Space Quest 7

edited June 2012 in General Chat
Space Quest 7, so I can die happy please.

The Space Quest series has to be up for grabs, Sierra scraped it back in 1997, and now that they don't even have thier own name anymore, because they're part of the Activision/Blizzard group now, you know they don't have any plans to ever make a new one.
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  • edited June 2009
    A month ago I'd say it's impossible, but frankly I'm not really sure I want to say any franchise is off-limits for Telltale anymore. I'm pretty sure I was level-headedly proclaiming that Monkey Island was on the far edge of logical improbability a week before the announcement of Tales, and I would have done the same up to the moment of the announcement.

    Space Quest is a series near and dear to my heart as well. To see one done by Telltale would easily have me floored, amazed, and willing to spend lots of money. =p
  • edited June 2009
    Actually...the Space Quest games would lend themselves very well to the episodic format, especially as they're parodies of Star Trek and Star Wars.

    I'd LOVE to see Telltale's take on Space Quest. But Sierra is dead. :(
  • edited June 2009
    That would be great, but not without the approval of The Two Guys from Andromeda(TM), otherwise known as Scott Murphy and Mark Crowe, and sadly, they seem to have dropped off the face of the Earth. Frankly, I would still like to see sq7.org finished, but due to VU, it may never be released. However, there is a silver lining.
  • edited June 2009
    mhaley wrote: »
    That would be great, but not without the approval of The Two Guys from Andromeda(TM), otherwise known as Scott Murphy and Mark Crowe, and sadly, they seem to have dropped off the face of the Earth. Frankly, I would still like to see sq7.org finished, but due to VU, it may never be released. However, there is a silver lining.

    It is said that sq7.org is a hoax since most of the pics shown were created with Poser
  • edited June 2009
    The problem with getting the approval both of the Two Guys from Andromeda is that they're not on very good terms with one another anymore. Here's an interview with Scott Murphy from a few years back about whatever became of him and his thoughts about Space Quest, Sierra, and his fellow designers: http://www.adventureclassicgaming.com/index.php/site/interviews/234/

    If Telltale ever did make a Space Quest game, I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either. Definitely if TT made a Space Quest, I'd want it to be written like a Sierra game, with a narrator providing lengthy and often irrelevant descriptions of every visible object on screen, and not like a LucasArts game, with the main character providing concise descriptions of only the important and puzzle-relevant objects.
  • edited June 2009
    Oh yes, Space Quest! I remember those! Excellent, excellent series. Would be cool to have another one. But I guess it's up to fans to make it, since Sierra is sleeping with the fishes now.
  • edited June 2009
    I just love Space Quest 3, it has a very dark and lonely atmosphere. While this game was funny AND dark, the next ones were more funny than dark, so I lost interest in the series.
  • edited June 2009
    Sierra's old properties are up for sale..it just depends how much they cost and if its viable to pay for them to make a new series.. I'd love to see a new space quest or even better a new police quest!
  • edited June 2009
    Please Telltale. Please find a way to make a Space Quest game. You're our only hope.

    *puppy dog eyes*
  • edited June 2009
    Space Quest is nothing without Scott or Mark (and to an extent, Josh Mandel as well). Unless they're involved I wouldn't be completely satisfied.
  • edited June 2009
    Space Quest 7... Give us that Telltale and I believe you will have a whole new status in the gaming industry.

    I mean, you brought back Monkey Island which is already a HUGE deal, but to bring back from the dead another of the most beloved adventures a gamer ever set his paws upon?

    Now that would be surreal...
  • edited June 2009
    Althought I agree with you, MusicallyInspired, but I'm so desperate for a new SQ adventure (that isn't fan made) and I have much faith in the the TT team to deliver.
  • edited June 2009
    I honestly don't believe that TTG's brand of humour is compatible with Space Quest. So I would rather SQ stay buried until one of the original creators decides to bring it up again. The only reason I'm happy that TTG are making Monkey Island is because most of them worked on the original games. Same with Sam & Max (and in that case Steve Purcell, the creator, obviously had a very prominent role).
  • edited July 2009
    I love Space Quest series. Come on Telltale, make me happy again...
  • edited July 2009
    doom saber wrote: »
    It is said that sq7.org is a hoax since most of the pics shown were created with Poser

    No, not a hoax. It just ran into a licensing disagreement with the owners of the property (Vivendi) and wasn't ever completed.

    Sad tale, but a true one. I helped write the original incarnations of the engine that was going to be used to make the game. The story was complete and so was much of the artwork. The forum still tells the tale to those who can still log in.

    It would be AWESOME to get the series back on it's legs.

    -Kevlar
  • edited July 2009
    What is said is that a fanmade Laura Bow 1: Colonel's Bequest remake was a fake with poser characters. Think you're getting mixed up.
  • edited July 2009
    "... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."

    First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.

    Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.

