Seriously, i don't really care about hubs,puzzles,. I just want to enjoy the story and 90 minutes is perfectly fine for that. Anything longer than 90 minutes would be just filler IMO!
extra time is not filler since it is in the game meant for you to play, filler means it isn't cannon to the story and a lot of so called "filler" scenes are cannon. also no i'm not ok with 90 minute episodes
I'm not. Looking back at season one, there was just SO MUCH that happened in each episode. So much excitement and character interactions and development. I really, really miss that.
I don't think they should have a time in mind when creating the game at all.
If it takes an 120 minute episode to tell the story, they should make an 120 minute episode. If it only takes 90 minutes, that would be fine too.
I can see why they don't though. People would complain like crazy if an episode turned out to be an hour shorter than the previous one.
I personally don't care either way about puzzles, but hubs are in my opinion very important, to get a feel for the characters you're supposed to care about.
No the 90 minute limit is making them burn through plot and characters way too quickly, it feels like all we're doing is making decisions about characters we know nothing about, we do need hubs, otherwise a character centric series is rendered pointless.
You're wrong about the 'it's in the game, so it isn't filler' part.
'The shops. Eddie needed to go to the shops, of all things, right when he was in the middle of something important.
#
He arrived at the shops and looked around. He picked up a bag of crisps and some drink, then paid at the counter. Afterwards, he left, but as soon as he stepped outside, he saw Georgie. Quickly, he ducked around the corner and prayed he hadn't been seen.'
versus
'Eddie had to go to the shops. He couldn't believe it. Right when he was in the middle of something very important.
#
Just after leaving the shops with a bag in hand, he saw Georgie and he quickly ducked around the corner, praying he hadn't been seen.'
The writing is far from great, but the first bit is an example of filler. Why, exactly, is it needed to state what was bought, etc.? Basically, filler is added material that doesn't need to be there.
So, just because something is in a game doesn't mean it's not filler. Likewise, extend this to the game including scenes that aren't necessary. That's filler. And it can make the game worse, all to reach a specific length.
However, this said, it is possible for Telltale to add more without the added parts being filler. Really, we won't know unless it's done, but keep it in mind when requesting longer episodes, particularly when the episodes are for a story driven game, because you might get what you wished for and not like the end result. Therefore, a new cycle of complaining begins. And if it's not you complaining, then others will do so.
Really, what you and others have a problem with is the content itself, no? Not the length, because you feel you aren't getting to know the characters well enough.
Edit: Also, keep in mind the people complaining about the length between episodes. Episodes will take longer to release if they're longer.
Edit 2: Figured I'd clarify the 'wrong' part of my post. Just because something's in something doesn't mean it's not filler. That said, I guess Green meant that parts from season 1 where you walk around and talk to characters isn't filler. That's kind of a different thing to what I'm talking about, as I assumed Green was talking about something else.
extra time is not filler since it is in the game meant for you to play, filler means it isn't cannon to the story and a lot of so called "filler" scenes are cannon. also no i'm not ok with 90 minute episodes
I remember you, you're the guy that wanted 60 minute episodes.
www(.)telltalegames.com/community/discussion/68755/does-anyone-else-fine… more-with-90-minute-episodes-and-wish-they-were-a-bit-shor
To bluntly answer your question: No.
I see it as a limit, not really a natural progression of what these games are supposed to be.
I'm probably not helping here with this comment, I know that, but I remember them saying they thought it was ideal for people to be able to play through the episodes in one sitting?
I have no problem with it anyway. I quite enjoy the episodes without the hubs etc.
"Telltale Games. The studio that makes games for those kinds of people who only have 90 minutes before they have to go to bed".
...yeah, I'm pretty certain they said nothing like that. ;)
They did say something like that www.buzzfeed.com/josephbernstein/the-after-dinner-video-game
"Telltale’s senior PR manager Job Stauffer told me, that the company aims to create narratives that can be started and finished in the time after dinner and before bed"
"Telltale Games. The studio that makes games for those kinds of people who only have 90 minutes before they have to go to bed".
...yeah, I'm pretty certain they said nothing like that. ;)
They did say something like that www.buzzfeed.com/josephbernstein/the-after-dinner-video-game
"Telltale’s senior PR manager Job Stau… moreffer told me, that the company aims to create narratives that can be started and finished in the time after dinner and before bed"
It's not that there are no hubs and puzzles, the game has those... it's the way they are being used. There's a lack of content in the areas they DO have, like no investigation into the place, no way to immerse yourself deeper in the story. The lack of content means the hubs and puzzles that are there are only there to get you walking around to avoid making this Jurassic Park with choices.
