Space Quest 7
Space Quest 7, so I can die happy please.
The Space Quest series has to be up for grabs, Sierra scraped it back in 1997, and now that they don't even have thier own name anymore, because they're part of the Activision/Blizzard group now, you know they don't have any plans to ever make a new one.
The Space Quest series has to be up for grabs, Sierra scraped it back in 1997, and now that they don't even have thier own name anymore, because they're part of the Activision/Blizzard group now, you know they don't have any plans to ever make a new one.
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Space Quest is a series near and dear to my heart as well. To see one done by Telltale would easily have me floored, amazed, and willing to spend lots of money. =p
I'd LOVE to see Telltale's take on Space Quest. But Sierra is dead.
It is said that sq7.org is a hoax since most of the pics shown were created with Poser
If Telltale ever did make a Space Quest game, I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either. Definitely if TT made a Space Quest, I'd want it to be written like a Sierra game, with a narrator providing lengthy and often irrelevant descriptions of every visible object on screen, and not like a LucasArts game, with the main character providing concise descriptions of only the important and puzzle-relevant objects.
*puppy dog eyes*
I mean, you brought back Monkey Island which is already a HUGE deal, but to bring back from the dead another of the most beloved adventures a gamer ever set his paws upon?
Now that would be surreal...
No, not a hoax. It just ran into a licensing disagreement with the owners of the property (Vivendi) and wasn't ever completed.
Sad tale, but a true one. I helped write the original incarnations of the engine that was going to be used to make the game. The story was complete and so was much of the artwork. The forum still tells the tale to those who can still log in.
It would be AWESOME to get the series back on it's legs.
-Kevlar
First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.
Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.
-Scott Murphy
Telltale you are awesome.
Space Quest 7 would be an all time favorite if it was made. Though they would have to get the original writers somehow or someone who truly understands the franchise
from a female adventure gamer point of veiw these games hit all the marks,
from age 16 till today(36) I played it and today I pine for more...
nothing compares anymore.
even money island is a bit too cornball now...
miss my space janitor and
would love for this feeling of empty gaming experiences to go away...
nice to see Scott Murphy commenting. helps me keep dreaming;)
But it should. Because Space Quest is awesome. And Scott Murphy needs to be working in the industry again (even though Space Quest V was my favorite one. Sorry, Scott, I still love you).
Wouldn't it be interesting to see a Telltale game with a narrator, too? I'd love it.
personally i love both but for me sierra came first as i was into parser interface vs point click..but the humor of lucasarts always was vastly better.. even lsl didnt hold up
but both companies inspired many..
telltale has made it clear they dont want anymore recommendations about sierra or lucasarts games..
i was shocked about MI frankly :P
im still down for THE TICK.. from telltale.. but they rolled their eyes at me on that too..
and that would be practically free..
Tex Murphy, then! They're trying to get a new one of those made already!
I've always been surprised every time Telltale has announced a new license, but every one of them has been a brilliant choice. Except CSI. CSI is creepy and gross and I don't like it. But other than that, they've had their finger on my pulse from the get go and every new announcement leaves me pleasantly surprised.
(But if... (WHEN!!) it happens: Gruesome and hilarious deaths is a must in every SQ! )
(Or maybe just buy the rights from Vivendi, or whoever has the rights now, and team up with the sq7.org-team!! )
<worship>We're not worthy... </worship>
This.
Also, I'll say again. I don't think TTG's brand of humour is compatible with Space Quest. The very reason that a lot of people think LucasArts' humour in their games was superior to Sierra's proves it. I personally think Space Quest is funnier than any LucasArts/TTG adventure and therefore if TTG did make a Space Quest it'd disappoint me greatly. Much of Space Quest is all about dying humourously. While LucasArts decided to kill deaths altogether to solve the frustration problem, Scott went the other route by making deaths in an adventure game something you'd look forward to by discovering all the different funny (and most of the time, very gory) ways to kill off Roger. It was great. If the Space Quest rights ever die off (expire?) or go public domain, I hope you go back and create another Space Quest, Scott!
New Discworld games please!
Of course they already have quite a few franchises whose fans they need to keep happy (cue "Where is S&M Season 3 screams"), so the question will always be whether a game will significantly expand their fanbase, because otherwise investing in a new series rather than one whose appeal is already established would be risky. However, I would think SQ would be a pretty good choice in that direction.
Re: "telltale's brand of humor": TT games already have different styles of humor in them, and it's likely that they will diversify further in this direction - perhaps even to make non-comedy adventure games (which is not to say adventure games without humor). If, say, Scott was willing to get involved with a new SQ game and the rights could be obtained, I'm sure it would be a blast, and I for one would be willing to pre-order it right now.
For one I think that would require quite a diversion from the path TTG has apparently taken, making mild-puzzle games with every bit of reaction coming from the characters (no descriptions or narrator) and impossibility of failure (ability to die was/is one of my favourite parts of Sierra's [whichever] Quest series).
And I have to agree with jeditribble, the humor is quite different in Space Quest. I'd be willing to overlook it if they have someone from the original team aboard as well.
But I still don't think Telltale is interested in picking up a Sierra series. It would clash with what I think is an important philosophy to them: Creating adventure games that are enjoyable to both veterans and new-comers of the genre, and staying faithful to the licenses they use. A "Something Quest" without gross deaths would NOT be true to the franchise, and getting killed for the umpteenth time will probably scare off beginner adventurers: It's frustrating, it breaks up game play and disturbs the flow of the story. Sure, the scenes can be hilarious and used to cleverly point the player in the right direction, but it feels like a thing of the past, valuable only to the "old fans".
Some of the later Sierra games allowed you to just "try again" instead of forcing you to restore (or restart - I never could figure out why you would want to use the restart function), but it will probably lead to less gamers getting into adventure games. And we want more people to play adventures, right?
In short, I can live without Space Quest 7 or King's Quest 9 if it means that Telltale's games will continue to sell well (they DO sell well, right? *runs off to buy a few more copies of ToMI, just in case*), be produced, and finally to TAKE ON THE WORLD!
http://www.tsl-game.com/
It's true that the Lucas style of adventure is very different than Sierra's. A Space Quest game would almost have to involve death, and it would have to have a narrator, both of which are long dead conventions in adventure games. It's too bad, I always loved how the narrators in Space Quest and Leisure Suit Larry where characters unto themselves.
On the other hand, I think the style of writing is fairly compatible. Guybrush and Roger Wilco are totally cut from the same cloth. Also you could probably cope with the death thing by having the "retry" button just send the player back to right before the death.
Wishful thinking aside, I'm soo glad the Monkey Island series is back and even getting a remake.
And yeah MI, thanks for the reminder! I had actually forgotten about The Silver Lining since AGD's Quest for Glory 2 remake was released. Yet another one to look forward to!