    -Scott Murphy
  • edited July 2009
    I dont even care if i never liked the adventure game I have to buy all remakes or continuations from Tell Tale as I owe them a huge debt of gratitude for satisfying my Sam and Max fix.

    Telltale you are awesome.

    Space Quest 7 would be an all time favorite if it was made. Though they would have to get the original writers somehow or someone who truly understands the franchise
  • edited July 2009
    Space Quest was Sierra's best adventure game franchise by far. I'd love to see SQ return at the hads of Telltale, preferably with one or more of the SQ veterans on board with the design.
  • edited July 2009
    It's not Space Quest without being able to die in countless and interesting ways. That would be quite a departure from TTG's current lineup... :)
  • edited July 2009
    wow I thought the space quest series game was genius and so much fun!
    from a female adventure gamer point of veiw these games hit all the marks,
    from age 16 till today(36) I played it and today I pine for more...
    nothing compares anymore.
    even money island is a bit too cornball now...
    miss my space janitor and
    would love for this feeling of empty gaming experiences to go away...

    nice to see Scott Murphy commenting. helps me keep dreaming;)
  • edited July 2009
    I asked Telltale about this. Emily thought it was a good idea, but Kevin and Dave sort of made a face that I read as "ew, Sierra," so I'm not really seeing it happen.

    But it should. Because Space Quest is awesome. And Scott Murphy needs to be working in the industry again (even though Space Quest V was my favorite one. Sorry, Scott, I still love you).

    Wouldn't it be interesting to see a Telltale game with a narrator, too? I'd love it.
  • edited July 2009
    GAWD! I would love to see Space Quest 7!
  • edited July 2009
    you have to understand they were opposing companies..
    personally i love both but for me sierra came first as i was into parser interface vs point click..but the humor of lucasarts always was vastly better.. even lsl didnt hold up

    but both companies inspired many..
    telltale has made it clear they dont want anymore recommendations about sierra or lucasarts games..
    i was shocked about MI frankly :P

    im still down for THE TICK.. from telltale.. but they rolled their eyes at me on that too..
    and that would be practically free..
  • edited July 2009
    Kaldire wrote: »
    telltale has made it clear they dont want anymore recommendations about sierra or lucasarts games..

    Tex Murphy, then! They're trying to get a new one of those made already!

    I've always been surprised every time Telltale has announced a new license, but every one of them has been a brilliant choice. Except CSI. CSI is creepy and gross and I don't like it. But other than that, they've had their finger on my pulse from the get go and every new announcement leaves me pleasantly surprised.
  • edited July 2009
    YES!!!! Please!! Space Quest 7 from Telltale would be great!!
    (But if... (WHEN!!) it happens: Gruesome and hilarious deaths is a must in every SQ! :) )

    (Or maybe just buy the rights from Vivendi, or whoever has the rights now, and team up with the sq7.org-team!! :) )
  • edited July 2009
    I'd rather see more Gabriel Knight games... but that's a completely different style than TT does.. maybe if they got Jane Jensen on the team.
  • edited July 2009
    Wow. Scott Murphy posted in this thread!

    <worship>We're not worthy... </worship>
  • edited July 2009
    PimPamPet wrote: »
    Wow. Scott Murphy posted in this thread!

    <worship>We're not worthy... </worship>

    This.

    Also, I'll say again. I don't think TTG's brand of humour is compatible with Space Quest. The very reason that a lot of people think LucasArts' humour in their games was superior to Sierra's proves it. I personally think Space Quest is funnier than any LucasArts/TTG adventure and therefore if TTG did make a Space Quest it'd disappoint me greatly. Much of Space Quest is all about dying humourously. While LucasArts decided to kill deaths altogether to solve the frustration problem, Scott went the other route by making deaths in an adventure game something you'd look forward to by discovering all the different funny (and most of the time, very gory) ways to kill off Roger. It was great. If the Space Quest rights ever die off (expire?) or go public domain, I hope you go back and create another Space Quest, Scott!
  • edited July 2009
    They weren't bad, but I don't really love them either...


    New Discworld games please! :D
  • edited July 2009
    For the problem of death, you could take the monkey island 2 approach and tell the whole story as a flashback (You could die in MI2, but then elane would point out the contradiction) Although it would be boring if it were the 100:th death.
  • edited July 2009
    I loved the SQ series - in fact, I played them before I played any LucasArts adventures. Seeing a new Space Quest would be a dream come true, and I think TTG would be positioned extremely well to do it.

    Of course they already have quite a few franchises whose fans they need to keep happy (cue "Where is S&M Season 3 screams"), so the question will always be whether a game will significantly expand their fanbase, because otherwise investing in a new series rather than one whose appeal is already established would be risky. However, I would think SQ would be a pretty good choice in that direction.