If there were more content in the game, length wouldn't be much of an issue.
You're wrong about the 'it's in the game, so it isn't filler' part.
'The shops. Eddie needed to go to the shops, of all things, right w… morehen he was in the middle of something important.
#
He arrived at the shops and looked around. He picked up a bag of crisps and some drink, then paid at the counter. Afterwards, he left, but as soon as he stepped outside, he saw Georgie. Quickly, he ducked around the corner and prayed he hadn't been seen.'
versus
'Eddie had to go to the shops. He couldn't believe it. Right when he was in the middle of something very important.
#
Just after leaving the shops with a bag in hand, he saw Georgie and he quickly ducked around the corner, praying he hadn't been seen.'
The writing is far from great, but the first bit is an example of filler. Why, exactly, is it needed to state what was bought, etc.? Basically, filler is added material that doesn't need to be there.
So, just … [view original content]
So did you wish that the episodes were shorter when you was playing the first season of TWD? I ask this because I used to practically comb through the forums and I never once saw any complaints about episodes feeling to long or drawn out. All I read were posts from people praising the game and predicting it's GOTY award and wishing for more of the same when season 2 was announced. Just saying.
I love the walking dead franchise and I would be pissed if the tv show went from having 16 episodes to 6 episodes so it didn't have any "filler" episodes. So being used to longer episodes, I did feel a little hard done by when I heard the episodes for season 2 would be shorter and experiencing the waiting times be longer this time around was just insult to injury. I suppose some walking dead content is better than none.
I don't share the belief that the series is better for having shorter episodes. It would be different if it was ten 90 minute eposodes. That would have satisfied the marginal few who felt season 1 had long drawn out episodes whilst allowing for good chatacter development, characterisation, characters relationship development and keeping the qualty pacing that made season 1 a success.
You're right, but that doesn't exactly say "90 minutes".
Actually, I think of that statement as aptly describing Telltale's older games - 3 to 4 hours long including puzzles.
Dinner at 6, game at 7, bed at 11.... sounds about right.
what?? correct me if im wrong but youre saying that it was bad that there wasn't more hubs in ep. 3???? we were prisoners that every turn there was some assholes shitting on us to do and not do certain shit. again correct me if wrong
No, I'm not, and here's why:
It's not that there are no hubs and puzzles, the game has those... it's the way they are being used. Ther… moree's a lack of content in the areas they DO have, like no investigation into the place, no way to immerse yourself deeper in the story. The lack of content means the hubs and puzzles that are there are only there to get you walking around to avoid making this Jurassic Park with choices.
If there were more content in the game, length wouldn't be much of an issue.
I don't really mind as such. They've largely handled S2 very well, and that's all that matters in the end. I don't necessarily like how TT is actively aiming for the episodes to be finished in one setting as almost a hard and fast rule, but not to the point where I would say I was disappointed by TWD. My only real complaint for this season would be that I would have liked more hubs, solely for the purpose that I could get to know the characters better and hence feel more invested in them.
what?? correct me if im wrong but youre saying that it was bad that there wasn't more hubs in ep. 3???? we were prisoners that every turn there was some assholes shitting on us to do and not do certain shit. again correct me if wrong
Anything between 75 and 120 minutes is reasonable if it doesn't feel like something was cut for time. Not everyone has a lot of time and they should strive so the majority can start and finish in one sitting and have some time afterward to process. It's released episodically for a reason.
To be honest, I don't care how long the each episode is. If the game is truly a work of art (Which it most definitely is), then I'm fine with it being shorter than the first season. And the new season IS good. Of course, sequels to anything are never as good as the first installment. And I'm fine with that. I think some people are mad because they're spending the same amount for "Less". I don't consider any of the second season less. If anything it's got as much, if not more, quality than the first season. Quality over quantity. Americans especially (No offense to Americans, because I am an American and we all have our faults no matter where we come from.) are obsessed with large portions of things rather than good quality. Look at our fast food portions. There's enough food in one meal to feed at least 2 people, yet we order for ourselves.It's a shame really, and it's not like I haven't been guilty of it before. I'm just saying that we should be grateful for what we've been given. We are lucky to even have a game, and if you aren't satisfied with it, then you shouldn't be here. Again, I'm not in anyway trying to offend any one who reads this, because I know you all have your own opinions on the matter.
I don't care about hubs, either, but that doesn't mean we should get less story. If they are gonna remove hubs, then the least they could dois giving us more story and dialogue/choices.
> Really, what you and others have a problem with is the content itself, no? Not the length, because you feel you aren't getting to know the characters well enough.
