Umm...is it just me, or did everyone just gloss over the fact that Scott Murphy posted in this thread? Are you guys crazy or something!
I would KILL for another Scott Murphy backed SpaceQuest game. Hell, I'd gladly pony up for any type of adventure game with his wit and prose. I bought TOMI without even a second thought yesterday upon hearing of it's release.
Nice of you to comment here. Hope you're enjoying monkey island.
Thanks for the fond memories of space quest as a kid. Bought almost every sierra game. Still got the orignal boxes and discs. Wanna sign all those 3 1/2 inch discs lol.
I've never played Space Quest or any Sierra Adventures, besides Leisure Suite Larry. Are they any good?
Yeah, they're excellent. If you want to get into Space Quest, try Space Quest 1 (1990 remake), Space Quest IV or Space Quest V. Larry 5, 6, and 7 are good places to start with that series.
If you don't mind some very chunky graphics and a text parser interface, the earlier games are very good too, but a lot of people don't have patience for anything that isn't point and click these days.
Space Quest will probably be especially appealing if you're into Monkey Island because it's the same sort of character and similar humor, plus a bit of spoof thrown in. Very, very funny games.
"... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."
First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.
Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.
-Scott Murphy
It's really cool of you to come all the way here to say this. I do hope someday you guys will work together again.
Does anyone know the story behind what happened with Scott Murphy and Mark Crowe? If I recall they "split" after SQ4, and Mark did SQ5 by himself, while Scott did 6 with Josh Mandel. I think they were working together on SQ7 at one point, but I'm not sure. Was there a falling out, is it cool now? I'd love to see both of them work together again (although Mark is working elsewhere in the industry now so I don't know how available he is).
There was all kinds of drama behind the series, but I don't know if it was between Mark and Scott or if it was more between the two of them and management (which there was a lot of too). Space Quest V was really wounded by budget and schedule problems and it had no talkie verision, and I think Space Quest VI was mostly written without Murphy and had some bad production decisions.
Despite that, I really love SQ5, but I know Scott hated it, as well as 6 (which I consider the weakest one). It's really a shame that they weren't getting the chance to realize their potential.
"... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."
First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.
Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.
-Scott Murphy
Sorry, Scott. I didn't mean to spread any lies or rumors about you and Josh. I really am sorry.
A new Space Quest game designed by you and Josh would be amazing!
oh yeh...space quest...i grew up on this one, taught me my first lessons of english. even though it might be a bit lame to say things like this in classic conversation: "press left", "get gadget", "turn on gadget", "press right", "wear suit" or "throw water". recently, i found out that im still able to writedown a 95% full space quest 1 (ega) walkthrough, only some lines escaped my mind since then (crazy).
im happy to own Space Quest IV from sierra classics + Space Quest Compilation (the first one of two with Space Quest VI included, with both versions of SQ1 - one released in 1996). still SQIV was the least accessible because of its timer problems (i know, it most likely couldnt be helped), i managed to finish it only once on a proper pc (back then i had a blasting 386SX), with dosbox it requires quite a bit of fine tuning. same for SQV, but there arent any real killers if its something extra fast, not like lightning fast sequel police or killer droids.
this series actually lives only a month longer than i do (i was born on november 86)...glad there was some latency in piratey channels - yeh, who didnt pirate stuff back then...it wasnt in stores, so how else i could get it - back then, otherwise i might have missed it altogether :X, i dont want to even think of it.
i dont know if space quest on telltale would work, but if scott was honest in that interview on classic adventure games, and if he would be a part of such project, i dont really think it might end up being badly.
I was just thinking about how awesome it would be if Telltale took over Space Quest. I mean, it's Space Quest. You've got to die. A lot. From random and pointless crap. Funny deaths, though. It would be hard to keep that in a modern adventure game without players getting frustrated, though. Anyway, I'd die happy to see a new Space Quest.
I'd like to see some new story development in the SQ franchise as well. I always liked SQ, and I was pretty disappointed to miss out on SQ7. The point-and-click adventure genre was pretty much swept under the rug when the massive graphics cards and first-person shooter/adventures came out, however, I still think point-and-click has more charm to it.
Just as much as I would like to see a SQ film or TV show, a new SQ game would also be pretty awesome. I know there are even a lot of fans out there who would like a shot at creating it
Does anyone know the story behind what happened with Scott Murphy and Mark Crowe? If I recall they "split" after SQ4, and Mark did SQ5 by himself, while Scott did 6 with Josh Mandel. I think they were working together on SQ7 at one point, but I'm not sure. Was there a falling out, is it cool now? I'd love to see both of them work together again (although Mark is working elsewhere in the industry now so I don't know how available he is).
