point 'n klick control

245

Comments

  • edited July 2009
    And another disappointed one here... Give me point and click!!!:mad::mad:
  • edited July 2009
    I don't mind the WASD controls too much... but I do find myself trying to click to get Guybrush to move fairly often still. I think I'll get used to it; at least for when I'm walking a long way, it feels better than clicking the mouse over and over again like you had to do to get Sam to keep walking once things started scrolling.

    I can see this control scheme working really well on the Wii with the nunchuck for character movement and the 'mote for pointing and clicking.

    The thing that strikes me as weird with the controls is that arrow keys up/down work for selecting dialog choices, but W and S don't. So if I'm moving around with WASD and click to talk to someone I have to switch over to the regular arrow keys or click on them with the mouse. I'm lazy... If the arrow keys work for dialog choices I think W and S should too. Then there's no need to switch back and forth.

    Enjoying the game so far. Thanks TTG!
  • edited July 2009
    While of course everyone here has a valid point to make, do we really need three different threads on this topic? :p
  • edited July 2009
    bobhobbit wrote: »
    I don't mind the WASD controls too much... but I do find myself trying to click to get Guybrush to move fairly often still. I think I'll get used to it; at least for when I'm walking a long way, it feels better than clicking the mouse over and over again like you had to do to get Sam to keep walking once things started scrolling.

    I can see this control scheme working really well on the Wii with the nunchuck for character movement and the 'mote for pointing and clicking.

    Jepp it reminded me a lot on the Wii.. anyway I tried as wrote before to use a pad in my left hand and the mouse im my right hand and it worked out pretty well as well, sort of like nunchuck+wiimode but more precise thanks to the mouse being better than the wiimote on focusing things.
  • edited July 2009
    Vegan wrote: »
    Because now we have to share the sandbox with the Xbox people. We're essentially getting ports of console games now, with wacky "virtual joysticks", instead of vice versa.

    The thing I find a bit odd, though, is that there have been games in the past with point and click on PC but direct control on consoles. Syberia and Still Life, for example. Worked perfectly well, and I doubt the console ports of those games were particularly high budget.

    The new Telltale system doesn't even seem to work terribly well on console in any case. I had no end of trouble trying to work out how to select the items I wanted on the 360 demo of W&G.
  • edited July 2009
    I would love to see the Sam & Max Point & Click interface as an option. I just played the first minutes of the new MI game and closed it after I found myself fighting with the walk control and having switching cam perspectives which caused Guybrush to walk between two screens again and again.

    :mad: I'm playing on a PC and I want old fashioned PC controls.
  • edited July 2009
    I love the game, but I HATE the new interface . Give me back the point 'n click controls !!
  • edited July 2009
    Yeah, sorry to add to the chorus, but point & click would be MUCH better. I want to control method to be as unobtrusive as possible.
  • edited July 2009
    It's the usual - PC port of a console control scheme, labeled as "direct" control. I'm getting used to it, but I'm seriously considering buying this again for Wii. Or maybe I could get an exchange of some sort?

    I also don't know whether I'll buy the special edition for Xbox Live or PC. It USED to be controlled by mouse, so it should play better on a PC - but with all the changes they've made, maybe it will also feel like a console port now and I should buy it on the Xbox?
  • edited July 2009
    i to feel the controls feel kind of awkward... If you can click and drag to move guybrush i dont see why you cant just click on a spot and have guybrush walk there - the new control scheme is kind of pointless, but im still enjoying it
  • edited July 2009
    auerfeld wrote: »
    Yeah, sorry to add to the chorus, but point & click would be MUCH better. I want to control method to be as unobtrusive as possible.
    qft
  • edited July 2009
    long ago, when I played Grim Fandango and Escape from Monkey Island, both with keyboard control, I thought "well, I guess point'n click adventures will never truly work on 3D..."
    And then there was Telltale, with Boneville and Sam & Max, and I thought "wow, I was so wrong! 3D point'n'click, this is perfect!"

    But now this...
    If it really was just a design decision so the camera could zoom in and out, well, I'd rather have a static camera and point'n click movement, and leave the wild camera takes for the cutscenes.