Bingo. Clem feels like she's only caught up in this mess with a bunch of relative strangers to me, three episodes in. Basic empathy is really the only thing that makes me feel anything whenever one of them dies, not really the script.
> Edit: Also, keep in mind the people complaining about the length between episodes. Episodes will take longer to release if they're longer.
Season 1. If this simple argument is presented, then Season 1 is the simplest counterargument.
If a more diverging storyline is to be implemented, with more variables and such, then yes, longer episodes will mean longer waits. From what I've heard, it's a nightmare to code determinant characters and situations. Curious thing is that even those simple dialogue choices have little or no consequences at all. :(
You're wrong about the 'it's in the game, so it isn't filler' part.
'The shops. Eddie needed to go to the shops, of all things, right w… morehen he was in the middle of something important.
#
He arrived at the shops and looked around. He picked up a bag of crisps and some drink, then paid at the counter. Afterwards, he left, but as soon as he stepped outside, he saw Georgie. Quickly, he ducked around the corner and prayed he hadn't been seen.'
versus
'Eddie had to go to the shops. He couldn't believe it. Right when he was in the middle of something very important.
#
Just after leaving the shops with a bag in hand, he saw Georgie and he quickly ducked around the corner, praying he hadn't been seen.'
The writing is far from great, but the first bit is an example of filler. Why, exactly, is it needed to state what was bought, etc.? Basically, filler is added material that doesn't need to be there.
So, just … [view original content]
Anything between 75 and 120 minutes is reasonable if it doesn't feel like something was cut for time. Not everyone has a lot of time and the… morey should strive so the majority can start and finish in one sitting and have some time afterward to process. It's released episodically for a reason.
> We are lucky to even have a game, and if you aren't satisfied with it, then you shouldn't be here.
No. Don't ask me to leave, at least not right now. When this is all over, and there is nothing more to be said or done; if we are not satisfied with the final result, we will most likely leave. Not before, when there is still a chance for stuff to change.
To be honest, I don't care how long the each episode is. If the game is truly a work of art (Which it most definitely is), then I'm fine wit… moreh it being shorter than the first season. And the new season IS good. Of course, sequels to anything are never as good as the first installment. And I'm fine with that. I think some people are mad because they're spending the same amount for "Less". I don't consider any of the second season less. If anything it's got as much, if not more, quality than the first season. Quality over quantity. Americans especially (No offense to Americans, because I am an American and we all have our faults no matter where we come from.) are obsessed with large portions of things rather than good quality. Look at our fast food portions. There's enough food in one meal to feed at least 2 people, yet we order for ourselves.It's a shame really, and it's not like I haven't been guilty of it before. I'm just saying that we shoul… [view original content]
The main reason why people are not enjoying Season 2 is because the episodes are too short and they can't connect with the characters because there isn't any hubs or puzzles.
I hate to say it, but it's too late to try and build relationships. We have 2 episodes left and we need the end of episode 4 to set us up with what the big factor will be in episode 5. Episode 5, we can't build a relationship(s) because it's the final episode. Telltale should've started the bonding in episode 2.
Kenny is my favourite character but they should've spent more time building bonds with the other characters. Yes, we had to catch up with him but it left the season 2 characters out and now we've got a big bond with Kenny and they're still not getting over with a lot of people.
Although, i do enjoy Mike even though his only been in 1 episode and Nick's really grown on me. I just hope telltale somehow doesn't kill him off (but seems like they will given his a determinant character).
> they should strive so the majority can start and finish in one sitting and have some time afterward to process.
Does what came before not qualify as "one sitting"?
Comments
If it takes an 120 minute episode to tell the story, they should make an 120 minute episode. If it only takes 90 minutes, that would be fine too.
I can see why they don't though. People would complain like crazy if an episode turned out to be an hour shorter than the previous one.
I personally don't care either way about puzzles, but hubs are in my opinion very important, to get a feel for the characters you're supposed to care about.
www(.)telltalegames.com/community/discussion/68755/does-anyone-else-fine-with-90-minute-episodes-and-wish-they-were-a-bit-shor
To bluntly answer your question: No.
I see it as a limit, not really a natural progression of what these games are supposed to be.
'The shops. Eddie needed to go to the shops, of all things, right when he was in the middle of something important.
#
He arrived at the shops and looked around. He picked up a bag of crisps and some drink, then paid at the counter. Afterwards, he left, but as soon as he stepped outside, he saw Georgie. Quickly, he ducked around the corner and prayed he hadn't been seen.'
versus
'Eddie had to go to the shops. He couldn't believe it. Right when he was in the middle of something very important.