There was all kinds of drama behind the series, but I don't know if it was between Mark and Scott or if it was more between the two of them and management (which there was a lot of too). Space Quest V was really wounded by budget and schedule problems and it had no talkie verision, and I think Space Quest VI was mostly written without Murphy and had some bad production decisions.
Despite that, I really love SQ5, but I know Scott hated it, as well as 6 (which I consider the weakest one). It's really a shame that they weren't getting the chance to realize their potential.
SQ4 was the last Space Quest title The Two Guys worked on together. SQ5 was designed solely by Mark Crowe after he left Sierra to work at Dynamix (a sub-Sierra company). SQ5 was entirely created at Dynamix but released as a Sierra title, IIRC. SQ6 was designed by Josh Mandel but he quit Sierra mid-production and Scott Murphy and Leslie Balfour (I believe) finished it off. Because Scott didn't really "get" SQ6 (his own words) or understand it a lot of puzzles in the game suffered because there were elements that Josh wanted to include that Scott Murphy didn't realize were necessary and cut (ie- the infamous datacorder "puzzle").
There was an interview of Scott Murphy in recent years where he addressed the issues between him and Mark. I can't recall the exact wording and I don't have the link on hand so I'll refrain from paraphrasing. I don't think they ever made amends, though. Should Google that interview, though. Quite a good read.
Anyway, Space Quest is awesome. My favourite adventure game series ever. I've always been a Sierra fan first before an LA fan, but probably only because of Space Quest. Other Sierra games were quite good as well. The King's Quest series was quite good, the Conquest games, Police Quest, and some others as well. Good memories. Great games. Still play them. No, I think I'm still a Sierra adventure fan first. It's just too bad that Sierra IPs probably won't get the change to be reborn like Monkey Island or Sam & Max.
I've been a fan of Space Quest for YEARS and still am. If you guys would bring back Roger Wilco you have me right where you want me to be. Man, that would be something. THAT would really be something.
I always felt that Roger Wilco and Guybrush Threepwood were very similar characters, but Threepwood may actually be a bit smarter. Space Quest is basically monkey island in space and with the ability to die.
(Slash Vohaul was never voiced though, so we don't know if he would have been voiced by Scott Murphy or not. Perhaps we shall find out in Telltale's episodic sequel?)
(Slash Vohaul was never voiced though, so we don't know if he would have been voiced by Scott Murphy or not. Perhaps we shall find out in Telltale's episodic sequel?)
you wish . i dont know many brothers that have similar voice.
and i know all of that btw . i grew up on sq, what else would you expect from such person hehe.
I remember long ago, back in the 80's, I wrote a fan letter to Scott and Mark. I was in grade school and gushed about how they inspired me to get into game design. I never heard back, and I never learned to program. Go figure.
In any case, still a huge fan of SQ and would love to see a continuation as well. Even if the humor is different that's not necessarily a bad thing. And I'm sure TellTale is smart enough to adapt to a different style too.
This is without a doubt the best idea I have heard in ages, even better than the Futurama suggestion, and that's saying something. I have no idea how to get into a negotiation for the rights to an old Sierra classic, but please Telltale, try, try hard. C'mon Grossman, work your magic voodoo cutlass of Kaflu, or enchant a pen sitting on your desk...SOMETHING!
There was an attempt for a Space Quest 7. Unfortunately the people who were developing the game were forced to shut down their project by the company who held the rights about a year ago.
And to the person who was talking about a new Tex Murphy game, I'm going to give you this link for the reason that they are the actual developers of the game. http://www.bigfinishgames.com/
I'll say it again, Space Quest wouldn't work with ex-LA devs unless either Scott or Josh were on the design team. No, scratch that. Unless they were directing it. Preferably Scott, but Josh is the next best choice. Would be neat to have Scott in on the brainstorming process at least much like how Ron was in on the brainstorming of TMI.
The Sierra adventure IPs have been for sale for a while now. Though, I don't know if you can purchase the IPs separately or all together (King's Quest, Police Quest, Space Quest, the lot). Space Quest is similar to Monkey Island in many ways, it might work. They both have their unique aspects as well, though. Basically I guess we'd just have to wait to see how it would work to see if it would work.....if it were to happen.
So I'd love to see more Space Quest....but not without Scott or Josh.
Have any of you played spacequest 4.5? It is a comedic game in sympathy with spacequest (and other sci fi games/ films!). It idoes not have voice acting but I believe from its creator there may be a version update with voice acting.
Here is one download link but if you look on bigbluecup website you may find others. It is an AGS game. http://rs243.rapidshare.com/files/126608182/InstallSqIV.5.exe
Enjoy!
For the problem of death, you could take the monkey island 2 approach and tell the whole story as a flashback (You could die in MI2, but then elane would point out the contradiction) Although it would be boring if it were the 100:th death.