    Just to add another voice to the chorus...
  • edited July 2009
    yep i thing their camera angle change all the time and some are even very closed to guybrush that you cant even see his feet. That was the reason they didnt use point and click control is because of those camera angles which are really irritating.
  • edited July 2009
    I actually kind of liked how the camera swayed and what not. I would however prefer being able to control the camera as well as Guybrush. e.g. the keyboard arrows rotate the camera (holding shift raises/lowers it) and wasd moves the character (shift to run).
  • edited July 2009
    Amazing game,
    but, as the others here, I found myself clicking on the ground, and Guybrush would just stand there... I'm for point-and-click
  • edited July 2009
    Love the game guys, but have to agree - point & click is the answer.

    Is it not possible to have both side by side?

    I completely agree. I think you should include the option to leave to the players choose which type of control want to use, the classic "point and click" or the new one.

    Telltale will post any feedback of these issues?

    Great Game!
  • edited July 2009
    Heh. I think the mouse dragging controls being bad was kind of the point: to prove it doesn't work. They only added it because we asked for it. Now we're blaming them for it? Lol that's too much! I'm more than comfortable with the directional controls. They seemed to have designed the areas well enough to be easily navigatable with the 8-directional movement. Feels very natural to me (unlike EMI).
  • edited July 2009
    There's an option setting to make the walking mode "sticky" so you don't have to hold down the button all the time - then you just drag a little to get him started, and click again to get him to stop. I personally much prefer it that way. Not everyone agrees, which is why it's an option.

    Thanks, this is good to know, it was very awkward to hold the button down all the time. I will try this version in my next playthrough.
  • edited July 2009
    Yeah should be Point n Click the console style now is crap.

    And the game could look a whole lot better in 2D like CMI. Game is really good but looks so boring. Drawn backgrounds have more details and looks better in adventures, imo.
  • edited July 2009
    Are you willing to spend the money for them to afford all that then? And impliment it into the Tell Tale Tool engine? Put your money where you mouth is!
  • edited July 2009
    There's an option setting to make the walking mode "sticky" so you don't have to hold down the button all the time - then you just drag a little to get him started, and click again to get him to stop. I personally much prefer it that way. Not everyone agrees, which is why it's an option.

    Anyone any idea where to find this option?
  • edited July 2009
    Absolutely love the game, but I have to agree, the controls felt a little awkward.. Not unplayable, but it would be a big improvement if the next episodes could just control like Sam & Max.
  • edited July 2009
    Obviously there's a lot of opinions on these controls, ranging from love to hate and everything in between. I can see why they've done it, and I think that it is good to include different ways of controlling Guybrush, and is a good example of how flexible the Telltale game engine is. What I find perplexing is the omission of the most economic way of moving the character around, the simple point and click. They've stripped down the interface, there's no real need to right-click, and yet the game has lost the simplest way of controlling movement.

    In one of the many threads on this issue that I read earlier, the argument from Telltale was that point and click wasn't sufficient to cope with the new funky camera angles that the game has introduced. This argument seems weak to me, as it would be easy to either have exit hotspots or have clicks in certain areas move the character e.g. towards the camera. I think I only noticed a couple times in the game that something like this might be needed, and even then it would be a small tweak. Or of course, because they do have this new mouse system, you could simply click and drag Guybrush towards you - that way you have the best of both worlds.

    For me, and the rest of my family who have been looking forward to this series, this is a disappointing omission, which means that although I'll play through it and enjoy it, it will continue to frustrate me in trying to move my character, which is something I thought we would not have to put up with any more.
  • edited July 2009
    Jeroen_JRP wrote: »
    Anyone any idea where to find this option?

    I'm also looking, doesn't seem to be in an in-game menu nor does it seem to be in the Program Files folder nor the My Documents\Telltale Games folder.

    Anyone? Anyone? Dave?
  • edited July 2009
    I was a little surprised with the click dragging at first but I think it works fine.

    I managed to move Guybrush around screen easily to where I wanted. Maybe you just need to keep using it a few times to practice and improve your hand eye co-ordination. All it takes is a couple of subtle hand movements and he's going wherever you want.
  • edited July 2009
    i got used to it pretty quick, so I dont really see the problem with the controllers :)
  • edited July 2009
    I thought I wanted point and click too, until I played it. While the controls are not quite perfected yet, they allow the camera to be far more dynamic and is well worth the change IMO. Althoug I could not get used to the click and drag at all, but WASD or arrows was OK.