    Re: "telltale's brand of humor": TT games already have different styles of humor in them, and it's likely that they will diversify further in this direction - perhaps even to make non-comedy adventure games (which is not to say adventure games without humor). If, say, Scott was willing to get involved with a new SQ game and the rights could be obtained, I'm sure it would be a blast, and I for one would be willing to pre-order it right now. :)
  • edited July 2009
    Ah, Space Quest. Now that takes me back.
    For one I think that would require quite a diversion from the path TTG has apparently taken, making mild-puzzle games with every bit of reaction coming from the characters (no descriptions or narrator) and impossibility of failure (ability to die was/is one of my favourite parts of Sierra's [whichever] Quest series).
    And I have to agree with jeditribble, the humor is quite different in Space Quest. I'd be willing to overlook it if they have someone from the original team aboard as well.
  • edited July 2009
    I too longingly ache for a revival of basically any Sierra franchise. True, the kind of humour differs a lot from Telltale's previous series, but their team is so competent and talented that they could probably pull it off. I'd trust them with anything now that I've seen how brilliantly they handled Monkey Island.

    But I still don't think Telltale is interested in picking up a Sierra series. It would clash with what I think is an important philosophy to them: Creating adventure games that are enjoyable to both veterans and new-comers of the genre, and staying faithful to the licenses they use. A "Something Quest" without gross deaths would NOT be true to the franchise, and getting killed for the umpteenth time will probably scare off beginner adventurers: It's frustrating, it breaks up game play and disturbs the flow of the story. Sure, the scenes can be hilarious and used to cleverly point the player in the right direction, but it feels like a thing of the past, valuable only to the "old fans".

    Some of the later Sierra games allowed you to just "try again" instead of forcing you to restore (or restart - I never could figure out why you would want to use the restart function), but it will probably lead to less gamers getting into adventure games. And we want more people to play adventures, right?

    In short, I can live without Space Quest 7 or King's Quest 9 if it means that Telltale's games will continue to sell well (they DO sell well, right? *runs off to buy a few more copies of ToMI, just in case*), be produced, and finally to TAKE ON THE WORLD!
  • edited July 2009
    harald wrote: »
    In short, I can live without Space Quest 7 or King's Quest 9 if it means that Telltale's games will continue to sell well (they DO sell well, right? *runs off to buy a few more copies of ToMI, just in case*), be produced, and finally to TAKE ON THE WORLD!

    http://www.tsl-game.com/
  • edited July 2009
    This.

    Also, I'll say again. I don't think TTG's brand of humour is compatible with Space Quest. The very reason that a lot of people think LucasArts' humour in their games was superior to Sierra's proves it. I personally think Space Quest is funnier than any LucasArts/TTG adventure and therefore if TTG did make a Space Quest it'd disappoint me greatly. Much of Space Quest is all about dying humourously. While LucasArts decided to kill deaths altogether to solve the frustration problem, Scott went the other route by making deaths in an adventure game something you'd look forward to by discovering all the different funny (and most of the time, very gory) ways to kill off Roger. It was great. If the Space Quest rights ever die off (expire?) or go public domain, I hope you go back and create another Space Quest, Scott!

    It's true that the Lucas style of adventure is very different than Sierra's. A Space Quest game would almost have to involve death, and it would have to have a narrator, both of which are long dead conventions in adventure games. It's too bad, I always loved how the narrators in Space Quest and Leisure Suit Larry where characters unto themselves.

    On the other hand, I think the style of writing is fairly compatible. Guybrush and Roger Wilco are totally cut from the same cloth. Also you could probably cope with the death thing by having the "retry" button just send the player back to right before the death.
  • edited July 2009
    Holy *** balls would a new Space Quest be kickass!! I absolutely loved that series. Just thinking of a Lucasarts-Sierra behemoth makes my mouth water. The Lucasarts/Quest series were what I grew up on and to see some new content would be awesome. Like someone stated above, Space Quest would lend itself nicely to episodes.

    Wishful thinking aside, I'm soo glad the Monkey Island series is back and even getting a remake.
  • edited July 2009
    Maybe you're right and Space Quest COULD work for Telltale. I still don't think they will do it, though. I have the feeling that LucasArts' adventures are more popular in general, because they are easier to get into. They are more personal and more distinctive in style than the Sierra games. The stories are also easier to follow, or maybe that's just me. I'm not saying I don't love Sierra's Quests though; fantastic games that every gamer should give at least a try. Or preferably several.

    And yeah MI, thanks for the reminder! I had actually forgotten about The Silver Lining since AGD's Quest for Glory 2 remake was released. Yet another one to look forward to!
  • edited July 2009
    You can always look forward to the Space Quest II remake that Infamous Adventures is working on as well (makers of the King's Quest III remake). Among the list of composers of the soundtrack is yours truly ;).
  • edited July 2009
    I'm working on Vohaul Strikes Back and its coming along nicely. Hopefully it will be complete soon.
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