No, if it's a space quest quest game you have to be able to die and die often, and it has to piss you off ... but still make you laugh about it. Part of the humor of Space Quest games is the deaths, the dead ends, and the way the narrator mocks you for it. I remember that if you let an alien kiss you sometime in the middle of space quest 2, an alien pops out of your stomach five minutes before you beat the game and you die and lose.
I had to start over from the beginning. It really pissed me off because I didn't have a save to go back to, but the whole narrator message taunting me about it did make me laugh. Monkey Island games would never do that to you, they weren't hardcore enough. Space Quest games were though, and that's why I loved them. I enjoyed the abuse the two guys put me through.
And if Scott Murphy really posted in this thread, that's one of the most awesome things I've read in awhile. At least get him involved, Telltale, if you can. Space Quest 6 was one of my favorites in the series. Hell, I'd love to be involved, I have a CS degree and some programming, writing, and music composition experience. Not much graphical experience though. I grew up on these games I'd do it for free.
and btw: i wonder why scott murphy called himself SLASH Vohaul and not Sludge, since, after all, he voice acts Sludge in SQ4
In Space Quest I (original version, not sure about the remake) if you read the contents of the cartridge you pick up on the Arcada you find out that the Star Generater was created by a scientist named Slash Vohaul. Slash is probably Vohaul's real first name before he became a bad guy.
Have any of you played spacequest 4.5? It is a comedic game in sympathy with spacequest (and other sci fi games/ films!). It idoes not have voice acting but I believe from its creator there may be a version update with voice acting.
Here is one download link but if you look on bigbluecup website you may find others. It is an AGS game. http://rs243.rapidshare.com/files/126608182/InstallSqIV.5.exe
Enjoy!
That game is awful. So many ripped graphics and broken english dialogue. I was looking forward to it until it came out. It's everything you don't want (but sadly come to expect) from a fangame. I played some of the beginning and turned it right off again. The designer also made it a 640x400 game with 320x200 graphics, the reason of which escapes me. The icon bar on the top is tiny as a result and makes the whole thing look really cheap.
I'm not sure I'd like a Telltale directed Space Quest... Space Quest has some darker undertones, brutal deaths, etc... which I'm not sure Telltale would include.
Might not have the right atmosphere, I don't know.
Comments
I would KILL for another Scott Murphy backed SpaceQuest game. Hell, I'd gladly pony up for any type of adventure game with his wit and prose. I bought TOMI without even a second thought yesterday upon hearing of it's release.
Scott...lol...please give Tell Tale a call.
Nice of you to comment here. Hope you're enjoying monkey island.
Thanks for the fond memories of space quest as a kid. Bought almost every sierra game. Still got the orignal boxes and discs. Wanna sign all those 3 1/2 inch discs lol.
Cheers from down under.
I will buy sq7 in episodic format.
(I don't know, back then I was young and innocent and thought nobody other than LucasFilm Games could do decent games).
If you don't mind some very chunky graphics and a text parser interface, the earlier games are very good too, but a lot of people don't have patience for anything that isn't point and click these days.
Space Quest will probably be especially appealing if you're into Monkey Island because it's the same sort of character and similar humor, plus a bit of spoof thrown in. Very, very funny games.
It's really cool of you to come all the way here to say this. I do hope someday you guys will work together again.
There was all kinds of drama behind the series, but I don't know if it was between Mark and Scott or if it was more between the two of them and management (which there was a lot of too). Space Quest V was really wounded by budget and schedule problems and it had no talkie verision, and I think Space Quest VI was mostly written without Murphy and had some bad production decisions.
Despite that, I really love SQ5, but I know Scott hated it, as well as 6 (which I consider the weakest one). It's really a shame that they weren't getting the chance to realize their potential.
Sorry, Scott. I didn't mean to spread any lies or rumors about you and Josh. I really am sorry.
A new Space Quest game designed by you and Josh would be amazing!
im happy to own Space Quest IV from sierra classics + Space Quest Compilation (the first one of two with Space Quest VI included, with both versions of SQ1 - one released in 1996). still SQIV was the least accessible because of its timer problems (i know, it most likely couldnt be helped), i managed to finish it only once on a proper pc (back then i had a blasting 386SX), with dosbox it requires quite a bit of fine tuning. same for SQV, but there arent any real killers if its something extra fast, not like lightning fast sequel police or killer droids.
this series actually lives only a month longer than i do (i was born on november 86)...glad there was some latency in piratey channels - yeh, who didnt pirate stuff back then...it wasnt in stores, so how else i could get it - back then, otherwise i might have missed it altogether :X, i dont want to even think of it.
i dont know if space quest on telltale would work, but if scott was honest in that interview on classic adventure games, and if he would be a part of such project, i dont really think it might end up being badly.