#
Just after leaving the shops with a bag in hand, he saw Georgie and he quickly ducked around the corner, praying he hadn't been seen.'
The writing is far from great, but the first bit is an example of filler. Why, exactly, is it needed to state what was bought, etc.? Basically, filler is added material that doesn't need to be there.
So, just because something is in a game doesn't mean it's not filler. Likewise, extend this to the game including scenes that aren't necessary. That's filler. And it can make the game worse, all to reach a specific length.
However, this said, it is possible for Telltale to add more without the added parts being filler. Really, we won't know unless it's done, but keep it in mind when requesting longer episodes, particularly when the episodes are for a story driven game, because you might get what you wished for and not like the end result. Therefore, a new cycle of complaining begins. And if it's not you complaining, then others will do so.
Really, what you and others have a problem with is the content itself, no? Not the length, because you feel you aren't getting to know the characters well enough.
Edit: Also, keep in mind the people complaining about the length between episodes. Episodes will take longer to release if they're longer.
Edit 2: Figured I'd clarify the 'wrong' part of my post. Just because something's in something doesn't mean it's not filler. That said, I guess Green meant that parts from season 1 where you walk around and talk to characters isn't filler. That's kind of a different thing to what I'm talking about, as I assumed Green was talking about something else.
...yeah, I'm pretty certain they said nothing like that. ;)
I have no problem with it anyway. I quite enjoy the episodes without the hubs etc.
"Telltale’s senior PR manager Job Stauffer told me, that the company aims to create narratives that can be started and finished in the time after dinner and before bed"
Actually, I think of that statement as aptly describing Telltale's older games - 3 to 4 hours long including puzzles.
Dinner at 6, game at 7, bed at 11.... sounds about right.
It's not that there are no hubs and puzzles, the game has those... it's the way they are being used. There's a lack of content in the areas they DO have, like no investigation into the place, no way to immerse yourself deeper in the story. The lack of content means the hubs and puzzles that are there are only there to get you walking around to avoid making this Jurassic Park with choices.
If there were more content in the game, length wouldn't be much of an issue.
Doesn't bother me, by the folks, keep on disliking. It's only a game forum after all.
I love the walking dead franchise and I would be pissed if the tv show went from having 16 episodes to 6 episodes so it didn't have any "filler" episodes. So being used to longer episodes, I did feel a little hard done by when I heard the episodes for season 2 would be shorter and experiencing the waiting times be longer this time around was just insult to injury. I suppose some walking dead content is better than none.
I don't share the belief that the series is better for having shorter episodes. It would be different if it was ten 90 minute eposodes. That would have satisfied the marginal few who felt season 1 had long drawn out episodes whilst allowing for good chatacter development, characterisation, characters relationship development and keeping the qualty pacing that made season 1 a success.
Example: when Kenny asks you to look around, you had to look for a way out. I tried talking to Sarah, but she said she 'didn't want to talk'.
Tried talking to Rebecca, she thanked me for checking on her and left.
Then I tried talking to Nick. We say a few things and dismiss the conversation.
If there were more investigation and more content, there would be longer episodes.
Bingo. Clem feels like she's only caught up in this mess with a bunch of relative strangers to me, three episodes in. Basic empathy is really the only thing that makes me feel anything whenever one of them dies, not really the script.
> Edit: Also, keep in mind the people complaining about the length between episodes. Episodes will take longer to release if they're longer.
Season 1. If this simple argument is presented, then Season 1 is the simplest counterargument.
If a more diverging storyline is to be implemented, with more variables and such, then yes, longer episodes will mean longer waits. From what I've heard, it's a nightmare to code determinant characters and situations. Curious thing is that even those simple dialogue choices have little or no consequences at all. :(
Does what came before not qualify as "one sitting"?
No. Don't ask me to leave, at least not right now. When this is all over, and there is nothing more to be said or done; if we are not satisfied with the final result, we will most likely leave. Not before, when there is still a chance for stuff to change.
I hate to say it, but it's too late to try and build relationships. We have 2 episodes left and we need the end of episode 4 to set us up with what the big factor will be in episode 5. Episode 5, we can't build a relationship(s) because it's the final episode. Telltale should've started the bonding in episode 2.
Kenny is my favourite character but they should've spent more time building bonds with the other characters. Yes, we had to catch up with him but it left the season 2 characters out and now we've got a big bond with Kenny and they're still not getting over with a lot of people.
Although, i do enjoy Mike even though his only been in 1 episode and Nick's really grown on me. I just hope telltale somehow doesn't kill him off (but seems like they will given his a determinant character).
90 minutes with no gameplay with majority cut scenes and decisions which have no effect agreed good sir