The First Chapter of Monkey Island was the very first telltale game I finished without read the walktrough. And, I think the hint system is there because the Game itself it's not easy for the average!
I rule at that.
"Wut??? "Pick Up Panel" ??? I SPENT THREE POOPIN MONTHS LOOKING FOR A DAMN SHOVEL AND THE DAMN THING WAS RIGHT ON THAT PANEL IN THE VERY FIRST SCREEN ?????"
I didn't have any trouble with the paint kit or getting into s&m office while small, but I did have trouble figuring out to use the
I used a hint again on 106 with
Your right how some things easy to someone may be hard to someone else, and reverse.
Then 203 started weaving into seriously illogical thinking, which is when I resorted to hints.
204 was full-blown illogical thinking, so hints again.
205 was completely on 204's level of illogics, I don't know what they've been huffing on, but it's got to stop.
the only one I can think of right now is the hidden passage puzzles in 203, and it makes sense that the hidden passages would be hidden.
That puzzle was INSANE! Hours I spent, HOURS!!! That's the only time I've ever had to consult a walkthrough for a point-and-click adventure game in my life. It defied all logic, why would
But aside from that one puzzle I thought Season 2 was markedly harder than Season 1, but in a good way. If there is no challenge then there is no reward
I just lucked into that one when I
I don't think those puzzles were illogical. Just hard.