    Best thing though is to use a 360 controller. You can use it with the mouse if you want, it has full support as default. It also has full 360 degree movement with the left stick! Rather the 4-directional of WASD/Arrows and much easier than click and drag.

    But if you don't want to use the mouse you need to map the mouse the the 360's right analogue (done in 3 minutes with the awesome free xpadder).

    I love the controls with the 360 pad, much better than Escape on PS2 too!

    Xpadder link - http://xpadder.en.malavida.com/d3246-free-download-windows
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    Jeroen_JRP wrote: »
    Anyone any idea where to find this option?

    I think this option might have been removed before we shipped the game since there wasn't a UI to wire it up to. There are plans to get such a UI hooked up for episode 2+ though so we'll see.
  • DjNDBDjNDB Moderator
    edited July 2009
    [TTG] Yare wrote: »
    I think this option might have been removed before we shipped the game since there wasn't a UI to wire it up to. There are plans to get such a UI hooked up for episode 2+ though so we'll see.

    I think i read that too in one of Jake's posts, but i can't seem to find it.
  • edited July 2009
    AGREED, Totally agreed. I really really agree.

    Hopefully you guys can get it implemented in the next episode or in the future. The pointer is allready there and you can run to things you can point on. So gimme Sam and Max season 2 controls.


    P.S. Did i say i totally agree with this post?
  • edited July 2009
    [TTG] Yare wrote: »
    I think this option might have been removed before we shipped the game since there wasn't a UI to wire it up to. There are plans to get such a UI hooked up for episode 2+ though so we'll see.

    Ok, cool would you be able to update e1 with this feature before the DVD release?
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    Jeroen_JRP wrote: »
    Ok, cool would you be able to update e1 with this feature before the DVD release?

    I'm not the person who decides if previous episodes get patched, so we'll see.
  • edited July 2009
    I personally prefer the point-and-click style too, and after playing Sam and Max I was hoping the same control system would be present in TMI.

    My father is disabled (but a massive fan of the Monkey Island series) if the game had used the Sam and Max control system I would have bought him a copy of the game as well because he would have been able to control the characters. As it is, he will have to miss out, which is sad.

    Can't some considerable be given to providing controls suitable for the disabled as well?
  • edited July 2009
    THE CONTROLS ARE AWFULL!!!

    The game is really cool, but this strange mouvement control thing is really awfull, use the keybord is not better ... I WANT POINT AND CLICK!!! it's almost as bad as the controls in monkey island 4, thats why lot of poeple didnt like mi4!

    I saw some posts saying point and click cant work in a 3d environment, those people did probably not play adventure games those last years. for example, play ceville and you will see how well it works!
  • edited July 2009
    I tried using just the mouse but that didn't feel right so switch to using the keyboard & mouse combo. After about 2 minutes I got so used to moving Guybrush with the arrow keys and selecting stuff with the mouse that I never thought about it again - that is until I come back onto the forums to see a load of complaints about it.

    In the world that TTG have created, direct control is simply the best and most immersive option. I'm just playing Sam & Max season 1 again and I'm really finding it annoying having to continuously click on the screen to move up & down the street.
  • edited July 2009
    i rather click continuosly than pressing keys all the time...
  • edited July 2009
    Masta23 wrote: »
    it is becasue the game is 3d and point and click controls only work well on 2d adventure games.

    WHAT? This is nonsense! I Myself and a smal crew of 4 People are working on an 3D Adventure since the last 1 1/2 Years, and we got perfect Point and click in an 3D enviroment. And in Sam and Max it worked fine also.
    Its just another "MONEY" thing. Microsoft calls and Telltale jumps.
    I postet a coment for that Earlyer today and it was deleted.
    Seems That Telltale dosent likes Critics
  • i would also prefer classic point and click like sam and max or CMI

    adventure games need 100% mouse control so you can sit back with ur hot chocolate and enjoy the game... its not counterstrike ffs....
  • Dave GrossmanDave Grossman Telltale Alumni
    edited July 2009
    Jeroen_JRP wrote: »
    Anyone any idea where to find this option?

    My apologies, I was mistaken about this - there were some lingering issues with that mode that we couldn't resolve in time to include it.
  • edited July 2009
    I agree with my fellow gamers. The new control system is not intuitive and takes a bit of the fun away. It would be nice if point&click could be introduced - at least as an option - to the next episode...
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