Just as much as I would like to see a SQ film or TV show, a new SQ game would also be pretty awesome. I know there are even a lot of fans out there who would like a shot at creating it
He might forgive you; but we never will! *cracks a whip at thesporkman*
@Ikzai: Yes that was Scott Murphy.
yes! drop him into a pit with kissing alien beast! :eek:
BOOM! (head explodes)
SQ4 was the last Space Quest title The Two Guys worked on together. SQ5 was designed solely by Mark Crowe after he left Sierra to work at Dynamix (a sub-Sierra company). SQ5 was entirely created at Dynamix but released as a Sierra title, IIRC. SQ6 was designed by Josh Mandel but he quit Sierra mid-production and Scott Murphy and Leslie Balfour (I believe) finished it off. Because Scott didn't really "get" SQ6 (his own words) or understand it a lot of puzzles in the game suffered because there were elements that Josh wanted to include that Scott Murphy didn't realize were necessary and cut (ie- the infamous datacorder "puzzle").
There was an interview of Scott Murphy in recent years where he addressed the issues between him and Mark. I can't recall the exact wording and I don't have the link on hand so I'll refrain from paraphrasing. I don't think they ever made amends, though. Should Google that interview, though. Quite a good read.
Anyway, Space Quest is awesome. My favourite adventure game series ever. I've always been a Sierra fan first before an LA fan, but probably only because of Space Quest. Other Sierra games were quite good as well. The King's Quest series was quite good, the Conquest games, Police Quest, and some others as well. Good memories. Great games. Still play them. No, I think I'm still a Sierra adventure fan first. It's just too bad that Sierra IPs probably won't get the change to be reborn like Monkey Island or Sam & Max.
EDIT: Hey, 100 posts! Niiice.
Slash Vohaul is Sludge's good-natured brother (see http://www.wiw.org/~jess/SQFAQ20.txt) so it is possible they have a similar voice
(Slash Vohaul was never voiced though, so we don't know if he would have been voiced by Scott Murphy or not. Perhaps we shall find out in Telltale's episodic sequel?)
you wish . i dont know many brothers that have similar voice.
and i know all of that btw . i grew up on sq, what else would you expect from such person hehe.
In any case, still a huge fan of SQ and would love to see a continuation as well. Even if the humor is different that's not necessarily a bad thing. And I'm sure TellTale is smart enough to adapt to a different style too.
This.
And to the person who was talking about a new Tex Murphy game, I'm going to give you this link for the reason that they are the actual developers of the game. http://www.bigfinishgames.com/
The Sierra adventure IPs have been for sale for a while now. Though, I don't know if you can purchase the IPs separately or all together (King's Quest, Police Quest, Space Quest, the lot). Space Quest is similar to Monkey Island in many ways, it might work. They both have their unique aspects as well, though. Basically I guess we'd just have to wait to see how it would work to see if it would work.....if it were to happen.
So I'd love to see more Space Quest....but not without Scott or Josh.
Here is one download link but if you look on bigbluecup website you may find others. It is an AGS game. http://rs243.rapidshare.com/files/126608182/InstallSqIV.5.exe
Enjoy!
Oohh, another great idea!
No, if it's a space quest quest game you have to be able to die and die often, and it has to piss you off ... but still make you laugh about it. Part of the humor of Space Quest games is the deaths, the dead ends, and the way the narrator mocks you for it. I remember that if you let an alien kiss you sometime in the middle of space quest 2, an alien pops out of your stomach five minutes before you beat the game and you die and lose.
I had to start over from the beginning. It really pissed me off because I didn't have a save to go back to, but the whole narrator message taunting me about it did make me laugh. Monkey Island games would never do that to you, they weren't hardcore enough. Space Quest games were though, and that's why I loved them. I enjoyed the abuse the two guys put me through.
And if Scott Murphy really posted in this thread, that's one of the most awesome things I've read in awhile. At least get him involved, Telltale, if you can. Space Quest 6 was one of my favorites in the series. Hell, I'd love to be involved, I have a CS degree and some programming, writing, and music composition experience. Not much graphical experience though. I grew up on these games I'd do it for free.
In Space Quest I (original version, not sure about the remake) if you read the contents of the cartridge you pick up on the Arcada you find out that the Star Generater was created by a scientist named Slash Vohaul. Slash is probably Vohaul's real first name before he became a bad guy.
That game is awful. So many ripped graphics and broken english dialogue. I was looking forward to it until it came out. It's everything you don't want (but sadly come to expect) from a fangame. I played some of the beginning and turned it right off again. The designer also made it a 640x400 game with 320x200 graphics, the reason of which escapes me. The icon bar on the top is tiny as a result and makes the whole thing look really cheap.
Might not have the right atmosphere, I don't know.